if u 2 base
make a shitload of warpgates
make lots of guys
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Deleted User 3420
24492 Posts
if u 2 base make a shitload of warpgates make lots of guys | ||
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whomybuddy
United States620 Posts
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Xanatoss
Germany539 Posts
On December 22 2010 03:50 whomybuddy wrote: the sooner you have that robotic the better you are + 1-2 stalkers. Or forge + cannon at your mineral line+ 1-2 stalkers. If you don't have both of them and banshee with cloak is in your base, just say GG and try new games. You could have read the OP at least instead of posting a generic answer refering to the Threadtitle. | ||
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DanceSC
United States751 Posts
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sage_francis
France1823 Posts
- 1 gate FE - 2 warpgate, fenix > expand - 3 warpgate > expand Actually, i tend to prefer 2 gate fenix, especially because of early banshee harass. With fenixes u hold it pretty easily, plus they give u map control, good scouting, and u can harass mineral line when u have 3/4 fenixes. Its huge. Because its 2 gates opening, u can hold early early pressure pretty easily too. Ive not encounter the infamous marine thors rush yet, but i think u can hold it for 2 reasons : 1 - U always scout with ure 1st fenix, then u will be aware of it. 2 - Just build void ray instead of 2nd fenix right when u scout it. And as u know, void rays demolish thors. The only sensible part is when u take ure expand. To solve that, 3 things : 1 - Make a large number of sentries out of ure 2 waprgates. When u take expand u should have like 5/6 sentries. 2 - Always make a forge before u expand. 3 - Rely on ure scouting informations fenixes give u. If terran play aggresive build u got to have 3/4 canons enpowered buy 2 pilons (at least). If terran is passive, u make less canons, sometimes none. Whatever u make canons or not, its not a waste to make forge because u can make early +1 attack (or +1 def, as u w ^^). When terran come to ure expand with his force (in agressive mode), u should have something like : - 5/6 sentries - 3/4 zealots - 2/3 stalkers - 3 canons - 4 fenix - 1 void done or in progress At this point, canons and sentries will save ure ass. Use sentries smartly, keeping terran bio out of range of the canons. This will give u some time to enlarge ure army with more gateway units, eventually make 1 more canon, and also 1 more void ray. Do not engage out of range of ure canons, and the job is done. After that point, i usually add 4/5 gateways, continue to make void rays, add council, zealot leg speed, +2 attack, templar archive, expand, etc... If u are interested by this build u can PM me to get replays. Sry for my approximative english. GG's | ||
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junemermaid
United States981 Posts
On December 21 2010 23:07 CrayonKing wrote: Fatale, I dont think its always good to assume no rax addon is banshee/raven/marine push. I have used this to my advantage countless times where I have a massive marine/maurder ball and the P is shocked with his 5 phoenix floating around. This is more of a metagame thing that you can use as you go up in ladder. But most terrans like to stick with one BO so i'd say 75% its safe to assume no addon = raven I don't understand this at all. After the first phoenix pops out he flies into your base and sees your entire build and adjusts accordingly. | ||
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