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[H] How do I deal with banshee play as protoss? - Page 2

Forum Index > StarCraft 2 Strategy
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 21 2010 18:32 GMT
#21
1 base ---> 2gate/robo -> obs -> 3gate chargelots and if he has 2 starports get phoenixes


if u 2 base
make a shitload of warpgates
make lots of guys
whomybuddy
Profile Joined August 2010
United States620 Posts
December 21 2010 18:50 GMT
#22
the sooner you have that robotic the better you are + 1-2 stalkers. Or forge + cannon at your mineral line+ 1-2 stalkers. If you don't have both of them and banshee with cloak is in your base, just say GG and try new games.
Roaches all the way way way.
Xanatoss
Profile Joined May 2010
Germany539 Posts
December 21 2010 19:02 GMT
#23
On December 22 2010 03:50 whomybuddy wrote:
the sooner you have that robotic the better you are + 1-2 stalkers. Or forge + cannon at your mineral line+ 1-2 stalkers. If you don't have both of them and banshee with cloak is in your base, just say GG and try new games.


You could have read the OP at least instead of posting a generic answer refering to the Threadtitle.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
DanceSC
Profile Blog Joined March 2008
United States751 Posts
December 21 2010 19:05 GMT
#24
there are many ways to scout other then by starport. I think that if you consider late game, you are going to need the robotics in every scenario, and if you want to play standard you should open with one at least to play safe. If you wish to go robo / council then use hallucinations for pheonix scout instead of using so much gas early on for only 2 pheonix
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
sage_francis
Profile Joined December 2006
France1823 Posts
December 21 2010 19:07 GMT
#25
I think the 3 best openings vs T are :

- 1 gate FE
- 2 warpgate, fenix > expand
- 3 warpgate > expand

Actually, i tend to prefer 2 gate fenix, especially because of early banshee harass. With fenixes u hold it pretty easily, plus they give u map control, good scouting, and u can harass mineral line when u have 3/4 fenixes. Its huge.

Because its 2 gates opening, u can hold early early pressure pretty easily too.
Ive not encounter the infamous marine thors rush yet, but i think u can hold it for 2 reasons :
1 - U always scout with ure 1st fenix, then u will be aware of it.
2 - Just build void ray instead of 2nd fenix right when u scout it. And as u know, void rays demolish thors.

The only sensible part is when u take ure expand. To solve that, 3 things :
1 - Make a large number of sentries out of ure 2 waprgates. When u take expand u should have like 5/6 sentries.
2 - Always make a forge before u expand.
3 - Rely on ure scouting informations fenixes give u. If terran play aggresive build u got to have 3/4 canons enpowered buy 2 pilons (at least). If terran is passive, u make less canons, sometimes none. Whatever u make canons or not, its not a waste to make forge because u can make early +1 attack (or +1 def, as u w ^^).

When terran come to ure expand with his force (in agressive mode), u should have something like :
- 5/6 sentries
- 3/4 zealots
- 2/3 stalkers
- 3 canons
- 4 fenix
- 1 void done or in progress

At this point, canons and sentries will save ure ass. Use sentries smartly, keeping terran bio out of range of the canons. This will give u some time to enlarge ure army with more gateway units, eventually make 1 more canon, and also 1 more void ray.
Do not engage out of range of ure canons, and the job is done.

After that point, i usually add 4/5 gateways, continue to make void rays, add council, zealot leg speed, +2 attack, templar archive, expand, etc...

If u are interested by this build u can PM me to get replays.
Sry for my approximative english.

GG's



junemermaid
Profile Joined September 2006
United States981 Posts
December 21 2010 19:25 GMT
#26
On December 21 2010 23:07 CrayonKing wrote:
Fatale,

I dont think its always good to assume no rax addon is banshee/raven/marine push. I have used this to my advantage countless times where I have a massive marine/maurder ball and the P is shocked with his 5 phoenix floating around. This is more of a metagame thing that you can use as you go up in ladder. But most terrans like to stick with one BO so i'd say 75% its safe to assume no addon = raven


I don't understand this at all. After the first phoenix pops out he flies into your base and sees your entire build and adjusts accordingly.
the UMP says YER OUT
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