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[D] PvP no colossus - abusing mobility - Page 2

Forum Index > StarCraft 2 Strategy
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ribeye
Profile Joined September 2010
United States27 Posts
November 14 2010 09:02 GMT
#21
I've experimented with going immortals before a few times and only on scrap station have I ever had any success. I think they general problem with them is their range. They're gonna have to be in front of your stalkers to even attack, where they get torn apart by the enemy zealots shortly after your own zealots evaporate from the collossi.

On scrap station, I've won a couple of times going for 2-3 immos with a 3 gate army and just plowing through the rocks in the middle in time for me to hit him right as his first collosus is coming out. Other than that, it seems like you would need some insanely good positioning or drop micro with warp prisms to beat them.
dVdtSpeeD
Profile Joined November 2010
United States13 Posts
November 14 2010 15:12 GMT
#22
I agree, if I dont want to play another PvP I will go speed voids mixed in with my gateway army. However you need to micro your units to death because colossi will eat up your gateway units and stalkers will shoot holes through your paper voids. Just focus down the colossi with voids and I'm usually fine.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 14 2010 22:55 GMT
#23
On November 14 2010 17:00 LazyMacro wrote:

Has anyone already tried skipping collossi entirely and just going immo?


I have, but you need to tech to something, even if its not colossus. Carriers or HT are both reasonable, but Colossus are best.

Colossus are pretty much required in PvP and PvT.

PvP because you want to win the Zealot vs Zealot battle. Yeah, your immortals will own the Stalkers but zealots rule. I happily sacrifice 3-4 Colossi if it means I have 20 zealots wailing away. If he is not going mass zealot then you don't need to build Colossi but you will win anyway. You can't psi storm zealots fighting your own zealots, and carriers.. well.... not enough DPS.

PvT because (1) Marines, you need to be able to kill masses of them from a decent range, You absolutely DO NOT want to fight through a wall of marauder/whatever to get to the Marines. and (2) because it is the only unit that prevents a bioball from kiting your units to death.

PvZ, collosus are not super important because you will need to spend your gas on either phoenix or HT, the Zealots with +1 attack can deal with lings better than colossus, you are going to want immortals to deal with roaches because roaches beat collosus/stalker, and there is no way to deal with corruptors now that they don't have energy. Only time you want Colossus is if he goes straight for mass hydra, you will notice however as there aren't a million zerglings everywhere.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
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