On May 08 2011 17:26 KimJongChill wrote: wait..how does a zerg fight this? i just got destroyed by this on ladder and had absolutely no idea it was coming. I guess roaches and banelings would be good, but how do I even know if this kind of thing is coming?
2-3 Spine crawlers 3+ queens for imba creep spread Slow Blings on creep > marines without stim
but it seems like roaches did just fine for sheth vs TLO in the NASL a week ago. if you don't have roach warren or bling nest up though, spines seem to be your best shot.
On May 12 2011 21:44 Tristan107 wrote: This "strategy" is really painful vs low APM Protoss.
Of course, if you know it's coming, you can use a non-standard build (like forge first) and it will be ok with a wall and 2 cannons, but what can be done after a classic "gate-robo-gate" opening when you were not able to pass the terran wall to scout, and you only guess it's coming after you poke with the first stalker ?
I know there are several threads, and advices about this, but is there a replay somewhere where this kind of marine push is defended ? Some people says "don't use sentries, only CB stalkers", some others say "just do some FF", so what ? Could you just show me a demo ?
If some Protoss is able to defend this, I'm ok to play as Terran so he can show me !
Poke with first zealot/stalker to see marines only/no addons. That means either heavy teching or marine allin. So, go contain him with stalkers. If he's teching there's no downside to this, your units just chill at his ramp with the occasional poke to see what's going on. If he's marine allining, this allows you to shoot his marines all the way back to your base.
If you really aren't comfortable with the stalker/marine dance you can also get a sentry/rest stalkers and try split his marines when they go up the ramp. The first way is definitely better if you can do it though.
I can do "hit'n'run" with stalkers, but I can't macro while doing hit'n'run (not many silver players can), and when marines reach your base, they can split and target your pylons or your probes.
So if you can hold this, can you show me a replay, or defend it against me ? (Tristan.874 on SC2)
I do something similiar, but rather 1rax FE no gas, then put up 4 more rax and rine spam with fast upgrades, sacc groups of rines like mad, grab a third and eventually get 2ports making banshees. Funny as hell.
On May 08 2011 18:09 phaib wrote: I tried this a little bit against Protoss und Zerg. Against Zerg it worked really well, but both Protoss players just forcefielded their ramp. Then they rolled me with Colossus. Is there any way to deal with forcefields on the ramp?
TLO, during his 24h charity marathon, killed a FF'ing P by floating his 6 rax into his base. If they tech to Colossus, they apparently die.
Hint, it's great to float the 6 rax into a T base when in close air positions (or if you proxy). There are very few things that can kill 6 marines that early when they are built inside your base, continuously.
On May 08 2011 18:09 phaib wrote: I tried this a little bit against Protoss und Zerg. Against Zerg it worked really well, but both Protoss players just forcefielded their ramp. Then they rolled me with Colossus. Is there any way to deal with forcefields on the ramp?
TLO, during his 24h charity marathon, killed a FF'ing P by floating his 6 rax into his base. If they tech to Colossus, they apparently die.
Hint, it's great to float the 6 rax into a T base when in close air positions (or if you proxy). There are very few things that can kill 6 marines that early when they are built inside your base, continuously.
Reminded me of boxers paratrooper play against that some zerg on lost temple or python
i believe that if the Terran executes this properly(without many mistakes), any travel distance shorter or equal to the maps like xelnaga, it is an instant gg. i believe Catz lost 2 games in a row to something like this in nasl (i saw a lol pic about him raging after some nasl matches).
edit: I was talking the case of TvZ. in short travel distance map, the marines will 'outproduce' you no matter what you do - if he didnt win by the first attack you will be dead anyway if he brings the second wave marines.
On ladder, all this is is a retty good way to make sure you never improve your understanding of the game
But aside, I'd think this would be a very good build to use on ladder if you hit a random race player, as you could commit to something that is strong no matter what you scout. And of course it has it's place in a boX series
Wow this is such an abusive strategy. Of course it would involve mass marines though. Now I know why so many terrans have been doing this to me lately. How do you stop/scout this? Before if they didn't attack me I assumed they just did a 2rax expand, so I droned up accordingly. But now I have to guess if they are doing a 2rax expand, or this? It's impossible to know the difference if they put marines in front of their nat, and you also can't scout them with an overlord. What is the proper way to detect this and counter it?
On June 16 2011 04:51 Alejandrisha wrote: On ladder, all this is is a retty good way to make sure you never improve your understanding of the game
But aside, I'd think this would be a very good build to use on ladder if you hit a random race player, as you could commit to something that is strong no matter what you scout. And of course it has it's place in a boX series
This is exactly what this kind of build is good for. Let's be honest, nobody in diamond or below is really good enough at all three races to be random (and from my experience just likes cheesing with whatever race they get) so just take advantage of their lower skill ability to eek out the points they were trying to take from you.
And in a BoX series, this is a pretty decent way to try and frustrate an opponent and/or get yourself off tilt and back into the series.