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[Q] ZVP how to "beat" stalker?

Forum Index > StarCraft 2 Strategy
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Motat
Profile Joined November 2010
315 Posts
January 08 2011 23:41 GMT
#1
As zerg how do you beat stalkers when they are in big numbers. I know lings are really good against them early game, but once they get into a big ball lings are shit. How can I "counter" them?
PM me for coaching. I'm a mid masters zerg player.
FearTHeFrO
Profile Joined August 2010
United States204 Posts
January 08 2011 23:42 GMT
#2
roach/hydra
Dental Floss
Profile Joined September 2009
United States1015 Posts
January 08 2011 23:44 GMT
#3
The easy answer is ultralisks, but in a typical game you won't really have a chance to bring them out.

I feel like roaches do okay against roaches; not great, but if you have them beaten on upgrades it can be okay. If you mix in hydras you can have a very cost effective mix that will beat them. Of course over-committing to hydras can leave you vulnerable to colossus which are often mixed in with stalkers.

Kim Tae Gyun.... never forget Perfectman RIP
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
Last Edited: 2011-01-08 23:45:48
January 08 2011 23:45 GMT
#4
Why even get roaches? against pure stalkers I would say pure hydras is the optimum, there is no need to get a single roach in there if your only plan is to just attack them, of course, roaches are faster and all that so they serve other purposes better, and also not as counter-able by a chargelot or colossus shift.
Workers and town centres are the ultimate counter to turtles.
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 08 2011 23:46 GMT
#5
pure hydra sucks almost always, at least u should add lings as meatshield
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Theston
Profile Joined August 2010
Germany15 Posts
January 08 2011 23:47 GMT
#6
Roach/Hydra is much better against Stalkers than pure Hydras. Roaches are there for tanking the damage.
Ling/Roach or Ling/Hydra ist also fine.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 08 2011 23:49 GMT
#7
On creep, I would say hydras are just fine, otherwise, you'd really need some infestors thrown in to keep them stationary so you can get a good arc on them.
Motat
Profile Joined November 2010
315 Posts
January 08 2011 23:49 GMT
#8
thanks
PM me for coaching. I'm a mid masters zerg player.
Philip2110
Profile Joined April 2010
Scotland798 Posts
January 08 2011 23:49 GMT
#9
Speed roaches beat stalkers for cost, so do hydras
Master Sc2 - Diamond LoL - Eu W
Makeone
Profile Joined December 2010
Sweden24 Posts
January 08 2011 23:51 GMT
#10
hydras eat eny big number of WG units or ultras with FG on stalkers roches all good too vs a pure stalker army
eth3n
Profile Joined August 2010
718 Posts
January 08 2011 23:52 GMT
#11
Once upgrades come into play, the viability of stalkers decreases substantially
Idra Potter: I don't use avada kedavra because i have self-respect.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-01-08 23:58:09
January 08 2011 23:56 GMT
#12
since stalker is the least cost effective unit in the game, allmost any unit counters it:

you just have to make them deal their dps to them

i.e.
upgrades roaches are great
Hydras+ Meatshield easily
pure Speedlings
vs. Pure Stalkers even Mutalisks are good thanks to bounce.

ShatterZer0
Profile Joined November 2010
United States1843 Posts
January 09 2011 00:05 GMT
#13
Name one zerg unit that can attack ground that DOESN'T destroy stalkers en masse. Every single one but drones and queens. (Queens is debatable with correct micro xP)

Ling > Stalker
Roach > Stalker
Hydralisk > Stalker
Ultralisk > Stalker
Infestor > Stalker
Infested Terran > Stalker (Yes, go cry)
Mutalisk > Stalker (Okay, maybe pushing it but with sufficient micro Mutas seem to crush my stalkers)
Broodlord > Stalker

Take your pick. I'm no QQ'ing, though I might main Protoss, because while all of these beat Stalkers.... I still love my sex offending jacks of all trades.
A time to live.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 09 2011 00:13 GMT
#14
first understand that as the game goes on and upgrades start rising.

roachs actually fare BETTER then stalkers. why?

because with each attack upgrade the roach gains two attack. and the stalker only gains 1.

and the stalker needs TWO different sets of upgrades for armour (shield and base armour)

so late game roachs DO infact shit on stalkers. sure they may no beat them 1v1. but its so close its negliable. and then theres the fact the roach costs a fuckton less then stalker.

just because stalkers do extra damage to armoured does not mean an instant. " OH NOES ROACH IS ARMOURZEZEZ CANT BUILZZZ THEMMZ"
Forever ZeNEX.
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2011-01-09 00:17:08
January 09 2011 00:14 GMT
#15
hydra ling is probably your best bet. less gas spent on roaches means more hydras, get +1 armor in case opponent adds zealots.

But you probably don't want to invest that much in hydras cuz eventually toss'll get something to counter them or lose, probably templar. And it pays to not assume your opponent is stupid.

roaches are cost effective but once protoss gets blink you'll be in trouble since he'll be blinking his injured stalkers back, and he'll have the advantage until you can outmass or get burrow & speed.
TIME TO SAY GOODNIGHT BRO!
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 09 2011 00:15 GMT
#16
Just get better at the game? If you're losing to mass stalkers and can't figure out how to beat it, it means you need to stop relying on tricks and just improve the hard way.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Erucious
Profile Joined March 2010
Norway393 Posts
January 09 2011 00:17 GMT
#17
On January 09 2011 09:13 TyrantPotato wrote:
first understand that as the game goes on and upgrades start rising.

roachs actually fare BETTER then stalkers. why?

because with each attack upgrade the roach gains two attack. and the stalker only gains 1.

and the stalker needs TWO different sets of upgrades for armour (shield and base armour)

so late game roachs DO infact shit on stalkers. sure they may no beat them 1v1. but its so close its negliable. and then theres the fact the roach costs a fuckton less then stalker.

just because stalkers do extra damage to armoured does not mean an instant. " OH NOES ROACH IS ARMOURZEZEZ CANT BUILZZZ THEMMZ"


is this upgrade thing true?

Dont the stalker fire 2 shots? Doesnt the stalker get +2 to each attack upgrade?
I'm Norwegian/Dutch. Just the awesome parts of them though :D
Eminent Rising
Profile Joined October 2010
United States174 Posts
January 09 2011 00:32 GMT
#18
On January 09 2011 09:17 Erucious wrote:
Show nested quote +
On January 09 2011 09:13 TyrantPotato wrote:
first understand that as the game goes on and upgrades start rising.

roachs actually fare BETTER then stalkers. why?

because with each attack upgrade the roach gains two attack. and the stalker only gains 1.

and the stalker needs TWO different sets of upgrades for armour (shield and base armour)

so late game roachs DO infact shit on stalkers. sure they may no beat them 1v1. but its so close its negliable. and then theres the fact the roach costs a fuckton less then stalker.

just because stalkers do extra damage to armoured does not mean an instant. " OH NOES ROACH IS ARMOURZEZEZ CANT BUILZZZ THEMMZ"


is this upgrade thing true?

Dont the stalker fire 2 shots? Doesnt the stalker get +2 to each attack upgrade?

no stalkers fire 1 shot. it might be 2 visually but it counts as 1 hit.
Momento Mori
5ahj4g
Profile Joined August 2010
72 Posts
January 09 2011 00:42 GMT
#19
On January 09 2011 09:05 ShatterZer0 wrote:
Name one zerg unit that can attack ground that DOESN'T destroy stalkers en masse. Every single one but drones and queens. (Queens is debatable with correct micro xP)

Ling > Stalker
Roach > Stalker
Hydralisk > Stalker
Ultralisk > Stalker
Infestor > Stalker
Infested Terran > Stalker (Yes, go cry)
Mutalisk > Stalker (Okay, maybe pushing it but with sufficient micro Mutas seem to crush my stalkers)
Broodlord > Stalker

Take your pick. I'm no QQ'ing, though I might main Protoss, because while all of these beat Stalkers.... I still love my sex offending jacks of all trades.

sad but true. stalkers alone are remarkably cost inefficient against almost everything. just make more of whatever you have upgrades for
chipmunkrage
Profile Joined August 2010
Canada51 Posts
Last Edited: 2011-01-09 00:49:19
January 09 2011 00:47 GMT
#20
mass stalkers are only really threatening if the protoss has blink and/or supported by colossus.

To answer the OP if the guy has mass stalkers as others have said, hydra/roach/ling works well. Speedling by itself works well if you can outnumber and surround the stalkers.

HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 09 2011 00:50 GMT
#21
I love infestors against stalkers. Probably zerg's most underused unit against protoss even though with roach/hydra using them as support can be crazily effective.
Don't Worry, Be Happy.
JMDj
Profile Joined September 2010
United States454 Posts
January 09 2011 00:53 GMT
#22
Lots of hydras with lings and roaches mixed in will destroy mass stalkers.
ExO_
Profile Blog Joined September 2009
United States2316 Posts
January 09 2011 00:54 GMT
#23
Roaches fair well against stalkers cost-wise at all upgrade levels (assuming P and Z are relatively equal.) Roaches also eat Zealots making them great for all parts of the early-mid game. You do not need hydra/ling to beat roaches, just roaches will get the job done vs stalkers cost wise
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 09 2011 00:58 GMT
#24
On January 09 2011 09:17 Erucious wrote:
Show nested quote +
On January 09 2011 09:13 TyrantPotato wrote:
first understand that as the game goes on and upgrades start rising.

roachs actually fare BETTER then stalkers. why?

because with each attack upgrade the roach gains two attack. and the stalker only gains 1.

and the stalker needs TWO different sets of upgrades for armour (shield and base armour)

so late game roachs DO infact shit on stalkers. sure they may no beat them 1v1. but its so close its negliable. and then theres the fact the roach costs a fuckton less then stalker.

just because stalkers do extra damage to armoured does not mean an instant. " OH NOES ROACH IS ARMOURZEZEZ CANT BUILZZZ THEMMZ"


is this upgrade thing true?

Dont the stalker fire 2 shots? Doesnt the stalker get +2 to each attack upgrade?


nope just the one.

so with 3 attack upgrades.

roaches do 22 damage. stalkers 17(against armoured)

sure stalkers attack just slightly faster. but since roaches cost 50 minerals and 25 gas less. id rather be on the roaches side
Forever ZeNEX.
Tandinel
Profile Joined October 2010
66 Posts
January 09 2011 01:00 GMT
#25
I just played a toss who went mass stalkers with blink i beat him with roach/ling while upgrading missle and armor attacks on 3 base...was fairly easy zerglings are great for tanking and dps and roaches help dps as well especially with upgrades
you can also go roach/hydra or roach/ling with infestors
ExO_
Profile Blog Joined September 2009
United States2316 Posts
January 09 2011 01:01 GMT
#26
@ 3/3 I'm fairly sure roaches win 1-1 vs stalkers. The advantages stalkers have of the longer range, faster movement speed, and the ability to blink later on is neat sure, and useful. But I'd much rather have the roach if I could, straight up its one of the most efficient units for the cost
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2011-01-09 01:23:25
January 09 2011 01:06 GMT
#27
The really damning statistic is their attack speed, for a +1/per level unit its ridiculously slow, of course this makes overkill even more painful for the P, and for all those of you who remember the overkill thread: "stalkers overkill like the motherfucking fist of the northstar!"

hydra = 12 base damage; +1/per level; attack speed = .83
stalker = 10 base damage (+4 armored); +1/per level; attack speed = 1.44

In in-game seconds:

hydra with level 2 ranged = 14 damage x .83 seconds = 16.86 dps
stalker with level 2 attack = 12 damage x 1.44 seconds = 8.33 dps

(stalker with level 2 attack = 17 x 1.44 seconds = 11.8 dps)
(roach with level 2 ranged = 20 damage x 2 seconds = 10dps)

Idra Potter: I don't use avada kedavra because i have self-respect.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
January 09 2011 01:11 GMT
#28
On January 09 2011 08:41 Motat wrote:
As zerg how do you beat stalkers when they are in big numbers. I know lings are really good against them early game, but once they get into a big ball lings are shit. How can I "counter" them?


On an open field lings are greatly cost-effective against stalkers EVEN in a big ball (350 lings will beat 50 stalkers). Remember, one stalker costs 7 lings ... the hard thing to do as zerg (when using lings against stalkers) is to have enough larvae. When you get constantly pressured, its really easy to mess up larva injection.

If you manage to get 1 upgrade ahead of your opponent then lings become even more amazing.
Bora Pain minha porra!
Twaxter
Profile Joined April 2010
Canada190 Posts
January 09 2011 01:12 GMT
#29
Roach Hydra does very well against them, but in small numbers your best with just hydra ling. The surround is awesome. As soon as they hit a critical mass(what you stated) where they can just move back and shoot those lings, or have sentries with good force fields, roach hydra is the way. If they hit blink, then you need fungal growth, make them stand still. Early game, like a 4 gate, just go pure speedling, against stalker only, its a great trade, plus with some support from your spinecrawler.

If your going muta/ling you don't need to transition completely though, hydra/ling isn't too much of a counter, just get infestors, and make sure you surround with your lings and then attack with muta's, the muta's will get roasted 1:1 stalker, but you should have a macro advantage.

Ultras/Brood lords both work, as they are gateway units and our hive tech units counter them. Its really your choice, Ultra's are easier to transition into than brood lords but if you already have a spire, brood lords seem fine.

I really depends though on positioning, and how well you macro. Flanking with zerglings, makes them go into a position they don't want to, and lets you roach hydra kill some free stuff.
Lose and Learn
Celadan
Profile Joined September 2010
Norway471 Posts
January 09 2011 01:16 GMT
#30

now my formula is simple: surround with some speedlings and deal the damage with roaches.

In the bigger numbers where surround might not be possible i suggest hydra/roach/infestor as your composition.

but i think having superior macro will always be the best "counter".

i always go mutaling even if its mass blink stalker im up against, and win most of my ZvP's.
(doesent work on the tiny maps tho due to the low econ)
спеціальна Тактика
PorkyPlague797
Profile Joined December 2010
United States31 Posts
January 09 2011 01:16 GMT
#31
I just played a game where i had around 3:2 roach to stalker and a handful of lings and it would crush him when ever he attacked, even when he added 2 or 3 immortals. also it kept working later in the game after 1/1 upgrades.
Thats sensless, but thats what happens man.
us.insurgency
Profile Joined March 2010
United States330 Posts
January 09 2011 01:20 GMT
#32
On January 09 2011 08:46 Zeon0 wrote:
pure hydra sucks almost always, at least u should add lings as meatshield

Have you played the game? Hydras eat stalkers alive. They are soo good till the toss gets to tier 3.
metroid composite
Profile Joined February 2007
Canada231 Posts
January 09 2011 01:37 GMT
#33
On January 09 2011 10:06 eth3n wrote:
hydra with level 2 ranged = 14 damage x .83 seconds = 16.86 dps
stalker with level 2 attack = 12 damage x 1.44 seconds = 8.33 dps

...and Stalkers have twice the HP and more defence, so they actually win that 1v1.

Honestly, if anything I feel like a stat comparison between Hydras and Stalkers makes Hydras look bad. Stalkers (barely) win the 1v1 even though their bonus damage is to armoured. Stalkers are faster. Stalkers are lower tech. Stalkers upgrade to Blink while Hydras upgrade to the range Stalkers have by default. On the Hydra side, they cost 25 less minerals. Oh, and I've heard them argued as better for their light armour. (I'm torn on that one: Marauders are nasty and they kill armour, but Banelings are also nasty and they kill light).
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
tuestresfat
Profile Joined December 2010
2555 Posts
January 09 2011 01:41 GMT
#34
On January 09 2011 08:44 Dental Floss wrote:
The easy answer is ultralisks

I highly doubt that.
Bleb
Profile Joined August 2010
Croatia278 Posts
January 09 2011 01:43 GMT
#35
On January 09 2011 10:06 eth3n wrote:
(stalker with level 2 attack = 17 x 1.44 seconds = 11.8 dps)
(roach with level 2 ranged = 20 damage x 2 seconds = 10dps)


stalker with +2 upgrades have
vs light : 12 dmg / 1.44 s = 8.33 dps
vs armored 16 dmg / 1.44 s = 11.11 dps

@OP are you talking about 1 base protoss or 2 base protoss? did you early expand? do you have roach warren? too little info...
general rule would be : scout - notice he's going for push - cut drones if needed - make units... lots of units... any units... put down spine crawlers if map allows it
Kpyolysis32
Profile Joined April 2010
553 Posts
January 09 2011 01:44 GMT
#36
On January 09 2011 10:37 metroid composite wrote:
Show nested quote +
On January 09 2011 10:06 eth3n wrote:
hydra with level 2 ranged = 14 damage x .83 seconds = 16.86 dps
stalker with level 2 attack = 12 damage x 1.44 seconds = 8.33 dps

...and Stalkers have twice the HP and more defence, so they actually win that 1v1.

Honestly, if anything I feel like a stat comparison between Hydras and Stalkers makes Hydras look bad. Stalkers (barely) win the 1v1 even though their bonus damage is to armoured. Stalkers are faster. Stalkers are lower tech. Stalkers upgrade to Blink while Hydras upgrade to the range Stalkers have by default. On the Hydra side, they cost 25 less minerals. Oh, and I've heard them argued as better for their light armour. (I'm torn on that one: Marauders are nasty and they kill armour, but Banelings are also nasty and they kill light).


Stalkers also scale worse with armor upgrades, because half of their HP is shields. The reasons Hydras eat Stalkers even though they're so close in cost-effectiveness versus one another are 1) Hydras benefit hugely from having any tank in front of them (Lings or Roaches) and 2) Zerg typically has a little higher income than Toss and has more efficiently priced unit production facilities, so Protoss units have to be more cost effective to compensate.
Man, do I not keep this up to date, or what?
Robellicose
Profile Blog Joined October 2010
England245 Posts
January 09 2011 02:39 GMT
#37
The highlight of using stalkers as protoss is that they can kite. And kite WELL. they have high movement speed compared to all early zerg units except speedlings. However, they lose effectiveness quickly.

Stalkers are terrible units late game. The main reason protoss like myself still keep them around is because sentries are even worse ground based anti-air.

if you build the same amount (cost wise) of speedlings as the toss has stalkers, you will crush them. When I'm using a stalker heavy army, my biggest fear is the zerg getting a sneaky force of lings behind me and flanking my stalkers. If that happens, they can't escape and they get munched. As a toss player I'd suggest flanking as one of the best ways to eliminate the threat of stalkers, as if they're forced into a straight up, non-moving fight they are very substandard units.
Portentious and Pretentious
Madslash
Profile Joined November 2010
United States23 Posts
January 09 2011 02:52 GMT
#38
On January 09 2011 10:37 metroid composite wrote:
Show nested quote +
On January 09 2011 10:06 eth3n wrote:
hydra with level 2 ranged = 14 damage x .83 seconds = 16.86 dps
stalker with level 2 attack = 12 damage x 1.44 seconds = 8.33 dps

...and Stalkers have twice the HP and more defence, so they actually win that 1v1.

Honestly, if anything I feel like a stat comparison between Hydras and Stalkers makes Hydras look bad. Stalkers (barely) win the 1v1 even though their bonus damage is to armoured. Stalkers are faster. Stalkers are lower tech. Stalkers upgrade to Blink while Hydras upgrade to the range Stalkers have by default. On the Hydra side, they cost 25 less minerals. Oh, and I've heard them argued as better for their light armour. (I'm torn on that one: Marauders are nasty and they kill armour, but Banelings are also nasty and they kill light).


Hydras vs stalkers in a straight up fight may be close, but it's so easy to just get some lings/roaches to soak up the damage while your hydras sit back and rip the stalkers apart.
Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2011-01-09 03:06:17
January 09 2011 03:03 GMT
#39

Hydras vs stalkers in a straight up fight may be close, but it's so easy to just get some lings/roaches to soak up the damage while your hydras sit back and rip the stalkers apart.

All these numbers are forgetting one thing. Protoss have some of the most powerful force multipliers in the game. Sentries are the greatest force multiplier in the early game. Colossi and HTs wreck rows of Zerg and terran units in the late game. Protoss zealot/stalker may be weak in a straight fight, but that's only because sentries increase the effectiveness of their army so much.

Tl;DR: Stalkers are fine because of protoss' powerful supporting units.
An ignorant person makes a mistake. A stupid person makes it again.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 09 2011 03:05 GMT
#40
On January 09 2011 12:03 Duban wrote:
Show nested quote +

Hydras vs stalkers in a straight up fight may be close, but it's so easy to just get some lings/roaches to soak up the damage while your hydras sit back and rip the stalkers apart.

All these numbers are forgetting one thing. Protoss have some of the most powerful force multipliers in the game. Sentries are the greatest force multiplier in the early game. Colossi and HTs wreck rows of Zerg and terran units in the late game. Protoss zealot/stalker may be weak in a straight fight, but that's only because sentries increase the effectiveness of their army so much.


the thread is about stalkers. do not derail the thread by introducing collosus and hts.
Forever ZeNEX.
Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2011-01-09 03:10:50
January 09 2011 03:07 GMT
#41
On January 09 2011 12:05 TyrantPotato wrote:
the thread is about stalkers. do not derail the thread by introducing collosus and hts.

Why? Sentries,at the very least, are critical to discussing the balance of the stalker. They are a force multiplier that increases the effectiveness of the stalker greatly. Force fields to disrupt the enemy force and guardian shield to take advantage of their already high shields.
An ignorant person makes a mistake. A stupid person makes it again.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 09 2011 03:08 GMT
#42
On January 09 2011 08:47 Theston wrote:
Roach/Hydra is much better against Stalkers than pure Hydras. Roaches are there for tanking the damage.
Ling/Roach or Ling/Hydra ist also fine.
How would these roaches tank if hydras have the same range as stalkers?

You just focus down the hydras first, and then you're left only with roaches which stalkers fair much better against.

With zealot I get this idea, they are melee, but stalkers have the same range as hydras, there is nothing that stops you from focussing them down first.
Workers and town centres are the ultimate counter to turtles.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 09 2011 03:12 GMT
#43
On January 09 2011 12:07 Duban wrote:
Show nested quote +

the thread is about stalkers. do not derail the thread by introducing collosus and hts.

Why? Sentries,at the very least, are critical to discussing the balance of the stalker. They are a force multiplier that increases the effectiveness of the stalker greatly.


read the op.

not a word of sentries collosus opr hts are mentioned.

i agree they should be discussed as they are almost always seen with stalker armys.

however the op didn't do a good job of his opening post. and since there is no replay and with the little information given. we have to assume that he played against a low level player who just massed stalkers.

if he posts some replays. COUGH COUGH POST REPLAYS!!!!!!!!!

then we can discuss the inclusion of sentrys into the picture
Forever ZeNEX.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
January 09 2011 03:18 GMT
#44
If the balls are big enough and are up against a wall so you can't get a sorround than zerglings can loose to stalkers. If you mix in ranged units like roaches, hydras or to a lesser extent muta you can even the playing field. Hydras are the best but all of them will beat equal reasorces worth of stalkers unless they do extremely well with their blink micro.
My other car is a battlecruiser.
Madslash
Profile Joined November 2010
United States23 Posts
January 09 2011 03:20 GMT
#45
On January 09 2011 12:08 Silmakuoppaanikinko wrote:
Show nested quote +
On January 09 2011 08:47 Theston wrote:
Roach/Hydra is much better against Stalkers than pure Hydras. Roaches are there for tanking the damage.
Ling/Roach or Ling/Hydra ist also fine.
How would these roaches tank if hydras have the same range as stalkers?

You just focus down the hydras first, and then you're left only with roaches which stalkers fair much better against.

With zealot I get this idea, they are melee, but stalkers have the same range as hydras, there is nothing that stops you from focussing them down first.

If the roaches or lings are closer then they hydras - which they will be due to their range -, then the stalkers will attack the roaches/lings first. Most players don't have the apm required to target each stalker without wasting tons of shots from the stalkers on an already dead hydra.
5ahj4g
Profile Joined August 2010
72 Posts
January 09 2011 03:20 GMT
#46
I think shit like this is a good example of why discussing unit counters is silly - you can't just talk about one unit and ignore everything else. this isn't like the fastest maps in bw where everyone picks a unit and makes 6526552993 of it

tl;dr horrible op
AndAgain
Profile Joined November 2010
United States2621 Posts
January 09 2011 03:22 GMT
#47
OP, can you post a replay, please?

I always lose horribly whenever I make a lot of stalkers.
All your teeth should fall out and hair should grow in their place!
Kpyolysis32
Profile Joined April 2010
553 Posts
January 09 2011 03:24 GMT
#48
On January 09 2011 12:07 Duban wrote:
Show nested quote +
On January 09 2011 12:05 TyrantPotato wrote:
the thread is about stalkers. do not derail the thread by introducing collosus and hts.

Why? Sentries,at the very least, are critical to discussing the balance of the stalker. They are a force multiplier that increases the effectiveness of the stalker greatly. Force fields to disrupt the enemy force and guardian shield to take advantage of their already high shields.


We're not discussing "the balance of Stalkers." You can't even have balance for a single unit.
The OP wanted to know about how to deal with mass Stalker, so we're talking about what units deal with purely them well.

If you do want to go there, though..
"Force multiplier" is not a thing. That's not a term we in StarCraft use, and it shouldn't become one. It just doesn't make sense. It's not like there's some number of sentries that you get where all of your stalkers are suddenly doubly as effective. They, as well as HTs and Collossi, do have good synergy with units that can protect them. This is true. But please, never say "force multiplier" again, because it's stupid and obfuscates your meaning.

Also, your reasoning for why these units are good with more durable units is pretty poor. Collossi and HTs are good with units that protect them because they are fragile, but do a lot of damage very quickly, and at a considerable range, so these bulky units can prevent opposing units from killing them. Sentries are similar, except instead of being strong because they deal a lot of damage, they're strong because they prevent a lot by limiting your opponent's ability to kite and form concaves, and by using guardian shield. "guardian shield to take advantage of their already high shields" also makes no sense; Guardian shield is better with a unit like the Zealot who has high HP, because then it can stack with their base armor.
Man, do I not keep this up to date, or what?
Kpyolysis32
Profile Joined April 2010
553 Posts
January 09 2011 03:27 GMT
#49
On January 09 2011 12:20 5ahj4g wrote:
I think shit like this is a good example of why discussing unit counters is silly - you can't just talk about one unit and ignore everything else. this isn't like the fastest maps in bw where everyone picks a unit and makes 6526552993 of it

tl;dr horrible op


If he's having trouble with mass Stalkers and not any well-crafted unit composition, it's perfectly reasonable for him to ask about how to deal with purely them. It's actually his opponents who are ignoring everything else, and thus them who are being 'silly'
Man, do I not keep this up to date, or what?
Darthturtle
Profile Joined May 2009
United States718 Posts
January 09 2011 03:42 GMT
#50
Against any brand of stalker, be it normal or blink, Infestor/ling works wonders.

Stalkers are really fucking fast. Even mass speedlings have a hard time getting a surround off against a large enough ball that's microing well. Add in blink and stalkers can pay for themselves five times over in the amount of damage they can do and units they can kite.

Fungal basically takes all that away from that immediately. Combine their low fire rate with subpar damage, and they simply die against almost anything in a straight up fight.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 09 2011 04:03 GMT
#51
On January 09 2011 12:20 Madslash wrote:
Show nested quote +
On January 09 2011 12:08 Silmakuoppaanikinko wrote:
On January 09 2011 08:47 Theston wrote:
Roach/Hydra is much better against Stalkers than pure Hydras. Roaches are there for tanking the damage.
Ling/Roach or Ling/Hydra ist also fine.
How would these roaches tank if hydras have the same range as stalkers?

You just focus down the hydras first, and then you're left only with roaches which stalkers fair much better against.

With zealot I get this idea, they are melee, but stalkers have the same range as hydras, there is nothing that stops you from focussing them down first.

If the roaches or lings are closer then they hydras - which they will be due to their range -, then the stalkers will attack the roaches/lings first. Most players don't have the apm required to target each stalker without wasting tons of shots from the stalkers on an already dead hydra.
Ah, okay, fair point, I suppose my case assumed perfect play, which players don't really do no.
Workers and town centres are the ultimate counter to turtles.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-01-09 04:26:46
January 09 2011 04:25 GMT
#52
Before 20 stalkers are out pure drone is cost effective vs them. So my recommended army comp vs stalker as a Toss player is abso-frikken anything. Lings will kill them, roaches will kill them, in bigger numbers mutas will kill them. The ironic thing about the stalker is that the zerg unit they are actually most cost effective against is the hydra (I love how break even is considered cost effective for PvZ, lol. Just look at lings vs zealots :\), though in game practically speaking hydras are still incredible vs stalker as they completely nullify just about any micro you can do.

They are also hard-countered by upgrades. Any upgrades at all means that stalkers are half as or less effective.


On January 09 2011 12:42 Darthturtle wrote:
Against any brand of stalker, be it normal or blink, Infestor/ling works wonders.

Stalkers are really fucking fast.

LOL A ZERG USER SAYING 2.95 IS FAST. Dude let me tell you the only time I notice the stalker's 'speed' is when they get in front of my zealots to die to lings, roaches or marauders. Anything really. They can't even outrun slow lings on creep, and between stim and conc shells they are anything but fast, unless once again you compare them to other Toss units.

Also I am pretty sure that you cannot get a practical number of infestors out quick enough to stop any kind of mass stalker play.
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2011-01-09 04:31:59
January 09 2011 04:31 GMT
#53
On January 09 2011 08:47 Theston wrote:
there is nothing that stops you from focussing them down first.

You are so much better off auto-attacking than focusing with stalkers its not even funny

stalkers overkill horribly and have huge recharge, gl with that
Idra Potter: I don't use avada kedavra because i have self-respect.
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
January 09 2011 04:43 GMT
#54
On January 09 2011 12:27 Kpyolysis32 wrote:
Show nested quote +
On January 09 2011 12:20 5ahj4g wrote:
I think shit like this is a good example of why discussing unit counters is silly - you can't just talk about one unit and ignore everything else. this isn't like the fastest maps in bw where everyone picks a unit and makes 6526552993 of it

tl;dr horrible op


If he's having trouble with mass Stalkers and not any well-crafted unit composition, it's perfectly reasonable for him to ask about how to deal with purely them. It's actually his opponents who are ignoring everything else, and thus them who are being 'silly'


I agree with 5ahj4g. First off, the OP used the term counter (even though it was in quotation marks). It is not usually the unit that gives people trouble, but how that unit is used and under what circumstances. Asking for help against a Protoss that uses a lot of stalkers is so general that a useful discussion will probably not take place. Some replays of losing to stalkers would help and then we could see why these stalkers are giving him trouble.
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