[G] 6 Barracks: all-in vs. all races - Page 4
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SupremeJD
United States42 Posts
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morimacil
France921 Posts
you make the 2 early raxes(no addons, no gas), and push out the moment you have 7 marines. It punishes pretty much the same builds that 6rax would punish. Its also pretty heavy on the micro side. But you dont have to cut SCVs, you can tech, or expand, and you have the option of pulling back if needed. The difference would be that it doesnt punish the opponent quite as hard. If he is low on early defenses, then you get 10 worker kills, and a safe expo, instead of outright winning. the advantage is that if your opponent is prepared, you arent behind. | ||
gimpy
United States72 Posts
On September 27 2010 21:33 Viruuus wrote: hey gimpy. Wanted to drop by and say thank you, since me and a couple of my friends have been using this build a TON in 2on2 3on3 4on4s and weve never lost with it at least in 3on3 and 4on4 ![]() Its also easy for my noob friends to pull off (i usually micro the first pack of ~30 marines) and they get the 2nd 3rd pack etc... Its also easily possible to get a refinery after the first 15-20 marines and make 1 techlab for combat shield and some marauders. We always call this the 6-rax build ( one time a new guy built his rax on 6 lol ![]() ![]() So again, thanks to you. This made my day, thanks Viruuus! I have several bronze/silver/gold friends who do the same thing with 2v2, 3v3, and 4v4. They aren't serious SC2 players, they just wanna win, and we can! I try to talk them out of doing the same thing every time for variety sake, but they just wanna win ![]() Actually, winning has given them a good taste for SC and now they play 1v1s and are getting better. | ||
gimpy
United States72 Posts
Multiplayer, ling scouts, ramp scouting, refinery fakes and marine hiding. | ||
Cyber_Cheese
Australia3615 Posts
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ZomgTossRush
United States1041 Posts
On September 28 2010 01:22 Chill wrote: Unless I'm mistaken, you can infinite forcefield with 4 sentries. It's not hard to get 4 sentries that early in the game. Its not really a matter of haveing 4 when the push arrives anyways. Its a matter of if they have warpgate. If the have 1 ff ready, then see ur force come up. they will ff. In that time they can almost continually warp in 1 sentry+ a few units, all will taking a few marines at a time. Its the same logic with trying to blingbust a p, if he see it coming and he has warpgates, it basically wont work. | ||
CellTech
Canada396 Posts
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MeistR
22 Posts
On September 28 2010 06:12 CellTech wrote: I just tried this against a P on scrap station, quick colossus + sentry guardian shield +some zealots killed me (the reinforcing was my biggest problem since its so far) Yeah, I don't recommend using this build on maps with long rush distances. But why didn't you destroy the rocks and minimize the reinforcement time? | ||
rarin
Australia23 Posts
Also, it's fun microing with marines ![]() | ||
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Jibba
United States22883 Posts
Not to mention if an OL comes in and sees an empty base, they'll know something is up. At least use the marines to prevent that scout. | ||
charlie420247
United States692 Posts
On September 27 2010 16:45 zomgtossrush wrote: not really true. If you get a ton of damage done, the game stablizes. In the recent Jaedong Vs Flash, the zerg 4 pooled and got a whole bunch of scvs, equaling out the really aggressive build. I am not trying to compare anything here, just proving a point that any "all in" build can be recovered from if you do a ton of damage and know exactly when to stop and start making up for the things you cut (scvs/econ/tech). a build that depends on doing a ton of damage to stabalize the game is called an allin. the debate is not about whether or not you can maintain even footing with it. its that if it fails you are totally fucked. your a freakin idiot stop posting. | ||
Psionith
United States35 Posts
Now the world can see how terribad I am... XD *EDIT* Wha...? he removed it... D: | ||
xaviUT
United States29 Posts
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Peekaboo
Canada219 Posts
Even at 21 marines timing you are only 2-3 marines better than a build that was constantly creating workers and gathering gas, according to my (not perfect) tests. And then after that you slowly decline. So personally, I think it would be wiser to optimize the build for a 10-15 marine push. | ||
MockHamill
Sweden1798 Posts
1) Your opponent does not scout in time AND 2) He is not smart enough to go banelings, multiple bunkers or forcefield his ramp until he gets Colossus. This is typical cheese. It works if you catch your opponent off guard and against bad players. But against equal players that do not screw up early game it is close to auto-lose. | ||
Shadrak
United States490 Posts
On September 28 2010 01:06 MegaTerran wrote: 1st we need to check is toss able to make infinite force field at about 6:15 ? but if yes, then he ll need at least 6 sentry - thats big money. so we make expo and toss just has nothing to make his own. the only race which cas easily defend agains rines is terran. he can use bunker with 4 rines. good defence and cheap. Sorry I should have said starting with 2 sentries. Toss should be able to make a couple more while the initial ones take turns FFing (the first should have at least enough power for 2 FFs by this time). Again this is just my guess, would have to play against it to see but it seems like it would put a stop to the initial rush pretty quickly. The following rine BBQ would seal T's fate. However, this might work on Scrap station. Those marines should destroy the rocks quite quickly and there aren't enough sentries in the world to hold the SS ramp indefinetely. | ||
Troy47
United States60 Posts
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sNatch
United States93 Posts
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wuddersup
United States228 Posts
Vs Zerg: banelings destroy you Vs Terran: defensive bunker destroys you Vs Protoss: hold ramp with FF destroys you | ||
mikell
Australia352 Posts
On September 30 2010 13:51 wuddersup wrote: I've used this build, and it works up to mid-high diamond, when people are actually good. Vs Zerg: banelings destroy you Vs Terran: defensive bunker destroys you Vs Protoss: hold ramp with FF destroys you ie, people that should be in bronze is the only people that will lose? | ||
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