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How to stop carriers as zerg? - Page 2

Forum Index > StarCraft 2 Strategy
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HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 10 2011 04:43 GMT
#21
corrupters are very good against carriers with simple target firing micro... Im not sure whats the argument in this thread.
Don't Worry, Be Happy.
Creegz
Profile Blog Joined November 2010
Canada354 Posts
January 10 2011 07:03 GMT
#22
Corruptors are good, and Hydras aren't too bad against em either. Hydras are basically stalkers in my opinion.
Who is this guy? ^
Maskedsatyr
Profile Joined September 2010
Singapore1245 Posts
January 10 2011 08:59 GMT
#23
Just focus fire the carriers with corrupters... You will get owned if you a-move into the carriers though and thats probably why ur unit tester showed that carriers>corrupters. There is a reason no competent toss goes carriers against zerg.
"Don't believe in you who believes in me, don't believe in me who believes in you, believe in you...who believes in yourself!"
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
January 10 2011 09:24 GMT
#24
On January 10 2011 12:32 Tehkilla wrote:
Neural parasite would be pretty good i reckon.


yeah, not sure why that wasn't the first response.

Anything that's more than 2 food and 100/150 to make, NP is your hero.


Scout and see what he's making.. and if you see that kind of crap, a few NP's that even stay for a few seconds will absolutely cripple his army.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
charlie420247
Profile Joined November 2009
United States692 Posts
January 10 2011 09:28 GMT
#25
corrupters and mutas are the ONLY way to go. hydras get raped so badly cuz thier light and slow.
there are 10 types of people in this world, those who understand binary and those who dont.
lkjewq
Profile Joined November 2010
United States132 Posts
January 10 2011 09:30 GMT
#26
corrupters in decent numbers pretty much demolish carriers. dont forget to corrupt.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2011-01-10 09:43:38
January 10 2011 09:42 GMT
#27
Just mass corruptor/muta while making sure you keep getting air upgrades.
EDIT: Be careful about listening to the advice in this thread as a majority of it is downright terrible.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 10 2011 09:47 GMT
#28
On January 10 2011 18:42 Saracen wrote:
Just mass corruptor/muta while making sure you keep getting air upgrades.
EDIT: Be careful about listening to the advice in this thread as a majority of it is downright terrible.


Strong emphasis on air upgrades, ESPECIALLY armor! Why? You gotta understand how carriers work - not only do they spawn interceptors, each of which has its "own" attack...each interceptor even has two attacks, wich makes intereceptors scale insanely well with attack-upgrades, but wich means they also suffer extremely from the opponent's armor upgrades.

Corruptors/mutas do just fine vs carriers attack-wise, all you need to do as zerg is to make sure both stay alive long enough.
"You see....YOU SEE..." © 2010 Sen
Crovea
Profile Joined July 2010
Denmark100 Posts
Last Edited: 2011-01-10 09:55:01
January 10 2011 09:54 GMT
#29
I did my own testing on the subject, please take this with a grain of salt since the tests were performed fairly quickly.

I tested with Mutalisks, Hydras and corrupters of equal gascost. I tested with with and without focus fiiring for all 3 units.

Corrupers with focus fire worked out best by far, while hydras did slightly better with focus fire than without focus fire (off creep)
Mutalisks faired the worst.
So i mass corrupters against carriers.
ROOT4ROOT
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-01-10 10:00:38
January 10 2011 09:59 GMT
#30
On January 10 2011 13:01 GHOSTCLAW wrote:
Show nested quote +
On January 10 2011 12:45 rXs wrote:
On January 10 2011 12:26 uberdeluxe wrote:
On January 10 2011 12:17 whojohnisgalt wrote:
yeah sounds like hydras vs carriers is similar to goliaths vs carriers in BW. by default you should build up critical mass and attack move. if he gets too close or you see an opening then move in and try to snipe a carrier. oh, and spread creep like a motherfucker. honestly i cant see how carriers can beat a zerg if you just macro out a shitload of hydras with ups

ok... Hydras are not the ideal counter to carriers for a number of reasons. They are extremely slow, so off of creep he can kite your hydras should you attack the carriers. If you don't, you might think your OK because you can kill all the interceptors. This is most definitely not the truth, as interceptors have 80 hp each an a new one will be out 8 seconds after an old one dies. Not to mention that if you never kill the carriers he can just remake the interceptors for 25 minerals each. If you killed all 8 interceptors from 8 carriers(64 interceptors!!) and lose 12 hydras, your even. Does that happen to you? Another thing is their low hp. Your roaches won't do any tanking for you because carriers can fly, and your hydras won't last long at all. Plus you can't do any kind of focus fire micro, but thats not as important. With corruptors, you can kill carriers extremely quickly, especially with corrupt. At lower levels some people may discredit them, but these people were attacking interceptors.

*edit* @NP, it can work really well if you have a good big army to protect the infestors.

I know hydras are slow but are they really that slow that they can't even outrun CARRIERS of all things? Carriers are also slow and if you're on creep I think you can easily run below the Carriers and focus fire on them.


carriers happen to be slightly slower than hydras, although the speed multiplier makes hydralisks significantly faster:

http://wiki.teamliquid.net/starcraft2/Carrier

http://wiki.teamliquid.net/starcraft2/Hydra


yea but when hydra take a shot they slow down, so you can't chase down carriers. After 1-3 volleys they are outrunning/kiting u while u chase.

You're better off skipping hydra tech all together and going straight roach to corruptor. Only make hydras if hes massing stalkers /immortals.
A man is what he thinks about all day long.
Smokeys
Profile Joined January 2011
Sweden3 Posts
January 10 2011 10:59 GMT
#31
Just get some corruptors dont need to be many and have some mutas to kill probes while ur corruptors kill carriers also recomended to upgrade corruptors armor
4v4 Ftw
Robellicose
Profile Blog Joined October 2010
England245 Posts
January 10 2011 13:53 GMT
#32
speaking as a toss player, hydras aren't very good against carriers, mostly due to their low health and the decent range of carriers.

Carriers do their damage in 16 small chunks - 8 interceptors, each of which fires two attacks. Clearly, the way to pulverise carriers is to use something that has decent armour, which nullifies waaay more carrier damage than it would void ray damage, for instance.

An increase of 1 armour reduces carrier damage by 16 per volley. Corruptors have a natural armour of 2 so they already reduce it by a significant amount. get corruptors with armour ups and target fire the carriers (ignore interceptors as Zerg - leave sniping them to the terran marines)
Portentious and Pretentious
Creegz
Profile Blog Joined November 2010
Canada354 Posts
January 10 2011 19:20 GMT
#33
Robellicose seems to have the best option there. Corruptors are going to do the best job against Carriers. Corruptors are a very underused unit next to something like Archons.
Who is this guy? ^
FinestHour
Profile Joined August 2010
United States18466 Posts
January 10 2011 19:25 GMT
#34
Theres also the chance that if the protoss player decides to tech switch to a ground army again, you can always morph your corrupters into brood lords to easily counter that as well.
thug life.                                                       MVP/ex-
Hinduuism
Profile Joined June 2010
United States47 Posts
January 10 2011 19:36 GMT
#35
On January 11 2011 04:20 Creegz wrote:
Robellicose seems to have the best option there. Corruptors are going to do the best job against Carriers. Corruptors are a very underused unit next to something like Archons.

Corrupters are used in a majority of ZvPs to deal with colossi and voids. ಠ_ಠ
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 10 2011 19:58 GMT
#36
Corruptors are clearly the strongest unit against Carriers by a wide margin; they're faster, they also fly, they do solid damage to carriers via Corrupt and damage bonuses to Massive, and they're very durable against Carrier attacks. Mutalisks are not good against Carriers, but you'll probably want to incorporate them to combat ground.

However, Corruptors and Hydralisks don't mix very well vs. Carriers, because the Corruptors exist to chase down and kill the Carriers, while the Hydralisks would rather sit and kill the interceptors if the Carriers dare attack; without critical mass of either, your position will be awkward. If you're already relying on Hydras and you don't have a large pile of money banked (or upgrades for air units) then you'll probably do better to stick with Hydras and Infestors to fungal up the carriers/interceptors. (I'm suspicious of NP since Carriers have enough range to smite the Infestor.)
My strategy is to fork people.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-01-10 20:16:54
January 10 2011 20:15 GMT
#37
ive tested this alot and the counter to carriers is NOT corrupters. some smart toss get carriers vs zerg if they want stargate expand but they only get carriers after they have 10 or so void rays. and the truth is if you try to match him with corrupters it just takes too long to get air armor upgrades to compete with the toss who chronoboosts out air attack upgrades and has ground attack upgrades that effect all his ground units


1 carrier (6 food 450 minerals 250 gas) kills 3 hydralisks (6 food 300 minerals 150 gas) pretty easily, and if the hydras dont focus the carrier and instead try to attack interceptors they lose even more badly

4 hydraslisks (8 food 400 minerals 200 gas) will kill a carrier if they focus the carrier but they will lose if they try to focus the interceptors

the funny thing however is 10 carriers (60food 4500 minerals 2500 gas) will lose to 30 hydralisks (3000 minerals 1500 gas) as long as the hydras just attackmove and kill all the interceptors. I dont know why this happens in 10v30 but it doesnt happen in 1v3.... theres something going on that causes masses of hydras to beat masses of carriers and i dont know why it is but my testing has shown this to be the case.

I think the reason for this is because the carrier has to take time and move to launch the interceptors then once they launch they die so fast and then the interceptors have to fly to new targets while being killed by hydras everywhere

all of these tests are done using 0/0 hydras and 0/0/0 carriers with range and launch upgraded.




Also, another thing making hydras so good against carriers is the fact that if you upgrade hydra +3attack it is very very hard for the protoss to counter it because he has to upgrade +3SHIELDS and +3AIR ARMOR just so his interceptors dont all instantly die to the hydras upgraded attack fire. And if the toss spends his money on shields and air armor he has almost no money left to buy +air attack upgrades so his carriers do crappy damage or the interceptors die horribly fast
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
January 10 2011 20:16 GMT
#38
On January 10 2011 11:24 light3 wrote:
corrupters?

Definatly Corrupters. They reduce the interceptors damage by 4 without a single armour upgrade and do 20 damage against the carriers. Corrupter dps = 10.5, carrier dps =16. A carrier costs 800 resources while a corrupter costs 250. Definate advantage goes to the corrupter.
My other car is a battlecruiser.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 10 2011 21:02 GMT
#39
roymarthyup - this happens because 1 carrier is not the same as 10, and 3 hydras is not the same as 30.
there is a threshold for any units that will change the effectiveness, Roaches in vs small #'s are super good, while roahces vs bigger numbers not so great, 3 mutalisks are basically a waste of money while 15+ is devestating. Diff units scale differantly..
With the 3 hydras scenario one hydra will die quickly leaving only 2 left.. which can do basically nothing, while if 1 hydra dye out of 30, that's basically nothing lost..
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
bobucles
Profile Joined November 2010
410 Posts
Last Edited: 2011-01-10 21:25:20
January 10 2011 21:07 GMT
#40
Corruptors will get the job done, but they will crumble without focus fire micro.
Spore crawlers are not very effective as they cost heaps of minerals and have poor DPS for the price.

Infestors are a good idea, but you won't get in range to use neural parasite without tunneling. Carriers can kill them in one volley with a weapon upgrade. If you swarm superior infestor numbers (which is much easier than superior corruptor numbers), you can comfortably control 3/4 of a carrier fleet while sniping the rest.

Unfortunately, NP'ed units are not treated as hostile (even though you only get 15 seconds!) so you'll have to WAIT for them to shoot you again, or frantically spam A-click to kill them before the 15 seconds are up. NP'ed units can not be hit by fungal growth.

Infested Terrans... now we're talking. If you ever needed superior AA support, dump a pile of infested Terran on the field. Carriers are virtually impossible to micro, so they'll inevitably waste shots on the infested Terrans, and it'll buy your other AA forces time to settle the score. Don't try to kill interceptors without them.
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