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[G] 6 Barracks: all-in vs. all races - Page 8

Forum Index > StarCraft 2 Strategy
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Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 13 2011 03:53 GMT
#141
I do this build quite a bit in team games. A lot of people don't actually believe that you can macro 6 raxes off one base, but you can, and it's crazy good IMO. I'm glad I don't run into it in 1v1s, but now that TLO did it, my luck may run out.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 13 2011 04:14 GMT
#142
This build is much stronger if you open 2 Rax Orbital. You will have more marines and you will be able to pressure earlier (or be immune to pressure if the opponent wants to poke you early). Of course, the opponent will know you want to mess him around with marines at least a little bit.

In TvP, I suggest you instead do 1 Rax Marauder (w/conc) and then add a pile of raxes (+3-4) for marines. That way you can apply a little earlier pressure to keep the opponent honest, prevent Stalkers from eating away at your forces, etc.

Also, I think it's smarter and more stable to cut one rax and instead keep pumping SCVs. You can bring them with your push, and have the possibility of pulling back and continuing to play if you don't break the opponent. (Plus, SCVs can rush around things and block retreat paths, as well as screw with the opposing AI if you don't put them in attack mode.)

Note that there are two-base versions of mass marine builds, although you generally want at least Stim for that.
My strategy is to fork people.
genius_man16
Profile Joined February 2011
United States749 Posts
April 13 2011 04:15 GMT
#143
On April 13 2011 12:16 Savagex wrote:
Show nested quote +
On April 13 2011 12:06 SidianTheBard wrote:
On April 13 2011 12:02 Wolf wrote:
Not a good build to do against Protoss anymore, I don't think. People figured out how to pressure, and you'll die to well-executed pressure. Not DIE, but you'll be scouted. Then you'll die.


How will the protoss scout this? His scouting probe should die by the marines or at least hold them out of your base and this comes waaaay before any chance of hallucination or observer.


Zealot stalker poke will demolish this.


Not if you wall off.
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
dave333
Profile Joined August 2010
United States915 Posts
April 13 2011 04:15 GMT
#144
This looks pretty freaking hard for zerg to deal with if terran plays it right and makes the zerg feel comfortable by not putting up many spines/delaying ling speed.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
April 13 2011 04:18 GMT
#145
Im surprised a thread from september was necroed due to TLO using it in the NASL. Well at least people have learned to the search function but this simple observation must be pointed out:

Did TLO get his idea from this random thread or did he similarly think up a mad mad mad out there build that just worked?

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
April 13 2011 04:20 GMT
#146
It is said he got it from themango.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 13 2011 04:35 GMT
#147
Is "build as many marines as you can off one base" so revolutionary it requires a named source?
My strategy is to fork people.
VoodooTissue
Profile Joined April 2011
Australia15 Posts
April 13 2011 05:56 GMT
#148
Yes, and from here on out I want everyone to refer to building workers as the "Voodoo double rainbow super happiness " strategy.

Seriously though, this is probably going to throw a lot of bronze-league terrans up ranks. Really easy to execute, harder for your opponent to defend than it is for you to pull off - all the makings of a great, blue-vein cheese-all in.

I do have a question in regards to fending it off as protoss - is it better to mass stalkers and sentries or sentries and zealots to fight this kind of mass marine play off? I'm going to go out on a limb and assume that people who do this will probably hit well before the first colossus is out, so that's probably not an option.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
April 13 2011 06:03 GMT
#149
Ive been doing this for months but slighty different.

I feign 2 rax all in, let him kill2 scvs and 3 marines (try to build bunker). and drop 4 rax in your base as you push out.

He will kill your marines and 2 scvs, think hes safe to drone, and then you push 2 mins later with a shitload of marines, he will have like 10 speedlings or a few roaches and thats it. Otherwise if you just go straight 6 rax, he will wonder why you havent pressured and often be ready with a scouting overlord. But either way it tends to work better against zerg than protoss.
"losers always whine about their best, Winners go home and fuck the prom queen"
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
April 13 2011 06:04 GMT
#150
On April 13 2011 14:56 VoodooTissue wrote:
Yes, and from here on out I want everyone to refer to building workers as the "Voodoo double rainbow super happiness " strategy.

Seriously though, this is probably going to throw a lot of bronze-league terrans up ranks. Really easy to execute, harder for your opponent to defend than it is for you to pull off - all the makings of a great, blue-vein cheese-all in.

I do have a question in regards to fending it off as protoss - is it better to mass stalkers and sentries or sentries and zealots to fight this kind of mass marine play off? I'm going to go out on a limb and assume that people who do this will probably hit well before the first colossus is out, so that's probably not an option.

From my experience of bio vs gateway skirmshes,stalkers with 1-3 zealots to tank damage and force rines to retreat/kite is most optimal.STalkers can also kite marines indefinitely.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
April 13 2011 06:09 GMT
#151
as protoss why wouldnt you just forcefield your ramp off and not let them up
hihihi
Venomous Drone
Profile Joined January 2011
48 Posts
April 13 2011 07:27 GMT
#152
Its not so difficult to scout, yesterday i won against a guy who did this build to me. At the time i didnt know it even existed so it was a surprise for me.

However i must say that when my drone reached his base and saw only 1 rax and zero gas i suspected something around the lines of fast expand or mass racks, there isnt anything else a terran can do with only minerals.

After you see with your ling that he isnt expanding, it like...duh.

By the way at below high platinum level i think this BO isnt an all in, as the other player wont normally have good macro either so just retreating with many marines and making an expo with bunkers can keep you defended until you get your eco up.
MercurialTW
Profile Joined April 2011
United Kingdom17 Posts
April 13 2011 08:19 GMT
#153
For some reason when reading the title of this thread the first thing that popped into my head was building your rax on 6 supply.
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
April 13 2011 10:01 GMT
#154
what game did he use this in? can i have a link?
FFTiDe
Profile Joined April 2011
28 Posts
Last Edited: 2011-04-13 10:13:40
April 13 2011 10:12 GMT
#155
On April 13 2011 19:01 rmAmnesiac wrote:
what game did he use this in? can i have a link?


It was DreamHack Invitational, TLO vs Idra, second match in round 1, first game on Xel naga. You have vods here.
GG
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 13 2011 10:20 GMT
#156
well you could fake a double raks or double gas and let him scout to make this stronger, but you will have to be really careful while moving out, as toss or zerg would have either a ling or a stalker in front of your base and would be prepared. But as seeing 1 raks without addon often means fast expand i guess people will fall alot for it until its done in a major tournament to remind people that this exists again ^.^ .
Wren
Profile Blog Joined February 2011
United States745 Posts
April 13 2011 15:39 GMT
#157
On April 13 2011 19:01 rmAmnesiac wrote:
what game did he use this in? can i have a link?

He did it against Vibe yesterday in the NASL, game 2. http://nasl.tv/Match/Details/vibe-vs-tlo-season-1-week-1-match-2

VODs are only available at cost, unfortunately.
We're here! We're queer! We don't want any more bears!
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
Last Edited: 2011-04-13 18:25:59
April 13 2011 18:24 GMT
#158
On April 13 2011 13:15 genius_man16 wrote:
Show nested quote +
On April 13 2011 12:16 Savagex wrote:
On April 13 2011 12:06 SidianTheBard wrote:
On April 13 2011 12:02 Wolf wrote:
Not a good build to do against Protoss anymore, I don't think. People figured out how to pressure, and you'll die to well-executed pressure. Not DIE, but you'll be scouted. Then you'll die.


How will the protoss scout this? His scouting probe should die by the marines or at least hold them out of your base and this comes waaaay before any chance of hallucination or observer.


Zealot stalker poke will demolish this.


Not if you wall off.


If you wall, my zealot will be hitting at that, while my second stalker arrives. Two stalkers vs three (at most) marines isn't gonna hold up for long.

Not to mention that I should be able to scout no gas. If I scout no gas, there's NO way that I'm not going to pressure. It's all too easy. You need a bunker.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
LicH.
Profile Blog Joined April 2011
China235 Posts
April 13 2011 18:33 GMT
#159
On April 14 2011 03:24 Wolf wrote:
Show nested quote +
On April 13 2011 13:15 genius_man16 wrote:
On April 13 2011 12:16 Savagex wrote:
On April 13 2011 12:06 SidianTheBard wrote:
On April 13 2011 12:02 Wolf wrote:
Not a good build to do against Protoss anymore, I don't think. People figured out how to pressure, and you'll die to well-executed pressure. Not DIE, but you'll be scouted. Then you'll die.


How will the protoss scout this? His scouting probe should die by the marines or at least hold them out of your base and this comes waaaay before any chance of hallucination or observer.


Zealot stalker poke will demolish this.


Not if you wall off.


If you wall, my zealot will be hitting at that, while my second stalker arrives. Two stalkers vs three (at most) marines isn't gonna hold up for long.

Not to mention that I should be able to scout no gas. If I scout no gas, there's NO way that I'm not going to pressure. It's all too easy. You need a bunker.


Who cares about this aspect, why would you ever do this build vs. a protoss in the first place? I've done this build many times, and only got it to work about 20% of the time v toss ; one forcefield at their ramp and you lose with this build.

While this build is alright vs. z, 2 raxing with all scvs pulled is much more effective v. toss.
mythe
Profile Joined April 2011
United States24 Posts
April 13 2011 19:51 GMT
#160
=P I tried this build today in a TvT match on metropolis because I really wasn't in the mood for normal TvT. My opponent FE'd but scanned as soon as my marines left my base so he had 3 or 4 bunkers built by his natural the time I arrived. Luckily for me we spawned right next to each other so I created another 12 or so marines and then lifted off all 6 of my rax and landed them in his main. Then I just pumped from there while keeping pressure in the front with my initial army of marines. It worked out great although it was a hilarious match.
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