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[G] 6 Barracks: all-in vs. all races - Page 7

Forum Index > StarCraft 2 Strategy
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Genome852
Profile Blog Joined August 2010
United States979 Posts
October 04 2010 03:11 GMT
#121
On October 04 2010 11:36 MegaTerran wrote:
GUYZ, PLZ, STOP USING THAT BUILD.
try mine build, its the same, but better.

bonuses of my build:

1. u have gas so scouting of u is harded and u can use that assimilator to transit into factory
2. u have stimpack which is essential in combat with stalkers or banelings
3. u have fast reaper which can make good harras and get xel-naga tower so again: it makes hard to scout u
SO: my build is the same, but it isn't all-in and has stimpack and combat shield which makes your marines much more effective.
4. u can't be cheesed cas u have fast reaper and wall.
5. u don't have to wait 750 mineralz and wasting time beeing scare of scouting.

PPS origanally there's no complete wall in my build. but i v added that in such brackets: []

9 rax (wall)
2 workers
11 gas
the gas will be completed at the same time as rax. so after rax rdy:
11 orbital comand, transit two workers to gas (3 workers at gas totally)
11 supply (u build it with same worker which finishe rax), 11 tech lab

[add one more supply to complete wall]

now build two more workers and reaper, u ll have 13 workers and reaper = 14 supply.
(14 doble rax) now build two more rax
build marine and make stimpack
after that, build marines and scv's non stop with priority to marines
when 2 rax rdy = make reactors to both and produce mass marines
after u queved two reactors = remove one scv from gas
after u ll get 100 gas = remove all scv's from gas

when stimpack rdy, queve combat shields and move in attack and kill your opponent,
if he is still alive (1 chance from 100) then build epx. after 2nd CC started=> start mining gas from two gases with 6 scv's and build factory. then go battlecruisers or any other tech u like.


GUYZ. why are u using OP's build, when theres much better build? try mine BO plz.


You got temp-banned earlier in this thread for posting this... why would you do it again? I'm not trying to be a mini-mod, but start your own topic if you're going to say yours is much better than the OP's (and it isn't). The OP's strat gets no gas at all, so marines will come much faster. By the time your stimpack and combatshields is done, you've probably already missed the window of opportunity where you can attack with marines and do lots damage if unscouted (e.g. before siege tech is complete).
MegaTerran
Profile Joined September 2010
214 Posts
Last Edited: 2010-10-04 14:24:21
October 04 2010 14:22 GMT
#122
On October 04 2010 12:11 Genome852 wrote:
Show nested quote +
On October 04 2010 11:36 MegaTerran wrote:
GUYZ, PLZ, STOP USING THAT BUILD.
try mine build, its the same, but better.

bonuses of my build:

1. u have gas so scouting of u is harded and u can use that assimilator to transit into factory
2. u have stimpack which is essential in combat with stalkers or banelings
3. u have fast reaper which can make good harras and get xel-naga tower so again: it makes hard to scout u
SO: my build is the same, but it isn't all-in and has stimpack and combat shield which makes your marines much more effective.
4. u can't be cheesed cas u have fast reaper and wall.
5. u don't have to wait 750 mineralz and wasting time beeing scare of scouting.

PPS origanally there's no complete wall in my build. but i v added that in such brackets: []

9 rax (wall)
2 workers
11 gas
the gas will be completed at the same time as rax. so after rax rdy:
11 orbital comand, transit two workers to gas (3 workers at gas totally)
11 supply (u build it with same worker which finishe rax), 11 tech lab

[add one more supply to complete wall]

now build two more workers and reaper, u ll have 13 workers and reaper = 14 supply.
(14 doble rax) now build two more rax
build marine and make stimpack
after that, build marines and scv's non stop with priority to marines
when 2 rax rdy = make reactors to both and produce mass marines
after u queved two reactors = remove one scv from gas
after u ll get 100 gas = remove all scv's from gas

when stimpack rdy, queve combat shields and move in attack and kill your opponent,
if he is still alive (1 chance from 100) then build epx. after 2nd CC started=> start mining gas from two gases with 6 scv's and build factory. then go battlecruisers or any other tech u like.


GUYZ. why are u using OP's build, when theres much better build? try mine BO plz.


You got temp-banned earlier in this thread for posting this... why would you do it again? I'm not trying to be a mini-mod, but start your own topic if you're going to say yours is much better than the OP's (and it isn't). The OP's strat gets no gas at all, so marines will come much faster. By the time your stimpack and combatshields is done, you've probably already missed the window of opportunity where you can attack with marines and do lots damage if unscouted (e.g. before siege tech is complete).


I cant open new topic, cas mods have crazy requiements for that. They want me to post good sides of strategy and counters, but its stupid! I'v posted all counters not in opening post, but a bit below in topic. And my topic was closed anyway. I m not little boy which makes homework. I just make perfect strtegies i m not the guy who makes nice colored posts where types counter and other stupid things for noobs. Any one who wants good strat - u have all to do it - complete BO. U dont need new topic for it.

If u make testing u ll see then in 5 rax build u ll have 13 rines at 5:30, and in my build u have stim and 13 rines at 6:00 and combat shield is queved. In 6 rax i think the timing will be even worse. But the OP dont have any timings! But his topic wasnt closed. When in my topic there were timings typed (but not in opening post, but does it matter?)
out4blood
Profile Joined July 2010
United States313 Posts
October 04 2010 19:53 GMT
#123
A player tried this on me yesterday. Despite me not hitting the scouting window (the build delay really works to advantage here) and doing a fast expand, I still managed to fend this off.

When his attack hit he had 21 marines, but my marine/marauder force managed to delay him (I had combat shields on my marines). He killed the expo CC, but got chopped down by the marine/tank/medivac/SCV force in my main. After that we were even econ wise, but I had the bigger army at that point AND the tech.

The proper response from me would have been to use my SCVs at the expansion to supplement my initial defense. I would have beaten off the rush at that point. So I am pretty "meh" on vanilla marine builds.
http://sc2sig.com/s/us/1228872-1.png?1290726543
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
October 04 2010 20:26 GMT
#124
I cant open new topic, cas mods have crazy requiements for that. They want me to post good sides of strategy and counters, but its stupid!


TL's requirements aren't crazy. TL's rules are a big reason why people come here instead of sifting through all the trash on other forums. If you feel it is too much work, the Blizzard forums are always open to you.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
MegaTerran
Profile Joined September 2010
214 Posts
October 04 2010 20:35 GMT
#125
On October 05 2010 05:26 Smackzilla wrote:
Show nested quote +
I cant open new topic, cas mods have crazy requiements for that. They want me to post good sides of strategy and counters, but its stupid!


TL's requirements aren't crazy. TL's rules are a big reason why people come here instead of sifting through all the trash on other forums. If you feel it is too much work, the Blizzard forums are always open to you.


I dont need this forum. I v made my builds myself. U and others need my BO's. Cas they are cool.
ste0731
Profile Joined September 2010
United Kingdom435 Posts
October 04 2010 22:19 GMT
#126

I dont need this forum. I v made my builds myself. U and others need my BO's. Cas they are cool.


Please do fuck off
Mrbustanut
Profile Joined May 2010
121 Posts
October 04 2010 23:03 GMT
#127
On October 05 2010 07:19 ste0731 wrote:
Show nested quote +

I dont need this forum. I v made my builds myself. U and others need my BO's. Cas they are cool.


Please do fuck off


I second this.
Simberto
Profile Blog Joined July 2010
Germany12015 Posts
October 04 2010 23:03 GMT
#128
On October 05 2010 05:35 MegaTerran wrote:
Show nested quote +
On October 05 2010 05:26 Smackzilla wrote:
I cant open new topic, cas mods have crazy requiements for that. They want me to post good sides of strategy and counters, but its stupid!


TL's requirements aren't crazy. TL's rules are a big reason why people come here instead of sifting through all the trash on other forums. If you feel it is too much work, the Blizzard forums are always open to you.


I dont need this forum. I v made my builds myself. U and others need my BO's. Cas they are cool.

I think you are a troll. Am i right?

Wait, let me guess your response:

"I r no trollz lol. I maek teh stratz. I R goot for tis forumz."
MegaTerran
Profile Joined September 2010
214 Posts
October 05 2010 00:08 GMT
#129
May be i m troll. It dosnt matter. U have BO. Try it. And when u ll rocket up in ladder u ll say that troll have given to u best strat ever.
DoA
Profile Blog Joined October 2010
Korea (South)599 Posts
Last Edited: 2010-10-05 01:24:46
October 05 2010 01:22 GMT
#130
On October 05 2010 09:08 MegaTerran wrote:
May be i m troll. It dosnt matter. U have BO. Try it. And when u ll rocket up in ladder u ll say that troll have given to u best strat ever.


Sorry. Best strat ever is a Planetary Fortress Wall-in of your opponent while you strait tech to BCs.

Just imo anyway... :D

On topic though... There seems to be some questions about the timings for this. I've done the 6 rax opening many times for fun and I can do a tutorial video for you guys if you want to see it. (although admittedly I'll feel silly putting that on my channel... heh)
I cast, therefore I am.
Heighway
Profile Joined December 2010
4 Posts
December 29 2010 19:53 GMT
#131
Hi DoA,

Can you let me know the timings?

I have hit a wall with this strategy, if a terran goes 1-1-1 a tank with siege or bunkers are out and it doesn't work well.

Against zerg, well the banelings are out.

Against protoss once the FF is used properly, it doesn't really work either.

Please let me know if you are able to refine this strategy.

Cheers,

SK
altaires
Profile Joined April 2010
Czech Republic3 Posts
December 29 2010 20:10 GMT
#132
Whats the point of using cheese?

What you gain from it?Just play normal
yes
Heighway
Profile Joined December 2010
4 Posts
December 29 2010 20:15 GMT
#133
Well when i play "normal" i lose
EpicLord
Profile Joined December 2010
United States18 Posts
December 29 2010 20:23 GMT
#134
On December 30 2010 05:15 Heighway wrote:
Well when i play "normal" i lose


Don't play to win, play to get better. Maybe then you won't lose the games where you actually need strategy and skill . Pretty simple concept really. Cheesing for a quick win, or quick all-in builds is what is limiting the game, because players are too lazy to get better.
For the Swarm!
gimpy
Profile Joined June 2010
United States72 Posts
April 13 2011 02:41 GMT
#135
TLO just used this build in the NASL!!!!
I knew it'd catch on
Hope this is a good enough reason for a bump.
RaE21
Profile Joined September 2010
United States260 Posts
April 13 2011 02:43 GMT
#136
....and now every terran on ladder will do it :x
Sermokala
Profile Blog Joined November 2010
United States14211 Posts
April 13 2011 02:49 GMT
#137
I agree good reason to necro this thread.

with the near standard 3 gate pressure going on that huk did very well at MLG I think would be able to take this cheese into a micro battle like pvp is. If I ever see t I'm going to fight it every step of the way while I try to get my expo kicking and get out a double forge into lot sentry but It'll still be a micro battle once stim gets into it.

It would be a savage macro/micro battle if pvt involved 5 rax vs 3 gate with either side making expos on the skin of their teeth and being forced to keep up on macro and micro would love watching that myself. would hate to play that beacuse I'd get scard about all that action going on.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
April 13 2011 03:02 GMT
#138
Not a good build to do against Protoss anymore, I don't think. People figured out how to pressure, and you'll die to well-executed pressure. Not DIE, but you'll be scouted. Then you'll die.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2475 Posts
April 13 2011 03:06 GMT
#139
On April 13 2011 12:02 Wolf wrote:
Not a good build to do against Protoss anymore, I don't think. People figured out how to pressure, and you'll die to well-executed pressure. Not DIE, but you'll be scouted. Then you'll die.


How will the protoss scout this? His scouting probe should die by the marines or at least hold them out of your base and this comes waaaay before any chance of hallucination or observer.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Sava90
Profile Joined July 2010
Denmark144 Posts
April 13 2011 03:16 GMT
#140
On April 13 2011 12:06 SidianTheBard wrote:
Show nested quote +
On April 13 2011 12:02 Wolf wrote:
Not a good build to do against Protoss anymore, I don't think. People figured out how to pressure, and you'll die to well-executed pressure. Not DIE, but you'll be scouted. Then you'll die.


How will the protoss scout this? His scouting probe should die by the marines or at least hold them out of your base and this comes waaaay before any chance of hallucination or observer.


Zealot stalker poke will demolish this.
Yesterday is history, tomorrow is a mystery, but today is a gift. That is why it is called the present.
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