• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:15
CET 16:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros7[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1315 users

[G] 6 Barracks: all-in vs. all races - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
SupremeJD
Profile Joined August 2010
United States42 Posts
September 27 2010 19:39 GMT
#61
this is a godlike build. thanks mate.
morimacil
Profile Joined March 2010
France921 Posts
September 27 2010 19:51 GMT
#62
I like the 12rax 13rax more.
you make the 2 early raxes(no addons, no gas), and push out the moment you have 7 marines.
It punishes pretty much the same builds that 6rax would punish. Its also pretty heavy on the micro side. But you dont have to cut SCVs, you can tech, or expand, and you have the option of pulling back if needed.
The difference would be that it doesnt punish the opponent quite as hard. If he is low on early defenses, then you get 10 worker kills, and a safe expo, instead of outright winning.
the advantage is that if your opponent is prepared, you arent behind.
gimpy
Profile Joined June 2010
United States72 Posts
September 27 2010 20:02 GMT
#63
On September 27 2010 21:33 Viruuus wrote:
hey gimpy.
Wanted to drop by and say thank you, since me and a couple of my friends have been using this build a TON in 2on2 3on3 4on4s and weve never lost with it at least in 3on3 and 4on4
Its also easy for my noob friends to pull off (i usually micro the first pack of ~30 marines) and they get the 2nd 3rd pack etc... Its also easily possible to get a refinery after the first 15-20 marines and make 1 techlab for combat shield and some marauders.

We always call this the 6-rax build ( one time a new guy built his rax on 6 lol ) and we all love it alot
So again, thanks to you.



This made my day, thanks Viruuus! I have several bronze/silver/gold friends who do the same thing with 2v2, 3v3, and 4v4. They aren't serious SC2 players, they just wanna win, and we can! I try to talk them out of doing the same thing every time for variety sake, but they just wanna win
Actually, winning has given them a good taste for SC and now they play 1v1s and are getting better.
gimpy
Profile Joined June 2010
United States72 Posts
September 27 2010 20:05 GMT
#64
I've added to the guide to address these good observations from your posts. They concern:
Multiplayer, ling scouts, ramp scouting, refinery fakes and marine hiding.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 27 2010 20:08 GMT
#65
this is the old 5 rax push adjusted for the latest patch no?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 27 2010 20:13 GMT
#66
On September 28 2010 01:22 Chill wrote:
Show nested quote +
On September 28 2010 01:06 MegaTerran wrote:
On September 28 2010 01:03 Shadrak wrote:
I haven't faced this yet, but wouldn't a toss holding you at the ramp with force fields pretty much destroy this build? With just 2 sentries he could keep you there indefinetely and rush to collosus tech. Then would become a marine BBQ.


1st we need to check is toss able to make infinite force field at about 6:15 ? but if yes, then he ll need at least 6 sentry - thats big money. so we make expo and toss just has nothing to make his own.

the only race which cas easily defend agains rines is terran. he can use bunker with 4 rines. good defence and cheap.

Unless I'm mistaken, you can infinite forcefield with 4 sentries. It's not hard to get 4 sentries that early in the game.


Its not really a matter of haveing 4 when the push arrives anyways. Its a matter of if they have warpgate.

If the have 1 ff ready, then see ur force come up. they will ff. In that time they can almost continually warp in 1 sentry+ a few units, all will taking a few marines at a time. Its the same logic with trying to blingbust a p, if he see it coming and he has warpgates, it basically wont work.
Coaching for 1v1 and Team games at Gosucoaching.com
CellTech
Profile Joined June 2010
Canada396 Posts
September 27 2010 21:12 GMT
#67
I just tried this against a P on scrap station, quick colossus + sentry guardian shield +some zealots killed me (the reinforcing was my biggest problem since its so far)
^ Probably a Troll Post
MeistR
Profile Joined July 2010
22 Posts
September 27 2010 21:40 GMT
#68
On September 28 2010 06:12 CellTech wrote:
I just tried this against a P on scrap station, quick colossus + sentry guardian shield +some zealots killed me (the reinforcing was my biggest problem since its so far)


Yeah, I don't recommend using this build on maps with long rush distances. But why didn't you destroy the rocks and minimize the reinforcement time?
rarin
Profile Joined August 2010
Australia23 Posts
September 29 2010 04:29 GMT
#69
I've been messing with Terran on NA server, and i've tried this BO around 3-4 times and it's worked well. A lot of things can be tweaked to hide this all in, i.e. building a fake refinery > killing scout > continuing with 6 rax, and once it's started it's pretty hard to stop.

Also, it's fun microing with marines
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-09-29 05:19:17
September 29 2010 05:16 GMT
#70
Why wouldn't you start marine production earlier instead of building an extra barracks or two? Since you're going for an all-in anyways, an extra 3-6 marines would be huge.

Not to mention if an OL comes in and sees an empty base, they'll know something is up. At least use the marines to prevent that scout.
ModeratorNow I'm distant, dark in this anthrobeat
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-09-29 06:26:12
September 29 2010 06:23 GMT
#71
On September 27 2010 16:45 zomgtossrush wrote:
Show nested quote +
On September 27 2010 16:37 Genome852 wrote:
On September 27 2010 16:35 DreamSailor wrote:
See the thing is I wouldn't even consider this an all in.


If the build fails, there really isn't anything you can do to recover, so it is an all-in.

You don't have any gas, so the only thing you can produce is marines. With the amount of SCVs you have, you won't be able to support 5 rax while teching or expoing either unless you cut marine production which would probably work against you.



not really true. If you get a ton of damage done, the game stablizes. In the recent Jaedong Vs Flash, the zerg 4 pooled and got a whole bunch of scvs, equaling out the really aggressive build.

I am not trying to compare anything here, just proving a point that any "all in" build can be recovered from if you do a ton of damage and know exactly when to stop and start making up for the things you cut (scvs/econ/tech).



a build that depends on doing a ton of damage to stabalize the game is called an allin. the debate is not about whether or not you can maintain even footing with it. its that if it fails you are totally fucked. your a freakin idiot stop posting.
there are 10 types of people in this world, those who understand binary and those who dont.
Psionith
Profile Joined August 2010
United States35 Posts
Last Edited: 2010-10-02 02:27:58
September 29 2010 13:34 GMT
#72
LOL! One of my 6 rax replays got casted.



Now the world can see how terribad I am... XD

*EDIT* Wha...? he removed it... D:
Starcraft - The world's greats spectator sport!
xaviUT
Profile Joined September 2010
United States29 Posts
September 29 2010 17:05 GMT
#73
If an overlord scouts right as you're throwing down the 5 rax, would it even be worth it to continue? It seems unlikely, but possible
Peekaboo
Profile Joined May 2010
Canada219 Posts
September 29 2010 18:31 GMT
#74
The longer you wait, the less optimal it is, and the more you've stunted you economy for nothing.

Even at 21 marines timing you are only 2-3 marines better than a build that was constantly creating workers and gathering gas, according to my (not perfect) tests. And then after that you slowly decline.

So personally, I think it would be wiser to optimize the build for a 10-15 marine push.
You loved me as a loser but now you're worried that I just might win. -L. Cohen
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 29 2010 19:24 GMT
#75
I have tried this strategy in 10+ games now and I must say it is very weak. It works on small maps if
1) Your opponent does not scout in time AND
2) He is not smart enough to go banelings, multiple bunkers or forcefield his ramp until he gets Colossus.

This is typical cheese. It works if you catch your opponent off guard and against bad players. But against equal players that do not screw up early game it is close to auto-lose.

Shadrak
Profile Joined August 2010
United States490 Posts
Last Edited: 2010-09-29 19:27:40
September 29 2010 19:24 GMT
#76
On September 28 2010 01:06 MegaTerran wrote:
Show nested quote +
On September 28 2010 01:03 Shadrak wrote:
I haven't faced this yet, but wouldn't a toss holding you at the ramp with force fields pretty much destroy this build? With just 2 sentries he could keep you there indefinetely and rush to collosus tech. Then would become a marine BBQ.


1st we need to check is toss able to make infinite force field at about 6:15 ? but if yes, then he ll need at least 6 sentry - thats big money. so we make expo and toss just has nothing to make his own.

the only race which cas easily defend agains rines is terran. he can use bunker with 4 rines. good defence and cheap.


Sorry I should have said starting with 2 sentries. Toss should be able to make a couple more while the initial ones take turns FFing (the first should have at least enough power for 2 FFs by this time).

Again this is just my guess, would have to play against it to see but it seems like it would put a stop to the initial rush pretty quickly. The following rine BBQ would seal T's fate.

However, this might work on Scrap station. Those marines should destroy the rocks quite quickly and there aren't enough sentries in the world to hold the SS ramp indefinetely.
Troy47
Profile Joined August 2010
United States60 Posts
September 30 2010 00:12 GMT
#77
Good players will defeat this easily.
sNatch
Profile Joined September 2010
United States93 Posts
September 30 2010 04:38 GMT
#78
I've tried this probably 6-7 times in custom games and honestly, it only worked vs lower league players (I beat a couple silvers and a gold). Anyone plat or diamond should see this coming and adjust properly.
http://us.battle.net/sc2/en/profile/366499/1/GiR/
wuddersup
Profile Joined July 2010
United States228 Posts
September 30 2010 04:51 GMT
#79
I've used this build, and it works up to mid-high diamond, when people are actually good.

Vs Zerg: banelings destroy you

Vs Terran: defensive bunker destroys you

Vs Protoss: hold ramp with FF destroys you
mikell
Profile Joined August 2010
Australia352 Posts
September 30 2010 05:03 GMT
#80
On September 30 2010 13:51 wuddersup wrote:
I've used this build, and it works up to mid-high diamond, when people are actually good.

Vs Zerg: banelings destroy you

Vs Terran: defensive bunker destroys you

Vs Protoss: hold ramp with FF destroys you


ie, people that should be in bronze is the only people that will lose?
drone hard
Prev 1 2 3 4 5 6 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 46 Group Stage
Liquipedia
CrankTV Team League
13:00
Playoffs: Bo13
BASILISK vs Team LiquidLIVE!
LiquipediaDiscussion
WardiTV Invitational
12:15
Playoffs
MaNa vs Gerald
Rogue vs GuMiho
TBD vs Solar
WardiTV988
TKL 232
IndyStarCraft 169
Rex106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 294
TKL 232
IndyStarCraft 169
Rex 106
LamboSC2 60
StarCraft: Brood War
Calm 5236
Hyuk 3254
Bisu 1642
Flash 1140
Mini 1092
Shuttle 678
firebathero 309
actioN 260
sas.Sziky 67
Mong 58
[ Show more ]
Sea.KH 55
Soulkey 52
Aegong 39
yabsab 33
Free 22
JulyZerg 20
soO 18
Sacsri 15
Shine 12
HiyA 7
Dota 2
Gorgc7598
qojqva3060
Dendi886
420jenkins259
syndereN259
XcaliburYe180
Counter-Strike
fl0m2107
Heroes of the Storm
Khaldor149
Other Games
B2W.Neo929
crisheroes351
Lowko320
DeMusliM288
Liquid`LucifroN269
Hui .256
Sick164
KnowMe140
Fuzer 91
oskar77
QueenE45
nookyyy 33
Organizations
Counter-Strike
PGL14117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade780
• Shiphtur220
• HappyZerGling74
Upcoming Events
Replay Cast
7h 46m
Epic.LAN
20h 46m
BSL Team A[vengers]
22h 46m
Dewalt vs Shine
UltrA vs ZeLoT
LAN Event
22h 46m
BSL 21
1d 3h
BSL Team A[vengers]
1d 22h
Cross vs Motive
Sziky vs HiyA
LAN Event
1d 23h
BSL 21
2 days
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.