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On September 14 2010 12:21 Antisocialmunky wrote: Have you tried 10Rax -> 10 Ref -> SCV -> Orbital + Depot. I think that's a little better and smoother than the 9Rax. The fast Orbital/Early mule makes up for the SCV you miss.
I can't say I have, maybe.
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On September 14 2010 12:07 Vegasminion wrote:Show nested quote +On September 14 2010 11:50 VERMM wrote:+ Show Spoiler +I'm an inexperienced/nooby player (diamond) so I will post a few questions here to avoid making a new thread.
I thought MMMG was the way to go versus 4 gate or any 1 basing Protoss who delays their 2nd gas. I was beginning to feel that Protoss should pretty much always FE with that quick observer as it seems so flexible.
Here are 2 questions I have had recently
1•Which build/gameplan do you feel is the most successful versus a 4 Gate if scouted soon enough? Does it differ from your plan versus 3 Gate Robo?
2•How do you feel about FE Protoss and which response(s) do you feel are worthwhile if it is scouted soon enough?
Thank you very much Yosho for making this thread
(if some of this post seems awkward it's because I had a longer version of this post here but it was never responded to, edited it for this thread)
side question if you have time
3•Is there any downside to going fast cloaked banshee vs a Terran opponent who opens with more than 1 rax? I feel if I scout bio play I can go banshee and pretty much win every time.
I think you can make banshees work vs 1/1/1 builds but in my opinion there are better options. My question is revolving around if your opponent is going bio and you go banshees, can he do anything? Anything I should look out for? If I make sure to keep scouting to make sure he didn't tech switch wouldn't I be 99% fine? 1- I think the same build would work alright if you throw down a 2nd bunker at the start. mmmg - a very good strat 2- I do feel that if you can get away with fast expanding, you should, once it's up you have an instant advantage. (after it's paid for itself) 3- Yes, higher level players do account for that and place great missile turret areas. It is possible to win with PURE bio in the early game. However the more tanks the enemy has the less likely you can be effective. Marines are great against banshee's if he has a way to catch them. Missile turrets provide very far range vision for detection. I would be weary of a raven to assist them. No you will not be 99% fine. Players who see it coming will save up scan and stim move under your banshee's. Then you're dead.
1. ok sounds good, I will work on MMMG
2. I'm not sure if this was clear sorry, I meant when you are Terran verses a Protoss who fast expands. As the PvT FE build seems very viable vs anything really. If you did know what I was asking then I think I would agree with you and just fast expand myself but I feel kind of behind, if I respond to seeing him FEing and I FE, he has his expo up first and I would have to catch up a bit.
Maybe I should just FE if he has a delayed gateway? It seems whenever someone delays their gateway to 13 or 14 they are going to FE.
3. thank you very much, I felt like I was missing something. But what I didn't say was I am not relying on the banshee itself. I use the banshee to set him behind by making him do exactly what you said, spend money on earlier ebay + turrets, maybe even get a raven. Then if he wants to expand he has to build turrets there too, and has to put effort into making sure each hole is covered otherwise I can poke in to harass.
Then for battles he must use scans which sets him back even more. Even 1-2 banshee can force him to scan while I have the rest of my army.
I think the combination of him being forced to build the ebay and turrets while having to use scans in every battle without a raven gives me a huge advantage versus bio play. Especially since their raven is delayed. I felt that with all that money I saved on not having to do what he has to do I pretty much win if I'm equally skilled as I straight up have more resources.
What are your thoughts on the more specific sides of banshee open vs bio open? You are right in that it is not an auto-win but could you at least say it's the way I should go vs bio? I think I definitely gain an advantage from it. And that's even with ignoring the psychological aspect of being worried about banshees being anywhere at any time.
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On September 14 2010 12:34 VERMM wrote:Show nested quote +On September 14 2010 12:07 Vegasminion wrote:On September 14 2010 11:50 VERMM wrote:+ Show Spoiler +I'm an inexperienced/nooby player (diamond) so I will post a few questions here to avoid making a new thread.
I thought MMMG was the way to go versus 4 gate or any 1 basing Protoss who delays their 2nd gas. I was beginning to feel that Protoss should pretty much always FE with that quick observer as it seems so flexible.
Here are 2 questions I have had recently
1•Which build/gameplan do you feel is the most successful versus a 4 Gate if scouted soon enough? Does it differ from your plan versus 3 Gate Robo?
2•How do you feel about FE Protoss and which response(s) do you feel are worthwhile if it is scouted soon enough?
Thank you very much Yosho for making this thread
(if some of this post seems awkward it's because I had a longer version of this post here but it was never responded to, edited it for this thread)
side question if you have time
3•Is there any downside to going fast cloaked banshee vs a Terran opponent who opens with more than 1 rax? I feel if I scout bio play I can go banshee and pretty much win every time.
I think you can make banshees work vs 1/1/1 builds but in my opinion there are better options. My question is revolving around if your opponent is going bio and you go banshees, can he do anything? Anything I should look out for? If I make sure to keep scouting to make sure he didn't tech switch wouldn't I be 99% fine? 1- I think the same build would work alright if you throw down a 2nd bunker at the start. mmmg - a very good strat 2- I do feel that if you can get away with fast expanding, you should, once it's up you have an instant advantage. (after it's paid for itself) 3- Yes, higher level players do account for that and place great missile turret areas. It is possible to win with PURE bio in the early game. However the more tanks the enemy has the less likely you can be effective. Marines are great against banshee's if he has a way to catch them. Missile turrets provide very far range vision for detection. I would be weary of a raven to assist them. No you will not be 99% fine. Players who see it coming will save up scan and stim move under your banshee's. Then you're dead. 1. ok sounds good, I will work on MMMG 2. I'm not sure if this was clear sorry, I meant when you are Terran verses a Protoss who fast expands. As the PvT FE build seems very viable vs anything really. If you did know what I was asking then I think I would agree with you and just fast expand myself but I feel kind of behind, if I respond to seeing him FEing and I FE, he has his expo up first and I would have to catch up a bit. Maybe I should just FE if he has a delayed gateway? It seems whenever someone delays their gateway to 13 or 14 they are going to FE. 3. thank you very much, I felt like I was missing something. But what I didn't say was I am not relying on the banshee itself. I use the banshee to set him behind by making him do exactly what you said, spend money on earlier ebay + turrets, maybe even get a raven. Then if he wants to expand he has to build turrets there too, and has to put effort into making sure each hole is covered otherwise I can poke in to harass. Then for battles he must use scans which sets him back even more. Even 1-2 banshee can force him to scan while I have the rest of my army. I think the combination of him being forced to build the ebay and turrets while having to use scans in every battle without a raven gives me a huge advantage versus bio play. Especially since their raven is delayed. I felt that with all that money I saved on not having to do what he has to do I pretty much win if I'm equally skilled as I straight up have more resources. What are your thoughts on the more specific sides of banshee open vs bio open? You are right in that it is not an auto-win but could you at least say it's the way I should go vs bio? I think I definitely gain an advantage from it. And that's even with ignoring the psychological aspect of being worried about banshees being anywhere at any time.
delayed gateway can also mean hidden tech, dangerous.
picture terran player who has great turret placement, then instead of a raven he drops in your main with 2 medivacs of marine. 1 scan and you have to attack or you lose all your scvs and your main. It's very risky.
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I've played 2 games vs yosho 1st game he went 7rax reaper (tvt) 2nd game he went bbs
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is awesome32274 Posts
To everyone making off-topic posts in this thread or imba jokes, please avoid them.
Thank you.
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On September 14 2010 12:40 Vegasminion wrote:Show nested quote +On September 14 2010 12:34 VERMM wrote:On September 14 2010 12:07 Vegasminion wrote:On September 14 2010 11:50 VERMM wrote:+ Show Spoiler +I'm an inexperienced/nooby player (diamond) so I will post a few questions here to avoid making a new thread.
I thought MMMG was the way to go versus 4 gate or any 1 basing Protoss who delays their 2nd gas. I was beginning to feel that Protoss should pretty much always FE with that quick observer as it seems so flexible.
Here are 2 questions I have had recently
1•Which build/gameplan do you feel is the most successful versus a 4 Gate if scouted soon enough? Does it differ from your plan versus 3 Gate Robo?
2•How do you feel about FE Protoss and which response(s) do you feel are worthwhile if it is scouted soon enough?
Thank you very much Yosho for making this thread
(if some of this post seems awkward it's because I had a longer version of this post here but it was never responded to, edited it for this thread)
side question if you have time
3•Is there any downside to going fast cloaked banshee vs a Terran opponent who opens with more than 1 rax? I feel if I scout bio play I can go banshee and pretty much win every time.
I think you can make banshees work vs 1/1/1 builds but in my opinion there are better options. My question is revolving around if your opponent is going bio and you go banshees, can he do anything? Anything I should look out for? If I make sure to keep scouting to make sure he didn't tech switch wouldn't I be 99% fine? 1- I think the same build would work alright if you throw down a 2nd bunker at the start. mmmg - a very good strat 2- I do feel that if you can get away with fast expanding, you should, once it's up you have an instant advantage. (after it's paid for itself) 3- Yes, higher level players do account for that and place great missile turret areas. It is possible to win with PURE bio in the early game. However the more tanks the enemy has the less likely you can be effective. Marines are great against banshee's if he has a way to catch them. Missile turrets provide very far range vision for detection. I would be weary of a raven to assist them. No you will not be 99% fine. Players who see it coming will save up scan and stim move under your banshee's. Then you're dead. 1. ok sounds good, I will work on MMMG 2. I'm not sure if this was clear sorry, I meant when you are Terran verses a Protoss who fast expands. As the PvT FE build seems very viable vs anything really. If you did know what I was asking then I think I would agree with you and just fast expand myself but I feel kind of behind, if I respond to seeing him FEing and I FE, he has his expo up first and I would have to catch up a bit. Maybe I should just FE if he has a delayed gateway? It seems whenever someone delays their gateway to 13 or 14 they are going to FE. 3. thank you very much, I felt like I was missing something. But what I didn't say was I am not relying on the banshee itself. I use the banshee to set him behind by making him do exactly what you said, spend money on earlier ebay + turrets, maybe even get a raven. Then if he wants to expand he has to build turrets there too, and has to put effort into making sure each hole is covered otherwise I can poke in to harass. Then for battles he must use scans which sets him back even more. Even 1-2 banshee can force him to scan while I have the rest of my army. I think the combination of him being forced to build the ebay and turrets while having to use scans in every battle without a raven gives me a huge advantage versus bio play. Especially since their raven is delayed. I felt that with all that money I saved on not having to do what he has to do I pretty much win if I'm equally skilled as I straight up have more resources. What are your thoughts on the more specific sides of banshee open vs bio open? You are right in that it is not an auto-win but could you at least say it's the way I should go vs bio? I think I definitely gain an advantage from it. And that's even with ignoring the psychological aspect of being worried about banshees being anywhere at any time. delayed gateway can also mean hidden tech, dangerous. picture terran player who has great turret placement, then instead of a raven he drops in your main with 2 medivacs of marine. 1 scan and you have to attack or you lose all your scvs and your main. It's very risky.
@banshee ah ok thanks man
@delayed gateway I've never heard of this, now I'm confused. So if their 1st gateway is delayed it can mean FE or hidden tech. But wouldn't me expanding be good versus either of those?
I'm still confused about the hidden tech, why does a delayed gateway help people who want to hide their tech? When you say hidden tech do you mean fast tech that's hidden? or just normally timed tech that is hidden? I'm guessing the former.
If I do expand when I see a delayed gateway and it turns out to be hidden tech won't I be in an alright position anyways? What constitutes hidden tech? Fast immortals or something? If I see they don't expand I think I would put in the effort to find their hidden tech
I said hidden tech a lot
Sorry for the bother
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On September 14 2010 13:35 VERMM wrote:Show nested quote +On September 14 2010 12:40 Vegasminion wrote:On September 14 2010 12:34 VERMM wrote:On September 14 2010 12:07 Vegasminion wrote:On September 14 2010 11:50 VERMM wrote:+ Show Spoiler +I'm an inexperienced/nooby player (diamond) so I will post a few questions here to avoid making a new thread.
I thought MMMG was the way to go versus 4 gate or any 1 basing Protoss who delays their 2nd gas. I was beginning to feel that Protoss should pretty much always FE with that quick observer as it seems so flexible.
Here are 2 questions I have had recently
1•Which build/gameplan do you feel is the most successful versus a 4 Gate if scouted soon enough? Does it differ from your plan versus 3 Gate Robo?
2•How do you feel about FE Protoss and which response(s) do you feel are worthwhile if it is scouted soon enough?
Thank you very much Yosho for making this thread
(if some of this post seems awkward it's because I had a longer version of this post here but it was never responded to, edited it for this thread)
side question if you have time
3•Is there any downside to going fast cloaked banshee vs a Terran opponent who opens with more than 1 rax? I feel if I scout bio play I can go banshee and pretty much win every time.
I think you can make banshees work vs 1/1/1 builds but in my opinion there are better options. My question is revolving around if your opponent is going bio and you go banshees, can he do anything? Anything I should look out for? If I make sure to keep scouting to make sure he didn't tech switch wouldn't I be 99% fine? 1- I think the same build would work alright if you throw down a 2nd bunker at the start. mmmg - a very good strat 2- I do feel that if you can get away with fast expanding, you should, once it's up you have an instant advantage. (after it's paid for itself) 3- Yes, higher level players do account for that and place great missile turret areas. It is possible to win with PURE bio in the early game. However the more tanks the enemy has the less likely you can be effective. Marines are great against banshee's if he has a way to catch them. Missile turrets provide very far range vision for detection. I would be weary of a raven to assist them. No you will not be 99% fine. Players who see it coming will save up scan and stim move under your banshee's. Then you're dead. 1. ok sounds good, I will work on MMMG 2. I'm not sure if this was clear sorry, I meant when you are Terran verses a Protoss who fast expands. As the PvT FE build seems very viable vs anything really. If you did know what I was asking then I think I would agree with you and just fast expand myself but I feel kind of behind, if I respond to seeing him FEing and I FE, he has his expo up first and I would have to catch up a bit. Maybe I should just FE if he has a delayed gateway? It seems whenever someone delays their gateway to 13 or 14 they are going to FE. 3. thank you very much, I felt like I was missing something. But what I didn't say was I am not relying on the banshee itself. I use the banshee to set him behind by making him do exactly what you said, spend money on earlier ebay + turrets, maybe even get a raven. Then if he wants to expand he has to build turrets there too, and has to put effort into making sure each hole is covered otherwise I can poke in to harass. Then for battles he must use scans which sets him back even more. Even 1-2 banshee can force him to scan while I have the rest of my army. I think the combination of him being forced to build the ebay and turrets while having to use scans in every battle without a raven gives me a huge advantage versus bio play. Especially since their raven is delayed. I felt that with all that money I saved on not having to do what he has to do I pretty much win if I'm equally skilled as I straight up have more resources. What are your thoughts on the more specific sides of banshee open vs bio open? You are right in that it is not an auto-win but could you at least say it's the way I should go vs bio? I think I definitely gain an advantage from it. And that's even with ignoring the psychological aspect of being worried about banshees being anywhere at any time. delayed gateway can also mean hidden tech, dangerous. picture terran player who has great turret placement, then instead of a raven he drops in your main with 2 medivacs of marine. 1 scan and you have to attack or you lose all your scvs and your main. It's very risky. @banshee ah ok thanks man @delayed gateway I've never heard of this, now I'm confused. So if their 1st gateway is delayed it can mean FE or hidden tech. But wouldn't me expanding be good versus either of those? I'm still confused about the hidden tech, why does a delayed gateway help people who want to hide their tech? When you say hidden tech do you mean fast tech that's hidden? or just normally timed tech that is hidden? I'm guessing the former. If I do expand when I see a delayed gateway and it turns out to be hidden tech won't I be in an alright position anyways? What constitutes hidden tech? Fast immortals or something? If I see they don't expand I think I would put in the effort to find their hidden tech I said hidden tech a lot Sorry for the bother
Delayed gateway can mean closer proxied gates or cannons in your base.
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Update for people; I will be streaming (99% sure) within a few hours and perform some of these builds for people in ladder. I will also answer questions online that are posted - in this thread - but answer them on the stream in more detail and maybe give some replay examples. Note that this is not within the hour, it's sometime within 2-3 hours unless i get delayed.
So prepare your questions! I will also answer about any race. Not - just terran.
Edit: may be up sooner then expected.
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Where can we view your stream? Is there a link on the TL SC2 home page?
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Hey Yosho, I was recently in the RH tournament with you when you went up against my boy Telov (and handed him a sound defeat), and I was wondering about your play on the first matchup.
I think you went refinery into rax/depot (I cant remember), and I was wondering what your thoughts were on that.
(Hope to see you on RH soon :D)
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On September 14 2010 14:43 pho308 wrote: Hey Yosho, I was recently in the RH tournament with you when you went up against my boy Telov (and handed him a sound defeat), and I was wondering about your play on the first matchup.
I think you went refinery into rax/depot (I cant remember), and I was wondering what your thoughts were on that.
(Hope to see you on RH soon :D)
I actually decided not to join any teams unless it's contract; Looking more to go Pro and sponsors. The only reason I haven't is that I am not playing on my computer, mine is not doing so well; missing a few parts but the important one is only 50$. Internet card or something I am unsure of the name. However in order to do tournaments I need the money to fix my computer so I have decided to be a freelancer in my meantime to pay for the computer. When the contracts expire I go for mass tournaments and try to get to the pro level. However I do enjoy the RH community and would love to participate in more fun with you all.
As for the strategy, it's a rush type strategy to prevent cheese; into early fast econ and fast aggression. You may see it more later tonight on the stream. (may)
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Just 1 bump for viewers to find the thread.
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Watching the stream 
How does your mass viking build in TvZ stand up to 2 base mutas? With this build, how do you handle early roach pressure?
Also your walloffs in TvZ feel really late (see zelniq game on steppes). Are you still able to handle early pool pressure?
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I wanna see some good use of warp prism
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I haven't the time to read this entire thread, so if you've already answered this question, feel free to ignore.
As a terran player, what style of protoss play strikes the most fear into your heart? Is there a strategy you lose to more than you win?
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Hello ! First, i love your stream ^^
Thats said, I'm a platine player (750points) & have two questions :
"Wich map your consider favorite for playing Zerg ?"
another question :
I have a build for a Rush/Harass Muta like this :
10 Gaz 11 Overlord 11 Pool When the pool is finished, i Tech for Leir & I take a 2nd gaz (I put always 3 drones, when Gaz are finished) When the Leir is Gone, I put immediatly a Spire and I product a Queen My spire is over at 7.00 min of the game so a little bit after I have 6 Mutas
and then I go to harass.
What do you think about my Build ? Something Wrong ?
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