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[G] 6 Barracks: all-in vs. all races - Page 5

Forum Index > StarCraft 2 Strategy
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1a2a3aPro
Profile Joined July 2009
Canada227 Posts
September 30 2010 05:05 GMT
#81
Do not learn this build. It is a pure cheese. Any decent player will be able to counter it. I can do it with either of my off-races (with scouting in time, not knowing it's coming).

I know in TvT I have 1-2 tanks and time for a bunker up = easy hold.
Eames
Profile Joined September 2010
23 Posts
September 30 2010 05:06 GMT
#82
I'd rather just do a 7,8 barracks drop and Marine/Bunker rush.
Blyadischa
Profile Joined April 2010
419 Posts
September 30 2010 05:07 GMT
#83
Terrible vs terran

had a guy do this to me and all I had to do was leave a scv on the furthermost xel naga tower, do my standard build, and build a bunker.

Had 1-2 hellions out before he even got to me, 3-4 when he did, then it was just gg
gimpy
Profile Joined June 2010
United States72 Posts
September 30 2010 05:56 GMT
#84
Pretty sure most of you guys haven't had this build "done to you". Check the replay and see if the build is the same. If it isn't, of course it failed. Building nothing but marines is bound to fail if it doesn't hit at the right time, and in the right way. I've done this hundreds of times in beta, multiplayer and release. Just gotta trust me that it is tweaked. If it doesn't work for you, fine, but it will work against you in the right hands.

It can't be scouted if you aren't a nublet. (short a lucky scan)

FFs can counter, banelings can counter, but Jeadong didn't know what Flash was doing before he 4 pooled him twice. Sometimes the gamble is worth it. Jeadong sure was lucky that Flash didn't wall off, put down 12 bunkers down and tech straight to bc's, cause these things counter a 4 pool every time!
gimpy
Profile Joined June 2010
United States72 Posts
September 30 2010 06:25 GMT
#85
New replay posted against a bm #1 ranked 1400 point toss. Long distance was worrisome, but scouted an early zealot and thus saved scan for dts.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=153435
gimpy
Profile Joined June 2010
United States72 Posts
Last Edited: 2010-09-30 07:28:37
September 30 2010 06:40 GMT
#86
Forced it in on Desert Oasis. Should you? No. Did I against 1250 point Terran? Yes.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=153437

Bet you didn't know it could counter a carrier rush on Scrap...haha

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=153445
skronch
Profile Blog Joined December 2008
United States2717 Posts
September 30 2010 06:48 GMT
#87
god i'm not looking forward to playing vs this on ladder :/ already have enough to worry about when i can't scout a T
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 30 2010 06:52 GMT
#88
On September 30 2010 15:25 gimpy wrote:
New replay posted against a bm #1 ranked 1400 point toss. Long distance was worrisome, but scouted an early zealot and thus saved scan for dts.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=153435


It worked because he had no ramp and he did not force field it. 2 Sentries and start warping in more sentries when you are attacked is all that is needed to stop this.
MeistR
Profile Joined July 2010
22 Posts
September 30 2010 08:43 GMT
#89
I suppose this is what you get when you post a build on TL, gimpy. People just spew out easy solutions, but should the time come when they have to fend it themselves, they'd fall just as easily as the nonsense they're spewing out.

Simply put, talk is easy.
Viruuus
Profile Joined February 2010
Germany451 Posts
September 30 2010 09:00 GMT
#90
Its obvious that this build wont work every single time against a competent opponent, why do people keep posting how they won against this?
There is NO BUILD in the world, that wins every time against a competent opponent, and there are many builds that are even easily countered and still used a ton by the best of the best (Cool can 6pool you too).
This build is:
1.) Very easy to do
2.) Solid enough to win a fair share
3.) Fun! Nothing better then controlling that big blop of marines
4.) Extremely deadly in 3on3 and 4on4

Just think about Protosses who do their 4gates, noone competent loses to 4gate anymore and EVERYONE and their mom does it anyhows. This 6rax build is really cool, and i also got my friends to learn this first to get into SC2 with some wins so they can have fun. Now they are also learning other strategies, but why bother at the beginning of their gaming career?
Lee Jae Dong fighting!!!
tournamentnow
Profile Joined August 2010
Australia111 Posts
September 30 2010 10:30 GMT
#91
I think this build counters hope torture's fast expand in tvt.
Tomtaietot
Profile Joined July 2010
Romania57 Posts
September 30 2010 10:41 GMT
#92
Gj gimpy !

Nice opening dude !!

It works vs 1300 and 1400 players ... Today i've read it - and playd a couple of games. I ve just won my secound game trying this
http://eu.battle.net/sc2/en/profile/323212/1/Tom/
ddod
Profile Joined April 2009
Bulgaria144 Posts
September 30 2010 10:58 GMT
#93
Its a cool build if you are not sure in your endgame - this ends by 10-12minute anyways. Also your macro wont get better much but ur marine micro will and thats quite important imo.
Black snake is evil, black snake is all I see.
Viruuus
Profile Joined February 2010
Germany451 Posts
September 30 2010 11:02 GMT
#94
On September 30 2010 19:30 tournamentnow wrote:
I think this build counters hope torture's fast expand in tvt.



actually while watching GSL today i was secretly hoping for hopetorture to play this 6rax build, e.g. on Xel Naga, when his opponent scouted no early gas he mustve guessed it was the FE build, and a 6 rax build would have been a nice suprise
Lee Jae Dong fighting!!!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 30 2010 12:17 GMT
#95
eh why why wait for 750 minerals to make 5 raxes really... Sure the not getting scouted thing is crucial to this strategy but you might as well proxy the other 5 raxes to do that.

By proxying 3-4 raxes somewhere and making them when you have the minerals (with 2 scv's) you are MUCH faster.
velo
Profile Joined September 2010
Australia48 Posts
September 30 2010 22:09 GMT
#96
I've just tried this, its really powerful there was only one game that was sort of close against an early expand Zerg but it was just enough to win. I went 4W-0L in gold with it.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 30 2010 22:21 GMT
#97
I died to this today and did my usual BM and so on. I have no idea why I misread it as a fast CC though since no one does that <_< should have just made a baneling nest
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kryptix
Profile Joined August 2010
United States138 Posts
October 01 2010 19:03 GMT
#98
I've actually died to this twice with scouting using my normal build tvt because I thought I could hold it and it hit just before I had the forces to hold... (I normally go 1/1/2 tvt and go marine hellion banshee). This hits just as your banshees come out, before cloak most likely, and his 6 rax is enough to blow through a bunker faster than I could repair with 6 scvs.

I now know that if I scout this I have to go more into defense (multiple layers of bunkers or fast tanks, but without having played against it a few times, its quite unexpected how fast things go down to normal marines. This coming from a guy who's done 5 rax marine rushes a few times.
Roaming
Profile Joined May 2010
United States239 Posts
October 01 2010 19:07 GMT
#99
Similar to 6 rax reaper... but more all in and less damage? I dont get it.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Mrbustanut
Profile Joined May 2010
121 Posts
October 01 2010 19:13 GMT
#100
On October 02 2010 04:07 Roaming wrote:
Similar to 6 rax reaper... but more all in and less damage? I dont get it.


Not even close to the same.

1.Requires zero gas
2.Harder to scout when enemy sees generic depot/rax/depot wall
3.More pure DPS then mass reaper
4.Rush comes out much faster

really the only similarity is your building a unit out of rax.
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