http://www.sc2replayed.com/replays/126377-1v1-protoss-zerg-scrap-station
How to stop carriers as zerg?
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Apollo701
6 Posts
http://www.sc2replayed.com/replays/126377-1v1-protoss-zerg-scrap-station | ||
light3
Australia219 Posts
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Turgid
United States1623 Posts
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CustomKal
Canada749 Posts
Killing all the interceptors makes them just as worthless, and hydras being slow can have a better chance if they just do that. Otherwise, just get corrupters. The main thing is not to be "out-micro'd" By carriers, because they can send out their interceptors and then run and still get the full volley. Focus firing is all it takes to beat them, otherwise your just losing to a bigger army. | ||
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GHOSTCLAW
United States17042 Posts
also, you need way way way more upgrades. carriers are good, void rays are good, but after you defended the first and second attack you would have been really far ahead had you counterattacked with pretty much anything. The mass lings could have taken down the natural nexus, and/or you could have used the same amount of money that you had spent on masslings to use as static defense (not always a great idea, but another useage idea). the lings were terribly inefficient against the zealots, and carriers as well (lol). you had 0 gas and lots of minerals, which means that you should build hatcheries (expansions) as well as static defense. Carriers are really good, but they take a long time to build, and arn't very mobile. Void rays are pretty mobile, and still take a long time to build, and arn't as strong. It's difficult, but not impossible, to fight. You also didn't need a bling nest that you got - think about cutting that out when you know that they're going all air anyway. also...your counterattacking lings, if they had just kept attacking and you kept pumping lings, you might have won the base race at the end of the game. It's close, that's why your protoss opponent thought that he had lost. edit: hrm upon further inspection, you could have had more hydra faster if you had gottten your fourth base that you took up and running with gas. ZvP when P goes air is all about getting enough gas to support hydra+corruptors+infestors w/ fungal, and getting double the gas would have helped with that. You almost won the game. | ||
SergioCQH
United States143 Posts
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Apollo701
6 Posts
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whojohnisgalt
93 Posts
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Natt
France253 Posts
On January 10 2011 12:12 SergioCQH wrote: Corrupters are terrible versus carriers. Test it out in a unit tester if you don't believe me. Mass hydras works much better because the high attack rate of hydras will take out interceptors quickly. Don't focus fire with the hydras. Just attack move. You cannot seriously post terrible statement like that in TL. Just test it yourself before ridiculising yourself. | ||
navy
Canada197 Posts
They start with 2 armor and they take a long time for the interceptors to whittle away | ||
uberdeluxe
Canada306 Posts
On January 10 2011 12:17 whojohnisgalt wrote: yeah sounds like hydras vs carriers is similar to goliaths vs carriers in BW. by default you should build up critical mass and attack move. if he gets too close or you see an opening then move in and try to snipe a carrier. oh, and spread creep like a motherfucker. honestly i cant see how carriers can beat a zerg if you just macro out a shitload of hydras with ups ok... Hydras are not the ideal counter to carriers for a number of reasons. They are extremely slow, so off of creep he can kite your hydras should you attack the carriers. If you don't, you might think your OK because you can kill all the interceptors. This is most definitely not the truth, as interceptors have 80 hp each an a new one will be out 8 seconds after an old one dies. Not to mention that if you never kill the carriers he can just remake the interceptors for 25 minerals each. If you killed all 8 interceptors from 8 carriers(64 interceptors!!) and lose 12 hydras, your even. Does that happen to you? Another thing is their low hp. Your roaches won't do any tanking for you because carriers can fly, and your hydras won't last long at all. Plus you can't do any kind of focus fire micro, but thats not as important. With corruptors, you can kill carriers extremely quickly, especially with corrupt. At lower levels some people may discredit them, but these people were attacking interceptors. *edit* @NP, it can work really well if you have a good big army to protect the infestors. | ||
goswser
United States3546 Posts
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Tehkilla
Sweden75 Posts
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ccJroy
United States483 Posts
One solution, corruptors. | ||
rXs
223 Posts
On January 10 2011 12:26 uberdeluxe wrote: ok... Hydras are not the ideal counter to carriers for a number of reasons. They are extremely slow, so off of creep he can kite your hydras should you attack the carriers. If you don't, you might think your OK because you can kill all the interceptors. This is most definitely not the truth, as interceptors have 80 hp each an a new one will be out 8 seconds after an old one dies. Not to mention that if you never kill the carriers he can just remake the interceptors for 25 minerals each. If you killed all 8 interceptors from 8 carriers(64 interceptors!!) and lose 12 hydras, your even. Does that happen to you? Another thing is their low hp. Your roaches won't do any tanking for you because carriers can fly, and your hydras won't last long at all. Plus you can't do any kind of focus fire micro, but thats not as important. With corruptors, you can kill carriers extremely quickly, especially with corrupt. At lower levels some people may discredit them, but these people were attacking interceptors. *edit* @NP, it can work really well if you have a good big army to protect the infestors. I know hydras are slow but are they really that slow that they can't even outrun CARRIERS of all things? Carriers are also slow and if you're on creep I think you can easily run below the Carriers and focus fire on them. | ||
ChinoReem
Canada137 Posts
does neural parasite work on air? | ||
Natt
France253 Posts
On January 10 2011 12:52 ChinoReem wrote: does fungal growrth stop/kill interceptors?? does neural parasite work on air? Yes. Yes. though intercepter are incredibely hard to catch if protoss hasnt got launch upgrade. | ||
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GHOSTCLAW
United States17042 Posts
On January 10 2011 12:45 rXs wrote: I know hydras are slow but are they really that slow that they can't even outrun CARRIERS of all things? Carriers are also slow and if you're on creep I think you can easily run below the Carriers and focus fire on them. carriers happen to be slightly slower than hydras, although the speed multiplier makes hydralisks significantly faster: http://wiki.teamliquid.net/starcraft2/Carrier http://wiki.teamliquid.net/starcraft2/Hydra | ||
Acritter
Syria7637 Posts
On January 10 2011 12:52 ChinoReem wrote: does fungal growrth stop/kill interceptors?? Currently? It stops them, but doesn't do enough to kill them. After the upcoming patch, it won't affect them at all. does neural parasite work on air? Yes. Hydras should be able to wreck Interceptors pretty badly in anything approaching an equal-cost scenario. Once the Interceptors are dead or down to a reasonable count, a small task force of Corruptors can easily chase down the Carriers and kill them. A pure army of Hydras would be unable to chase down the Carriers, and a pure army of Corruptors would often find it difficult to take on the Carriers except when they hit a high enough mass that they take out the Carriers very quickly. A mix is optimal. Mostly, you should just beat the Carrier player by smashing them when they're in the vulnerable position of not quite having that Carrier up and running. A 2base Roach push should be able to go in the front door, kill the defending Zealots, and then do game-ending damage while the freshly built Carrier fails to kill them in time. Meanwhile, the Zerg should be able to transition into Hydras fast enough to defend against the Carrier if it stays to kill all the Roaches or just kill every building the Protoss owns if the Carrier beelines to the Zerg base. | ||
Simberto
Germany11515 Posts
Getting a few more drones could have helped, and, again, upgrades. If you are on 3 bases, don´t fool around with a single evochamber. As long as you are going for any ground, get at least 2. I just did some testing: At even cost, 6 fully loaded carriers (2700/1500) vs 28 hydras (2800/1400), about half of the hydras survive, and kill of 1200 minerals worth of interceptors. So you would need to get 1-2 carriers to even out the score. If you engage on creep, that should be easily doable. 36 Hydras will kill the interceptors with about 11-12 losses. If you double the engagement, that favors the hydras. Also, hydras are far easier to mass then carriers. And you should be able to outexpand your enemy anyways, if he only goes for mass air. This is at even upgrades. Which later on means that the protoss would also have to get shield upgrades, which rarely any does. | ||
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