TvZ matches in the GSL - Page 4
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Firereaver
India1701 Posts
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lynx.oblige
Sierra Leone2268 Posts
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yB.TeH
Germany414 Posts
what a stable strategy that is | ||
sYstim
Canada161 Posts
1. I raped his drones with my hellion blue flame drop... I dont know what he was doing but he didnt seem to respond very well =\ and thus crippled him and unable of showing the true power of the ravens (since lesser army). 2. i didnt reactor my factory (forgot -_-) or make more rax (i usually do around the first push to spend my minerals). 3. HSM/durable materials is not shown here. but I do attack once +2 armor is done for the ATs and the blue flame hellion into raven shows its powerful transition if opponent FE's into ling/muta. Ill post other replays after I play them. [url blocked] [url blocked] I will upload a couple more that are showcase a more 'flawless' execution of my posted strat on page1 later on. | ||
sYstim
Canada161 Posts
On October 28 2010 01:40 Firereaver wrote: Anyone saying Zerg OP or even thinking it, I have one answer for you Fruitdealer Vs Fauxer GSL2 Ro 32. This shows what happens when sum1 gets back to the drawing board and formulates a meta-game changing strat rather sit on their butts and QQ all day about the problem. Major, MAJOR props to Fauxer for his amazing non-cheesy takedown of The Fruit! thats ignorant to say. fruitdealer was unprepared with over-droning and... one win doesnt mean anything. of course fruit dealer loses to some terrans but the % is extremely low; as is the terran winning ratio against diamond zergs | ||
Keldaur
Spain55 Posts
On October 28 2010 01:40 Firereaver wrote: Anyone saying Zerg OP or even thinking it, I have one answer for you Fruitdealer Vs Fauxer GSL2 Ro 32. This shows what happens when sum1 gets back to the drawing board and formulates a meta-game changing strat rather sit on their butts and QQ all day about the problem. Major, MAJOR props to Fauxer for his amazing non-cheesy takedown of The Fruit! Somebody speaking about balance from 2 games. Nice. I don't think zerg are OP right now, just waiting how the patches change the metagame ![]() | ||
Jermstuddog
United States2231 Posts
-No scouting the Terran base before Lair tech. -Marines w/stim being entirely too cost effective. -Medivacs being way too awesome in the early-game. To name a few. That being said, kudos to Fauxer for taking advantage of his races strengths in the MU, but I'm not sure how long such things will remain viable. | ||
sYstim
Canada161 Posts
On October 28 2010 02:12 Jermstuddog wrote: The win also relies on a lot of things that have been pointed out being still OP about Terran. (Some by Blizzard). -No scouting the Terran base before Lair tech. -Marines w/stim being entirely too cost effective. -Medivacs being way too awesome in the early-game. To name a few. That being said, kudos to Fauxer for taking advantage of his races strengths in the MU, but I'm not sure how long such things will remain viable. "thing that have been pointed out being still OP about terran" ..really? -there is nothing to scout before lair tech with no presence of reapers anymore. its either mm+tank or mech or 1-1-1. you can still sac an ovie if ur that desperate. -marine with stim cost effective?? thats funny becus every single high-tier play ive seen in the past month has shown how cost effective BANELINGS are. factor in dropping banelings, and burrowed banelings and you have a winning formula for anti-marines. -medivacs are a risky investment, and barely participate in the 'early' game. if you dont do significant damage early, you wont be able to drop later on with the risk of muta inteception. medvacs are so slow now i dont even risk doing drops on zergs except a hellion drop. the only purpose of medvacs now is to heal the bio army & drop/pickup mech units stranded in battle or to drop a thor onto 30 banelings | ||
Firereaver
India1701 Posts
On October 28 2010 02:09 Keldaur wrote: Somebody speaking about balance from 2 games. Nice. I don't think zerg are OP right now, just waiting how the patches change the metagame ![]() Can't believe I have to reply to this inanity, but here goes... I will NEVER speak about balance because I am obviously not good enuff to! As far as I am concerned only a top 200 player(or pro-gamer) has the rite to do so. I however am speaking about mindsets and approaches to the game! I see here in TL QQing has become a major fad for the fat-headed, average joe who thinks that the game has to be balanced for him and him alone. Sorry, but I don't care if you all lose all your TvZ's here on out, as long as the game is felt to be balanced at the highest level. I have gone thru all the interviews over the past few week including the SotG's and find not one player QQing at all other than maybe a very few. GSL2 has been a revelation for me as to the potential of SC2 and has definitely converted ME, one of its doubters and a big BW fan, to its cause. The only thing I find tough to put up with is the few bad eggs who wish they had 100% winrates in their leauges. So there... | ||
sYstim
Canada161 Posts
On October 27 2010 07:40 Jayzo wrote: i believe that as TvZ you just cant afford to make any bio anymore, banelings are such a cheap and easy solution and combined with anything else, make life very difficult and micro reliant. i like to open gas before rax then go reactor factory hellions into expand and straight mech (all factoires, no rax's or starports). have 1 factory with a reactor pumping hellions the whole game as a mineral sink and the rest with tech labs pumping thors at first, but if you scout roaches, tanks. when its time to push out, Ebay and turrets on mineral line. when you push, take a bunch of scvs with u on follow with auto repair. hellions will take care of lings / banes / hydra thors can deal with anything somewhat but especially muta / broodlord (with hellions on the ground broodlords do almost nothing) if you get tanks then u can cover roaches and banelings even better then the key is to make sure you match up your composition as the game progresses. so far ive had a huge amount of success with this so far at lower diamond level, maybe a higher diamond can let me know if this will continue to be viable? ps. nydus is a bit scary due to lack of mobility, but usually i am able to scout the network and prepare. fyi thors have got to be one of the worst, if not the worst cost/per damage against broodlords... | ||
sYstim
Canada161 Posts
On October 28 2010 02:20 Firereaver wrote: Can't believe I have to reply to this inanity, but here goes... I will NEVER speak about balance because I am obviously not good enuff to! As far as I am concerned only a top 200 player(or pro-gamer) has the rite to do so. I however am speaking about mindsets and approaches to the game! I see here in TL QQing has become a major fad for the fat-headed, average joe who thinks that the game has to be balanced for him and him alone. Sorry, but I don't care if you all lose all your TvZ's here on out, as long as the game is felt to be balanced at the highest level. I have gone thru all the interviews over the past few week including the SotG's and find not one player QQing at all other than maybe a very few. GSL2 has been a revelation for me as to the potential of SC2 and has definitely converted ME, one of its doubters and a big BW fan, to its cause. The only thing I find tough to put up with is the few bad eggs who wish they had 100% winrates in their leauges. So there... you clearly have no idea what you're talking about. you've gone through all the interviews eh? let me take a fragment out of boxer/fruitdealer's interview: "How do you view the recent patches? Boxer: I'm very weird, in every patch it's the units I love to use that are nerfed. Before, I liked to use tanks, and now they are nerfed. I also liked 3rax, but that strategy was nerfed. More unsettling is that not only was Terran nerfed, Zerg was buffed. I spent two hours writing a letter to David Kim (dayvie). Every time, the new patches are hard to adjust to, so I hope in the future the changes aren't cataclysmic. Fruitdealer: In terms of Zerg, aside from defense, right now playing is more comfortable due to less early problems. But it seems that the special aspects of SC2 have been decreasing. Even though I'm doing well, other players might consider it bad." | ||
Firereaver
India1701 Posts
On October 28 2010 02:27 2FresH wrote: you clearly have no idea what you're talking about. you've gone through all the interviews eh? let me take a fragment out of boxer/fruitdealer's interview: "How do you view the recent patches? Boxer: I'm very weird, in every patch it's the units I love to use that are nerfed. Before, I liked to use tanks, and now they are nerfed. I also liked 3rax, but that strategy was nerfed. More unsettling is that not only was Terran nerfed, Zerg was buffed. I spent two hours writing a letter to David Kim (dayvie). Every time, the new patches are hard to adjust to, so I hope in the future the changes aren't cataclysmic. Fruitdealer: In terms of Zerg, aside from defense, right now playing is more comfortable due to less early problems. But it seems that the special aspects of SC2 have been decreasing. Even though I'm doing well, other players might consider it bad." "other than maybe a very few." Please read my post a little more carefully and also do a few background checks of the latest interviews. I will not be replying to any more random trolling. P.S: I guess Fruit would not be giving the same reply were he to answer now. Lol. | ||
Keldaur
Spain55 Posts
On October 28 2010 02:20 Firereaver wrote: Can't believe I have to reply to this inanity, but here goes... I will NEVER speak about balance because I am obviously not good enuff to! As far as I am concerned only a top 200 player(or pro-gamer) has the rite to do so. But you did. Re-read why i quoted you. Oh man. Now, back to TvZ discussion, not QQin, l2p and that wow shit. That's pointless. | ||
ChickenLips
2912 Posts
On October 28 2010 02:19 2FresH wrote: "thing that have been pointed out being still OP about terran" ..really? -there is nothing to scout before lair tech with no presence of reapers anymore. its either mm+tank or mech or 1-1-1. you can still sac an ovie if ur that desperate. -marine with stim cost effective?? thats funny becus every single high-tier play ive seen in the past month has shown how cost effective BANELINGS are. factor in dropping banelings, and burrowed banelings and you have a winning formula for anti-marines. -medivacs are a risky investment, and barely participate in the 'early' game. if you dont do significant damage early, you wont be able to drop later on with the risk of muta inteception. medvacs are so slow now i dont even risk doing drops on zergs except a hellion drop. the only purpose of medvacs now is to heal the bio army & drop/pickup mech units stranded in battle or to drop a thor onto 30 banelings You've obviously never played Zerg. From being a 1.7k Terran before switching to Zerg I can tell that you for one Z is SO MUCH HARDER OMFG. I can understand the whole breadth of Zerg QQ. The toughness of Z has just made Zergs much better than Terrans since it forced them to exhaust all the resources of their race instead of being able to rely on one strat to get that nice 55% win rate that puts you in top diamond. -lol yeah Terran only has those 3 builds. Very funny. No scouting before lair remains true since good Terrans have a huge amount of BOs that require different counters and it takes much greater skill to fend some stuff off than to stupidly do the BO while denying scouting. -marine with stim is so fucking cost-effective. ONE stimmed marine is more than SIX TIMES as cost efficient as a mutalisk INCLUDING its bounce damage. Even the Blizz panel said that marine stim is the most fucking broken skill in the game. The only way to fight off marines is with splash and if you don't have it in the necessary quantities it's gg, while the Terran can still micro his way around splash. I think they should nerf the marine + stim while buffing it against splash damage so it just becomes a much more stable unit (I can remember the days of frustration vs. Colossus) -medivacs are one of the least risky investments of the game. They give you map control (drop your enemy once and he's paranoid for the next 5 minutes), they heal your stuff, they allow for cliff play, they allow you taking island expansions. There's almost no instance where getting medivacs is a bad decision. | ||
Strajder
60 Posts
On October 28 2010 01:40 Firereaver wrote: Fruitdealer Vs Fauxer GSL2 Ro 32. Link to replays? | ||
Bluest
133 Posts
To conclude, the Fauxer v Fruit game demonstrates very little useful information concerning balance. Any player who plays the same most every game for the first 10 minutes who was super blind hard countered would die in such a way if he doesn't scout or adapt at all. | ||
Alphasquad
Austria505 Posts
On October 28 2010 03:17 Bluest wrote: Stopping what Fauxer did is super easy for zerg. Fruit didn't scout and put himself in an awful position. Fauxer watched Fruit's replays a bizillion times and played him perfectly. Honestly that game had almost nothing to do with the TvZ matchup it was all about Fruit as an individual player. Fauxer found his playstyles faults and exploited them however Fruit's playstyle holes are not zergs play style holes. That attack would never even touch Idra for example or even many good but far lesser overall zergs than Fruit. To conclude, the Fauxer v Fruit game demonstrates very little useful information concerning balance. Any player who plays the same most every game for the first 10 minutes who was super blind hard countered would die in such a way if he doesn't scout or adapt at all. and other zerg watch replays of other terrans to discover playstyles and weaknesses its just that terrans dont seem to adapt anymore and most arent aware of the key in this matchup which is taking out the banelings which are the only option to take down bio | ||
Emperor_Earth
United States824 Posts
The alternative is to hurt your own build in hopes of hurting the Zerg's eco more, usually with some form of early expo denial, whether this is bunkering the Zerg's normal 3rd or depot/ebaying the Zerg's nat. While we Terrans have played around with thousands of different timings and strategies, those two focal points seem to give us the best chances long-term outside of gimmick strats. So we beat on, boats against the current, borne back ceaselessly into the past. Note* Right now, the idea I'm looking to find timings for this weekend is: 1/1/1 -> 3 hellion harass? (drop if no muta?) -> 4/1/1 (ups @ 2/1) allin The ideas I'm looking to abuse are: Terran army strength growing nonlinearly with army numbers 1/1/1 flexibility means that you can xsition to almost anything so it requires the Zerg to sac an extra ovie if not mutaing Zergs tend to roach if raxfact and sling/bling if raxrax. My idea is to invite roaches and 2reactor2tech allin before he can get bling speed and enough blings + position them all Since he ideally went roach/sling, he probably wont' have melee attacks, so I try to find a crease timing in game between +0/+1 missile/carapace and +1/+2 missile/carapace On October 28 2010 03:25 Alphasquad wrote: + Show Spoiler + and other zerg watch replays of other terrans to discover playstyles and weaknesses its just that terrans dont seem to adapt anymore and most arent aware of the key in this matchup which is taking out the banelings which are the only option to take down bio Alphasquad, what specific key to killing blings have you spotted that 27,000 Diamond Terran players with over a combined 8.3 million TvZs under our respective belts completely missed and continue to ignore at our own peril? Or are you insinuating that after about 2 million hours of TvZ played since launch, we have not figured out that blings rock bioballs? | ||
positron.
634 Posts
On October 27 2010 21:13 Alphasquad wrote: T dominated Z for a long time, now T got nerfs for reapers and Z got +1 range for roaches - did those changes really matter a lot?i seriously think no Bio was already outdated a long time ago because of creep+banelings but now i see it more and more on pro level - doesnt make sense to me; i remember T mech play ot be the hardest challenge to Z since...ever; also in game T players go for marines and tanks for the entire game no matter how many times it gets killed; i really dont understand the point of going for FE and then make such an army too - i always thought you go marine/tank with one base for an early push before the Z has muta or you expand to support mech and use superior tech Those changes don't matter a lot? I can't even tell if you are serious or trolling. Looking at the change itself it is not a lot. But put it in game context where +1 range roach can fend off hellions easier and help Z take that 2nd base safely is a very HUGE change. | ||
Shikyo
Finland33997 Posts
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