Couldn't find a reason for this/ didn't understand the deletion log.
[G] 6 Barracks: all-in vs. all races - Page 11
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reyk
United States21 Posts
Couldn't find a reason for this/ didn't understand the deletion log. | ||
Warzilla
Czech Republic311 Posts
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zende
Sweden234 Posts
On May 06 2011 05:38 reyk wrote: I regret to inform all of the great people in this thread that my favorite form of cheese, the 6rax, has been removed from the sc2 liquipedia. Couldn't find a reason for this/ didn't understand the deletion log. this. what's happening to the world? | ||
KiLL_ORdeR
United States1518 Posts
I was experimenting with this build earlier with a few teammates, and it's obviously quite strong on short distances, but it is defendable on longer distances, especially if your opponent scouts it. So ya, proxies rock. Anyone have anything, or even better a GM level player doing it? | ||
Ineffability~
84 Posts
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Akukami
United States24 Posts
On May 06 2011 05:47 YosHGo wrote: This is very awful strat dont even post it ! people will do it Tell that to TLO. He used a build similar to this to take out Idra. EDIT: I believe it was a game played on Xel'Naga Caverns. | ||
KiLL_ORdeR
United States1518 Posts
On May 07 2011 07:51 Akukami wrote: Tell that to TLO. He used a build similar to this to take out Idra. EDIT: I believe it was a game played on Xel'Naga Caverns. Pretty sure he was joking. | ||
gimpy
United States72 Posts
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ZUR1CH
United States108 Posts
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Cyber_Cheese
Australia3615 Posts
On May 07 2011 17:16 ZUR1CH wrote: "Very strong and versatile cheese" - original poster.... versatile cheese sounds like a complete oxymoron. by nature, cheese is not versatile. it's one path that has a specific regiment and a specific goal with absolutely no means to of continuing the game if it fails. just thought i'd point that out. its comparatively versatile compared to other cheese | ||
Antisocialmunky
United States5912 Posts
On May 07 2011 19:33 Cyber_Cheese wrote: its comparatively versatile compared to other cheese That's because marines pew pew everything ground and air It is actually quite bad when you learn how to abuse their (5) range. Faster 3 Rax proxy attacks feel stronger in TvT and the proxy 2 Rax which Boxer has down to an art form feels better in TvZ | ||
iPBioOrMech
Turkey297 Posts
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Antisocialmunky
United States5912 Posts
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skrotcyk
Sweden432 Posts
On May 07 2011 23:26 Antisocialmunky wrote: The thing is, if you're not zerg, getting 2 cannons or 1 bunker with repair in a good spot will shut down a 6 rax so easily. Well, since u get an marine out u can deny scouting very easy, and it's very rare for a protoss to just make 2 random cannons.. oO | ||
Antisocialmunky
United States5912 Posts
On May 08 2011 00:06 skrotcyk wrote: Well, since u get an marine out u can deny scouting very easy, and it's very rare for a protoss to just make 2 random cannons.. oO Its not so much 'this is how you counter it' but more like 'all you need to counter this is 2 cannons'. A few stalkers work just as well and with sentries completely nullifies this. 6 Rax comes out pretty slow compared to other silly stuff. | ||
KimJongChill
United States6429 Posts
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CompanionQue
United States59 Posts
On May 07 2011 06:41 KiLL_ORdeR wrote: I was wondering if anyone has tried this play as a proxy, and if so if there are any replays. I was experimenting with this build earlier with a few teammates, and it's obviously quite strong on short distances, but it is defendable on longer distances, especially if your opponent scouts it. So ya, proxies rock. Anyone have anything, or even better a GM level player doing it? hmm, i'll have to try it some time, but maybe lifting your racks to the low ground could be good, it'd cut down reinforce time a few seconds and not leave you with barracks too far away from your main, against zerg it'd set you up nicely to expand with a nice wall or barracks... Hmmm, off to ladder, just have to worry about roaches I think... | ||
iCanada
Canada10660 Posts
On May 08 2011 17:26 KimJongChill wrote: wait..how does a zerg fight this? i just got destroyed by this on ladder and had absolutely no idea it was coming. I guess roaches and banelings would be good, but how do I even know if this kind of thing is coming? Well, the fact that they didn't get gas would stand out to me as a touch fishy. After that... get lucky? | ||
phaib
Germany156 Posts
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Tristan107
France24 Posts
Of course, if you know it's coming, you can use a non-standard build (like forge first) and it will be ok with a wall and 2 cannons, but what can be done after a classic "gate-robo-gate" opening when you were not able to pass the terran wall to scout, and you only guess it's coming after you poke with the first stalker ? I know there are several threads, and advices about this, but is there a replay somewhere where this kind of marine push is defended ? Some people says "don't use sentries, only CB stalkers", some others say "just do some FF", so what ? Could you just show me a demo ? If some Protoss is able to defend this, I'm ok to play as Terran so he can show me ! | ||
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