• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CET 13:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros6[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1289 users

[G] Speedray PvZ - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Horst
Profile Joined November 2010
338 Posts
December 20 2010 09:28 GMT
#81
The ground based builds described by plexa (IST composition, specifically) I still find to be much more... stable... than this build. Maybe its a lack of practice with this, but it just feels like its less gimmicky, and therefore harder for the zerg to deal with.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-12-20 09:38:00
December 20 2010 09:34 GMT
#82
Ok, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by air.
2) P CANNOT NEVER scout a Zs gameplan until his first phoenix is out (8:25).
3) Z goes for hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, speed overlords and 20 lings. At this point Protoss has 3 cannons and 2 air units out (1 phoenix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit into your main while you still have nothing more than a few stargate units and 8 cannons in your natural.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Praxis1452
Profile Joined August 2010
41 Posts
Last Edited: 2010-12-20 10:12:07
December 20 2010 10:11 GMT
#83
On December 20 2010 18:34 ChickenLips wrote:
OK, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by Air.
2) P CANNOT Never scout a Zs gameplan until his First PhoeNix is out (8:25).
3) Z goes for Hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, Speed overlords and 20 lings. At this Point Protoss has 3 cannons and 2 Air units out (1 PhoeNix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with Hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit Into your main while you still have nothing more than a few stargate units and 8 cannons in your Natural.


Perhaps the build need to be slowed down a bit, but it's definitely viable. If zerg learns how to deal with it we'll see modifications.

I think you're way to negative on this one.
KevinIX
Profile Joined October 2009
United States2472 Posts
December 20 2010 11:54 GMT
#84
All those cannons definitely seem wasteful. Maybe a few less voids and a couple more zealot/stalkers would be ideal.
Liquid FIGHTING!!!
UFO
Profile Blog Joined August 2009
582 Posts
December 20 2010 14:01 GMT
#85
rofl. i guess i will switch to protoss because this is beyond ridicilous
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 20 2010 16:33 GMT
#86
On December 20 2010 18:34 ChickenLips wrote:
Ok, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by air.
2) P CANNOT NEVER scout a Zs gameplan until his first phoenix is out (8:25).
3) Z goes for hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, speed overlords and 20 lings. At this point Protoss has 3 cannons and 2 air units out (1 phoenix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit into your main while you still have nothing more than a few stargate units and 8 cannons in your natural.


Replay? I find it hard to believe a Zerg doing a standard opening can switch to a hydra drop that fast if they scout first before deciding.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Skyro
Profile Joined May 2010
United States1823 Posts
December 20 2010 16:59 GMT
#87
On December 20 2010 18:34 ChickenLips wrote:
Ok, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by air.
2) P CANNOT NEVER scout a Zs gameplan until his first phoenix is out (8:25).
3) Z goes for hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, speed overlords and 20 lings. At this point Protoss has 3 cannons and 2 air units out (1 phoenix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit into your main while you still have nothing more than a few stargate units and 8 cannons in your natural.


1) I don't understand what you're saying here. I can't make a stalker or sentry to prevent scouting, or hide my stargates or something?
2) My first stargate is done @ ~7mins, resulting in my first phoenix out a full minute earlier. I highly question your practice partners build order or macro.
3) No way you'll have 10 hydras at my doorstep at that time. Hydras are slow as molasses off creep. It'll take a while for hydras to truck it over to my base and if I scouted it I will have my defenses up. And no, I don't have to make 8 cannons "BLINDLY." Plus if you go double stargate into double robo you will have crazy excess minerals to dump regardless.

Also you need to stop theorycrafting. The protoss player will already have his deathball pushing out before you have the time to go lair -> OL speed -> OL drop.

And if you know your opponent is going FE into double stargate yes, fast hydra push is the best way to bust it w/o relying on luck like nydus. That's obvious. But don't act like there is no risk for the zerg player to cut econ and go fast hydras and push out when they could've easily gone 6 WG's. If they did it's instant loss for the zerg player since you won't be able to retreat with your slow off-creep hydras.

Now I don't actually follow the OP's unit composition as I don't make many initial voids and tech to colossus faster, as well as dump minerals into zealots. But the fact of the matter is FE is solid vs zerg on certain maps and it is wide open on what the protoss player transitions into. Double stargate opener is just one of those transitions, and it is very robust.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 20 2010 21:15 GMT
#88
On December 21 2010 01:59 Skyro wrote:
Show nested quote +
On December 20 2010 18:34 ChickenLips wrote:
Ok, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by air.
2) P CANNOT NEVER scout a Zs gameplan until his first phoenix is out (8:25).
3) Z goes for hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, speed overlords and 20 lings. At this point Protoss has 3 cannons and 2 air units out (1 phoenix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit into your main while you still have nothing more than a few stargate units and 8 cannons in your natural.


1) I don't understand what you're saying here. I can't make a stalker or sentry to prevent scouting, or hide my stargates or something?
2) My first stargate is done @ ~7mins, resulting in my first phoenix out a full minute earlier. I highly question your practice partners build order or macro.
3) No way you'll have 10 hydras at my doorstep at that time. Hydras are slow as molasses off creep. It'll take a while for hydras to truck it over to my base and if I scouted it I will have my defenses up. And no, I don't have to make 8 cannons "BLINDLY." Plus if you go double stargate into double robo you will have crazy excess minerals to dump regardless.

Also you need to stop theorycrafting. The protoss player will already have his deathball pushing out before you have the time to go lair -> OL speed -> OL drop.

And if you know your opponent is going FE into double stargate yes, fast hydra push is the best way to bust it w/o relying on luck like nydus. That's obvious. But don't act like there is no risk for the zerg player to cut econ and go fast hydras and push out when they could've easily gone 6 WG's. If they did it's instant loss for the zerg player since you won't be able to retreat with your slow off-creep hydras.

Now I don't actually follow the OP's unit composition as I don't make many initial voids and tech to colossus faster, as well as dump minerals into zealots. But the fact of the matter is FE is solid vs zerg on certain maps and it is wide open on what the protoss player transitions into. Double stargate opener is just one of those transitions, and it is very robust.


I was referring specifically to the OPs strategy and his replays. The way you play a 2 gate build off 2 base I cannot comment as I have no replays to look at.

There's no econ cutting. You go 2 fully saturated bases of hydras and just kill their shit because they have no way to stop the incoming stream of hydras at 9:00. Upload some of your replays and then I will comment on them as your post makes you seem like the theorycrafter.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Skyro
Profile Joined May 2010
United States1823 Posts
December 20 2010 21:26 GMT
#89
On December 21 2010 06:15 ChickenLips wrote:
Show nested quote +
On December 21 2010 01:59 Skyro wrote:
On December 20 2010 18:34 ChickenLips wrote:
Ok, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by air.
2) P CANNOT NEVER scout a Zs gameplan until his first phoenix is out (8:25).
3) Z goes for hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, speed overlords and 20 lings. At this point Protoss has 3 cannons and 2 air units out (1 phoenix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit into your main while you still have nothing more than a few stargate units and 8 cannons in your natural.


1) I don't understand what you're saying here. I can't make a stalker or sentry to prevent scouting, or hide my stargates or something?
2) My first stargate is done @ ~7mins, resulting in my first phoenix out a full minute earlier. I highly question your practice partners build order or macro.
3) No way you'll have 10 hydras at my doorstep at that time. Hydras are slow as molasses off creep. It'll take a while for hydras to truck it over to my base and if I scouted it I will have my defenses up. And no, I don't have to make 8 cannons "BLINDLY." Plus if you go double stargate into double robo you will have crazy excess minerals to dump regardless.

Also you need to stop theorycrafting. The protoss player will already have his deathball pushing out before you have the time to go lair -> OL speed -> OL drop.

And if you know your opponent is going FE into double stargate yes, fast hydra push is the best way to bust it w/o relying on luck like nydus. That's obvious. But don't act like there is no risk for the zerg player to cut econ and go fast hydras and push out when they could've easily gone 6 WG's. If they did it's instant loss for the zerg player since you won't be able to retreat with your slow off-creep hydras.

Now I don't actually follow the OP's unit composition as I don't make many initial voids and tech to colossus faster, as well as dump minerals into zealots. But the fact of the matter is FE is solid vs zerg on certain maps and it is wide open on what the protoss player transitions into. Double stargate opener is just one of those transitions, and it is very robust.


I was referring specifically to the OPs strategy and his replays. The way you play a 2 gate build off 2 base I cannot comment as I have no replays to look at.

There's no econ cutting. You go 2 fully saturated bases of hydras and just kill their shit because they have no way to stop the incoming stream of hydras at 9:00. Upload some of your replays and then I will comment on them as your post makes you seem like the theorycrafter.


No theorycraft, FE into double stargate into double robo is my standard build on LT, Scrap, Jungle, and Shakuras. I'm at work ATM but I don't know if I have a saved replay where they tech'ed straight to hydras since it is not a very popular ATM. I probably have a recent one vs roach or muta though since those are the most common responses to protoss FE. But I can assure your first stargate is done ~7mins if you FE correctly (double pylon).

Also FYI you can't "stream" hydras to my base. Phoenixes pick off hydras super fast if at anytime the phoenixes outnumber your hydras. You run this risk unless you keep your hydras protected in your base, which further delays the push.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-12-20 21:59:16
December 20 2010 21:58 GMT
#90
On December 21 2010 06:26 Skyro wrote:
Show nested quote +
On December 21 2010 06:15 ChickenLips wrote:
On December 21 2010 01:59 Skyro wrote:
On December 20 2010 18:34 ChickenLips wrote:
Ok, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by air.
2) P CANNOT NEVER scout a Zs gameplan until his first phoenix is out (8:25).
3) Z goes for hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, speed overlords and 20 lings. At this point Protoss has 3 cannons and 2 air units out (1 phoenix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit into your main while you still have nothing more than a few stargate units and 8 cannons in your natural.


1) I don't understand what you're saying here. I can't make a stalker or sentry to prevent scouting, or hide my stargates or something?
2) My first stargate is done @ ~7mins, resulting in my first phoenix out a full minute earlier. I highly question your practice partners build order or macro.
3) No way you'll have 10 hydras at my doorstep at that time. Hydras are slow as molasses off creep. It'll take a while for hydras to truck it over to my base and if I scouted it I will have my defenses up. And no, I don't have to make 8 cannons "BLINDLY." Plus if you go double stargate into double robo you will have crazy excess minerals to dump regardless.

Also you need to stop theorycrafting. The protoss player will already have his deathball pushing out before you have the time to go lair -> OL speed -> OL drop.

And if you know your opponent is going FE into double stargate yes, fast hydra push is the best way to bust it w/o relying on luck like nydus. That's obvious. But don't act like there is no risk for the zerg player to cut econ and go fast hydras and push out when they could've easily gone 6 WG's. If they did it's instant loss for the zerg player since you won't be able to retreat with your slow off-creep hydras.

Now I don't actually follow the OP's unit composition as I don't make many initial voids and tech to colossus faster, as well as dump minerals into zealots. But the fact of the matter is FE is solid vs zerg on certain maps and it is wide open on what the protoss player transitions into. Double stargate opener is just one of those transitions, and it is very robust.


I was referring specifically to the OPs strategy and his replays. The way you play a 2 gate build off 2 base I cannot comment as I have no replays to look at.

There's no econ cutting. You go 2 fully saturated bases of hydras and just kill their shit because they have no way to stop the incoming stream of hydras at 9:00. Upload some of your replays and then I will comment on them as your post makes you seem like the theorycrafter.


No theorycraft, FE into double stargate into double robo is my standard build on LT, Scrap, Jungle, and Shakuras. I'm at work ATM but I don't know if I have a saved replay where they tech'ed straight to hydras since it is not a very popular ATM. I probably have a recent one vs roach or muta though since those are the most common responses to protoss FE. But I can assure your first stargate is done ~7mins if you FE correctly (double pylon).

Also FYI you can't "stream" hydras to my base. Phoenixes pick off hydras super fast if at anytime the phoenixes outnumber your hydras. You run this risk unless you keep your hydras protected in your base, which further delays the push.


I don't need a specific Z response, any replay will you do as you are essentially blind until your first phoenix reaches his base and your BO should essentially be the same provided the Z is 2 base.

If Phoenixes outnumber the Zs Hydras he is indeed doing something wrong. Looking forward to your replay though.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2010-12-20 22:12:13
December 20 2010 22:01 GMT
#91
In my PvZ, I usually have 3 phoenixes out at 7:15...

EDIT: My bad, 3 phoenixes and a VR being cb'ed at 7:30, plus a few zealots, stalker, sentry.
http://www.sc2replayed.com/replays/116316-1v1-protoss-zerg-jungle-basin
Knowing is half the battle... the other half is lasers.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 20 2010 22:25 GMT
#92
On December 21 2010 07:01 tehemperorer wrote:
In my PvZ, I usually have 3 phoenixes out at 7:15...

EDIT: My bad, 3 phoenixes and a VR being cb'ed at 7:30, plus a few zealots, stalker, sentry.
http://www.sc2replayed.com/replays/116316-1v1-protoss-zerg-jungle-basin


thanks for posting a useless 1 base replay. This is imo even weaker than 2 base stargate play but has absolutely nothing to do with this build. please read the thread before you join a discussion
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Skyro
Profile Joined May 2010
United States1823 Posts
December 20 2010 23:26 GMT
#93
On December 21 2010 06:58 ChickenLips wrote:
Show nested quote +
On December 21 2010 06:26 Skyro wrote:
On December 21 2010 06:15 ChickenLips wrote:
On December 21 2010 01:59 Skyro wrote:
On December 20 2010 18:34 ChickenLips wrote:
Ok, i can save all you guys even contemplating this strategy.

1) Z can easily scout it and adapt his BO to his liking since you do not prevent Stargate scouting by air.
2) P CANNOT NEVER scout a Zs gameplan until his first phoenix is out (8:25).
3) Z goes for hydra/ling bust and hits at around 8:30-9:00 with 10 hydras, speed overlords and 20 lings. At this point Protoss has 3 cannons and 2 air units out (1 phoenix, 1 voidray)

instant loss every single time.

I have regularly beaten a practice partner with hydra busts when he went for 2 stargate openings and even crushed someone who did it to me on ladder. It's not viable, period.

To be safe against this kind of 2 base you have to put around 5-8 cannons at your front BLINDLY. Then Z comes 1 min later with OLs and drops all his shit into your main while you still have nothing more than a few stargate units and 8 cannons in your natural.


1) I don't understand what you're saying here. I can't make a stalker or sentry to prevent scouting, or hide my stargates or something?
2) My first stargate is done @ ~7mins, resulting in my first phoenix out a full minute earlier. I highly question your practice partners build order or macro.
3) No way you'll have 10 hydras at my doorstep at that time. Hydras are slow as molasses off creep. It'll take a while for hydras to truck it over to my base and if I scouted it I will have my defenses up. And no, I don't have to make 8 cannons "BLINDLY." Plus if you go double stargate into double robo you will have crazy excess minerals to dump regardless.

Also you need to stop theorycrafting. The protoss player will already have his deathball pushing out before you have the time to go lair -> OL speed -> OL drop.

And if you know your opponent is going FE into double stargate yes, fast hydra push is the best way to bust it w/o relying on luck like nydus. That's obvious. But don't act like there is no risk for the zerg player to cut econ and go fast hydras and push out when they could've easily gone 6 WG's. If they did it's instant loss for the zerg player since you won't be able to retreat with your slow off-creep hydras.

Now I don't actually follow the OP's unit composition as I don't make many initial voids and tech to colossus faster, as well as dump minerals into zealots. But the fact of the matter is FE is solid vs zerg on certain maps and it is wide open on what the protoss player transitions into. Double stargate opener is just one of those transitions, and it is very robust.


I was referring specifically to the OPs strategy and his replays. The way you play a 2 gate build off 2 base I cannot comment as I have no replays to look at.

There's no econ cutting. You go 2 fully saturated bases of hydras and just kill their shit because they have no way to stop the incoming stream of hydras at 9:00. Upload some of your replays and then I will comment on them as your post makes you seem like the theorycrafter.


No theorycraft, FE into double stargate into double robo is my standard build on LT, Scrap, Jungle, and Shakuras. I'm at work ATM but I don't know if I have a saved replay where they tech'ed straight to hydras since it is not a very popular ATM. I probably have a recent one vs roach or muta though since those are the most common responses to protoss FE. But I can assure your first stargate is done ~7mins if you FE correctly (double pylon).

Also FYI you can't "stream" hydras to my base. Phoenixes pick off hydras super fast if at anytime the phoenixes outnumber your hydras. You run this risk unless you keep your hydras protected in your base, which further delays the push.


I don't need a specific Z response, any replay will you do as you are essentially blind until your first phoenix reaches his base and your BO should essentially be the same provided the Z is 2 base.

If Phoenixes outnumber the Zs Hydras he is indeed doing something wrong. Looking forward to your replay though.


Hopefully I have something in my recent folder. If I do I will post when I get home. I just hope you realize that any opener you do after a FE is blind and the Phoenix is probably the quickest scout you can get (outside of chrono'ing hallucination out immediately). The zerg can be just as blind. What if your sac OLs don't scout the stargate(s)? You are essentially making a very squishy, very slow army. There's a reason why teching straight to hydras is not very popular in PvZ.

And the point about Phoenixes outnumbering hydras is that the protoss will initially have a number of phoenixes out while you are getting your hydra mass up. So lone/stray hydras can easily get picked off if you're not careful.
hifriend
Profile Blog Joined June 2009
China7935 Posts
December 20 2010 23:35 GMT
#94
I've been doing something very similar for a few days now. It works well vs most zergs because they're so so roach focused. I've met two zergs in the last two days that put down a third hatch and went for a speedling all in with a bunch of extra queens and it absolutely crushed me though.
junemermaid
Profile Joined September 2006
United States981 Posts
December 20 2010 23:38 GMT
#95
On December 16 2010 16:51 JeanLuc wrote:
I watched one game and I kept thinking "corrupters"


Void rays eat corruptors...
the UMP says YER OUT
eth3n
Profile Joined August 2010
718 Posts
December 21 2010 00:19 GMT
#96
to be fair, hydra bust on most maps pretty much entails you are prepping for the creep highway, I know OLs are vulnerable, but this makes a HUGE difference on the attack timing
Idra Potter: I don't use avada kedavra because i have self-respect.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
December 21 2010 00:38 GMT
#97
On December 20 2010 18:27 Vaporak wrote:
After seeing GuineaPig's games in the GSL and reading this thread I decided to give this strategy a go in my PvZ. So far I'm 4:3 W:L with it, but every time I've made it to the mid game I've won in a commanding fashion at ~2K diamond level. This strategy really lets you go toe to toe with a zerg in a pure macro game, I've just got to work on the early defense now really.

Lol when I saw GuineaPig's games I thought "omg does he read teamliquid?" xD
The transition into making a bunch of zealots along with the rest of your army seems really smart though. Really you can make as many cannons as you want but if you make zealots instead you can have a maxed out army MUCH faster and it is a lot stronger against hydras and just about anything because zealots can tank so much damage and after charge is researched they can even dish it out too.
Skyro
Profile Joined May 2010
United States1823 Posts
December 21 2010 02:13 GMT
#98
Here is the only recent replay I have:

http://www.sc2replayed.com/replays/118692-1v1-protoss-zerg-scrap-station

My stargate is a little bit late, but you can see the rough timing. My opponent is like a 2400-2500 rated zerg player, so mid-diamond. He has a weird reaction to my FE though, going for both spire and hydra den at the same time and not really focusing on his economy much.

You can see I scout the spire but not the den with my suicide probe, so I spend some time pumping phoenix a bit before transitioning into robo tech.

I pump out an initial void ray to deny any potential 3rd hatch but he didn't make a fast 3rd so it just became part of my army.

Like I said I deviate a lot from the OP's unit composition as I only really make multiple voids if corruptors come into play.

I've practiced many iterations of this FE into stargate opener and right now you seem to have to toss down 2 stargates in case of mutas, but with the patch with reduced phoenix build time I may be able to get away with 1 stargate but I will need to test it out.
Quixxotik
Profile Joined December 2010
United States54 Posts
December 21 2010 03:57 GMT
#99
Highlights from your game v allowicious : most of your battles up until the last battle you had significantly lower supply, yet you rolled over his maxed armies in air to air combat.

Also the part where he sent a changeling zealot in your base after having witnessed only Voidrays and Phoenixes up until that point XD.
SlimeBagly
Profile Blog Joined August 2010
356 Posts
Last Edited: 2010-12-21 04:54:12
December 21 2010 04:50 GMT
#100
I've been working on a pretty similar build. A couple of things I'm still refining:

When to get beacon and flux vanes (once I have 6ish)
when/how many phoenixes to mix in. (one early to scout, one now and then to find stray overloads. Only more if they REALLY are massing mutas)
double cybernetics core? ( I like it. You can use it to help wall off your third.)
When/why for getting mothership (MOTHERSHIPS ARE AWESOME!!!)
mutalisks are awesome!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:15
Playoffs
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
WardiTV249
TKL 106
Rex56
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Group Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 106
Rex 56
RotterdaM 52
StarCraft: Brood War
Hyuk 4423
Flash 1721
Bisu 925
Shuttle 519
actioN 413
firebathero 369
Mini 322
Backho 160
Mong 111
Sharp 93
[ Show more ]
PianO 66
Liquid`Ret 49
Sea.KH 46
Aegong 30
Shine 27
JulyZerg 23
Free 22
soO 18
yabsab 16
Sacsri 15
HiyA 11
Icarus 7
Dota 2
Gorgc4472
XcaliburYe354
canceldota140
KheZu98
420jenkins78
Dendi9
Counter-Strike
fl0m1449
allub148
Heroes of the Storm
Khaldor132
Other Games
singsing1979
B2W.Neo815
Pyrionflax548
crisheroes198
Sick73
Fuzer 52
nookyyy 33
QueenE25
Organizations
Counter-Strike
PGL7949
StarCraft 2
CranKy Ducklings243
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CrankTV Team League
37m
BASILISK vs Team Liquid
Epic.LAN
23h 37m
BSL Team A[vengers]
1d 1h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 6h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.