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[D] 1.1.2 Void Ray changes (with poll) - Page 7

Forum Index > StarCraft 2 Strategy
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CellTech
Profile Joined June 2010
Canada396 Posts
October 15 2010 03:29 GMT
#121
At least give us back the 7 range....
^ Probably a Troll Post
Delarchon
Profile Joined April 2010
Finland132 Posts
October 15 2010 03:29 GMT
#122
Are they good for sniping roach and marauder?

It takes a good 10 sec for 1 vr to kill 1 roach as they both move at the same speed and marauder is faster than vr with stim. And the unit costs 250/150 from the stargate which was not the strongest tech branch even before patch. Really not worth it.

This combined to the roach buff...
This patch is going to be a rough ride.

What kind of sorcery is this?
us.insurgency
Profile Joined March 2010
United States330 Posts
October 15 2010 03:29 GMT
#123
On October 15 2010 06:31 noD wrote:
Show nested quote +
On October 15 2010 06:29 whoopadeedoo wrote:
I won't argue that it was done on purpose, but what I'm saying is it makes the VR pretty damn useless. Who would build VRs instead of immortals who do and take much more damage to intended armored unit ... for 50 less gas? What role does the VR have now?


Simple answer ? They kill small things faster =X

For example marines recive now 10dps instead of 8,3 marauders 17 dps instead of 8,3 ghosts 10 dps instead of 8,3, void ray is now meant to attack units not building, that is what changed, it will be even more of a coutner to mm ....

Why would we need that when we have the phoenix?
mangsky
Profile Joined September 2010
51 Posts
Last Edited: 2010-10-15 05:20:26
October 15 2010 05:17 GMT
#124
On October 15 2010 12:17 starcraft2leverage wrote:
Apparently the best part about the void ray change is that half the community is no longer misinformed about the void ray having three different levels of charge damage.


scrap my post
whoopadeedoo
Profile Joined June 2010
United States427 Posts
Last Edited: 2010-10-15 05:21:27
October 15 2010 05:21 GMT
#125
There is no 3rd level, or technically, there is no second level. There used to be a step between charged and uncharged, but Blizzard removed it. Now it's binary ... charged or uncharged with nothing in between. That middle step is still considered a level by blizzard (at least before this patch), but that level is exactly the same as level 1 (uncharged). Makes sense?

Damn, you edited your post
Raislin
Profile Blog Joined April 2010
United States144 Posts
October 15 2010 05:29 GMT
#126
The Void Ray as it is post-1.1.2 would probably be fine if it came with a cost reduction. It was only previously cost effective after charging up, where it became one of, if not the most, cost effective unit in the game.

It's still not great pre-charge and post-charge is obviously a significant difference. A cost reduction would certainly fit well in keeping the unit in play. The upgrade should just be removed or replaced with something else. It was a rather stupid thing in the first place, but I'm only one person so meh
mangsky
Profile Joined September 2010
51 Posts
October 15 2010 05:33 GMT
#127
haha thanks whoop
I got confused with the change in animation :p

but at any rate, man that drop on the 3rd stage (when it opens up in the animation) is HUGE

hmm 25 to 16 vs buildings
SaintsTheMetal
Profile Joined September 2010
United States45 Posts
Last Edited: 2010-10-15 05:37:06
October 15 2010 05:34 GMT
#128
Damage is now ridiculously low!!

If a Void Ray is intended to be used in an army now, a Void Ray will do 13.3 DPS to unarmored, and 26.7 DPS to armored units.

Whereas, ONE stimmed Marine will do 10.5 DPS to all targets. This means THREE Marines (150 minerals) will do more DPS to armored or unarmored (e.g. to a Void Ray) than a Void Ray does! (which costs 250/150, and needs to charge up to even do more DPS than one marine!)

This should be really sombering. I can't imagine why one would use a Void Ray now in any competitive game.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 15 2010 05:35 GMT
#129
I think changing initial damage to 7 would be ok.
They could be similar to banshee for worker harass.

it feels they are quite weak for their cost now . Freaking 250/150 compared to banshee 150/100.
Its grack
Arco
Profile Joined September 2009
United States2090 Posts
October 15 2010 05:37 GMT
#130
Level 1 charge on overlords is pretty fucking sexy now, I must say.

They were a bit overkill when charged before, particularly in late game scenarios when they're all over the place with speed, but also the early game ones where they just get 1 or 2 charged up and ruins the game.

I like the changes, as a Protoss.
Perscienter
Profile Joined June 2010
957 Posts
October 15 2010 06:11 GMT
#131
Yes, so sexy. Pleas turn it into a freaking a-move unit. Hurray!
Elwar
Profile Joined August 2010
953 Posts
October 15 2010 06:24 GMT
#132
Ridiculously over-nerfed. I have tried them in-game and tested them in the unit-tester. Terrible against small units as they were before (insignificant change when uncharged, terrible nerf when charged), useless against armored anti-air when uncharged (no real change), but now awful against armored anti-air even when charged.

I now see no viable role for the Void-ray now. Completely useless IMO. Wouldn't be shocked to see them fall into disuse at all levels of play. They beat nothing that isn't far better served dealing with by Stalkers or Phoenixes.
liq3
Profile Joined March 2009
Australia34 Posts
Last Edited: 2010-10-15 07:01:06
October 15 2010 06:56 GMT
#133
Wow, I just tested, Void rays are pretty damn bad now. Assuming similar cost, the following is true.

Vikings, mutas, phoenix, carriers > VRs.
VRs > BCs, Corruptors.

Yeh I don't really see why I'd even build them now.

PS. Yeh, I mean I can use them to harass, but mutas/banshees are so much better at that and don't cost a ton of money. Maybe if there were a 100mins cheaper I'd use em.
Perscienter
Profile Joined June 2010
957 Posts
October 15 2010 07:06 GMT
#134
No more void ray openings on desert oasis now... wait... desert oasis was removed anyway after they balanced it.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4356 Posts
October 15 2010 07:09 GMT
#135
On October 15 2010 15:56 liq3 wrote:
Wow, I just tested, Void rays are pretty damn bad now. Assuming similar cost, the following is true.

Vikings, mutas, phoenix, carriers > VRs.
VRs > BCs, Corruptors.

Yeh I don't really see why I'd even build them now.

PS. Yeh, I mean I can use them to harass, but mutas/banshees are so much better at that and don't cost a ton of money. Maybe if there were a 100mins cheaper I'd use em.

agreed , they shouldn't have gone below 10 +10armoured for level 2
If it was still to powerful then just increase the time it takes to fully charge the void
can we at least have a PSI storm buff? since this patch is another nerf for HT ; blizzard needs to chuck protoss a bone for a change
https://www.youtube.com/watch?v=e7PvoI6gvQs
whoopadeedoo
Profile Joined June 2010
United States427 Posts
October 15 2010 07:10 GMT
#136
Played some games today where VRs were built. It is hilarious how long a VR takes to kill a building now. I guess that just means more time to charge up, huh? :D

It's not going to effect my gameplay very much as toss, but Blizz really f'ed up here. We now have another trophy air unit that no one will build. Nerfing the phoenix would complete the circle.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
October 15 2010 07:16 GMT
#137
On October 15 2010 11:16 tournamentnow wrote:
It's an overall buff to the void ray in all situations even its good as part of your army. It does double DPS vs armored now while uncharged is more than enough to compensate for the 40% nerf to charged dmg vs armored. Its insane now in PVP.


What a misleading statement by using percentages.

Voidrays got an additional +5 uncharged damage to armored units while losing while losing 9 damage charged. And let's not forget that any competent Protoss player will have his Void rays precharged before any major battle so uncharged damage is negligible. That's like buffing Viking ground damage by 300% then nerfing it's aerial damage by 200% and calling it a buff overall since 300% > 200%.
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 15 2010 07:35 GMT
#138
At least they fixed the phoenix bug where it wouldn't cancel gravity field after the unit died. That was soooo annoying.

On October 15 2010 12:24 Yaotzin wrote:
Huh? Level one is pure buff.


Well, good luck microing your VRs so it doesn't kill the pylon. You can do it....... if you're fast enough, you literally only have 1 cycle to do it, you have to stop BEFORE the VR charging sound is done, hope there is no lag..

+1 shields will let you charge 3 +1 weapon VRs on a pylon, but no amount of shields will let you charge 3 +2 weapon VRs on a pylon....

so we'll probably be seeing more cyber core/assimilator chargers.

But hey, at least we can kill those depots faster, right? OH WAIT, they have more HP!

Well, at least we can kill those tech labs faster...
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
storm44
Profile Blog Joined July 2010
1293 Posts
October 15 2010 07:55 GMT
#139
On October 15 2010 10:13 PositiveZero wrote:
Are you kidding Protoss lost the right to super powerful void ray after doing so many retardedly OP 3 gate 1 star all ins. You only have yourselves to blame.


how is a 3 gate 1 star an all in when you can easily transition out of it if it does fail..
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-10-15 08:04:08
October 15 2010 08:02 GMT
#140
completely useless unit now, same with reaper they could've removed the void rays altogether

what ppl don't see is, that void rays now also suck in lategame vs zerg - because their high dps was really the only justification to get them vs ultras even when supported with hydra and/or corruptor

I mean, I get that terrans are happy now because finally they are "officially" cleared from any scouting-needs since there doesn't remain a protoss-timing-attack that could potentially do damage.....but doing this in a way that makes the void ray a redundant unit that isn't cost effective if your opponent doesn't mass tanks makes little sense

if blizz were unhappy with charge why not remove this altogether and give void rays standard-DPS that can even be halfway compared to banshees....

also the nerf for flux vanes is ludicrous: you have to build a frickin fleat beacon for that, meaning that flux vanes cost 450/350 with 140 sec build; if you shouldn't get a halfway-decent upgrade for 450/350 then I don't understand how the world works anymore
"You see....YOU SEE..." © 2010 Sen
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