• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:28
CET 15:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1908 users

[D] 1.1.2 Void Ray changes (with poll) - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-10-15 01:09:51
October 15 2010 01:08 GMT
#101
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.


Against any type of unit with high armor like Ultras and BCs, carriers are abysmal due to their 5 x2 damage. Make the damage 10 flat for each interceptor and I'll use carriers.

Get upgrades too? It does seem like much of the "carriers suck" feeling stems from trying to fight +3 attack units with 0/0/0 carriers and suchlike.
nalgene
Profile Joined October 2010
Canada2153 Posts
October 15 2010 01:10 GMT
#102
8+8 at max charge + how much do you gain for upgrades ? and what's damage at each stage?

Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
PositiveZero
Profile Joined June 2010
United States39 Posts
October 15 2010 01:13 GMT
#103
Are you kidding Protoss lost the right to super powerful void ray after doing so many retardedly OP 3 gate 1 star all ins. You only have yourselves to blame.
"How do you like getting nailed by THE KING?!" -American Beauty
NyuNyu
Profile Joined September 2010
Canada146 Posts
October 15 2010 01:13 GMT
#104
I thought they needed the nerf.
1800~ Random Diamond, C+ ICCup 2008 - "Flying is learning how to throw yourself at the ground and miss."
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 15 2010 01:19 GMT
#105
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.


they're a pretty good counter.

10 vikings can focus fire a single carrier within a group barely before the first wave of interceptors (did you know that they actually fire in two waves now, which sucks even more?) hits them.

carrier range is 8. viking range is 9.

if the 5-ish group of carriers (which would be a fairly realistic scenario in a pvt late game, if the p was stupid enough to use them) don't focus fire, no vikings get killed before they can start attacking the second one. and of course, focus firing carriers is not efficient on anything that are not buildings or other massive air units due to overkill, wasting that godly DPS.

not like carriers can outrun the vikings, nor can the carriers attack while moving. (they can move while the interceptors are out, but only until 14 range)

only way i've managed to use them effectively is if you managed to keep them hidden somewhere and then attacking a base while the army is somewhere else. hopefully you attack the base with the starports.
I AM THE UNIVERSAL CONSTANT
prochobo
Profile Joined May 2010
United States232 Posts
Last Edited: 2010-10-15 01:22:29
October 15 2010 01:19 GMT
#106
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.

Show nested quote +

Against any type of unit with high armor like Ultras and BCs, carriers are abysmal due to their 5 x2 damage. Make the damage 10 flat for each interceptor and I'll use carriers.

Get upgrades too? It does seem like much of the "carriers suck" feeling stems from trying to fight +3 attack units with 0/0/0 carriers and suchlike.


People don't upgrade air until they actually have air units. Are you suggesting that I sacrifice ground upgrades or units for air upgrades in order to strengthen a unit I won't use till late game?

If my opponent and I were about even and pop out Tier 3 units at the same time with all things being equal, the higher armored units are very resilient to carriers upgrades or no upgrades.

zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2010-10-15 01:23:54
October 15 2010 01:23 GMT
#107
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.

Show nested quote +

Against any type of unit with high armor like Ultras and BCs, carriers are abysmal due to their 5 x2 damage. Make the damage 10 flat for each interceptor and I'll use carriers.

Get upgrades too? It does seem like much of the "carriers suck" feeling stems from trying to fight +3 attack units with 0/0/0 carriers and suchlike.


the problem with that line of thinking is that noone prepares air upgrades for a unit 99% of the time is gotten reactively in order to break open a turtling terran. you'd never get +3/+3 in time to counter the raping that marines + vikings are doing to your interceptors and carriers
I AM THE UNIVERSAL CONSTANT
megagoten
Profile Joined October 2010
318 Posts
October 15 2010 01:34 GMT
#108
how about uncharged vs corruptors? what's the difference from now and before? are they any better?
tibberous
Profile Joined February 2010
United States45 Posts
October 15 2010 01:44 GMT
#109
On October 15 2010 10:19 prochobo wrote:

People don't upgrade air until they actually have air units.


I do

I'll get +1 air attack if I even think the game might go late. That way if I end up building carriers they won't completely suck (or phoenixes against zerg)
summerloud
Profile Joined March 2010
Austria1201 Posts
October 15 2010 01:56 GMT
#110
i really like the void ray changes

i think void rays might actually be pretty effective still against armored units, whoever thought they were fine before never played team games, which is prolly the main reason why they were nerfed

also, their upgraded speed used to be downright ridiculous

void rays will still be massable in team games, but not uncounterable once charged.

as for 1on1s, they are less of a cheesy midgame allin unit, and more of a tactical unit forcing different unit composition on your opponent (forcing z away from roach, which will be rly strong now, forcing terr to make something else than marauders
Delarchon
Profile Joined April 2010
Finland132 Posts
October 15 2010 01:57 GMT
#111
Seriously why wouldn't zerg just go all roach now?
2 queen / hatch and they are fine.

Void ray was kinda like the reason why that doesn't happen or atleast you would be able to make it stop at some point.

How are you supposed to defend expos from mass roach?
With range 4 they can kill cannons, shoot over forcefields and kiting with stalkers will be harder.

It's true that void rays weren't seen so often in games but it doesn't mean that they didn't have any purpose.
What kind of sorcery is this?
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 15 2010 02:00 GMT
#112
On October 15 2010 10:57 Delarchon wrote:
How are you supposed to defend expos from mass roach?
With range 4 they can kill cannons, shoot over forcefields and kiting with stalkers will be harder.
.


Void Rays =]
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 15 2010 02:08 GMT
#113
Wow, now protoss have no way of dealing with corrupters and battlecruisers except for stalkers. good job blizz.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-10-15 02:15:59
October 15 2010 02:13 GMT
#114
On October 15 2010 10:19 zeehar wrote:
Show nested quote +
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.


they're a pretty good counter.

10 vikings can focus fire a single carrier within a group barely before the first wave of interceptors (did you know that they actually fire in two waves now, which sucks even more?) hits them.

No they don't. Are you talking pre-upgrade or something? If so that's kinda irrelevent..

carrier range is 8. viking range is 9.

if the 5-ish group of carriers (which would be a fairly realistic scenario in a pvt late game, if the p was stupid enough to use them) don't focus fire, no vikings get killed before they can start attacking the second one. and of course, focus firing carriers is not efficient on anything that are not buildings or other massive air units due to overkill, wasting that godly DPS.

No, the first wave + the stalkers sitting underneath them will kill your vikings quite easily. It's the same situation as with colossi vs vikings, with the difference being the carriers will demolish the vikings if you let them shoot even once, whereas colossi can't shoot back.

People don't upgrade air until they actually have air units. Are you suggesting that I sacrifice ground upgrades or units for air upgrades in order to strengthen a unit I won't use till late game?

No, but you can get a bunch of upgrades (yay chrono spam ^_^) out while making your first couple carrier batches. Could also get a couple upgrades while opening phoenix, they're not overly expensive, especially weapon (most important for carriers ofc). Or hell, yeah, just get a couple weapon upgrades while you drop the stargates or something. It's like 250/250, not a big deal later on.
tournamentnow
Profile Joined August 2010
Australia111 Posts
October 15 2010 02:16 GMT
#115
It's an overall buff to the void ray in all situations even its good as part of your army. It does double DPS vs armored now while uncharged is more than enough to compensate for the 40% nerf to charged dmg vs armored. Its insane now in PVP.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-10-15 02:47:53
October 15 2010 02:39 GMT
#116
Wait a minute, who cares about VR, corrupters no longer even have energy? Holy crap they are going to be immortal now.

Edit: wait, VRs don't even have armor anymore?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
whoopadeedoo
Profile Joined June 2010
United States427 Posts
October 15 2010 02:46 GMT
#117
On October 15 2010 11:16 tournamentnow wrote:
It's an overall buff to the void ray in all situations even its good as part of your army. It does double DPS vs armored now while uncharged is more than enough to compensate for the 40% nerf to charged dmg vs armored. Its insane now in PVP.


I can't recall many instances where I engaged AA units without being charged. It was already a questionable risk to attack 3 stalkers with the old charged damage ... how in the world is it better with 40% less damage? The only thing that this patch helps is VRs sniping marauders or roaches running around without AA support, or a single stalker lost on the map.
starcraft2leverage
Profile Joined October 2010
United States207 Posts
October 15 2010 03:17 GMT
#118
Apparently the best part about the void ray change is that half the community is no longer misinformed about the void ray having three different levels of charge damage.
lqd
Profile Joined May 2010
United States108 Posts
October 15 2010 03:23 GMT
#119
10+10 armored for level 2 imo

a 34% reduction in charged damage is a bit too much, considering that the change to level 1 is both a buff and a nerf
i'm not a team
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 03:24 GMT
#120
Huh? Level one is pure buff.
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV1040
TKL 382
Rex126
IntoTheiNu 36
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 382
RotterdaM 230
Rex 126
SortOf 108
Vindicta 21
StarCraft: Brood War
Calm 4443
Shuttle 1049
Soma 980
Hyuk 917
firebathero 779
Stork 506
ZerO 472
Rush 202
hero 187
Barracks 133
[ Show more ]
Sharp 108
sSak 98
Killer 90
Aegong 61
Sea.KH 60
Backho 37
Free 32
ToSsGirL 30
Sexy 29
sas.Sziky 23
zelot 19
Movie 15
Shine 14
Terrorterran 11
Dota 2
Gorgc2303
singsing1492
Dendi1305
XcaliburYe140
BananaSlamJamma139
Counter-Strike
olofmeister1761
markeloff95
Other Games
B2W.Neo1226
hiko519
DeMusliM403
crisheroes316
Lowko271
Pyrionflax239
Hui .235
Sick217
ArmadaUGS125
oskar100
Fuzer 94
Liquid`VortiX47
ZerO(Twitch)12
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1973
• WagamamaTV346
League of Legends
• Nemesis1978
• TFBlade593
Upcoming Events
OSC
1h 32m
Replay Cast
8h 32m
Replay Cast
18h 32m
Kung Fu Cup
21h 32m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 8h
The PondCast
1d 19h
RSL Revival
1d 19h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 21h
WardiTV Korean Royale
1d 21h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.