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i hate the new voidrays, tried them in few games, lost and wont even consider buying them again
for such a high price u get a low dps unit that dies instantly if not micro'd.. good against collosus? good vs marines?good vs hydras? good vs stalkers? this has got to be some kind of a joke that only bronze ppl understand, it takes like 3 or 4 seconds to kill a MARINE with CHARGED voidray LOL (50 minerals vs 250/150, dont give me that ligh/armored crap) i even read somewhere that 3 charged voidrays cant kill a turret that is beeing repaired
out of 4 air units that P has i feel like only phoenixes are worth buying, the rest just dont qualify for their price
even tho its useless to argue here, but like many others i feel like it was unnecessary nerf.. in pro games it was not often that i saw voidrays, now i think ill see even less of them
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I'm in favor of the nerf: it's as if every other game i would play against protoss i push my army into their base and am in the process of destroying it only, to my dismay, to see 6 voidrays destroying my base.
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So basically because you couldn't scout the guy building SIX void rays they should be nerfed to the point where SIX void rays can't kill your base?
Interesting take...
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Dominican Republic463 Posts
On October 17 2010 05:26 Callthedocta wrote: I'm in favor of the nerf: it's as if every other game i would play against protoss i push my army into their base and am in the process of destroying it only, to my dismay, to see 6 voidrays destroying my base.
you are the cancer of this forums
Edit: Can we TRY to be objective? D: Jesus.......
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On October 16 2010 23:40 Markwerf wrote: I think the change is fantastic. Not only does it nerf those voidray all-ins which might have been a little too strong against terran it also drastically changes their ability to just be used as a combat unit.
Against colossi for example they are actually better now as they do much more damage straight up now. The stage 1 damage against colossi has more then doubled which is huge (9 vs 4 since colossi have 1 armor) which makes them a much better counter against colossi now. Fast colossi builds are not viable anymore in PvP because stalker heavy builds can easily make voids to counter those now.
Against zerg and terran they are simply a unit they should be now, a counter to tier 3 air. Voidray rushes can still work ok in some scenario's as well.
Who cares about the stage 1 damage, that's not gonna kill colossi, it has to get charged to make an impact on the health either way, and it's either dead by then (meaning it was pretty worthless and you should have made different stuff with that money cause it's not a cost effective tank and is not meant for tanking at all), or would have been doing 24 dmg until the fight is over or it dies instead of 15 before the patch. How is it better now?
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i believe the new changes balanced the void rays much better and you no longer need to have them charged in order for them to be effective ish... 2 void rays will now kill 2 queens where as before they would only kill the queens being fully charged before they hit the queens.
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VR micro was actually the only really exciting broodwar-esque micro I've seen in sc2 games. It won't matter much now.
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On October 17 2010 05:26 Callthedocta wrote: I'm in favor of the nerf: it's as if every other game i would play against protoss i push my army into their base and am in the process of destroying it only, to my dismay, to see 6 voidrays destroying my base.
this is the reason it got nerfed -_- lol 6 void rays..
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The only problem with Void Rays was their ability to take out non armoured units so fast once in a mass. Example, Hydras, Marines. So why didn't they just lower the base damage and relay that back to armoured? The Void ray is expensive, well all Protoss air is expensive for what it does. It was a glass cannon, and can quickly fall to the correct counter. They are plenty of other units that are not balanced for team games.
Ive tried using Void Rays, and now they are the least cost efficient unit in the game for Protoss, total rubbish. They were always good for killing buildings and it isn't hard to scout a Stargate and prepare for them.
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On October 17 2010 05:14 iNkopwnz wrote: i hate the new voidrays, tried them in few games, lost and wont even consider buying them again
for such a high price u get a low dps unit that dies instantly if not micro'd.. good against collosus? good vs marines?good vs hydras? good vs stalkers? this has got to be some kind of a joke that only bronze ppl understand, it takes like 3 or 4 seconds to kill a MARINE with CHARGED voidray LOL (50 minerals vs 250/150, dont give me that ligh/armored crap) i even read somewhere that 3 charged voidrays cant kill a turret that is beeing repaired
Try playing Hydralisks - it has been like that for Zerg for the whole time...
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Well for all the T users saying "now voidrays got buffed" (lol)
Put it this way, you wont see me building a voidray for a long time
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i miss a option:
-> the mechanics behind the void ray are broken and need fixing.
with the current machnics in game, you can not make them "balanced", they will allways be either way to powerfull or a joke of a unit, no matter waht you do.
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It was a buff they do better against vikings,corruptors,stalkers now in fight. Only pre charging abuse was nerfed, so more mass void lategame strats soon
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So now uncharged is 10/0.6=16.7dps against armor 6/0.6=10dps against other
Charged is 16/0.6 = 26.7 dps against armor 8/0.6 = 13.333 dps against other
For a comparison : Stalker is 14/1.44=10dps against armor 10/1.44 = 7dps against other
Since Voids fly and are more than double the cost of stalkers, this looks ok to me, charged they are slightly stronger than 2 stalkers and fly (like 2.5). Uncharged they are slightly weaker (1.5), and still fly. Might consider testing them a bit more than the backstab strategies they were good for before.
Forgot to count armor which goes into the stalker side because they shoot slower so armor negates less damage for them.
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Also, void rays are super fragile for their cost, they cant blink and they dont participate in the great meat shield for the colossi. They are near useless now.
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I've also played around with Voids since the patch and they are utterly useless for the cost.
What a disaster, Toss officially have no viable air options for harass such such as Muta's and Cloaked Banshee...both these are 100x more useful then any Toss air unit.
At least the old voids were somewhat of a deterrent, forcing Zerg and Terran to stay honest if they saw a stargate, now they can push out and harass at will.
This nerf was way too heavy, keep the old speed upgrade and slightly increase the charged damage again.
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Have no idea why it was changed. a handful of 50 mineral marines destroy voidrays. They actually needed a buff imo.
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Voids blow now. Queens rape them, and against Terran they don't have a big enough impact anywhere. I honestly won't build them now.
I think they were fine as a "drop the hammer" tool against unprepared players pre-patch. Maybe the stages could have used a little tweaking, and I think the charging mechanic was poorly-implemented, but the fact remains that right now their DPS has been nerfed to an unusable level.
So now we're down to Phoenixes. I'll probably never build Stagates now.
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On October 18 2010 04:38 Proximo wrote: I've also played around with Voids since the patch and they are utterly useless for the cost.
What a disaster, Toss officially have no viable air options for harass such such as Muta's and Cloaked Banshee...both these are 100x more useful then any Toss air unit.
At least the old voids were somewhat of a deterrent, forcing Zerg and Terran to stay honest if they saw a stargate, now they can push out and harass at will.
This nerf was way too heavy, keep the old speed upgrade and slightly increase the charged damage again.
This is just wrong. I'm annoyed about this nerf, and I feel it really hurts Toss, but for other reasons. Phoenix are still a solid harass unit. They can hurt zerg so badly. The lose map control completely due to the fact that they can't ovie scout anymore, and you can easily take out drones. It also forces them down certain tech roots.
My issue (as others have said) is this hurts the Toss late game a LOT. I really feel they need +damage to massive.
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I'm sad that they nerfed this unit. I'm a terran player and when scouted properly I could hold it (with 21 CC). Terran actually had to scout and pay attention. The only thing I need to fear now is a DT. Blizzard should stop with nerfing things right away.
1750 diamond.
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