• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:02
CET 08:02
KST 16:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book10Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker3PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2823 users

[D] 1.1.2 Void Ray changes (with poll) - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 13 Next All
Jayrod
Profile Joined August 2010
1820 Posts
October 15 2010 08:12 GMT
#141
Not a cost effecitve unit.... was not balanced before this patch... is not balanced after this patch. I think reapers and void rays both need the desert oasis treatment (remove them). VRs dont even perform vs thors all that well post patch esp. given range requirements the fact that thors are supported by cheap units that counter pretty bad. These units are really really bad now. If they lowered the cost a bit to bring it in line with the units new level of power I think it might be okay, but at 250/150 its hard to justifiy building one. It loses miserably to units mixed into every standard army in every MU.
gm.tOSS
Profile Joined September 2005
Germany898 Posts
October 15 2010 08:13 GMT
#142
The lonely carrier must be so happy.
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Jayrod
Profile Joined August 2010
1820 Posts
October 15 2010 08:14 GMT
#143
+ Show Spoiler +
On October 15 2010 08:31 whoopadeedoo wrote:
Show nested quote +
On October 15 2010 08:27 devolore wrote:
Where's the "Void Rays are significantly stronger now" option?

Yeah, on paper, if you built a proxy pylon or something and used it to charge your VR's up or your opponent was just completely unprepared you could get in and do some serious damage. But as soon as he scouted it or fought off the first wave of VR's they were basically useless for the rest of the game; you could build them, but he'd just chase them off before you did any real damage, all while massing up an army that you can't keep up with. So Protoss would build 1-2 void rays and then stop entirely.

Now you can actually do something resembling damage with them using some hit and run tactics. They don't have to be charged up to start hurting. They don't hurt as much fully charged as they used to, sure, but they did such a ridiculous amount of damage before that that isn't really saying much. There are plenty of units that still do less damage than a charged Void Ray.

To put some math behind it, say you sneak in and attack a Barracks or something. It takes 8 seconds "normal" time for a Void Ray to charge. In the old model, you'd do 5 damage per second (the Void Ray has an attack speed of 1) for 8 seconds, and then 25 damage from then on. So if it takes your opponent 12 seconds to move his units over, you did a total of (5x8) + (25x4) = 140 damage.

Under the new model, you do 10 damage for 8 seconds, followed by 16. So again, if it takes 12 seconds for your opponent to move his units over, you do a total of (10x8) + (16x4) = 144 damage. So we can assume that, for any attack that would have been 12 seconds or shorter before (ie: most harass), this was actually a buff.

(Obviously that's if you're playing on normal speed; it's something like 5.5 seconds for it to charge on Faster, putting the crossover point somewhere around 9 seconds in a real game)

I don't know about anyone else, but the problem I've always had with Void Rays was that they're amazing when you can get them to charge, but completely worthless until they do. It's also very tough to get them to actually charge in a lot of situations. So although they're no longer MONSTER DPS once fully charged, they're still pretty good DPS, and they're not worthless until that point.

I dunno, I think they're a lot more actually usable with this change.


I'm pretty sure VRs only take 6 seconds of game time to charge. You aren't going to convince me the level 2 nerf is offset by +1 (+4 armor) buff in level 1. The only two things it helps kill appreciably better are roaches and marauders, and when do you build a 250/150 air unit to deal with those?

head to head though an uncharged void ray takes 9 seconds on "faster" gameplay to kill 1 roach. 9 seconds... and high 7 low 8s for a marauder. Its worthless... most large battles dont last much more than that.
Ssoulle
Profile Blog Joined September 2010
United Kingdom149 Posts
October 15 2010 08:27 GMT
#144
It was an interesting unit, both to use and watch, and now its completely ruined. It was never about the first level of charge, even if it did almost no damage it would be fine. So buffing that has made them worse if anything because they now do more damage when being pre charged. They can no longer do great DPS to buildings or for example Vikings. Carrier isn't viable either its just too expensive and time consuming to build.

Imo, What they should have done was made it +8 +17 to armoured. Took the damage away from normal and put it back on Armoured, so it isn't as effective against Hydralisks and Marines anymore but still as good at killing buildings and big armoured units like it supposed too.
O.o
NotAlone
Profile Joined October 2010
Australia4 Posts
October 15 2010 08:31 GMT
#145
On October 15 2010 12:24 Yaotzin wrote:
Huh? Level one is pure buff.


No one uses uncharged voids so the level 1 buff is pretty useless.. 36% reduction in level 2 is too much.

The nerf is ridiculous, even the speed upgrade like someone said. Having needed to be built from a fleet beacon the 37% reduction is over the top.

Nice numbers, 36% and 37% lol.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-10-15 10:50:54
October 15 2010 08:41 GMT
#146
I don't really understand the point of void rays now, except for fighting BCs (recently nerfed themselves and out of fashion currently). In PvP stalkers totally answer them now, the only thing that let them do stuff in PvP was that if they got charged they could rip through stalkers. In PvZ do they do anything? Queens are more effective than before against them (VRs gained 1 dmg when uncharged and lost 2 dmg when charged).

They didn't even necessarily get better against marines or banshees or hydras or anything when not precharged. Basically they are horrible wastes of a ton of resources.
Yeah, well, you know, that's just like, your opinion man
Zaraphiston
Profile Joined September 2010
United States26 Posts
October 15 2010 08:55 GMT
#147
I have to agree here with the majority. The VR's nerf-buff only could serve against small amounts of cheap units; as soon anything gets massed, forget it. Better spend your resources in spamming pylons before the enemy arrives waiting for Blizzard to do something intelligent.
wort wort wort
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 15 2010 08:55 GMT
#148
On October 15 2010 17:13 gm.tOSS wrote:
The lonely carrier must be so happy.

Carriers are awesome, the only problem is it's hard to tech to Fleet Beacon without getting some other tech to not die, as gateway units need support.

I don't like this change. VRs are a major investment and a capable support unit, which just got neutered. It's fine to reduce the damage so that 1 VR doesn't win the game, but tweak the cost too.
bigjenk
Profile Joined September 2010
United States1543 Posts
Last Edited: 2010-10-15 09:08:37
October 15 2010 09:07 GMT
#149
On October 15 2010 06:17 Drakan wrote:
LoL @ the complain.
Did you read well ?
now when uncharged they deal 10dmg to armored units instead of 5.

and when charged they were absolutely imbalanced killing vikings at sight before being able to make 2 shots, or instantly killing marines.

They will be very usefull in battles instead of only using the when they are in masses or to make sneak attacks/cheese when charged.

With speed they can avoid being killed by marines, and kill armored units.



Damn those units that are much slower and have 3 less range killing all my vikings that cost half of a voidray.
Ignore my opinions I am bad
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 15 2010 09:12 GMT
#150
I find it cute how all the terrans here "think" that void rays will be more useful on the open field...

yeah you sure would love us using void rays on the open field vs MMM wouldn't you
"You see....YOU SEE..." © 2010 Sen
bigjenk
Profile Joined September 2010
United States1543 Posts
October 15 2010 09:22 GMT
#151
I think it is funny how terran are complaing about vr's being imba but in order for them to work you basically have to catch terran by surprise and get them charged which basically means a failure in scouting on their part, as where terran basically dictates that there must be an early robo and an observer out due to the fact that there terran is always 2 minutes away from cloaked banshees as soon as a starport is out.
Ignore my opinions I am bad
Drazzzt
Profile Joined September 2002
Germany999 Posts
October 15 2010 10:00 GMT
#152
i think the changes were mainly done due to 2on2 / 3on3 issues...
Be Nice, Be Fair, Be Mannered.
SwampZero
Profile Joined September 2010
Greece350 Posts
October 15 2010 10:02 GMT
#153
Why are all of you believing the idiots that say 1 Queen beats a void ray


Are you retarded? Go and try it, a void ray still beats the shit out of a queen
apexplosive
Profile Joined August 2010
52 Posts
Last Edited: 2010-10-15 10:09:44
October 15 2010 10:08 GMT
#154
The Voidray would beat the queen even more so since it does 1 extra damage.
Its pretty significant because the first 2 levels of the voidray do the same damage, and the third level get a slight nerf.
Play Tree tag with me on NA server
SwampZero
Profile Joined September 2010
Greece350 Posts
October 15 2010 10:09 GMT
#155
Yeah. But someone said it doesn't at around page 4 and then everyone takes it for granted.
apexplosive
Profile Joined August 2010
52 Posts
October 15 2010 10:13 GMT
#156
I really dont understand where you guys are coming from. The void ray is doing what its designed to do. Killing armoured Units. Now its not a gimmicky unit used for sneaking into bases and killing buildings ALTHOUGH it can still do this since now it deals even MORE damage precharged(level1/2) against buildings. It can also support a regular army, and kill thors(which are made viable patch 1.1.2) and bcs.
Play Tree tag with me on NA server
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4383 Posts
October 15 2010 10:44 GMT
#157
On October 15 2010 19:13 apexplosive wrote:
I really dont understand where you guys are coming from. The void ray is doing what its designed to do. Killing armoured Units. Now its not a gimmicky unit used for sneaking into bases and killing buildings ALTHOUGH it can still do this since now it deals even MORE damage precharged(level1/2) against buildings. It can also support a regular army, and kill thors(which are made viable patch 1.1.2) and bcs.

no-one uses voids for their precharge
how often does it have to be said??
compare the new VR to the banshee
150/100 banshee - can cloak , actually kills buildings faster than VR now

VR 250/150 - no cloak , nerfed speed upgrade , very mediocre against air units
https://www.youtube.com/watch?v=e7PvoI6gvQs
Celadan
Profile Joined September 2010
Norway471 Posts
October 15 2010 10:49 GMT
#158
I think VR should get longer range so it could serve its purpose of Anti-Armor unit.
i think blizzard should redesign VRs into become support units instead of light standalone sneak attack units.

so in a way i agree with apexplosive but VRs are not a good Anti-Armor support unit as the immortal.
The only thing the VR does better is the ability to kill Air.(support unit-wise)

well they are not a good option anymore and i will have to find another way to punish Zergs FE.(that was it main role pre-patch)
спеціальна Тактика
Cent353
Profile Joined October 2010
Ireland2 Posts
October 15 2010 10:59 GMT
#159
HI, first post and I'm a bit of a newb. I think the changes were mainly about balance in the lower divisions. I think I saw something recently where TvP was pretty level in Diamond but toss was 5or more 5% in Bronze/Silver. You'd imagine this might have a little to do with Terran players often being people coming directly in from the campaign and not being used to these types of harass and in TvZ Terran has (had?) most of the early harass.


sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-10-15 11:07:03
October 15 2010 11:04 GMT
#160
blizz really screwed up with the void ray-unit....which is especially bad because it seems like they tried hard to implement a cool new unit that has a completely new mechanic - and it was a utter failure

their range was nerfed because their damage was too high; now their damage was nerfed, shouldn't they get their range back?

very sad to see that the "old" units from BW (still) work fine, while the "new" ones cause so much trouble; hopefully they remove the void ray at some point (protoss expansion?) and give protoss a useful air unit that serves its purpose either as strong anti-ground or as strong anti-air(armored); this patch is like they removed the void ray from the game - I couldn't think of one situation except mass-ultras+broodlords where I would ever want to get them; also the speed-upgrade was rarely used on pro-level......no idea what this is all about, all the ppl here claming the speed-nerf is fine when nobody ever got it anyways
"You see....YOU SEE..." © 2010 Sen
Prev 1 6 7 8 9 10 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech135
StarCraft: Brood War
BeSt 1181
PianO 153
Larva 68
ZergMaN 37
Sharp 35
Shuttle 33
NaDa 24
Bale 12
sSak 8
Icarus 8
Dota 2
XaKoH 256
NeuroSwarm174
League of Legends
JimRising 774
C9.Mang0413
Counter-Strike
m0e_tv581
Super Smash Bros
Mew2King114
Other Games
summit1g6727
KnowMe444
Tasteless350
Organizations
Other Games
gamesdonequick731
StarCraft: Brood War
UltimateBattle 69
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH268
• practicex 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1580
• Rush972
• Stunt583
• HappyZerGling102
Upcoming Events
Sparkling Tuna Cup
2h 58m
LiuLi Cup
3h 58m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
17h 58m
Replay Cast
1d 1h
LiuLi Cup
1d 3h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 16h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.