• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:51
CET 17:51
KST 01:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 285HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1489 users

[G] Speedray PvZ - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
unaliased
Profile Joined September 2010
United States83 Posts
December 07 2010 09:29 GMT
#21
Voids with gateway army containing DTs on the ground is GG for zerg. DTs rip through hydras and voids rip through detection.
Boysarn
Profile Joined October 2010
Sweden77 Posts
December 07 2010 09:31 GMT
#22
I just watched to last replay but was kinda bothered about all the mistakes the zerg kept doing. Etc he was on 3base with 36~ workers in his main on minirals and 3 on minirals at his 3'rd for a long time, when he was nowhere near capped he was sitting at 3k minirals and about 100gas on 3 bases and still he expands very late. When he lost his 200 army he then makes mutas with 0 upgrades when he has been upgrading hydras all game long (even tho very slowly)? He then decides to tech brood lords for all his gas vs mass air, sends in his broods, loses them all and then he retreats without mutas even engaging.

However I can see the potential in this build if they allow it to go to lategame, very deadly indeed. Curious tho how it would do vs hydra ling/infestor, my tech choice if I was to come up against it (or I would probably aim for a early bust).

Glhf
Tjenare
xs101
Profile Joined June 2010
Romania86 Posts
December 07 2010 09:38 GMT
#23
So it's obvious zerg has a hard time dealing with this. iamke55 do you have a rep where zerg actually wins using a hydra timing push or something similar ?
Douillos
Profile Joined May 2010
France3195 Posts
December 07 2010 09:41 GMT
#24
On December 07 2010 18:25 eth3n wrote:
Show nested quote +
On December 07 2010 18:21 Douillos wrote:
On December 07 2010 16:54 eth3n wrote:
On December 07 2010 16:52 Douillos wrote:
Wow between this and the terran 4OC build, dark dark times for zergs are coming :'(


VR speed is gone


And? does that make voids les scary?


seems like it... it makes VRs incredibly less useful for harass (and easier to fungal) and will prevent P from letting the VRs stray too far from his base at all before reaching critical mass, allowing much easier 2 base contain (which is what OP mentions as the most annoying weakness of this strat anyway). I mean at least thats what comes to mind...


IMO voids are useless for harass, phenix's just give much more of a hard time... VR for me has to be incorporated for maximum efficiency...
Look a giraffe! Look a fist!!
kyarisan
Profile Joined May 2010
United States347 Posts
December 07 2010 10:02 GMT
#25
i just did this build, and i have to say, that it... is... awesome!!! i will really miss flux vanes.... :\
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 07 2010 13:34 GMT
#26
Yes this strategy is very nice but only good on maps with a easy forge FE, which are LT (not close spawn), shakuras and jungle. Meta cross spawn and scrap station are also somewhat possible, on other maps this is just suicide.

The actual proper counter to this strat is simply mass corruptors. Corruptors ARE slightly cost effective against voidrays with the use of corruption (and having equal armor upgrades to voidray attack upgrades) and are actually even easier to mass then corruptors. They are also fast enough to deal with voidray harass and also deal with the colossi. Hydra, corruptors, with roach or ling as mineral outlet can beat a voidray colossus combo quite well.
As zerg the proper counter to this is simply to get fast lair skipping ling speed(which is the best option against a forge FE anyways except for a garanteed bust) and then getting super quick hydra with perhaps 1 extra queen to defend against the first 2 voids.
Then zerg can push or threaten to push while getting a third. IF you went 2 stargate voidrays it's actually quite difficult to stop a hydra push especially if they threaten overlord drop as well.

I actually think that zealot/templar/voidray is a better combo then voidray/colossi. Voidray colossi is easier to start early on but can simply be countered by hydra/corruptor especially as zerg has a less gas heavy army so has a much more efficient economy.
By using zealots+templar instead of colossi you are actually reintroducing minerals as a effective resource AND you get to use your super fast forge and council to get quick upgrades. 1-1 chargelots do great against hydra as well (+1 attack lets zealots 5 shot a hydra instead of 6 shot and +1 armor is good to survive a bit longer). Adding in templar then helps vs the critical hydra/roach masses (when zealots start to bump in to eachother).


Either way I think speedrays are actually a bit OP lategame vs zerg now (as it's near impossible to defend and they are great main army units as well) and taking team games into consideration it's a fine choice they actually removed the tech. I do think they could have lowered the fleet beacon cost as well though since that's even more useless now and it would definately be nice to see carriers/motherships a bit more instead of being used as a mere insult unit.


After the patch mass voidray will die out in favor of phoenix harass imo. Phoenixes are slightly better at harass vs a good player imo (lower damage potential but much faster) and they are also slightly better to hold off hydra. The nail in the coffin for this strategy though is that phoenix will be building much faster soon so phoenix harass will probably be possible from 1 stargate whereas voidray balls definately need 2.

Also fungal change is probably being reverted, but i don't think it matters as much for air harass strategies without fungal hitting air these kind of strategies would simply be OP with the state of hydra's. (hydra's need a buff).
MrBitter
Profile Joined January 2008
United States2940 Posts
December 07 2010 13:53 GMT
#27
I've played against this quite a few times...

The only ways I know to beat it are muta/ling or all-inning... Its a very solid build.
xs101
Profile Joined June 2010
Romania86 Posts
Last Edited: 2010-12-07 14:22:50
December 07 2010 14:11 GMT
#28
MrBitter how do you get rid of the initial phoenixes, get 4-5 corruptors or just micro the hell out of the mutas, like wait for phoenixes to get close and hit them, then as they run back off, and repeat ?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
December 07 2010 14:17 GMT
#29
It's a good strategy, you made VR's look very OP in that game on Xel'Naga vs allowicious. The VR ball literally took 1 second to kill a hatchery o_O Even though the Zerg totally outmacroed you and was on 6 bases, the armies he churned out got burned even faster whilst your army barely took any damage.

Didn't like the blind 15 Nex Forge FE on Xel'Naga Caverns though, you didn't have any unit out until 6:40 lol. You got lucky that the Zerg just took a third base and droned, because he could have run pretty much any attacking unit into your mineral lines and you'd be dead
I think esports is pretty nice.
Skyro
Profile Joined May 2010
United States1823 Posts
December 07 2010 17:46 GMT
#30
I've been doing a similar build but incorporate a late gateway army as well while mostly just using voids to deny early 3rds and defend vs roach pushes and then part of my deathball late game.

It is very clear that gas is the restrictive resource in the build so using gateways and zealots as a mineral dump helps so you can push out a bit earlier.

I also build the an initial robo when resources allow after the 2 stargates just for an observer to stop creep spread and allow for a quicker colossi transition when I scout/suspect hydras.

Early robo also helps in securing your 3rd with a warp prism on island expos which is possible on LT and Scrap Station, two maps which I like to use this build on. It's also safe to expand on the map with the shared expo between backdoor rocks (forgot map name) if the rocks on the other side hasn't been knocked down.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
December 07 2010 18:32 GMT
#31
On December 08 2010 02:46 Skyro wrote:
I also build the an initial robo when resources allow after the 2 stargates just for an observer to stop creep spread and allow for a quicker colossi transition when I scout/suspect hydras.


I've been actually going 1 robo 1 stargate after expanding lately and it's been working great. The Phoenix response is a bit slow because you need time to add the second stargate, but next patch that shouldn't be a problem.
=O
rsvp
Profile Blog Joined January 2006
United States2266 Posts
December 07 2010 19:48 GMT
#32
On December 07 2010 22:34 Markwerf wrote:
Yes this strategy is very nice but only good on maps with a easy forge FE, which are LT (not close spawn), shakuras and jungle. Meta cross spawn and scrap station are also somewhat possible, on other maps this is just suicide.

The actual proper counter to this strat is simply mass corruptors. Corruptors ARE slightly cost effective against voidrays with the use of corruption (and having equal armor upgrades to voidray attack upgrades) and are actually even easier to mass then corruptors. They are also fast enough to deal with voidray harass and also deal with the colossi. Hydra, corruptors, with roach or ling as mineral outlet can beat a voidray colossus combo quite well.
As zerg the proper counter to this is simply to get fast lair skipping ling speed(which is the best option against a forge FE anyways except for a garanteed bust) and then getting super quick hydra with perhaps 1 extra queen to defend against the first 2 voids.
Then zerg can push or threaten to push while getting a third. IF you went 2 stargate voidrays it's actually quite difficult to stop a hydra push especially if they threaten overlord drop as well.

I actually think that zealot/templar/voidray is a better combo then voidray/colossi. Voidray colossi is easier to start early on but can simply be countered by hydra/corruptor especially as zerg has a less gas heavy army so has a much more efficient economy.
By using zealots+templar instead of colossi you are actually reintroducing minerals as a effective resource AND you get to use your super fast forge and council to get quick upgrades. 1-1 chargelots do great against hydra as well (+1 attack lets zealots 5 shot a hydra instead of 6 shot and +1 armor is good to survive a bit longer). Adding in templar then helps vs the critical hydra/roach masses (when zealots start to bump in to eachother).


Either way I think speedrays are actually a bit OP lategame vs zerg now (as it's near impossible to defend and they are great main army units as well) and taking team games into consideration it's a fine choice they actually removed the tech. I do think they could have lowered the fleet beacon cost as well though since that's even more useless now and it would definately be nice to see carriers/motherships a bit more instead of being used as a mere insult unit.


After the patch mass voidray will die out in favor of phoenix harass imo. Phoenixes are slightly better at harass vs a good player imo (lower damage potential but much faster) and they are also slightly better to hold off hydra. The nail in the coffin for this strategy though is that phoenix will be building much faster soon so phoenix harass will probably be possible from 1 stargate whereas voidray balls definately need 2.

Also fungal change is probably being reverted, but i don't think it matters as much for air harass strategies without fungal hitting air these kind of strategies would simply be OP with the state of hydra's. (hydra's need a buff).


I think you're missing a key concept of this build, which is the fact that you don't need to be aggressive at all with this build. Your goal is to get to 200/200, not to win with some mid-game colossus/void ray combo.

That's why the correct mineral dump are cannons, not zealots. Zealot/templar/void is a good aggressive mid-game combo, but cannon/colossus/void is a much better defensive combo for securing expos and turtling to 200/200.

Likewise, because of those cannons, I don't know if I agree with you that mass corruptors are the best answer to this. If you're going to challenge the void ball with corruptors, you'll need to invest a LOT in corruptors, which don't do very well against cannons. And if your hydras don't have roach backup, they die pretty quickly to colossus. You could say that hydra/roach/corruptor works, and it does, but that's pretty standard....

And again, phoenixes are not going to replace void rays after the patch because this is a late game strategy - whether you're harassing with phoenix or void rays at the beginning of the game has little effect on this build.
dOpa
Profile Joined April 2010
United States166 Posts
December 07 2010 23:03 GMT
#33
it's a really strong strat and you don't want to make gateway units that just get slaughtered by hydras(waste of money). but the biggest reason you don't want to make gw units is because it eats into your supply and makes your VR collosi deathball weaker by having less collosi/VR when you max out
Graduate School = SC2 Hiatus
rsvp
Profile Blog Joined January 2006
United States2266 Posts
December 07 2010 23:59 GMT
#34
On December 08 2010 08:03 dOpa wrote:
it's a really strong strat and you don't want to make gateway units that just get slaughtered by hydras(waste of money). but the biggest reason you don't want to make gw units is because it eats into your supply and makes your VR collosi deathball weaker by having less collosi/VR when you max out


What? That's completely wrong. Voids get slaughtered much faster than stalkers do vs hydra. You're actually saving money here. And this build isn't one where you max to 200/200 off of only 2 bases. You're going to have 3-5 bases by then, and you'll have enough income to easily replace stalkers with voids as you're getting to 200/200. You can even sac them if you want, it shouldn't matter.

If you don't make gateway units, it should be for other reasons, such as: you want to maintain air superiority if they go the spire muta/corruptor route, or you want a stronger harass force/more deadly backstab threat to keep Zergs in their base.
dOpa
Profile Joined April 2010
United States166 Posts
December 08 2010 00:02 GMT
#35
if you fight hydras with VR's you just aren't very bright. i never told you to fight hydras with VRs. the thing about VRs is you get to pick your fights due to their mobility + with flux it's even easier to move around and harass. i also never said you max out on 2 bases. as soon as you begin harassing you should be taking a 3rd
Graduate School = SC2 Hiatus
rsvp
Profile Blog Joined January 2006
United States2266 Posts
December 08 2010 00:06 GMT
#36
lol, you can't pick your fight when hydras are knocking at your door (nat or 3rd).

If you understand that your income is pretty high with this build, why should having stalkers in your army be a big deal? Just sac them and replace with voids when you get close to 200/200. You're not going to have that many left by late game anyway.
Skyro
Profile Joined May 2010
United States1823 Posts
December 08 2010 00:37 GMT
#37
Yeah like I said in my above post I just make gateways and mostly zealots as a mineral sink since the build is so gas heavy. They do get owned by roach/hydra but they are simply there to tank those precious seconds for your VR/colossi army to do their thing.
dOpa
Profile Joined April 2010
United States166 Posts
December 08 2010 02:45 GMT
#38
lol anihc, of course you can pick your battles unless you don't know how to control the map and force your opponent back to their base or make them run around to save expos.

i'm 2500+ diamond and get paired against 2700+ zergs, so up to you to believe me or not
Graduate School = SC2 Hiatus
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
Last Edited: 2010-12-08 02:52:28
December 08 2010 02:51 GMT
#39
Here's a replay of this build against a 2500 diamond zerg.

http://www.sc2replayed.com/replays/113683-1v1-protoss-zerg-metalopolis

I think opening 1 stargate 1 robo after your expansion like this is super flexible and can pretty much deal with anything the zerg tries if you scout appropriately. In this replay you don't really see hallucination use because the zerg tries to roach bust right around when it finishes, but normally right when that finishes researching you can find out exactly what the zerg is doing and respond appropriately (add a second stargate for spire, tech colossus immediately for hydras).

Basically you don't ever have to attack, because once your upgraded stalker+colossus+void ray death ball is finished you can kill entire maxed zerg armies twice over.
=O
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
December 08 2010 02:56 GMT
#40
They're removing flux veins because it's impossible to kill voidrays with vikings unless you can kite, and if hydras can't catch them zerg will lose to harass completely. Good guide though ^_^
www.twitch.tv/thezapdos come watch me :]
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 642
Harstem 288
TKL 193
BRAT_OK 59
MindelVK 11
StarCraft: Brood War
Sea 3808
Rain 2577
Jaedong 1220
EffOrt 960
Larva 558
Stork 465
Shuttle 422
Hyuk 155
ggaemo 144
Soulkey 138
[ Show more ]
Mong 104
Hyun 75
Snow 50
sorry 48
Sea.KH 47
Backho 46
ToSsGirL 38
JYJ 27
Terrorterran 26
yabsab 26
Rock 21
Free 19
scan(afreeca) 14
IntoTheRainbow 12
SilentControl 12
GoRush 11
ivOry 8
eros_byul 1
Dota 2
qojqva1859
syndereN318
Counter-Strike
fl0m2724
kRYSTAL_37
Super Smash Bros
Mew2King108
Other Games
singsing1646
Grubby1409
FrodaN1064
hiko886
crisheroes165
KnowMe115
ArmadaUGS84
Trikslyr49
Liquid`Hasu21
rubinoeu5
Organizations
Other Games
BasetradeTV161
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 42
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 8
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV496
League of Legends
• TFBlade1507
• Stunt502
• Shiphtur210
Upcoming Events
Big Brain Bouts
9m
goblin vs Kelazhur
TriGGeR vs Krystianer
RotterdaM642
Replay Cast
7h 9m
RongYI Cup
18h 9m
herO vs Maru
Replay Cast
1d 7h
uThermal 2v2 Circuit
1d 19h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.