• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:06
CEST 21:06
KST 04:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2065 users

[G] Speedray PvZ - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Skyro
Profile Joined May 2010
United States1823 Posts
December 13 2010 22:17 GMT
#61
On December 14 2010 06:26 SethDrone wrote:
Anyone testing this on PTR and have some input on how it holds up?


My main issue is the midgame, I feel very weak during a point where they have mutas + hydras while I have a few phoniex / voids and either 1 coll or 1 building. Basically they give up the fight for air control and while you get in some harass they pump units for a counter attack to overrun you. What are y'all doing to hold during the mid game?


IMO going double stargate off a FE is more about getting safely getting into the midgame on an equal economy to the zerg while at the same time denying zerg his 3rd base. The phoenix build time buff will only help that. The loss of VR speed hurts the late game harassment ability of your VRs but the build is flexible to transition into anything late game IMO. The vast majority of my games end before I even think about getting void ray speed.
Abstinence
Profile Blog Joined November 2010
United States328 Posts
December 13 2010 23:12 GMT
#62
I have yet to lose a game with this.

I just dump all my minerals into cannons/probes/pylon/void and no zerg is going to break mass cannons with proper void ray support.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 13 2010 23:49 GMT
#63
On December 14 2010 08:12 Abstinence wrote:
I have yet to lose a game with this.

I just dump all my minerals into cannons/probes/pylon/void and no zerg is going to break mass cannons with proper void ray support.


Glad it's working for you!

For those of you who are having trouble, post replays so I can see if you're doing anything wrong.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
MegaPerle
Profile Joined October 2010
France53 Posts
Last Edited: 2010-12-14 14:31:00
December 14 2010 14:30 GMT
#64
On December 14 2010 08:12 Abstinence wrote:
I have yet to lose a game with this.

I just dump all my minerals into cannons/probes/pylon/void and no zerg is going to break mass cannons with proper void ray support.

It sounds as you're not making any collosus???
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
December 14 2010 18:34 GMT
#65
Haha hilarious thread, well made, well made!

Such a good point that you can afford to spam cannons (ok who wouldn't want to be able to?!) for such gas heavy builds (which happen to be fun!)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
neo_rtr
Profile Joined October 2010
Sweden70 Posts
December 15 2010 16:08 GMT
#66
If you add some carriers? Is it worth it? Or just VRs are good enough?
farseerdk
Profile Joined May 2010
Canada504 Posts
December 15 2010 16:13 GMT
#67
I watched your game on the PTR where you did this and forgot to rebuild your only warpgate (lol). It was on Shakuras as I recall.

There were times when you have 2500 minerals. You could have just sunk them all into zealots or or something. You only won because your zerg opponent was terrible... just saying...
Perspective is merely an angle.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 16 2010 06:59 GMT
#68
Why would I rebuild my gateway (not warpgate, no point wasting 50/50 on the research) if my strategy doesn't involve making any units from it? Speaking of PTR, muta/corruptor may be too difficult to deal with without flux vanes. But then it becomes a question of whether they can build enough mutas to overcome my cannons if they get corruptors.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
ZiegZauer
Profile Joined December 2010
1 Post
December 16 2010 07:30 GMT
#69
iamke55, what do you think about transitioning into carriers after 3d base is secured in the next patch without flux vaines?

And when I tried this build, even though i got the tech for colossi, i just ended up massing void rays. I felt only void rays would benefit my death ball more since its more mobile and because i found my opponents to always go hydra/ corrupter vs mass void and not only hydra, is that something you have experienced aswell?
iamke55
Profile Blog Joined April 2004
United States2806 Posts
Last Edited: 2010-12-16 07:43:37
December 16 2010 07:42 GMT
#70
Here's a game I just played vs muta/infestor/corruptor

[image loading]

Note that I forgot to send probes to my 3rd gas, which cut into my air unit count greatly, but also gave me the minerals to fail repeatedly to expand, and then still have enough left over to spam cannons once I finally got the expo up.

His reaction to the game:
[image loading]


Going carriers after a 3rd base is a bad idea because it makes you so vulnerable to corruptors. Void rays and corruptors already break even in same cost or same supply battles, you just dominate them in real games because you're way ahead in upgrades and nobody goes corruptor when they see how many cannons you have. If you make carriers, corruptors start to become cost/supply effective vs your army. You generally don't want to do a real attack until you hit 200/200, at which point you have 2 void rays per 1 carrier you'd have otherwise, and 2 void rays are better than a carrier.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
JeanLuc
Profile Joined September 2010
Canada377 Posts
December 16 2010 07:51 GMT
#71
I watched one game and I kept thinking "corrupters"
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
AJ-
Profile Joined April 2010
United States316 Posts
December 16 2010 07:54 GMT
#72
late game speed voidrays are total hell for zerg
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 16 2010 08:11 GMT
#73
On December 16 2010 16:51 JeanLuc wrote:
I watched one game and I kept thinking "corrupters"


Watch another game and you will think "nvm, corruptors suck"
During practice session, I discovered very good build against zerg. -Bisu[Shield]
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2010-12-16 09:19:58
December 16 2010 09:13 GMT
#74
two things:

1) Seems like this loses to a good 7RR. The "early roach pressure" you mentioned shows roaches attacking you at 8 minutes, not the 5:20-30 of a good 7RR build.

2) It blows my mind that in four pages no one mentioned neural parasite.

Does everyone suck with infestors?

Infestor/hydra would rip the shit out of this build.


Easiest way to turn a 200 food army into an actual 300 food army is neural parasite. Make a ball of hydras, FG then NP half his voids, and your army will melt pretty quick.



Sorry I don't have a replay, as this has never happened to me... but whenever I play against someone who masses an expensive unit, my instinctual reaction is simply tech infestors with NP. There isn't anything you can do about it when I control your units, except hope that my range 9 infestors spamming NP on your ball will die before I reach critical NP mass.





You seem like you've been doing this a while though.... do you have a replay off infestor/hydra (with NP) failing? I'm not talking about 4 infestors, which doesn't count as infestor/anything in a 200 game imo. But if you have 25 void rays and 6 colossi, a reasonable counter army would have at least 15 infestors and maybe 20 hydras ABOVE 0/0.


If that guy with 7 bases had made some infestors and done something other than FG your death ball then right click his units into it, seems to me you'd have lost pretty handily.


p.s. - it's cool that you have this build and to see that it is indeed viable in high levels of play, as it exploits current gaps in good players' skills right now. Hopefully even without flux vanes you'll be able to continue doing it.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 16 2010 09:29 GMT
#75
Rage-deleted the rep, but I just wanna say that I can NOT recommend doing this build on scrap station.....the problem I encountered there is, that, once zerg establishes a somewhat "safe" position against harassment, it's literally impossible to deny them the gold without dying when they bust down the shortcut-rocks. Meanwhile you can't really take a 3rd either. The zerg can just camp with hydras outside your cannons, have spotters outside your natural and everytime he sees you flying out he will poke in. Then he gets a quick 4th, trades armies once, replenishes everything with the saved up larvae and stomps you. 15 Nexus is very possible on scrap, but I'd advise against a non-gateway army.

I strongly recommend sticking with the maps mentioned by the OP: shakuras is awsome, on jungle basin it's imo even OP since you can deny 3rds so easy while having such a safe natural, lost temple also good, although I have to admit that 90% of my zerg-opponents try to bust me down, so better be prepared for this. On shakuras I would go for a very quick third if you don't scout any signs of immediate aggression, thirds are so easy to secure on this map if you have air control. If you are cross-pos I think it's best to bust down the backdoor-rocks and put the 3rd onto the happy-face expo, if you put a spotter-pylon on the other side you are practicly untouchable for quite some time.

PTR-question since I'm a poor 2nd class european: What do you think of:
a) generally staying on 2 stargate way longer if they play mutas, since phoenixes build so fast now?
b) opening with 4 heavily chrono-boosted phoenixes before void rays to quickly kill unprotected queens?
"You see....YOU SEE..." © 2010 Sen
7mk
Profile Blog Joined January 2009
Germany10157 Posts
December 16 2010 10:13 GMT
#76
On December 08 2010 17:09 Heaven. wrote:
As a Zerg player I swear this happened to me and I barely knew what to do
Best advice is just mass corruptors =[


Nah.
Hydra+ Corruptor+ Infestor is the magical trio.
beep boop
Praxis1452
Profile Joined August 2010
41 Posts
December 20 2010 08:41 GMT
#77
On December 16 2010 19:13 7mk wrote:
Show nested quote +
On December 08 2010 17:09 Heaven. wrote:
As a Zerg player I swear this happened to me and I barely knew what to do
Best advice is just mass corruptors =[


Nah.
Hydra+ Corruptor+ Infestor is the magical trio.

Yes, If you can actually hold the speedrays down, it is quite beatable. You'll need infestors, hydras, corruptors and good creep spread to get them there in time. All of these are incredibly gas heavy. Just taking your few void rays and snipe the extractors. This easily holds them off on getting enough units fast enough. Not to mention, if you have good map awareness, and you should have map control, you can easily position your army near cliffs and empty spots such that only a few units can attack at a time. The stacking on your void rays makes any engagement near a ledge absolutely winnable.

Speedrays are probably the most overpowered unit in the game. They have no air counter and run away from everything on the ground. The best part is as day 9 says, the transition. With void rays being so gas heavy you can cannon as much as you like to get to them.

Think this strategy will still have lots of potential after the flux vanes nerf, but it won't be nearly as OP.
Horst
Profile Joined November 2010
338 Posts
December 20 2010 08:51 GMT
#78
Hah, I just saw this post, but i've been using a very similar strategy in my PvZ games lately, on shakuras, LT, and jungle basin... I normally pylon block the zerg's expo, go for like a 16 nexus, then get a forge and cannon myself in. Unless he went for a fast pool, I get my wall-in up in time to stop the lings from getting to me... and the fast voids shut down any roach busts, and often kill his third.

I don't actually use flux vanes when I do this, however. I generally just make 6-7 voids, and then switch to colossus + stalker tech, and just take a third at around 14 minutes when I have 6-7 voids, 4-5 colossus, and 15 or so stalkers, while denying zerg thirds with my large colossus / void / stalker ball.

The zerg almost always goes hydra in response to void ray harass and denial of his third, so the blind switch to colossus works very well. if I see him going mutas, like you said in the guide, throw down a third stargate and pump phoenix while making zealots out of my gates to deal with lings. Works like a charm.

The coolest thing about non-speed rays is that they have the same movement speed as colossus... making your colossus / stalker / void ball all stack on top of each other pretty much, and can seriously annihilate anything even close to it, so long as you don't let the zerg surround you.
Spikeworld
Profile Joined April 2010
Germany61 Posts
December 20 2010 09:19 GMT
#79
Got owned two times by this strategy. First time i was caught off guard. Second time I knew what was coming and defended pretty good with hydras but my hydra, infestor, corruptor mix got BADLY owned a few minutes later by mass voids + colossi from a two base protoss.... No chance of breaking him due to mass building wall and cannons. Im a 2500 diamond zerg
Vaporak
Profile Joined September 2010
70 Posts
December 20 2010 09:27 GMT
#80
After seeing GuineaPig's games in the GSL and reading this thread I decided to give this strategy a go in my PvZ. So far I'm 4:3 W:L with it, but every time I've made it to the mid game I've won in a commanding fashion at ~2K diamond level. This strategy really lets you go toe to toe with a zerg in a pure macro game, I've just got to work on the early defense now really.

So thanks for the thread! This is now my go to strategy for PvZ; I like it much more than the ground based pressure builds described in Plexa's PvZ guide. I no longer feel like I'm walking on razer wire trying to get the zerg player to make a mistake so I can win.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 658
ByuN 180
IndyStarCraft 137
ProTech114
UpATreeSC 91
JuggernautJason46
BRAT_OK 44
Railgan 38
MindelVK 21
EmSc Tv 9
StarCraft: Brood War
Britney 25782
Calm 3850
Soulkey 111
firebathero 93
Noble 17
Dota 2
Gorgc7335
monkeys_forever170
Counter-Strike
fl0m10341
Fnx 1674
Super Smash Bros
Mew2King73
Heroes of the Storm
Liquid`Hasu200
Other Games
Grubby17278
singsing1832
FrodaN1183
Beastyqt1116
B2W.Neo593
Hui .191
XaKoH 163
C9.Mang0156
KnowMe124
ArmadaUGS101
Trikslyr61
ToD55
ZombieGrub12
elazer8
Organizations
Counter-Strike
PGL106890
Other Games
BasetradeTV45
StarCraft 2
EmSc Tv 9
EmSc2Tv 9
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 38
• Adnapsc2 30
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 22
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1010
• WagamamaTV581
• Scarra573
• Shiphtur168
Upcoming Events
Korean StarCraft League
7h 55m
RSL Revival
14h 55m
Clem vs Rogue
Bunny vs Lambo
IPSL
20h 55m
Dewalt vs nOmaD
Ret vs Cross
BSL
23h 55m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 12h
Cure vs herO
SHIN vs Maru
IPSL
1d 20h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 23h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.