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[D] TvP--why hellions are really really good against P - P…

Forum Index > StarCraft 2 Strategy
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Techno
Profile Joined June 2010
1900 Posts
August 30 2010 02:07 GMT
#101
On August 26 2010 03:27 Piy wrote:
Once Terrans start harassing effectively with blue flame hellion drops, I don't realistically see Protoss winning. Hellions are also good vs all gateway units and are decent vs Immortals.


Troll much? Lemme guess, if hellions were a zerg unit, they would SUCK BALLS!

I like to use hellions vs toss in a mech build simply for the forward scouting/kiting, also, opening up a possibility for harassment even if I dont get it, is always nice (as long as it dont cost too much). Once they nerf tanks to light, hellions will have to be used in a mech build because tanks are gonna suuuckkkkkk vs zealots. Oh well, I'll still make zerg cry.
Hell, its awesome to LOSE to nukes!
Sv1
Profile Joined June 2010
United States204 Posts
August 30 2010 15:16 GMT
#102
Plexa,

thanks for posting the replay. You still won the game though! Might be attributed to the lack of marauders. But more to the point, when the drop happened were you all that concerned? You already had your natural, and I *think* you started the second. I think if you were to graph the effectiveness of a hellion drop over time, the later, the less impressive it will be. Note, that's drop, rather than a run-by. Steppes is one of those maps I think that you might have to just save those hellions for another time.

This weekend I got a good amount of ladder games in, a lot of protoss were out! In the spirit of this thread I made it a point to continue seeing what preignitor hellions did for me (saying blue flame I feel is the equivalent of saying "laser beam colossus"). Anyway I opened with marine/raven/banshee/hellion. The raven is really the key but when the hellions (about 4) get thrown in there they can lay a hurtin. Xel Naga Caverns proves to be one of the best maps for Hellion harassment (at least the natural). With about 5 hellions, 5 because their ai is so awkward you need an extra 1 or 2 just to get some overlap of damage, you can roast an entire natural. If people aren't doing it, certainly put a unit on patrol or a pylon/depot near that back choke to get vision, you'll regret it if you don't. Most times I did this I also attacked from the front, which I think really gets the most out of your harassment.

Plexa's opponent could have seiged the natural while dropping the hellions since he'd pulled a decent number of forces back to deal with them. I think this would have been the only way to really get in control, I think I only counted about 10 probe kills from the 3 hellions.

Also, Blink Stalkers/void rays were the only times I had issues with that open, but that's more of a discussion for a different thread.

Shron
Profile Joined March 2010
United States162 Posts
September 11 2010 17:58 GMT
#103
Hellions TvP

Hellions stopped my economy many times in this game. I think I could have won, but I didn't notice an expansion of his. He managed to destroy my army a few times with hellions because he caught me with no stalkers, and he had a very ground based army. Maybe a transition to air is needed if the Terran stops producing marines with excess minerals and instead hellions?
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
September 11 2010 18:15 GMT
#104
helions give me a great reason to get stalkers, and making helions decrease a bio army by alot. zealots dont kill bio, they just tank for aoe. if you make helions i have no problem tanking with stalkers.
Jira
Profile Joined May 2010
Germany27 Posts
September 12 2010 15:22 GMT
#105
On September 12 2010 03:15 FortuneSyn wrote:
helions give me a great reason to get stalkers, and making helions decrease a bio army by alot. zealots dont kill bio, they just tank for aoe. if you make helions i have no problem tanking with stalkers.


Well he'll most probably just cut some marines and marauders for the hellions + preignitor, so stalkers aren't that much of an option as the marauders will still rape them.
I haven't seen much helion play in TvP, but one or two of them were pretty effective, especially if you can get some out fast and he's still having zealots as his damage soaks
Aikin
Profile Joined April 2010
Austria532 Posts
September 12 2010 15:46 GMT
#106
I like to add hellions in the lategame if I went bio and the protoss switched to mainly speedlot templar.

Marines die soooo fast to both and even with ghosts the zealots will do a lot of damage or if he gets just 1 good storm. With hellions you can dodge storms pretty good and snipe templar and zealots and with preigniter 10+ hellions kill zealots so fast that I think its a great investment and you should have the money anyways.

[A]dmiral Bulldog | Naniwa | [A]lliance
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