You can keep introducing baby steps like this and they will slowly get better, while being a solid contributor from the start.
[G] 6 Barracks: all-in vs. all races - Page 9
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							PJFrylar
							
							
						 
						
						United States350 Posts
						 
					You can keep introducing baby steps like this and they will slowly get better, while being a solid contributor from the start.  | ||
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							Philip2110
							
							
						 
						
						Scotland798 Posts
						 
					On April 13 2011 15:09 Teivospy wrote: as protoss why wouldnt you just forcefield your ramp off and not let them up not all maps have ramps where you can forcefield easily, i had a terran do something like this to me. On scrap station came with ~30 marines 20 scvs at 6:30-7mins  | ||
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							genius_man16
							
							
						 
						
						United States749 Posts
						 
					On April 14 2011 03:24 Wolf wrote: If you wall, my zealot will be hitting at that, while my second stalker arrives. Two stalkers vs three (at most) marines isn't gonna hold up for long. Not to mention that I should be able to scout no gas. If I scout no gas, there's NO way that I'm not going to pressure. It's all too easy. You need a bunker. Yes but while you're wailing away at my wall I have the time to get a bunker up to defend, and then im fine. All i need is 2 SCV's repairing and 1 building a bunker. You won't get through the wall in time to kill the bunker. I agree that it's bad to do against protoss, but saying that the player would die to the zealot-stalker pressure is silly.  | ||
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							Wolf
							
							
						 
						
						Korea (South)3290 Posts
						 
					On April 14 2011 08:03 genius_man16 wrote: Yes but while you're wailing away at my wall I have the time to get a bunker up to defend, and then im fine. All i need is 2 SCV's repairing and 1 building a bunker. You won't get through the wall in time to kill the bunker. I agree that it's bad to do against protoss, but saying that the player would die to the zealot-stalker pressure is silly. Didn't I say you're not going to die? It's going to be obvious what you're doing. You're either going to be fast expanding or all-inning. Pretty to easy to figure out which if I keep scouting.  | ||
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							FinestHour
							
							
						 
						
						United States18466 Posts
						 
					On April 14 2011 08:03 genius_man16 wrote: Yes but while you're wailing away at my wall I have the time to get a bunker up to defend, and then im fine. All i need is 2 SCV's repairing and 1 building a bunker. You won't get through the wall in time to kill the bunker. I agree that it's bad to do against protoss, but saying that the player would die to the zealot-stalker pressure is silly. I dont know what kind of zealot stalker pressure you've encountered before, but it's certainly not something high level enough that you would think you could get away with this.  | ||
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							Yamulo
							
							
						 
						
						United States2096 Posts
						 
					On September 27 2010 16:45 ZomgTossRush wrote: not really true. If you get a ton of damage done, the game stablizes. In the recent Jaedong Vs Flash, the zerg 4 pooled and got a whole bunch of scvs, equaling out the really aggressive build. I am not trying to compare anything here, just proving a point that any "all in" build can be recovered from if you do a ton of damage and know exactly when to stop and start making up for the things you cut (scvs/econ/tech). that still means the build has to do damage to be successful and that is an all in, essentially you are flipping a coin and hoping to do damage. But i do agree that this build has a really high % of success to do damage.  | ||
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							Yamulo
							
							
						 
						
						United States2096 Posts
						 
					On April 14 2011 09:39 FinestHour wrote: I dont know what kind of zealot stalker pressure you've encountered before, but it's certainly not something high level enough that you would think you could get away with this. 1 zealot 1 stalker vs a build that cuts at 3 marines and saves up to 750 minerals could really criple the terran... if not end the game it would certainly tell you what he is doing.  | ||
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							Clicker
							
							
						 
						
						United States1012 Posts
						 
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							Randomaccount#128098
							
							
						 
						
						United States411 Posts
						 
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							PJFrylar
							
							
						 
						
						United States350 Posts
						 
					On April 14 2011 09:45 Clicker wrote: This has been popular in team games for ages. To be fair the OP is actually from September. The thread just got bumped, because TLO did something similar in NASL.  | ||
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							michaelhasanalias
							
							
						 
						
						Korea (South)1231 Posts
						 
					On April 13 2011 12:53 Dromar wrote: I do this build quite a bit in team games. A lot of people don't actually believe that you can macro 6 raxes off one base, but you can, and it's crazy good IMO. I'm glad I don't run into it in 1v1s, but now that TLO did it, my luck may run out. you can macro 7 raxes, in fact. and 6rax isn't all in, because if you don't put addons, as you saturate, you will eventually have enough to expand. 7rax is closer to all-in, but even then, you can simply stop making marines while you attack, then expand and add some reactors/tech labs. 1rax with an addon is about equal to 2 naked rax in terms of production capacity (if you make marauders or marine + upgrades), but sticking to that general rule will help.  | ||
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							DarkPlasmaBall
							
							
						 
						
						United States44994 Posts
						 
					It's pretty strong overall, in my opinion, and certainly easy to carry out!  | ||
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							jabberwocky
							
							
						 
						
						Singapore59 Posts
						 
					http://www.teamliquid.net/forum/viewmessage.php?topic_id=200525  | ||
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							Lud
							
							
						 
						
						United States1 Post
						 
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							Cramsy
							
							
						 
						
						Australia1100 Posts
						 
					   I call myself TLO whenever I do this (no, that's not a diss, I just like doing the build)  | ||
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							rmAmnesiac
							
							
						 
						
						United Kingdom185 Posts
						 
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							Pwnographics
							
							
						 
						
						New Zealand1097 Posts
						 
					On April 14 2011 20:06 rmAmnesiac wrote: how about 1 base colossus? They should be dead before they get past gateway tech.  | ||
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							Talho
							
							
						 
						
						Belgium592 Posts
						 
					I can only stop it by stopping probe production at 20, drop a total of 3gates, and move to the middle of the map with my 2stalkers to start kiting the marines already, I actually think its the same anti 4gate 3stalker build. If you dont kite them that soon I mostly just lose, cause they'll take out pylons/building so fast  | ||
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							Hypz
							
							
						 
						
						Sweden25 Posts
						 
					On September 27 2010 17:03 AcrossFiveJulys wrote: Hmmm have you considered doing a 13 gas -> mining 100 gas and going back to minerals? This will make your opponent less suspicious of something fishy going on, and you can use the 100 gas to make 2 reactors instead of 2 barracks (saving you in total 125 minerals + barrack build time - gas building time - gas mining time). This delays the push drasticly, there's obviously a reason for why you don't get reactors for this push, i've tried this push a bit, and i like to just fake a gas, it's worth it so you can catch your opponent off guard. Really helps.  | ||
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							iPBioOrMech
							
							
						 
						
						Turkey297 Posts
						 
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  I call myself TLO whenever I do this (no, that's not a diss, I just like doing the build) 