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[D] 1.1.2 Void Ray changes (with poll) - Page 12

Forum Index > StarCraft 2 Strategy
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-iNko
Profile Joined August 2010
Lithuania160 Posts
October 16 2010 20:14 GMT
#221
i hate the new voidrays, tried them in few games, lost and wont even consider buying them again

for such a high price u get a low dps unit that dies instantly if not micro'd.. good against collosus? good vs marines?good vs hydras? good vs stalkers? this has got to be some kind of a joke that only bronze ppl understand, it takes like 3 or 4 seconds to kill a MARINE with CHARGED voidray LOL (50 minerals vs 250/150, dont give me that ligh/armored crap) i even read somewhere that 3 charged voidrays cant kill a turret that is beeing repaired

out of 4 air units that P has i feel like only phoenixes are worth buying, the rest just dont qualify for their price

even tho its useless to argue here, but like many others i feel like it was unnecessary nerf.. in pro games it was not often that i saw voidrays, now i think ill see even less of them

Callthedocta
Profile Joined August 2010
2 Posts
October 16 2010 20:26 GMT
#222
I'm in favor of the nerf: it's as if every other game i would play against protoss i push my army into their base and am in the process of destroying it only, to my dismay, to see 6 voidrays destroying my base.
Reborn58
Profile Joined August 2010
United States238 Posts
October 16 2010 20:28 GMT
#223
So basically because you couldn't scout the guy building SIX void rays they should be nerfed to the point where SIX void rays can't kill your base?

Interesting take...
That's what she said
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
Last Edited: 2010-10-16 20:31:36
October 16 2010 20:31 GMT
#224
On October 17 2010 05:26 Callthedocta wrote:
I'm in favor of the nerf: it's as if every other game i would play against protoss i push my army into their base and am in the process of destroying it only, to my dismay, to see 6 voidrays destroying my base.


you are the cancer of this forums

Edit: Can we TRY to be objective? D: Jesus.......
Do it beautifully
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-10-17 09:35:47
October 17 2010 09:31 GMT
#225
On October 16 2010 23:40 Markwerf wrote:
I think the change is fantastic. Not only does it nerf those voidray all-ins which might have been a little too strong against terran it also drastically changes their ability to just be used as a combat unit.

Against colossi for example they are actually better now as they do much more damage straight up now. The stage 1 damage against colossi has more then doubled which is huge (9 vs 4 since colossi have 1 armor) which makes them a much better counter against colossi now. Fast colossi builds are not viable anymore in PvP because stalker heavy builds can easily make voids to counter those now.

Against zerg and terran they are simply a unit they should be now, a counter to tier 3 air. Voidray rushes can still work ok in some scenario's as well.


Who cares about the stage 1 damage, that's not gonna kill colossi, it has to get charged to make an impact on the health either way, and it's either dead by then (meaning it was pretty worthless and you should have made different stuff with that money cause it's not a cost effective tank and is not meant for tanking at all), or would have been doing 24 dmg until the fight is over or it dies instead of 15 before the patch. How is it better now?
Yeah, well, you know, that's just like, your opinion man
Nazarid
Profile Joined February 2010
United States445 Posts
October 17 2010 09:40 GMT
#226
i believe the new changes balanced the void rays much better and you no longer need to have them charged in order for them to be effective ish... 2 void rays will now kill 2 queens where as before they would only kill the queens being fully charged before they hit the queens.
Randomize the world, and Life shall be given.
hifriend
Profile Blog Joined June 2009
China7935 Posts
October 17 2010 11:02 GMT
#227
VR micro was actually the only really exciting broodwar-esque micro I've seen in sc2 games. It won't matter much now.
storm44
Profile Blog Joined July 2010
1293 Posts
October 17 2010 11:53 GMT
#228
On October 17 2010 05:26 Callthedocta wrote:
I'm in favor of the nerf: it's as if every other game i would play against protoss i push my army into their base and am in the process of destroying it only, to my dismay, to see 6 voidrays destroying my base.



this is the reason it got nerfed -_- lol 6 void rays..
Ssoulle
Profile Blog Joined September 2010
United Kingdom149 Posts
October 17 2010 12:36 GMT
#229
The only problem with Void Rays was their ability to take out non armoured units so fast once in a mass. Example, Hydras, Marines. So why didn't they just lower the base damage and relay that back to armoured? The Void ray is expensive, well all Protoss air is expensive for what it does. It was a glass cannon, and can quickly fall to the correct counter. They are plenty of other units that are not balanced for team games.

Ive tried using Void Rays, and now they are the least cost efficient unit in the game for Protoss, total rubbish. They were always good for killing buildings and it isn't hard to scout a Stargate and prepare for them.
O.o
dejavue
Profile Joined September 2010
Germany47 Posts
October 17 2010 12:37 GMT
#230
On October 17 2010 05:14 iNkopwnz wrote:
i hate the new voidrays, tried them in few games, lost and wont even consider buying them again

for such a high price u get a low dps unit that dies instantly if not micro'd.. good against collosus? good vs marines?good vs hydras? good vs stalkers? this has got to be some kind of a joke that only bronze ppl understand, it takes like 3 or 4 seconds to kill a MARINE with CHARGED voidray LOL (50 minerals vs 250/150, dont give me that ligh/armored crap) i even read somewhere that 3 charged voidrays cant kill a turret that is beeing repaired



Try playing Hydralisks - it has been like that for Zerg for the whole time...
Maybe it's tech issues, maybe he's just exhausted, MAYBE, JUST MAYBE, he wanted to dress as spiderman and web the shit out of his girlfriend / boyfriend / donkeyfriend without having people watch. - wormintrude
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
October 17 2010 12:45 GMT
#231
Well for all the T users saying "now voidrays got buffed" (lol)

Put it this way, you wont see me building a voidray for a long time
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
Last Edited: 2010-10-17 13:37:57
October 17 2010 13:37 GMT
#232
i miss a option:

-> the mechanics behind the void ray are broken and need fixing.

with the current machnics in game, you can not make them "balanced", they will allways be either way to powerfull or a joke of a unit, no matter waht you do.
LostTemplar
Profile Joined October 2010
2 Posts
October 17 2010 14:17 GMT
#233
It was a buff they do better against vikings,corruptors,stalkers now in fight.
Only pre charging abuse was nerfed, so more mass void lategame strats soon
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2010-10-17 18:21:53
October 17 2010 18:19 GMT
#234
So now uncharged is
10/0.6=16.7dps against armor
6/0.6=10dps against other

Charged is
16/0.6 = 26.7 dps against armor
8/0.6 = 13.333 dps against other

For a comparison :
Stalker is
14/1.44=10dps against armor
10/1.44 = 7dps against other

Since Voids fly and are more than double the cost of stalkers, this looks ok to me, charged they are slightly stronger than 2 stalkers and fly (like 2.5). Uncharged they are slightly weaker (1.5), and still fly. Might consider testing them a bit more than the backstab strategies they were good for before.

Forgot to count armor which goes into the stalker side because they shoot slower so armor negates less damage for them.
Either we are alone in the Universe or we are not. Both are equally terrifying.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
October 17 2010 18:28 GMT
#235
Also, void rays are super fragile for their cost, they cant blink and they dont participate in the great meat shield for the colossi. They are near useless now.
Proximo
Profile Joined October 2010
38 Posts
Last Edited: 2010-10-17 19:39:30
October 17 2010 19:38 GMT
#236
I've also played around with Voids since the patch and they are utterly useless for the cost.

What a disaster, Toss officially have no viable air options for harass such such as Muta's and Cloaked Banshee...both these are 100x more useful then any Toss air unit.

At least the old voids were somewhat of a deterrent, forcing Zerg and Terran to stay honest if they saw a stargate, now they can push out and harass at will.

This nerf was way too heavy, keep the old speed upgrade and slightly increase the charged damage again.


Nu11
Profile Joined August 2010
Canada167 Posts
October 17 2010 19:54 GMT
#237
Have no idea why it was changed. a handful of 50 mineral marines destroy voidrays. They actually needed a buff imo.
brain_
Profile Joined June 2010
United States812 Posts
Last Edited: 2010-10-17 22:37:59
October 17 2010 22:37 GMT
#238
Voids blow now. Queens rape them, and against Terran they don't have a big enough impact anywhere. I honestly won't build them now.

I think they were fine as a "drop the hammer" tool against unprepared players pre-patch. Maybe the stages could have used a little tweaking, and I think the charging mechanic was poorly-implemented, but the fact remains that right now their DPS has been nerfed to an unusable level.


So now we're down to Phoenixes. I'll probably never build Stagates now.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
October 17 2010 22:58 GMT
#239
On October 18 2010 04:38 Proximo wrote:
I've also played around with Voids since the patch and they are utterly useless for the cost.

What a disaster, Toss officially have no viable air options for harass such such as Muta's and Cloaked Banshee...both these are 100x more useful then any Toss air unit.

At least the old voids were somewhat of a deterrent, forcing Zerg and Terran to stay honest if they saw a stargate, now they can push out and harass at will.

This nerf was way too heavy, keep the old speed upgrade and slightly increase the charged damage again.



This is just wrong. I'm annoyed about this nerf, and I feel it really hurts Toss, but for other reasons. Phoenix are still a solid harass unit. They can hurt zerg so badly. The lose map control completely due to the fact that they can't ovie scout anymore, and you can easily take out drones. It also forces them down certain tech roots.

My issue (as others have said) is this hurts the Toss late game a LOT. I really feel they need +damage to massive.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
October 17 2010 23:04 GMT
#240
I'm sad that they nerfed this unit. I'm a terran player and when scouted properly I could hold it (with 21 CC). Terran actually had to scout and pay attention. The only thing I need to fear now is a DT. Blizzard should stop with nerfing things right away.

1750 diamond.
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