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On September 14 2010 06:10 blagoonga123 wrote:Show nested quote +On September 14 2010 06:01 WarChimp wrote:On September 14 2010 02:11 Bair wrote:On September 14 2010 02:09 truckerdaves wrote:On September 14 2010 01:56 SocialFilth wrote: ummmm ya..... you shouldnt be aloud to make posts You shouldn't be allowed to criticize others. Neither should you. I don't get this post. The one it's quoting is just referring to the obvious mistake in the one above that, saying that if youre going to criticize someone, you should at least make sure you're at least somewhat faultless. However your post is just criticizing someone for criticizing which seems hypocritical to me.
Stop bumping this part of the thread please ty.
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Please give feedback on the replays, much appreciated.
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Hey, I need some advice on beating you.
Gold league zerg player here looking on how exactly I get the edge up on you early game. I scouted, always had vision of a terran on Desert Oasis, and baneling busted the double depoit doors of this terran, made his food go red, made it to his mineral line before killing me, and was on my way to send hopefully a gamewinning round of lets say 22 lings into his base when he takes 3 medivacs, drop a handful of marines, and wins.
I've gone early roach only to find the players marauders will destroy me and putting zerglings in the mix with the roaches almost feel useless because they reach critical mass incredibly easy to marines, especially at a choke.
I tried 1 base muta but if he ever scanned and found a spire he'd simply turret away, not to mention large soldier armies pound for pound wreck mutalisks.
I tried roach hydra with some success; however, I am finding more often than not the game ends before I have enough hydras to kill his marauders and successfully avoid his tanks.
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On September 14 2010 07:36 Jeffbelittle wrote: Hey, I need some advice on beating you.
Gold league zerg player here looking on how exactly I get the edge up on you early game. I scouted, always had vision of a terran on Desert Oasis, and baneling busted the double depoit doors of this terran, made his food go red, made it to his mineral line before killing me, and was on my way to send hopefully a gamewinning round of lets say 22 lings into his base when he takes 3 medivacs, drop a handful of marines, and wins.
I've gone early roach only to find the players marauders will destroy me and putting zerglings in the mix with the roaches almost feel useless because they reach critical mass incredibly easy to marines, especially at a choke.
I tried 1 base muta but if he ever scanned and found a spire he'd simply turret away, not to mention large soldier armies pound for pound wreck mutalisks.
I tried roach hydra with some success; however, I am finding more often than not the game ends before I have enough hydras to kill his marauders and successfully avoid his tanks.
I am giving advice on how to play terran but don't use baneling busts unless you can break him and you're 100% sure. try a nydus canal into the back of his base with queens(multiple) and lings / banelings?
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On September 14 2010 04:02 waffling1 wrote: how did u go about getting accustomed to using the 8-0 hotkeys?
Practice practice just like micro macro and game sense ^^
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I see thank you, I next to never use hunter seeker, I could see it maybe work with vikings on vikings or a mass roach army.
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Hi Yosho,
I am a Platinum Toss player switching over to Terran. I have two questions.
1. If you could recommend only one build for a new player to use in every match up, which one would it be? I want to get the mechanics of Terran down first before branching out into one build per matchup.
2. Once I get those mechanics down, what build would you recommend for each specific matchup?
Also if you could link/list the builds, that'd be awesome. Thanks!
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On September 14 2010 09:41 SupremeJD wrote: Hi Yosho,
I am a Platinum Toss player switching over to Terran. I have two questions.
1. If you could recommend only one build for a new player to use in every match up, which one would it be? I want to get the mechanics of Terran down first before branching out into one build per matchup.
2. Once I get those mechanics down, what build would you recommend for each specific matchup?
Also if you could link/list the builds, that'd be awesome. Thanks!
1- the 1-1-1 build, demonstrated in my replay pack.
2. 1-1-1 tvt, 2 barrack into ghost tvp, hellion harass into mech tvz. all shown in my replay pack.
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On September 14 2010 06:50 Vegasminion wrote:Show nested quote +On September 14 2010 06:11 ionlyplayPROtoss wrote: how do you lose to protoss if you do like 1 reactor rax 1 factory for hellions and 2 ports to deal with w/e if left (banshees+raven for stalkers vikings for the rest of toss air) if you give them time to get storm, storm counters this build heavily. who the hell gives you time to get storm?
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On September 14 2010 09:47 ionlyplayPROtoss wrote:Show nested quote +On September 14 2010 06:50 Vegasminion wrote:On September 14 2010 06:11 ionlyplayPROtoss wrote: how do you lose to protoss if you do like 1 reactor rax 1 factory for hellions and 2 ports to deal with w/e if left (banshees+raven for stalkers vikings for the rest of toss air) if you give them time to get storm, storm counters this build heavily. who the hell gives you time to get storm?
It happens? ^^ Who can't produce units, expo, mule, micro, at the same time?! anyone under 1,000 diamond usually. it happens ^^
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On September 14 2010 09:47 ionlyplayPROtoss wrote:Show nested quote +On September 14 2010 06:50 Vegasminion wrote:On September 14 2010 06:11 ionlyplayPROtoss wrote: how do you lose to protoss if you do like 1 reactor rax 1 factory for hellions and 2 ports to deal with w/e if left (banshees+raven for stalkers vikings for the rest of toss air) if you give them time to get storm, storm counters this build heavily. who the hell gives you time to get storm? Read the quoted portion again. He was being a smart ass.
On September 14 2010 06:11 ionlyplayPROtoss wrote: how do you lose to protoss if you do like 1 reactor rax 1 factory for hellions and 2 ports to deal with w/e if left (banshees+raven for stalkers vikings for the rest of toss air)
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On September 14 2010 09:49 selboN wrote:Show nested quote +On September 14 2010 09:47 ionlyplayPROtoss wrote:On September 14 2010 06:50 Vegasminion wrote:On September 14 2010 06:11 ionlyplayPROtoss wrote: how do you lose to protoss if you do like 1 reactor rax 1 factory for hellions and 2 ports to deal with w/e if left (banshees+raven for stalkers vikings for the rest of toss air) if you give them time to get storm, storm counters this build heavily. who the hell gives you time to get storm? Read the quoted portion again. He was being a smart ass. Show nested quote +On September 14 2010 06:11 ionlyplayPROtoss wrote: how do you lose to protoss if you do like 1 reactor rax 1 factory for hellions and 2 ports to deal with w/e if left (banshees+raven for stalkers vikings for the rest of toss air)
aaaah
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What do you do against terran
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On September 14 2010 10:36 Fenarth wrote: What do you do against terran complain on online threads while waiting for blizz to fix and or theory craft then try them but fail.
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On September 14 2010 10:36 Fenarth wrote: What do you do against terran
i do the 1-1-1 build, marines tanks vikings and 1 raven.
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On September 14 2010 10:44 ionlyplayPROtoss wrote:complain on online threads while waiting for blizz to fix and or theory craft then try them but fail.
Terran is fine. I don't do balance discussions really.
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I'm an inexperienced/nooby player (diamond) so I will post a few questions here to avoid making a new thread.
I thought MMMG was the way to go versus 4 gate or any 1 basing Protoss who delays their 2nd gas. I was beginning to feel that Protoss should pretty much always FE with that quick observer as it seems so flexible.
Here are 2 questions I have had recently
1•Which build/gameplan do you feel is the most successful versus a 4 Gate if scouted soon enough? Does it differ from your plan versus 3 Gate Robo?
2•How do you feel about FE Protoss and which response(s) do you feel are worthwhile if it is scouted soon enough?
Thank you very much Yosho for making this thread
(if some of this post seems awkward it's because I had a longer version of this post here but it was never responded to, edited it for this thread)
side question if you have time
3•Is there any downside to going fast cloaked banshee vs a Terran opponent who opens with more than 1 rax? I feel if I scout bio play I can go banshee and pretty much win every time.
I think you can make banshees work vs 1/1/1 builds but in my opinion there are better options. My question is revolving around if your opponent is going bio and you go banshees, can he do anything? Anything I should look out for? If I make sure to keep scouting to make sure he didn't tech switch wouldn't I be 99% fine?
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On September 14 2010 11:50 VERMM wrote: I'm an inexperienced/nooby player (diamond) so I will post a few questions here to avoid making a new thread.
I thought MMMG was the way to go versus 4 gate or any 1 basing Protoss who delays their 2nd gas. I was beginning to feel that Protoss should pretty much always FE with that quick observer as it seems so flexible.
Here are 2 questions I have had recently
1•Which build/gameplan do you feel is the most successful versus a 4 Gate if scouted soon enough? Does it differ from your plan versus 3 Gate Robo?
2•How do you feel about FE Protoss and which response(s) do you feel are worthwhile if it is scouted soon enough?
Thank you very much Yosho for making this thread
(if some of this post seems awkward it's because I had a longer version of this post here but it was never responded to, edited it for this thread)
side question if you have time
3•Is there any downside to going fast cloaked banshee vs a Terran opponent who opens with more than 1 rax? I feel if I scout bio play I can go banshee and pretty much win every time.
I think you can make banshees work vs 1/1/1 builds but in my opinion there are better options. My question is revolving around if your opponent is going bio and you go banshees, can he do anything? Anything I should look out for? If I make sure to keep scouting to make sure he didn't tech switch wouldn't I be 99% fine?
1- I think the same build would work alright if you throw down a 2nd bunker at the start. mmmg - a very good strat
2- I do feel that if you can get away with fast expanding, you should, once it's up you have an instant advantage. (after it's paid for itself)
3- Yes, higher level players do account for that and place great missile turret areas. It is possible to win with PURE bio in the early game. However the more tanks the enemy has the less likely you can be effective.
Marines are great against banshee's if he has a way to catch them. Missile turrets provide very far range vision for detection. I would be weary of a raven to assist them. No you will not be 99% fine. Players who see it coming will save up scan and stim move under your banshee's. Then you're dead.
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Have you tried 10Rax -> 10 Ref -> SCV -> Orbital + Depot. I think that's a little better and smoother than the 9Rax. The fast Orbital/Early mule makes up for the SCV you miss.
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