• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:02
CEST 07:02
KST 14:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion ASL21 General Discussion vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1482 users

[D] 1.1.2 Void Ray changes (with poll)

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 11 12 13 Next All
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
October 14 2010 21:08 GMT
#1
Poll: Did Blizzard overnerf the Void Ray in 1.1.2?

No, I think they are well-balanced now (638)
 
45%

Yes! Give me back my 40 dps! (395)
 
28%

Yes, but they were a bit too buff in 1.1.1 (302)
 
21%

No, and they are still too OP'd (94)
 
7%

1429 total votes

Your vote: Did Blizzard overnerf the Void Ray in 1.1.2?

(Vote): Yes! Give me back my 40 dps!
(Vote): Yes, but they were a bit too buff in 1.1.1
(Vote): No, I think they are well-balanced now
(Vote): No, and they are still too OP'd




Low ranking diamond player curious about the new changes to VR. Let me just repost the 1.1.2 changes to void ray for convenience

Void Ray
-Damage level 1 increased from 5 to 6 (+4 armored).
-Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
-Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

I rarely get void ray as they were in 1.1.1 and now that they are nerfed, what role do they play in any match-up? I feel like Blizzard has completely destroyed the mechanics of the void ray as well as its role as an artillery unit vs armored.

- Less incentive to charge due to reduced level 2 damage in conjunction with increased level 1 damage
- Less effective vs armored units due to reduction in DPS from ~40DPS to ~25DPS. This makes them less useful vs bcs, carriers (2 units that are rarely seen), thors, and vikings (2 units you are likely to encounter in PvT).

For lack of better wording, I feel like this change has taken away the "essence" of the void ray. I can think of two good reasons why Blizzard would do this and some alternative changes without making VRs unviable.

1. Charged cheeserays slicing through unoccupied bases while the army is making a push: I'm sure everyone has encountered the rogue VR at some point in their SC2 carrier that sneaks out and wins the game with a faster base trade. I don't think that was the VR's intended role so Blizzard decided to drastically reduced the damage to armored units. It would be better if VRs had a building attack that does different DPS vs buildings.

2. VRs were so good that carriers played absolutely no role in the Protoss line-up: carriers aren't great for their cost and the fragility of the interceptors doesn't really help their case. Coupled with the mobility of VRs over Carriers, its easy to see why we rarely see carrier play at all levels of play. I don't really know how to fix carrier other than making interceptors stronger or cheaper, hopefully giving them some support/tanking role.

Please share your thoughts!

note: I am kind of in favor of the Flux Vane nerf. They were so ridiculously fast that if you didn't have aerial AA units, its very unlikely you could stop them.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-10-14 21:11:16
October 14 2010 21:11 GMT
#2
On October 15 2010 06:08 Mystgun wrote:

2. VRs were so good that carriers played absolutely no role in the Protoss line-up: carriers aren't great for their cost and the fragility of the interceptors doesn't really help their case. Coupled with the mobility of VRs over Carriers, its easy to see why we rarely see carrier play at all levels of play. I don't really know how to fix carrier other than making interceptors stronger or cheaper, hopefully giving them some support/tanking role.


Carriers are boss, blizzard is just nerfing void rays until next patch to teach us how boss they are.

Not even kidding, except about only nerfing void rays till next patch.
www.infinityseven.net
EnderCN
Profile Joined May 2010
United States499 Posts
Last Edited: 2010-10-14 21:17:32
October 14 2010 21:11 GMT
#3
They were pretty useless uncharged before so the thought is in the right place. 8+8 might be too big of a nerf though, will have to play around with it.

The speed upgrade nerf was definitely needed though. Not really for 1v1 but for team games and it won't really change anything in 1v1 so thats fine.
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
October 14 2010 21:14 GMT
#4
I don't think 8+8 will be so bad, they'll probably still beat stalkers for cost, except they won't absolutely destroy stalkers any more. Honestly, probably nerfs them hardest in PvP, because of stalkers. Otherwise, looks like they're more combat-worthy units as opposed to purely building harass.

Turning them into more of a core army unit, I think, is good.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
October 14 2010 21:15 GMT
#5
VRs now lose badly to stalkers and queens on a cost basis. Any creative soul wanting to find a way to use them against 3 gate robo/colossus can let that dream die now. They are also now ineffective against ultras and most armored air units. VRs are now relegated to early terran harass, albeit a nerfed harass.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
October 14 2010 21:16 GMT
#6
On October 15 2010 06:14 DeckOneBell wrote:
I don't think 8+8 will be so bad, they'll probably still beat stalkers for cost, except they won't absolutely destroy stalkers any more. Honestly, probably nerfs them hardest in PvP, because of stalkers. Otherwise, looks like they're more combat-worthy units as opposed to purely building harass.

Turning them into more of a core army unit, I think, is good.


What role would a 250/150 slow-building fragile unit have in a core army?
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
Last Edited: 2010-10-14 21:19:27
October 14 2010 21:17 GMT
#7
LoL @ the complain.
Did you read well ?
now when uncharged they deal 10dmg to armored units instead of 5.

and when charged they were absolutely imbalanced killing vikings at sight before being able to make 2 shots, or instantly killing marines.

They will be very usefull in battles instead of only using the when they are in masses or to make sneak attacks/cheese when charged.

With speed they can avoid being killed by marines, and kill armored units.

In the beginning there was nothing... and then exploded
regulator_mk
Profile Joined June 2010
United States127 Posts
Last Edited: 2010-10-14 21:18:16
October 14 2010 21:17 GMT
#8
I feel like this change has taken away the "essence" of the void ray.

This. Damage increasing by 60% from 10 to 16 when fully charged -- instead of 400% from 5 to 25 -- is a joke. From a spectator point of view, full charge used to be something to get excited about. It was cool to see people charging on pylons and trying to maintain it by hitting their own units, because it was a HUGE difference. Now, it's just not that serious. Void ray is kind of boring now (regardless of whether or not it is more "balanced").
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
Last Edited: 2010-10-14 21:18:22
October 14 2010 21:17 GMT
#9
On October 15 2010 06:15 whoopadeedoo wrote:
VRs now lose badly to stalkers and queens on a cost basis. Any creative soul wanting to find a way to use them against 3 gate robo/colossus can let that dream die now. They are also now ineffective against ultras and most armored air units. VRs are now relegated to early terran harass, albeit a nerfed harass.


You realize they hardly do any less damage vs. queens? They actually do +1 uncharged, then -2 charged against queens.

If anything, this makes them better vs 3gate robo/collosus, for those times where your voids are hitting collosus before they're charged.
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-10-14 21:21:16
October 14 2010 21:18 GMT
#10
They actually got very buffed when uncharged ... It´s like blizzard increased the damage to tanks unsieged ....
PointyBagels
Profile Joined September 2010
United States90 Posts
October 14 2010 21:20 GMT
#11
The issue now is that BCs will be very tough to counter as Protoss. I think that there should have at least been a cost reduction with the nerf, like perhaps 200/125.
Agenda42
Profile Joined October 2009
United States112 Posts
October 14 2010 21:20 GMT
#12
Flux vanes nerf obviously a good idea.

On the damage nerf side, I definitely agree with the change in damage to light units -- charged void rays are way too strong against marines, hydras, and queens -- but I'm not sure how I feel about the big reduction in damage to armored units. Presumably this is about buildings dying too quickly. I will have to see how it plays.
PeT[uK]
Profile Joined November 2009
United States412 Posts
October 14 2010 21:21 GMT
#13
I'm confused, I was under the impression that void rays had 3 levels of charge, 1 and 2 have changes, but isn't level 3 the same? If that is the case, I mean what are people complaining about, you just have a harder time charging your void ray. I don't play protoss but thats what i thought was happening lol
How Happy Are the Blameless Vestals Lot.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
October 14 2010 21:23 GMT
#14
On October 15 2010 06:17 DeckOneBell wrote:
Show nested quote +
On October 15 2010 06:15 whoopadeedoo wrote:
VRs now lose badly to stalkers and queens on a cost basis. Any creative soul wanting to find a way to use them against 3 gate robo/colossus can let that dream die now. They are also now ineffective against ultras and most armored air units. VRs are now relegated to early terran harass, albeit a nerfed harass.


You realize they hardly do any less damage vs. queens? They actually do +1 uncharged, then -2 charged against queens.

If anything, this makes them better vs 3gate robo/collosus, for those times where your voids are hitting collosus before they're charged.


I actually ran it through the editor. VRs used to beat queens 1:1. They lose now. I'm not saying this is bad, but it does make VR harass completely unviable vs zerg.
noD
Profile Blog Joined August 2010
2230 Posts
October 14 2010 21:23 GMT
#15
Before charging void rays used to do 5/0.6 = 8,3 dps now they do 10 / 0.6 17 dps UNCHARGED, meaning u can pretty much do constant damage to bc vikings thors and whatever is armored, they just eliminated the cheese-possibility of charging on rock and roflstomping everything ... This wasnt even a nerf (except for the speed ... )
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-10-14 21:25:53
October 14 2010 21:24 GMT
#16
This is so reasonable, they're trying to make Void Rays a good unit and not a gimmicky one-trick-pony. The uncharged buff is huge and they also got buffed vs. armored. The only reduction is in charged damage vs light where it doesn't matter A TON. Maybe if you're playing a one base all in where you have to kill a lot of marines but if you do that you don't deserve balance changes in your favor anyway.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Autofire2
Profile Blog Joined May 2010
Pakistan290 Posts
October 14 2010 21:25 GMT
#17
Im torn. Personally I love the nerf just because I have trouble against sneak attack rays who get my base while my army has moved out and puts me in a very...strange position. Its not like drops which can be countered by 1 properly placed siege tank and 2 turrets, or like nydus worms which are countered by literally 2 marines+workers as long as you have sight on your base. (I'm not saying im good at those counters, but they do exist)

2-3 void rays can completely change the complexion of the game. The problem was not void ray rushes (which can be easily scouted) or mass void rays (same, and can be taken down by cheaper marines and vikings, and hey look you've got no ground anymore) it was that 2 or 3 void rays built while losing means you can put the terran, at least, in an awful position even if he had the game won.

But what do I know, I'm silver.

What I dont like about it is that it seems to play into the "power underwhelming" trope of SC2 (relative to BW) that was explained so well in another thread at TL. Siege tanks were nerfed so they dont decimate ground armies in a matter of seconds, high temps cant take out thors auto-instantly anymore, roaches went from being crap-your-pants to "oh, roaches. K." reapers have been rendered almost useless (I believe, don't quote me on this) except as scouts and now void rays.

It makes sense, kind of, but this seems to go against the grain of exciting matches. If you can predict the winner 9 times out of 10 by looking at the army count and composition before the battle thats...going to be a problem.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
Last Edited: 2010-10-14 21:27:17
October 14 2010 21:26 GMT
#18
On October 15 2010 06:23 whoopadeedoo wrote:
Show nested quote +
On October 15 2010 06:17 DeckOneBell wrote:
On October 15 2010 06:15 whoopadeedoo wrote:
VRs now lose badly to stalkers and queens on a cost basis. Any creative soul wanting to find a way to use them against 3 gate robo/colossus can let that dream die now. They are also now ineffective against ultras and most armored air units. VRs are now relegated to early terran harass, albeit a nerfed harass.


You realize they hardly do any less damage vs. queens? They actually do +1 uncharged, then -2 charged against queens.

If anything, this makes them better vs 3gate robo/collosus, for those times where your voids are hitting collosus before they're charged.


I actually ran it through the editor. VRs used to beat queens 1:1. They lose now. I'm not saying this is bad, but it does make VR harass completely unviable vs zerg.


i think that was on purpose because void teching is faster than banshee teching so zerg usually have less queens than the ones needed to kill the voidrays...
And the queen comes out of the hatchery so the voidray always charge the beam before hitting the queen and it was ridiculous.... just see how idra lost against a protoss in the GSL (it was tester ?).
In the beginning there was nothing... and then exploded
SnuggleZhenya
Profile Joined July 2010
596 Posts
October 14 2010 21:27 GMT
#19
On October 15 2010 06:21 PeT[uK] wrote:
I'm confused, I was under the impression that void rays had 3 levels of charge, 1 and 2 have changes, but isn't level 3 the same? If that is the case, I mean what are people complaining about, you just have a harder time charging your void ray. I don't play protoss but thats what i thought was happening lol

Not since beta have they had 3 stages. Just the two.
You'll never get better being an angry nerd sitting alone in your room.
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
Last Edited: 2010-10-14 21:31:39
October 14 2010 21:28 GMT
#20
Guys I'm sorry for the silly question but I was under the impression VRs had 3 levels of charge? What am I missing? :E

**Edit: Sorry just say post above me, my red cheeks.
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
CranKy Ducklings134
davetesta52
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 388
Ketroc 54
ROOTCatZ 5
StarCraft: Brood War
GuemChi 595
ZergMaN 5
Dota 2
NeuroSwarm184
League of Legends
JimRising 765
Counter-Strike
Stewie2K700
Heroes of the Storm
Trikslyr29
Other Games
summit1g7070
C9.Mang0494
WinterStarcraft450
monkeys_forever243
ViBE162
Organizations
Other Games
gamesdonequick1162
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 59
• CranKy Ducklings SOOP49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1128
• Stunt268
Upcoming Events
RSL Revival
4h 58m
Clem vs Rogue
Bunny vs Lambo
IPSL
10h 58m
Dewalt vs nOmaD
Ret vs Cross
BSL
10h 58m
Artosis vs Sterling
eOnzErG vs TBD
BSL
13h 58m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 2h
Cure vs herO
SHIN vs Maru
IPSL
1d 10h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 13h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.