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[D] 1.1.2 Void Ray changes (with poll) - Page 6

Forum Index > StarCraft 2 Strategy
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Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-10-15 01:09:51
October 15 2010 01:08 GMT
#101
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.


Against any type of unit with high armor like Ultras and BCs, carriers are abysmal due to their 5 x2 damage. Make the damage 10 flat for each interceptor and I'll use carriers.

Get upgrades too? It does seem like much of the "carriers suck" feeling stems from trying to fight +3 attack units with 0/0/0 carriers and suchlike.
nalgene
Profile Joined October 2010
Canada2153 Posts
October 15 2010 01:10 GMT
#102
8+8 at max charge + how much do you gain for upgrades ? and what's damage at each stage?

Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
PositiveZero
Profile Joined June 2010
United States39 Posts
October 15 2010 01:13 GMT
#103
Are you kidding Protoss lost the right to super powerful void ray after doing so many retardedly OP 3 gate 1 star all ins. You only have yourselves to blame.
"How do you like getting nailed by THE KING?!" -American Beauty
NyuNyu
Profile Joined September 2010
Canada146 Posts
October 15 2010 01:13 GMT
#104
I thought they needed the nerf.
1800~ Random Diamond, C+ ICCup 2008 - "Flying is learning how to throw yourself at the ground and miss."
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 15 2010 01:19 GMT
#105
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.


they're a pretty good counter.

10 vikings can focus fire a single carrier within a group barely before the first wave of interceptors (did you know that they actually fire in two waves now, which sucks even more?) hits them.

carrier range is 8. viking range is 9.

if the 5-ish group of carriers (which would be a fairly realistic scenario in a pvt late game, if the p was stupid enough to use them) don't focus fire, no vikings get killed before they can start attacking the second one. and of course, focus firing carriers is not efficient on anything that are not buildings or other massive air units due to overkill, wasting that godly DPS.

not like carriers can outrun the vikings, nor can the carriers attack while moving. (they can move while the interceptors are out, but only until 14 range)

only way i've managed to use them effectively is if you managed to keep them hidden somewhere and then attacking a base while the army is somewhere else. hopefully you attack the base with the starports.
I AM THE UNIVERSAL CONSTANT
prochobo
Profile Joined May 2010
United States232 Posts
Last Edited: 2010-10-15 01:22:29
October 15 2010 01:19 GMT
#106
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.

Show nested quote +

Against any type of unit with high armor like Ultras and BCs, carriers are abysmal due to their 5 x2 damage. Make the damage 10 flat for each interceptor and I'll use carriers.

Get upgrades too? It does seem like much of the "carriers suck" feeling stems from trying to fight +3 attack units with 0/0/0 carriers and suchlike.


People don't upgrade air until they actually have air units. Are you suggesting that I sacrifice ground upgrades or units for air upgrades in order to strengthen a unit I won't use till late game?

If my opponent and I were about even and pop out Tier 3 units at the same time with all things being equal, the higher armored units are very resilient to carriers upgrades or no upgrades.

zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2010-10-15 01:23:54
October 15 2010 01:23 GMT
#107
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.

Show nested quote +

Against any type of unit with high armor like Ultras and BCs, carriers are abysmal due to their 5 x2 damage. Make the damage 10 flat for each interceptor and I'll use carriers.

Get upgrades too? It does seem like much of the "carriers suck" feeling stems from trying to fight +3 attack units with 0/0/0 carriers and suchlike.


the problem with that line of thinking is that noone prepares air upgrades for a unit 99% of the time is gotten reactively in order to break open a turtling terran. you'd never get +3/+3 in time to counter the raping that marines + vikings are doing to your interceptors and carriers
I AM THE UNIVERSAL CONSTANT
megagoten
Profile Joined October 2010
318 Posts
October 15 2010 01:34 GMT
#108
how about uncharged vs corruptors? what's the difference from now and before? are they any better?
tibberous
Profile Joined February 2010
United States45 Posts
October 15 2010 01:44 GMT
#109
On October 15 2010 10:19 prochobo wrote:

People don't upgrade air until they actually have air units.


I do

I'll get +1 air attack if I even think the game might go late. That way if I end up building carriers they won't completely suck (or phoenixes against zerg)
summerloud
Profile Joined March 2010
Austria1201 Posts
October 15 2010 01:56 GMT
#110
i really like the void ray changes

i think void rays might actually be pretty effective still against armored units, whoever thought they were fine before never played team games, which is prolly the main reason why they were nerfed

also, their upgraded speed used to be downright ridiculous

void rays will still be massable in team games, but not uncounterable once charged.

as for 1on1s, they are less of a cheesy midgame allin unit, and more of a tactical unit forcing different unit composition on your opponent (forcing z away from roach, which will be rly strong now, forcing terr to make something else than marauders
Delarchon
Profile Joined April 2010
Finland132 Posts
October 15 2010 01:57 GMT
#111
Seriously why wouldn't zerg just go all roach now?
2 queen / hatch and they are fine.

Void ray was kinda like the reason why that doesn't happen or atleast you would be able to make it stop at some point.

How are you supposed to defend expos from mass roach?
With range 4 they can kill cannons, shoot over forcefields and kiting with stalkers will be harder.

It's true that void rays weren't seen so often in games but it doesn't mean that they didn't have any purpose.
What kind of sorcery is this?
Durp
Profile Blog Joined September 2010
Canada3117 Posts
October 15 2010 02:00 GMT
#112
On October 15 2010 10:57 Delarchon wrote:
How are you supposed to defend expos from mass roach?
With range 4 they can kill cannons, shoot over forcefields and kiting with stalkers will be harder.
.


Void Rays =]
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 15 2010 02:08 GMT
#113
Wow, now protoss have no way of dealing with corrupters and battlecruisers except for stalkers. good job blizz.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2010-10-15 02:15:59
October 15 2010 02:13 GMT
#114
On October 15 2010 10:19 zeehar wrote:
Show nested quote +
On October 15 2010 10:08 Yaotzin wrote:
Vikings don't counter carriers.

I believe they do almost double damage compared to BW, no? Not that such comparisons mean anything.


they're a pretty good counter.

10 vikings can focus fire a single carrier within a group barely before the first wave of interceptors (did you know that they actually fire in two waves now, which sucks even more?) hits them.

No they don't. Are you talking pre-upgrade or something? If so that's kinda irrelevent..

carrier range is 8. viking range is 9.

if the 5-ish group of carriers (which would be a fairly realistic scenario in a pvt late game, if the p was stupid enough to use them) don't focus fire, no vikings get killed before they can start attacking the second one. and of course, focus firing carriers is not efficient on anything that are not buildings or other massive air units due to overkill, wasting that godly DPS.

No, the first wave + the stalkers sitting underneath them will kill your vikings quite easily. It's the same situation as with colossi vs vikings, with the difference being the carriers will demolish the vikings if you let them shoot even once, whereas colossi can't shoot back.

People don't upgrade air until they actually have air units. Are you suggesting that I sacrifice ground upgrades or units for air upgrades in order to strengthen a unit I won't use till late game?

No, but you can get a bunch of upgrades (yay chrono spam ^_^) out while making your first couple carrier batches. Could also get a couple upgrades while opening phoenix, they're not overly expensive, especially weapon (most important for carriers ofc). Or hell, yeah, just get a couple weapon upgrades while you drop the stargates or something. It's like 250/250, not a big deal later on.
tournamentnow
Profile Joined August 2010
Australia111 Posts
October 15 2010 02:16 GMT
#115
It's an overall buff to the void ray in all situations even its good as part of your army. It does double DPS vs armored now while uncharged is more than enough to compensate for the 40% nerf to charged dmg vs armored. Its insane now in PVP.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-10-15 02:47:53
October 15 2010 02:39 GMT
#116
Wait a minute, who cares about VR, corrupters no longer even have energy? Holy crap they are going to be immortal now.

Edit: wait, VRs don't even have armor anymore?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
whoopadeedoo
Profile Joined June 2010
United States427 Posts
October 15 2010 02:46 GMT
#117
On October 15 2010 11:16 tournamentnow wrote:
It's an overall buff to the void ray in all situations even its good as part of your army. It does double DPS vs armored now while uncharged is more than enough to compensate for the 40% nerf to charged dmg vs armored. Its insane now in PVP.


I can't recall many instances where I engaged AA units without being charged. It was already a questionable risk to attack 3 stalkers with the old charged damage ... how in the world is it better with 40% less damage? The only thing that this patch helps is VRs sniping marauders or roaches running around without AA support, or a single stalker lost on the map.
starcraft2leverage
Profile Joined October 2010
United States207 Posts
October 15 2010 03:17 GMT
#118
Apparently the best part about the void ray change is that half the community is no longer misinformed about the void ray having three different levels of charge damage.
lqd
Profile Joined May 2010
United States108 Posts
October 15 2010 03:23 GMT
#119
10+10 armored for level 2 imo

a 34% reduction in charged damage is a bit too much, considering that the change to level 1 is both a buff and a nerf
i'm not a team
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 15 2010 03:24 GMT
#120
Huh? Level one is pure buff.
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