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[G] 6 Barracks: all-in vs. all races - Page 12

Forum Index > StarCraft 2 Strategy
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Kraelog
Profile Joined April 2010
Belgium194 Posts
May 12 2011 13:30 GMT
#221
On May 08 2011 17:26 KimJongChill wrote:
wait..how does a zerg fight this? i just got destroyed by this on ladder and had absolutely no idea it was coming. I guess roaches and banelings would be good, but how do I even know if this kind of thing is coming?


2-3 Spine crawlers
3+ queens for imba creep spread
Slow Blings on creep > marines without stim
ishboh
Profile Joined October 2010
United States954 Posts
May 12 2011 13:42 GMT
#222
blings might work, I haven't tried it.

but it seems like roaches did just fine for sheth vs TLO in the NASL a week ago. if you don't have roach warren or bling nest up though, spines seem to be your best shot.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-12 13:53:58
May 12 2011 13:52 GMT
#223
On May 12 2011 21:44 Tristan107 wrote:
This "strategy" is really painful vs low APM Protoss.

Of course, if you know it's coming, you can use a non-standard build (like forge first) and it will be ok with a wall and 2 cannons, but what can be done after a classic "gate-robo-gate" opening when you were not able to pass the terran wall to scout, and you only guess it's coming after you poke with the first stalker ?

I know there are several threads, and advices about this, but is there a replay somewhere where this kind of marine push is defended ? Some people says "don't use sentries, only CB stalkers", some others say "just do some FF", so what ? Could you just show me a demo ?

If some Protoss is able to defend this, I'm ok to play as Terran so he can show me !

Poke with first zealot/stalker to see marines only/no addons. That means either heavy teching or marine allin. So, go contain him with stalkers. If he's teching there's no downside to this, your units just chill at his ramp with the occasional poke to see what's going on. If he's marine allining, this allows you to shoot his marines all the way back to your base.

If you really aren't comfortable with the stalker/marine dance you can also get a sentry/rest stalkers and try split his marines when they go up the ramp. The first way is definitely better if you can do it though.
Tristan107
Profile Joined January 2011
France24 Posts
May 12 2011 14:08 GMT
#224

I can do "hit'n'run" with stalkers, but I can't macro while doing hit'n'run (not many silver players can), and when marines reach your base, they can split and target your pylons or your probes.

So if you can hold this, can you show me a replay, or defend it against me ? (Tristan.874 on SC2)
gimpy
Profile Joined June 2010
United States72 Posts
May 31 2011 08:08 GMT
#225
Nice youtube video describing the build:



gimpy
Profile Joined June 2010
United States72 Posts
May 31 2011 08:10 GMT
#226
Strategy added to dustyman's terran strat compilation. Thanks dustyman!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=227933
75CCk
Profile Joined May 2011
France4 Posts
May 31 2011 08:37 GMT
#227
Yesterday it was like every terran was doing this on my ladder...

It s really overwhelmingly awful
P a r i S
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
May 31 2011 11:51 GMT
#228
I do something similiar, but rather 1rax FE no gas, then put up 4 more rax and rine spam with fast upgrades, sacc groups of rines like mad, grab a third and eventually get 2ports making banshees. Funny as hell.
England will fight to the last American
Deleted User 137586
Profile Joined January 2011
7859 Posts
June 07 2011 11:29 GMT
#229
On May 08 2011 18:09 phaib wrote:
I tried this a little bit against Protoss und Zerg. Against Zerg it worked really well, but both Protoss players just forcefielded their ramp. Then they rolled me with Colossus. Is there any way to deal with forcefields on the ramp?


TLO, during his 24h charity marathon, killed a FF'ing P by floating his 6 rax into his base. If they tech to Colossus, they apparently die.

Hint, it's great to float the 6 rax into a T base when in close air positions (or if you proxy). There are very few things that can kill 6 marines that early when they are built inside your base, continuously.
Cry 'havoc' and let slip the dogs of war
FinestHour
Profile Joined August 2010
United States18466 Posts
June 07 2011 11:35 GMT
#230
On June 07 2011 20:29 Ghanburighan wrote:
Show nested quote +
On May 08 2011 18:09 phaib wrote:
I tried this a little bit against Protoss und Zerg. Against Zerg it worked really well, but both Protoss players just forcefielded their ramp. Then they rolled me with Colossus. Is there any way to deal with forcefields on the ramp?


TLO, during his 24h charity marathon, killed a FF'ing P by floating his 6 rax into his base. If they tech to Colossus, they apparently die.

Hint, it's great to float the 6 rax into a T base when in close air positions (or if you proxy). There are very few things that can kill 6 marines that early when they are built inside your base, continuously.


Reminded me of boxers paratrooper play against that some zerg on lost temple or python
thug life.                                                       MVP/ex-
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
June 07 2011 11:44 GMT
#231
I have 2 friends that are in masters from silver doing this x.x
Luppa <3
Alexbeav
Profile Joined August 2010
Greece56 Posts
June 07 2011 12:08 GMT
#232
On June 07 2011 20:44 ODKStevez wrote:
I have 2 friends that are in masters from silver doing this x.x


sounds like my new fav strat !
dukethegold
Profile Blog Joined August 2009
Canada5645 Posts
June 07 2011 12:10 GMT
#233
On June 07 2011 21:08 Alexbeav wrote:
Show nested quote +
On June 07 2011 20:44 ODKStevez wrote:
I have 2 friends that are in masters from silver doing this x.x


sounds like my new fav strat !


I find that difficult to believe.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-06-15 19:35:57
June 15 2011 19:31 GMT
#234
i believe that if the Terran executes this properly(without many mistakes), any travel distance shorter or equal to the maps like xelnaga, it is an instant gg. i believe Catz lost 2 games in a row to something like this in nasl (i saw a lol pic about him raging after some nasl matches).

edit: I was talking the case of TvZ. in short travel distance map, the marines will 'outproduce' you no matter what you do - if he didnt win by the first attack you will be dead anyway if he brings the second wave marines.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Veritassong
Profile Joined April 2010
Canada393 Posts
June 15 2011 19:46 GMT
#235
lol @ 1 unit strategies, no matter how strong they are
人族英巴
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 15 2011 19:51 GMT
#236
On ladder, all this is is a retty good way to make sure you never improve your understanding of the game

But aside, I'd think this would be a very good build to use on ladder if you hit a random race player, as you could commit to something that is strong no matter what you scout. And of course it has it's place in a boX series
get rich or die mining
TL+ Member
GreEny K
Profile Joined February 2008
Germany7312 Posts
June 15 2011 19:56 GMT
#237
On June 07 2011 20:44 ODKStevez wrote:
I have 2 friends that are in masters from silver doing this x.x


Rank doesn't equal skill
Why would you ever choose failure, when success is an option.
JonB
Profile Joined February 2011
Sweden325 Posts
June 15 2011 20:11 GMT
#238
Have... to resist... trying... this... on ladder....
Nah but seriously looks sick ;p. I'll definetly try this out when I can (24.5/7)
hacker and programmer - the2me4u on skype
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
June 15 2011 20:22 GMT
#239
Wow this is such an abusive strategy. Of course it would involve mass marines though. Now I know why so many terrans have been doing this to me lately. How do you stop/scout this? Before if they didn't attack me I assumed they just did a 2rax expand, so I droned up accordingly. But now I have to guess if they are doing a 2rax expand, or this? It's impossible to know the difference if they put marines in front of their nat, and you also can't scout them with an overlord. What is the proper way to detect this and counter it?
STS17
Profile Joined April 2010
United States1817 Posts
June 15 2011 20:31 GMT
#240
On June 16 2011 04:51 Alejandrisha wrote:
On ladder, all this is is a retty good way to make sure you never improve your understanding of the game

But aside, I'd think this would be a very good build to use on ladder if you hit a random race player, as you could commit to something that is strong no matter what you scout. And of course it has it's place in a boX series


This is exactly what this kind of build is good for. Let's be honest, nobody in diamond or below is really good enough at all three races to be random (and from my experience just likes cheesing with whatever race they get) so just take advantage of their lower skill ability to eek out the points they were trying to take from you.

And in a BoX series, this is a pretty decent way to try and frustrate an opponent and/or get yourself off tilt and back into the series.

Side note: a 6 rax does counter itself.
Platinum Level Terran - Take my advice from that perspective
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