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[D] 1.1.2 Void Ray changes (with poll) - Page 13

Forum Index > StarCraft 2 Strategy
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GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-10-17 23:51:51
October 17 2010 23:51 GMT
#241
They really need to find a way to make VRs better against stalkers. They are fine against everything else I think.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
DamageInq
Profile Joined April 2010
United States283 Posts
Last Edited: 2010-10-19 12:18:28
October 19 2010 12:16 GMT
#242
Void Rays have always been a hit or miss unit. In other words, if you can get them charged up in the back of the base, you can effectively destroy the opponent; if you get caugh trying you really don't do any damage and lost 250/150 * the number of void rays.


Before-
Void Rays were not cost effective at all unless all the circumstances were perfect (charged, surprise attack, enemy lacks anti air or out of possition) in which case they were TOO cost effective.
Now-
Void Rays are still not cost effective, when all the circumstances are perfect they are cost effective AT BEST.

I understand blizzards intention. We don't want units with that huge of a gap of effectiveness. But if the unit is going to be viable while uncharged, it needs to be either faster or do more damage.

I'd like to add to that- During GSL and other high tier tournaments going on post patch I have not seen 1 protoss player build a void ray.

"Scissors are OP. Rock is fine." -Paper
ApoNow
Profile Joined May 2010
Luxembourg100 Posts
October 19 2010 12:48 GMT
#243
I firmly believe that they are heading in the right direction with these changes.
Flux Vanes could potentially alter the outcome of teamgames on their own (though, to be fair, that was mainly the case in lower divisions).
Buffing the uncharged damage while nerfing the charged one was also a good change.

The problem is that they are still damn expensive, while only serving as a surprise unit.
The changes won't change them from a "strong when not scouted"-type of cheese unit to an "I'll mix Void Rays into my composition because they serve a purpose"-type of unit.
A Tiamat tour is like Space Mountain in Disneyland… A roller coaster in the dark
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 19 2010 13:21 GMT
#244
On October 19 2010 21:16 DamageInq wrote:
I'd like to add to that- During GSL and other high tier tournaments going on post patch I have not seen 1 protoss player build a void ray.


then you've probably been asleep for quite a while

1. Inca used them in his third game on xel naga; won thanks to a choking opponent
2. choya used thim in his third game on LT; lost because void rays are a BO-loss vs mass-rax into expo
"You see....YOU SEE..." © 2010 Sen
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