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TvZ matches in the GSL - Page 2

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Hider
Profile Blog Joined May 2010
Denmark9407 Posts
October 26 2010 21:42 GMT
#21
IMO terran harass in tvz without expo = cheese. If zerg reacts well, the harass will have no effect, and the terran has almost lost. IMo therefore most good terrans tvz openings relys on doing a little presusre while expanding, so that the zerg has to invest in some defense.

But yeh, there are really no good openings in this MU, as its pretyt imbalanced.
Prophecy3
Profile Joined March 2010
Canada223 Posts
October 26 2010 21:43 GMT
#22
If you say it's insanely annoying, must make it fairly viable! GJ 2Fresh!
Ignorance is Bliss? Indifferance is Atrocity.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
October 26 2010 21:46 GMT
#23
On October 27 2010 04:41 Benshin88 wrote:
watch MVP match with zenio. His MMM micro > muta/ling/bling

that match was crazy but also if you fail with micro you fail and OP said he doesnt want a build where 1 mistake can cost you the game.
i dunno lol
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
Last Edited: 2010-10-26 22:06:55
October 26 2010 22:05 GMT
#24
Because T used to be OP before the patch, Z and P players were probably practicing XvT like hell to have a chance at placing higher in the GSL. Because Z used to be underpowered, T probably practiced TvZ less. The fact that Fruit Dealer won GSL1 in a ZvT before the patch is a testament to his ZvT preparation. He went 3-1 in the finals before this patch. Do you really think Rainbow would have a chance vs FD in a TvZ now that the game is more balanced?

I feel the players in the GSL are worst at taking expansions when they have a 49% chance of losing the game. Z players are playing better overall than T or P, imo, and I play P. Now that T is finally not OP anymore, the skill of the Z players is showing by who is going deeper into the tournament. Also, top level Zs have figured out their expansion timings better than any other race's top players, period. This is a huge reason why Z is winning so much. When's the last time you saw a top-level SC2 P or T take 60% of the map? Yeah, I went there.
Please PM me with any songs you like that you think I haven't heard before!
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 26 2010 22:07 GMT
#25
The fact that Fruit Dealer found ZvT downright easy before the patch is a testament to the fact that ZvT imba was already diminishing before this 1.2 even came out imo.
FOOL! Pain is my friend! Now let me introduce you to it!
Jeffbelittle
Profile Joined August 2010
United States468 Posts
October 26 2010 22:14 GMT
#26
The tournament hasn't been showing how overpowered Zerg is... it's been showing how unadaptive Terrans have been.

The zergs get one real buff. One. And it was +1 range on a unit that dies in numbers to both marines and or marauders, that can't shoot up.

What I wish would happen is if reapers were able to be built at proper times again, along with their upgrades, because the nerf was stupid overkill. I would have put the reaper nerf in the NEXT patch and see if the roach range upgrade was enough to avoid some serious loses.

But all in all, I just want to see some new terran play. More ravens for sure, but there are lots of units I haven't seen in terran use. Haven't heard much about battle cruisers, only heard a little about ghosts, seems nobody uses reapers anymore, I mean come on. SOMEONE out there has to be trying some fun and nifty things to give the terran edge and spark back. I think it's just a-moving terran don't auto win against zerg forces AS MUCH anymore because finally we have some concavity.
Bull-Demon
Profile Joined January 2003
United States582 Posts
October 26 2010 22:15 GMT
#27
I doubt he said it was easy. He probably said it was his best matchup. Huge difference.
~_~
asdd
Profile Blog Joined July 2010
228 Posts
October 26 2010 22:23 GMT
#28
On October 27 2010 07:14 Jeffbelittle wrote:
The tournament hasn't been showing how overpowered Zerg is... it's been showing how unadaptive Terrans have been.

The zergs get one real buff. One. And it was +1 range on a unit that dies in numbers to both marines and or marauders, that can't shoot up.

What I wish would happen is if reapers were able to be built at proper times again, along with their upgrades, because the nerf was stupid overkill. I would have put the reaper nerf in the NEXT patch and see if the roach range upgrade was enough to avoid some serious loses.

But all in all, I just want to see some new terran play. More ravens for sure, but there are lots of units I haven't seen in terran use. Haven't heard much about battle cruisers, only heard a little about ghosts, seems nobody uses reapers anymore, I mean come on. SOMEONE out there has to be trying some fun and nifty things to give the terran edge and spark back. I think it's just a-moving terran don't auto win against zerg forces AS MUCH anymore because finally we have some concavity.


Your forgetting about the ability to hatch first without fear which is a bit bigger then the roach range increase IMO.
I
Wartortle
Profile Joined August 2010
Australia504 Posts
October 26 2010 22:40 GMT
#29
i believe that as TvZ you just cant afford to make any bio anymore, banelings are such a cheap and easy solution and combined with anything else, make life very difficult and micro reliant.

i like to open gas before rax then go reactor factory hellions into expand and straight mech (all factoires, no rax's or starports). have 1 factory with a reactor pumping hellions the whole game as a mineral sink and the rest with tech labs pumping thors at first, but if you scout roaches, tanks.

when its time to push out, Ebay and turrets on mineral line.
when you push, take a bunch of scvs with u on follow with auto repair.

hellions will take care of lings / banes / hydra
thors can deal with anything somewhat but especially muta / broodlord (with hellions on the ground broodlords do almost nothing)
if you get tanks then u can cover roaches and banelings even better

then the key is to make sure you match up your composition as the game progresses.

so far ive had a huge amount of success with this so far at lower diamond level, maybe a higher diamond can let me know if this will continue to be viable?
ps. nydus is a bit scary due to lack of mobility, but usually i am able to scout the network and prepare.
Wartortle
Profile Joined August 2010
Australia504 Posts
October 26 2010 22:42 GMT
#30
On October 27 2010 07:23 Kolu wrote:
Show nested quote +
On October 27 2010 07:14 Jeffbelittle wrote:
The tournament hasn't been showing how overpowered Zerg is... it's been showing how unadaptive Terrans have been.

The zergs get one real buff. One. And it was +1 range on a unit that dies in numbers to both marines and or marauders, that can't shoot up.

What I wish would happen is if reapers were able to be built at proper times again, along with their upgrades, because the nerf was stupid overkill. I would have put the reaper nerf in the NEXT patch and see if the roach range upgrade was enough to avoid some serious loses.

But all in all, I just want to see some new terran play. More ravens for sure, but there are lots of units I haven't seen in terran use. Haven't heard much about battle cruisers, only heard a little about ghosts, seems nobody uses reapers anymore, I mean come on. SOMEONE out there has to be trying some fun and nifty things to give the terran edge and spark back. I think it's just a-moving terran don't auto win against zerg forces AS MUCH anymore because finally we have some concavity.


Your forgetting about the ability to hatch first without fear which is a bit bigger then the roach range increase IMO.


agreed, zerg got a huge economy boost due to lack of terran harass options early game, and that has changed the match up significantly. i believe you need a fairly quick expand to keep up with zerg these days, and you ideally want to end the match on 2 base (where terran feels strongest imho)
AeonXStrife
Profile Joined October 2010
1 Post
October 26 2010 22:45 GMT
#31
On October 27 2010 07:14 Jeffbelittle wrote:
The tournament hasn't been showing how overpowered Zerg is... it's been showing how unadaptive Terrans have been.

The zergs get one real buff. One. And it was +1 range on a unit that dies in numbers to both marines and or marauders, that can't shoot up.

What I wish would happen is if reapers were able to be built at proper times again, along with their upgrades, because the nerf was stupid overkill. I would have put the reaper nerf in the NEXT patch and see if the roach range upgrade was enough to avoid some serious loses.

But all in all, I just want to see some new terran play. More ravens for sure, but there are lots of units I haven't seen in terran use. Haven't heard much about battle cruisers, only heard a little about ghosts, seems nobody uses reapers anymore, I mean come on. SOMEONE out there has to be trying some fun and nifty things to give the terran edge and spark back. I think it's just a-moving terran don't auto win against zerg forces AS MUCH anymore because finally we have some concavity.


IdrA's first GSL match shows how good Battlecruisers are in TvZ. They got kited by Queens long enough for mutas to show up and overrun them. Terran doesn't have enough efficient options that Zerg can't punish. Ghosts are meh and can't really do anything against mass Zerg units that I can think of. Snipe might be good but I haven't seen relevant use of it. Raven's are probably the most viable underused unit right now. For some reason Terran's aren't realizing how good creep is and how easy they are to kill.

I can't see why early pushes just to kill creep tumors coming out from the Zerg's natural would be ineffective; It forces more creep tumors, which means less larvae.
positron.
Profile Joined May 2010
634 Posts
October 26 2010 22:54 GMT
#32
On October 27 2010 07:05 hp.Shell wrote:
Because T used to be OP before the patch, Z and P players were probably practicing XvT like hell to have a chance at placing higher in the GSL. Because Z used to be underpowered, T probably practiced TvZ less. The fact that Fruit Dealer won GSL1 in a ZvT before the patch is a testament to his ZvT preparation. He went 3-1 in the finals before this patch. Do you really think Rainbow would have a chance vs FD in a TvZ now that the game is more balanced?

I feel the players in the GSL are worst at taking expansions when they have a 49% chance of losing the game. Z players are playing better overall than T or P, imo, and I play P. Now that T is finally not OP anymore, the skill of the Z players is showing by who is going deeper into the tournament. Also, top level Zs have figured out their expansion timings better than any other race's top players, period. This is a huge reason why Z is winning so much. When's the last time you saw a top-level SC2 P or T take 60% of the map? Yeah, I went there.


This is a dumb argument to make. Why you don't see T or P take 60% of the map? Because T or P are not supposed to/ can't play that way. Zerg need hatch to produce whereas T or P don't. Their mobility of muta and lings allow them to defend many bases without investing heavily on static defense. For a Terran to secure that third base he needs to invest 150/150 or a PF and 400 for turrets at a the minimum in addition for the 400 for a CC. All that resources cannot be put to offense like lings or mutas. Even with 4 turrets that base is going to be harassed all day with 10 mutas. PoltPrime lost his series because he was unable to secure that third which is pretty common for Terrans at all levels.

How do you know the game is balanced? Because Z wins more? So when Terran was winning it was because of imbalance and now that Z is winning it is because they are good? Please enlighten me with the brilliant logic that led you to that conclusion.
mGMUSE
Profile Joined October 2010
Singapore112 Posts
October 27 2010 04:37 GMT
#33
it was extremely painful to watch the maka and mvp going marine/tanks in all their games only to get rolled over. why do they stick to marine tank throughout the game? marines cant fend off mutas harass properly, even if you stim everytime you see mutas going into your base. a thor set at one mineral line can fend off any mutas harass with scvs repairing.

mechplay is 3x better than rines/tanks imo, the only reason i can think of for pros going marines/tank is to stop that 'fruitdealer' type of play where you can use dropships to drop onto the zerg's 3rd/4th/5th as mechplay cannot do that(immobility).

someone enlighten me as to why the pros insist on going rines/tanks?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-10-27 04:46:46
October 27 2010 04:43 GMT
#34
On October 27 2010 13:37 mGMUSE wrote:
someone enlighten me as to why the pros insist on going rines/tanks?


Thor-based mech is terrible against mass roach since the change, and tank-heavy mech gets obliterated by +carapace lings and heavy muta compositions (slings sponging two tank shots = your tanks are worthless and are going to splash on your own tanks all the time). You basically need marines for anti-air if you spend a lot of gas on tanks, and you basically need CS and stim for them to be good. If you're investing that much in upgrades on a few marines, you might as well make more.

On October 27 2010 06:42 Hider wrote:
IMO terran harass in tvz without expo = cheese. .


Not that I disagree, but fast expanding TvZ is even cheesier. Any good zerg who scouts a fast expand will just massively out-drone and out-expand you and you won't be able to do anything. Fast expanding TvZ relies 100% on your opponent scouting late or reacting wrong.
vileEchoic -- clanvile.com
RifleCow
Profile Joined February 2008
Canada637 Posts
October 27 2010 04:44 GMT
#35
On October 27 2010 13:37 mGMUSE wrote:
it was extremely painful to watch the maka and mvp going marine/tanks in all their games only to get rolled over. why do they stick to marine tank throughout the game? marines cant fend off mutas harass properly, even if you stim everytime you see mutas going into your base. a thor set at one mineral line can fend off any mutas harass with scvs repairing.

mechplay is 3x better than rines/tanks imo, the only reason i can think of for pros going marines/tank is to stop that 'fruitdealer' type of play where you can use dropships to drop onto the zerg's 3rd/4th/5th as mechplay cannot do that(immobility).

someone enlighten me as to why the pros insist on going rines/tanks?


Lack of mobility. If you go mech you can't move out without zerg counter attacking into your main. Killing your production then cleaning up your army because of the lack of reinforcements. Additionally, due to the slowness of your army zerg is free to build countless expos because it takes forever for the terran to get from one expo to the next. So, in the ned its like 5 base zerg vs 2 base terran. Really, terrans should try to match zergs production rate with reactored production facilities. Mass marines worked in BW despite all sort of marine killing units that zerg could pull out, since a terran could produce the same rate as a zerg. Maybe terrans should try something similar?
hohoho
mGMUSE
Profile Joined October 2010
Singapore112 Posts
October 27 2010 04:51 GMT
#36
On October 27 2010 13:43 iEchoic wrote:
Show nested quote +
On October 27 2010 13:37 mGMUSE wrote:
someone enlighten me as to why the pros insist on going rines/tanks?


Thor-based mech is terrible against mass roach since the change, and tank-heavy mech gets obliterated by +carapace lings and heavy muta compositions (slings sponging two tank shots = your tanks are worthless and are going to splash on your own tanks all the time). You basically need marines for anti-air if you spend a lot of gas on tanks, and you basically need CS and stim for them to be good. If you're investing that much in upgrades on a few marines, you might as well make more.

Show nested quote +
On October 27 2010 06:42 Hider wrote:
IMO terran harass in tvz without expo = cheese. .


Not that I disagree, but fast expanding TvZ is even cheesier. Any good zerg who scouts a fast expand will just massively out-drone and out-expand you and you won't be able to do anything. Fast expanding TvZ relies 100% on your opponent scouting late or reacting wrong.


I go mechplay all the time vs zergs on ladder and win 80% of my games. Of course even though im a 2k diamond i understand that the play at this level is nothing compared to the pros'. A good mechplay involves scouting what your opponent is making and adapt accordingly. Helions take care of lings, tanks take care of roaches/some blings, thors(with some rines mixed in) take care of mutas and absorbs banelings hit.

The only time i lose against zerg is when they go the 'fruitdealer' type of play where they take 4/5 bases when im still making the crictical amount of thors/tanks i need to push out. Also if my helion drops are not being effective.
jamvng
Profile Joined October 2008
Canada244 Posts
Last Edited: 2010-10-27 04:55:32
October 27 2010 04:53 GMT
#37
On October 27 2010 07:23 Kolu wrote:
Show nested quote +
On October 27 2010 07:14 Jeffbelittle wrote:
The tournament hasn't been showing how overpowered Zerg is... it's been showing how unadaptive Terrans have been.

The zergs get one real buff. One. And it was +1 range on a unit that dies in numbers to both marines and or marauders, that can't shoot up.

What I wish would happen is if reapers were able to be built at proper times again, along with their upgrades, because the nerf was stupid overkill. I would have put the reaper nerf in the NEXT patch and see if the roach range upgrade was enough to avoid some serious loses.

But all in all, I just want to see some new terran play. More ravens for sure, but there are lots of units I haven't seen in terran use. Haven't heard much about battle cruisers, only heard a little about ghosts, seems nobody uses reapers anymore, I mean come on. SOMEONE out there has to be trying some fun and nifty things to give the terran edge and spark back. I think it's just a-moving terran don't auto win against zerg forces AS MUCH anymore because finally we have some concavity.


Your forgetting about the ability to hatch first without fear which is a bit bigger then the roach range increase IMO.


THat is THE biggest thing. Getting a hatch first means great economy early game. And since most Terrans feel Hellions are dead, you can drone for a good few mins as zerg, which makes them so much stronger as their economy lead snowballs into mid late game.


On October 27 2010 13:51 mGMUSE wrote:
Show nested quote +
On October 27 2010 13:43 iEchoic wrote:
On October 27 2010 13:37 mGMUSE wrote:
someone enlighten me as to why the pros insist on going rines/tanks?


Thor-based mech is terrible against mass roach since the change, and tank-heavy mech gets obliterated by +carapace lings and heavy muta compositions (slings sponging two tank shots = your tanks are worthless and are going to splash on your own tanks all the time). You basically need marines for anti-air if you spend a lot of gas on tanks, and you basically need CS and stim for them to be good. If you're investing that much in upgrades on a few marines, you might as well make more.

On October 27 2010 06:42 Hider wrote:
IMO terran harass in tvz without expo = cheese. .


Not that I disagree, but fast expanding TvZ is even cheesier. Any good zerg who scouts a fast expand will just massively out-drone and out-expand you and you won't be able to do anything. Fast expanding TvZ relies 100% on your opponent scouting late or reacting wrong.


I go mechplay all the time vs zergs on ladder and win 80% of my games. Of course even though im a 2k diamond i understand that the play at this level is nothing compared to the pros'. A good mechplay involves scouting what your opponent is making and adapt accordingly. Helions take care of lings, tanks take care of roaches/some blings, thors(with some rines mixed in) take care of mutas and absorbs banelings hit.

The only time i lose against zerg is when they go the 'fruitdealer' type of play where they take 4/5 bases when im still making the crictical amount of thors/tanks i need to push out. Also if my helion drops are not being effective.


That's basically what top level Terrans are struggling with I think. They FE because harassing the Zerg is way harder than before. That means Zerg can expand, drone up, defend a push, and mass expand again.
ToxNub
Profile Joined June 2010
Canada805 Posts
October 27 2010 04:56 GMT
#38
On October 27 2010 05:43 Emperor_Earth wrote:

What is the measuring stick for whether something is balanced or not? Assuming perfect play who wins? But what if one side has to have three times the skill to play at the same "perfect" level? If we instead measure balance as "results assuming equal skill", what points of skill should we consider? Progamer only? Every level? What in what proportions is even considered skill?

Reaction speed to certain things? Mechanical requirements to execute a certain task? Game sense to guesstimate the various factors deciding who's ahead/behind? Multitask? Strategical insight? Obviously these all matter, but to what extent?

If one side needs less than 2 second reaction time to all events and the other has a higher requirement for multitask but all else is near equal, is this "balanced"? I think we can begin to see that the further we delve into the "balance" argument, the murkier the lines become until we reach a point where we begin to contradict ourselves because of all the various parameters we keep in mind. Such is the danger of theorycraft.




This needs to be stickied and posted in the header of every thread.
mGMUSE
Profile Joined October 2010
Singapore112 Posts
October 27 2010 04:58 GMT
#39
On October 27 2010 13:44 RifleCow wrote:
Show nested quote +
On October 27 2010 13:37 mGMUSE wrote:
it was extremely painful to watch the maka and mvp going marine/tanks in all their games only to get rolled over. why do they stick to marine tank throughout the game? marines cant fend off mutas harass properly, even if you stim everytime you see mutas going into your base. a thor set at one mineral line can fend off any mutas harass with scvs repairing.

mechplay is 3x better than rines/tanks imo, the only reason i can think of for pros going marines/tank is to stop that 'fruitdealer' type of play where you can use dropships to drop onto the zerg's 3rd/4th/5th as mechplay cannot do that(immobility).

someone enlighten me as to why the pros insist on going rines/tanks?


Lack of mobility. If you go mech you can't move out without zerg counter attacking into your main. Killing your production then cleaning up your army because of the lack of reinforcements. Additionally, due to the slowness of your army zerg is free to build countless expos because it takes forever for the terran to get from one expo to the next. So, in the ned its like 5 base zerg vs 2 base terran. Really, terrans should try to match zergs production rate with reactored production facilities. Mass marines worked in BW despite all sort of marine killing units that zerg could pull out, since a terran could produce the same rate as a zerg. Maybe terrans should try something similar?


I don't think rines/tank can handle the counter-attacks well either. I mean, if you push out you shouldn't ever need to turn back or you'll be at the disadvantage. Furthermore rines are limited by tanks' speed which makes them pretty immobile too.

What I do to prevent counterattacks is to leave 2 tanks, 2 hellions at my natural(which is walled off with buildings). Also 1 thor at each mineral line throughout the game.

I haven't really encountered any real counterattacks though, usually just speedlings trying to stream into my base(which hellions take care of). I mean, if they decide to avoid your army and push into your base with his whole army, all you need to do is to walk over to his main and kill off all tech structures and trade bases with him. He wont be able to re-produce after that and we all know theres no way zerg can beat a 200/200 terran mech army...
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-10-27 05:50:19
October 27 2010 05:46 GMT
#40
On October 27 2010 04:51 sodoff wrote:
Show nested quote +
On October 27 2010 04:41 Benshin88 wrote:
watch MVP match with zenio. His MMM micro > muta/ling/bling


lol, is that why he lost?


zenio had to switch to drop-centric play in game three because ling/bling/muta proved ineffective against MVP

all the T's that qualified were probably using reapers to beat Z's, and similar hard harass strategys
since those all got nerfed, the T's in the tournament may not accurately represent the T's that are best against Z anymore

On October 27 2010 07:05 hp.Shell wrote:
Because T used to be OP before the patch, Z and P players were probably practicing XvT like hell to have a chance at placing higher in the GSL. Because Z used to be underpowered, T probably practiced TvZ less. The fact that Fruit Dealer won GSL1 in a ZvT before the patch is a testament to his ZvT preparation. He went 3-1 in the finals before this patch. Do you really think Rainbow would have a chance vs FD in a TvZ now that the game is more balanced?

I feel the players in the GSL are worst at taking expansions when they have a 49% chance of losing the game. Z players are playing better overall than T or P, imo, and I play P. Now that T is finally not OP anymore, the skill of the Z players is showing by who is going deeper into the tournament. Also, top level Zs have figured out their expansion timings better than any other race's top players, period. This is a huge reason why Z is winning so much. When's the last time you saw a top-level SC2 P or T take 60% of the map? Yeah, I went there.


ITR played fairly standard with little harass in those finals, so his chance of winning is relatively unaffected
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
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