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[G] 6 Barracks: all-in vs. all races - Page 13

Forum Index > StarCraft 2 Strategy
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SwitchAUS
Profile Joined June 2011
Australia106 Posts
July 10 2011 13:30 GMT
#241
Just had this done to me -.-

Had to search it to find out if anyone else had done it.

Jesus christ people. Cheese is all well and good, but I just played a 20 minute game where all he did was rally marines to my base. Literally all I could do was keep morphing roaches and banelings, and ended up ragequitting because I knew there was no way I'd be able to expand, so I'd end up starving to death.
I'm awesome, and I f--k dolphins.
lindn
Profile Joined July 2010
Sweden833 Posts
July 10 2011 13:43 GMT
#242
On July 10 2011 22:30 SwitchAUS wrote:
Just had this done to me -.-

Had to search it to find out if anyone else had done it.

Jesus christ people. Cheese is all well and good, but I just played a 20 minute game where all he did was rally marines to my base. Literally all I could do was keep morphing roaches and banelings, and ended up ragequitting because I knew there was no way I'd be able to expand, so I'd end up starving to death.

why would you make roaches vs marine only on 1 base?
Exley
Profile Joined April 2011
United States239 Posts
July 10 2011 17:05 GMT
#243
On July 10 2011 22:43 lindn wrote:
why would you make roaches vs marine only on 1 base?



You need to be spending all of your money vs. a 6 rax to beat it--- and since banelings are largely useless roach/ling is the best response. You could also go spine/ling, but roach/ling is ideal.
-Strobe-
Profile Joined July 2011
Ireland3 Posts
July 11 2011 03:16 GMT
#244
Tried this and won every single game.

Gotten messages on how to stop it, it's a very strong build.

By the way, first post :D
StatX
Profile Blog Joined April 2011
Canada343 Posts
July 11 2011 03:47 GMT
#245
I play protoss normally and recently tried this start and I had all wins as terran with it.

Just shows how easy it is to play with once the mechanics are understood.
Can we snipe it? Yes we can!
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-07-11 04:34:22
July 11 2011 04:30 GMT
#246
i think one way to make this build EXTREMELY annoying is to get a gas which allows you to go marine reactor which seriously makes it look like some kind of reactor expand (not an allin)

you deny scouting then stop mining gas after 150 and you use your first rax to make all 3 reactors after the marine to deny scouting. should hit almost the same time, almost unscoutable


EDIT: heck i thought of an even better idea. stop mining gas at 150, make 2 reactors 1 tech lab and since the techlab is faster you save time that the third reactor would kill. have enough SCV's mining gas to pump marauders out of 1 rax and this should heavily counter the nonspeed banes and stalkers or roaches
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2011-08-19 23:51:45
August 19 2011 23:49 GMT
#247
On July 11 2011 13:30 roymarthyup wrote:
i think one way to make this build EXTREMELY annoying is to get a gas which allows you to go marine reactor which seriously makes it look like some kind of reactor expand (not an allin)

you deny scouting then stop mining gas after 150 and you use your first rax to make all 3 reactors after the marine to deny scouting. should hit almost the same time, almost unscoutable


EDIT: heck i thought of an even better idea. stop mining gas at 150, make 2 reactors 1 tech lab and since the techlab is faster you save time that the third reactor would kill. have enough SCV's mining gas to pump marauders out of 1 rax and this should heavily counter the nonspeed banes and stalkers or roaches


The whole point of building 6 barracks is so that you have no extra money for anything BUT marines.
When you add 2 reactors and a tech lab it starts to look more like the http://wiki.teamliquid.net/starcraft2/3Rax_Stim .
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
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