[D] 1.1.2 Void Ray changes (with poll) - Page 13
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GoldenH
1115 Posts
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DamageInq
United States283 Posts
Before- Void Rays were not cost effective at all unless all the circumstances were perfect (charged, surprise attack, enemy lacks anti air or out of possition) in which case they were TOO cost effective. Now- Void Rays are still not cost effective, when all the circumstances are perfect they are cost effective AT BEST. I understand blizzards intention. We don't want units with that huge of a gap of effectiveness. But if the unit is going to be viable while uncharged, it needs to be either faster or do more damage. I'd like to add to that- During GSL and other high tier tournaments going on post patch I have not seen 1 protoss player build a void ray. | ||
ApoNow
Luxembourg100 Posts
Flux Vanes could potentially alter the outcome of teamgames on their own (though, to be fair, that was mainly the case in lower divisions). Buffing the uncharged damage while nerfing the charged one was also a good change. The problem is that they are still damn expensive, while only serving as a surprise unit. The changes won't change them from a "strong when not scouted"-type of cheese unit to an "I'll mix Void Rays into my composition because they serve a purpose"-type of unit. | ||
sleepingdog
Austria6145 Posts
On October 19 2010 21:16 DamageInq wrote: I'd like to add to that- During GSL and other high tier tournaments going on post patch I have not seen 1 protoss player build a void ray. then you've probably been asleep for quite a while 1. Inca used them in his third game on xel naga; won thanks to a choking opponent 2. choya used thim in his third game on LT; lost because void rays are a BO-loss vs mass-rax into expo | ||
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