And for those of you who post build orders, please tell me the specific details (e.g 10 depot, 12 rax...). If you already posted a build order but didn't put in the specific details, edit your post.
[D]Terran version of "4gating your way to diamond" - Page 2
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ace246
Australia360 Posts
And for those of you who post build orders, please tell me the specific details (e.g 10 depot, 12 rax...). If you already posted a build order but didn't put in the specific details, edit your post. | ||
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Cheerio
Ukraine3178 Posts
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Endorsed
Netherlands1221 Posts
On November 24 2010 18:45 beef42 wrote: What? 3 rax rauder stim rush ring a bell? The hardest thing here is making sure your army is in position to attack when stim finishes! Timing for beginners! 3 rax isn't all in where as 4 gate is, right? Never used 3 rax, you are way behind in tech. | ||
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Papacy
United States6 Posts
Early, early marine rushes would work, though. | ||
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TALegion
United States1187 Posts
On November 24 2010 17:59 Tianx wrote: Alternatively pull a Foxer and 2-rax SCV rush every game. Pro: Works at the highest level, too. Con: Takes actually micro. If he had micro that good, he wouldn't be asking for a strat to carry him to diamond. On November 24 2010 17:57 freetgy wrote: how about learning to play the game? My thoughts exactly. | ||
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futility
Japan134 Posts
On November 24 2010 18:41 Inori wrote: As a P player that got himself into mid diamond with T within trial account time period (granted, it was back when bonus pool wasn't this stupidly high), I strongly disagree. Any Bo that involves M & M is much easier to execute than proper 4gate. In fact I bet you can just n-rax marine all-in every game up to 2000+. You can't, you can't even 3 rax to diamond. Like the person above me said, 3 rax is too easy to shut down. It's not an all in and by design isn't meant to win the game immediately, it just denies an early expo from protoss then requires you to transition into something that can actually win the game. Against any protoss platinum+ you will never push up their ramp and as soon as colossi pop you're dead if you don't know what you're doing. Against zerg you just auto lose to 14 hatch on any map with a rush distance longer than Steppes of War. Terran gets a lot of grief for being mindless to play but try 4 gating as toss then try 3 raxing against a diamond player and tell me which works better. I'm not trying to tell you one is easier to play WELL than the other, I'm just saying at a very minimum level of competency you will fare better as protoss because the way the mechanics of the race work. The race is a lot more forgiving at low levels of play. This apparently does not apply to the OP anyway, though it probably applies to me. Also the game is still new and evolving rapidly. A few months ago you could virtually roll your face across the keyboard and end up in diamond, but the overall skill level has increased dramatically since then as would be expected. Be careful with anecdotal evidence. is your macro bad? just drop mules.. and make planetary Mules don't help at all if your macro is bad, they just let you bank more minerals that you probably won't spend. And you realize making planetary cuts down on the amount of mules you can even use anyway right? | ||
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Coolcatqt
United Kingdom36 Posts
On November 24 2010 18:05 beef42 wrote: Bollocks. Korean players practice the same build over and over again, and they're pretty good, so why can't we? not the same thing, cheesing every game isn't learning the game | ||
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Azzur
Australia6260 Posts
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Gaffer
United States6 Posts
On November 24 2010 20:47 Cheerio wrote: There was a thread here how someone made 1 rank diamond with this build in every MU. http://www.teamliquid.net/forum/viewmessage.php?topic_id=156256 | ||
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illumn
New Zealand437 Posts
On November 24 2010 18:36 cmp wrote: There is no terran build as effective and easy to play as 4 gate. If all you care about is getting diamond why don't you just play protoss? The race lends itself very well to bad play as well so if something does go wrong it's much easier to deal with. Getting dropped? No problem, since your macro is terrible you'll have plenty of money to warp in units to deal with it exactly where they need to be. Forgot to macro while fighting? No problem, warp in reinforcements at a forward pylon. You can get away with playing really really badly and still make it seem like you know what you're doing. I think you are heavily biased. MM and its transitions are very simple to play. To say you cannot reach diamond playing three rax is absurd. Three rax against a protoss will provide you with similar amounts of autowins as 4gate up to a certain skill level which is well above the diamond threshhold. At the same time, while MULEs do not compensate as much for lack of unit production, it compensate for a lack of worker production, which is also an aspect of macro. | ||
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Santi
Colombia466 Posts
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Dominator1370
United States111 Posts
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OriginalBeast
United States709 Posts
haha, jk. any build your good at practice 1 mother fing build and learn it well. obviously saying DTs is a joke, learn humor | ||
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ace246
Australia360 Posts
On November 24 2010 22:27 Dominator1370 wrote: I'm actually quite confused... If you're a Diamond level player on another server, you obviously have at least A build you use that got you there. Shouldn't that one work...? Just because it may have taken you a decent amount of time to get to that point the first time doesn't mean it will again. If you haven't placed yet, you should be able to get there VERY quickly. If you have, well, the system seems to adapt pretty quickly. You can just play standard, roll all your opponents, and get promoted. In fact, I'd go so far as to say you're better off playing standard: you're less likely to lose against a player who doesn't just outplay you. Let me fill you in on my current situation. I want to play diamond in NA server because i am diamond in SEA server and i know im diamond material, i always played straight up macro in SEA but i want a shortcut to diamond in NA because i don't wanna deal with the people below diamond. All my build orders are for straight up macro like 1/1/1, 1rax FE,2 rax FE. Playing straight up macro to diamond takes hella long time. So i want to learn some cheesy, all-in, rush, agressive, any "finish-the-game-by- early/midgame" build orders. | ||
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illumn
New Zealand437 Posts
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ChickenLips
2912 Posts
On November 24 2010 18:47 Brad` wrote: 3 rax, 2 tech lab 1 reactor stim push should get you to atleast 2100 diamond. Nope I did that when I was still Terran and it stopped working at around 1000 diamond back then which should be around 1.3-1.5k atm. 2100 will easily scout it. | ||
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Hurkyl
304 Posts
On November 24 2010 21:36 Coolcatqt wrote: not the same thing, cheesing every game isn't learning the game While I would normally agree with you, you seem to be using "cheese" in this strange way that people seem to be using these days. Did you know that, once upon a time, builds that could exert pressure on your opponent relatively early were normal, and any sort of early tech or fast expansion build was considered to be gimmicky, rather than sound play? Four gate and three rax are* strong enough threats that the opponent cannot who puts up adequate defenses cannot also gain a large advantage through macro/tech, and so you are still in a good position against an opponent who can resist the pressure as long as you play well. *: Or, at least, seem to be | ||
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bobcat
United States488 Posts
And it will get you way farther than 4 gate will get a protoss player. | ||
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IcyPringle
Canada210 Posts
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bobcat
United States488 Posts
On November 24 2010 21:16 cmp wrote: You can't, you can't even 3 rax to diamond. Like the person above me said, 3 rax is too easy to shut down. It's not an all in and by design isn't meant to win the game immediately, it just denies an early expo from protoss then requires you to transition into something that can actually win the game. Against any protoss platinum+ you will never push up their ramp and as soon as colossi pop you're dead if you don't know what you're doing. Against zerg you just auto lose to 14 hatch on any map with a rush distance longer than Steppes of War. Terran gets a lot of grief for being mindless to play but try 4 gating as toss then try 3 raxing against a diamond player and tell me which works better. I'm not trying to tell you one is easier to play WELL than the other, I'm just saying at a very minimum level of competency you will fare better as protoss because the way the mechanics of the race work. The race is a lot more forgiving at low levels of play. This apparently does not apply to the OP anyway, though it probably applies to me. Also the game is still new and evolving rapidly. A few months ago you could virtually roll your face across the keyboard and end up in diamond, but the overall skill level has increased dramatically since then as would be expected. Be careful with anecdotal evidence. Mules don't help at all if your macro is bad, they just let you bank more minerals that you probably won't spend. And you realize making planetary cuts down on the amount of mules you can even use anyway right? Yes at the bronze to gold levels of play, I fully agree that 4 gate is more forgiving of a very bad player. However, the OP asked about an easy way to get into diamond quickly. I'm assuming from this that he is a competent player who can macro. 4 gate may be more forgiving of a bad player, but 3 rax is more forgiving of an intermediate player. You can queue up units without having to constantly keep an eye on your warp gate cooldowns to make sure you are using your resources/time effectively. Arguing which race is easier for bad players is pointless. Am I arguing that 4 gate is hard? No, it's easy as shit. The point is that as a terran, you have to put considerably less thought into your unit composition, formation, and in general what your opponent is making. You can open 3 rax with 2 tech labs and a reactor and pump half and half marines and marauders and you will beat most openers/armies up into diamond league. If you put a good amount of thought into what units you make, scouting your opponents composition, and keeping your marauders in the front, watching out for banelings and FF's, and stim kiting, you can get into a very high level of diamond. You can literally win mid-diamond games with MMM alone. Provided you expand appropriately and macro correctly you will get very far off of this build. EDIT: also, if you were a diamond on SEA why are you asking about how to get into diamond quickly. You should be able (if you deserve your diamond rating) to completely shut down your platinum and lower opponents in 10 minutes. | ||
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