[D] 1.1.2 Void Ray changes (with poll) - Page 8
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Jayrod
1820 Posts
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gm.tOSS
Germany898 Posts
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Jayrod
1820 Posts
On October 15 2010 08:31 whoopadeedoo wrote: I'm pretty sure VRs only take 6 seconds of game time to charge. You aren't going to convince me the level 2 nerf is offset by +1 (+4 armor) buff in level 1. The only two things it helps kill appreciably better are roaches and marauders, and when do you build a 250/150 air unit to deal with those? head to head though an uncharged void ray takes 9 seconds on "faster" gameplay to kill 1 roach. 9 seconds... and high 7 low 8s for a marauder. Its worthless... most large battles dont last much more than that. | ||
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Ssoulle
United Kingdom149 Posts
Imo, What they should have done was made it +8 +17 to armoured. Took the damage away from normal and put it back on Armoured, so it isn't as effective against Hydralisks and Marines anymore but still as good at killing buildings and big armoured units like it supposed too. | ||
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NotAlone
Australia4 Posts
On October 15 2010 12:24 Yaotzin wrote: Huh? Level one is pure buff. No one uses uncharged voids so the level 1 buff is pretty useless.. 36% reduction in level 2 is too much. The nerf is ridiculous, even the speed upgrade like someone said. Having needed to be built from a fleet beacon the 37% reduction is over the top. Nice numbers, 36% and 37% lol. | ||
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ZapRoffo
United States5544 Posts
They didn't even necessarily get better against marines or banshees or hydras or anything when not precharged. Basically they are horrible wastes of a ton of resources. | ||
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Zaraphiston
United States26 Posts
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Dfgj
Singapore5922 Posts
On October 15 2010 17:13 gm.tOSS wrote: The lonely carrier must be so happy. Carriers are awesome, the only problem is it's hard to tech to Fleet Beacon without getting some other tech to not die, as gateway units need support. I don't like this change. VRs are a major investment and a capable support unit, which just got neutered. It's fine to reduce the damage so that 1 VR doesn't win the game, but tweak the cost too. | ||
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bigjenk
United States1543 Posts
On October 15 2010 06:17 Drakan wrote: LoL @ the complain. Did you read well ? now when uncharged they deal 10dmg to armored units instead of 5. and when charged they were absolutely imbalanced killing vikings at sight before being able to make 2 shots, or instantly killing marines. They will be very usefull in battles instead of only using the when they are in masses or to make sneak attacks/cheese when charged. With speed they can avoid being killed by marines, and kill armored units. Damn those units that are much slower and have 3 less range killing all my vikings that cost half of a voidray. | ||
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sleepingdog
Austria6145 Posts
yeah you sure would love us using void rays on the open field vs MMM wouldn't you ![]() | ||
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bigjenk
United States1543 Posts
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Drazzzt
Germany999 Posts
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SwampZero
Greece350 Posts
Are you retarded? Go and try it, a void ray still beats the shit out of a queen | ||
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apexplosive
52 Posts
Its pretty significant because the first 2 levels of the voidray do the same damage, and the third level get a slight nerf. | ||
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SwampZero
Greece350 Posts
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apexplosive
52 Posts
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iPlaY.NettleS
Australia4356 Posts
On October 15 2010 19:13 apexplosive wrote: I really dont understand where you guys are coming from. The void ray is doing what its designed to do. Killing armoured Units. Now its not a gimmicky unit used for sneaking into bases and killing buildings ALTHOUGH it can still do this since now it deals even MORE damage precharged(level1/2) against buildings. It can also support a regular army, and kill thors(which are made viable patch 1.1.2) and bcs. no-one uses voids for their precharge how often does it have to be said?? compare the new VR to the banshee 150/100 banshee - can cloak , actually kills buildings faster than VR now VR 250/150 - no cloak , nerfed speed upgrade , very mediocre against air units | ||
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Celadan
Norway471 Posts
i think blizzard should redesign VRs into become support units instead of light standalone sneak attack units. so in a way i agree with apexplosive but VRs are not a good Anti-Armor support unit as the immortal. The only thing the VR does better is the ability to kill Air.(support unit-wise) well they are not a good option anymore and i will have to find another way to punish Zergs FE.(that was it main role pre-patch) | ||
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Cent353
Ireland2 Posts
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sleepingdog
Austria6145 Posts
their range was nerfed because their damage was too high; now their damage was nerfed, shouldn't they get their range back? very sad to see that the "old" units from BW (still) work fine, while the "new" ones cause so much trouble; hopefully they remove the void ray at some point (protoss expansion?) and give protoss a useful air unit that serves its purpose either as strong anti-ground or as strong anti-air(armored); this patch is like they removed the void ray from the game - I couldn't think of one situation except mass-ultras+broodlords where I would ever want to get them; also the speed-upgrade was rarely used on pro-level......no idea what this is all about, all the ppl here claming the speed-nerf is fine when nobody ever got it anyways | ||
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