In every game msv played vs idra in beta he beat him in the same fashion because idra power drones too much. I'd say the build was more a counter to idra's playstyle than zerg itself.
[D] The New Morrow Opening (spoilers) - Page 5
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starcraft911
Korea (South)1263 Posts
In every game msv played vs idra in beta he beat him in the same fashion because idra power drones too much. I'd say the build was more a counter to idra's playstyle than zerg itself. | ||
NATO
United States459 Posts
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MoNoNauT
United States74 Posts
Banelings are not classified as light, so they take 4 shots from a reaper without dying. Even if they are kited and killed, the splash has a pretty good chance of hitting at least a few. If you have an opportunity to position them well, you can run the reapers into the banelings with speedlings, or vice versa. | ||
juw
76 Posts
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Disastorm
United States922 Posts
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Noxie
United States2227 Posts
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Slakter
Sweden1947 Posts
Srsly, this BO is really overpowered becouse When you finally start building a spire he can just blow it in 3 seconds -.- | ||
Onioncookie
Germany624 Posts
Reapers are actually quite decent to defend with lings , the problem is you just do throw so much stuff against the reapers that u will fall behind in eco ... After Reapers is a Huge problem to me !! ( i mostly get my expansion up) Option 1 ... U get Mutas early enough ... he will just turret slighty and put some marines on while he is already sitting on 2 bases .. ur like on 1- 1,5 bases ... and then he Pushes with Marines/marauder .... Banelings wont help that much cuz ur behind in eco.... Option 2 u cant get mutas early enough and had to build to much roaches to defend against reapers , that he will just 1A Push with marauders This all depends on how well he can micro the reapers ... if he controls them godlike ... ur just waay behind ... <- this is what i call imba Anyone got a good solution? 1-2 spines at critical spots help alot but wont stop that much | ||
ULtraLT
Lithuania11 Posts
problem fixed | ||
Floophead_III
United States1832 Posts
On August 25 2010 00:23 ULtraLT wrote: remove the reapers form game,since they are wortless mid/late game problem fixed You guys make think this sounds trollish but this is not a bad idea. The only problem is that 2 gate inbase proxies are ridiculously hard to deal with without reapers, but 2 gates are OP anyways period. Chronoboost has some flaws in that aspect. | ||
Disastorm
United States922 Posts
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john0507
164 Posts
The problem lies with zerg , the reaper opening won't work against ANY other Race due to the T1 units the other 2 Races have (Rines/Marauders/Stalkers) fair relatively well against reapers due to range. Then take a look at what T1 units Zerg has with decent range ... absolutely nothing. Hence there is no Hard counter , or even soft counter for the Reaper Opening, even at best if you micro perfectly you are just able to even out , which ends in you surviving and not losing econ , and him getting a "free" expansion and transitioning perfectly into a BioMech Mid/Late game, Which IMO , favours Terran more. | ||
blade55555
United States17423 Posts
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slappyosis
Canada9 Posts
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john0507
164 Posts
On August 25 2010 04:48 blade55555 wrote: To counter this 5 rax reaper speedling is not the answer. Roach's are they work wonderful against it as long as you get them early enough :D No way roach is the answer simple cos Reaper outranges them and outmoves them , unless the terran makes a mistake , roaches shouldn't even hit them. No doubt zerg needs a buff , zerg needs a T1 decent ranged unit , like MM/Stalker. Prolly Reduce Roaches DPS but give it a better range or whatever. | ||
Disastorm
United States922 Posts
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ZaaaaaM
Netherlands1828 Posts
On August 23 2010 09:59 Vexx wrote: *derail* + Show Spoiler + I was undecided between Z and T at diamond but after a 45 minute TvT tank+viking fest, I was turned off the idea of playing terran almost completely. Then I watched IEM yesterday and I could not be any more disgusted by the race. Between "skillful" marauder "kiting" (Good job finding the s button!), abusive reaper play with all the cliffs and even more abusive hellion play, I could not play one more game as terran. It is my personal belief that abuse of game mechanics has nothing to do with skill (I know I'm in the minority.. I've had this argument in every game I've ever played). Really, farthest/hardest hitting ground unit, fastest hardest hitting most mobile harass units, farthest hitting air to air units, easiest tech line and scan on demand... bleh. */derail* I'm of the opinion that "mass reaper" builds into hellions will get shit on by roach builds that switch to speedlings once the T goes marauders. The reason being that the reapers can be abusive against roaches when they are kiting them, but they can try to kite at their own risk when the roaches are in T's base. slight OT;p + Show Spoiler + I had the exact same feelings, switched to zerg which is seriously harder- but it feels damn good | ||
Snowfield
1289 Posts
Mutas does ok, but not really because a quick GA into 5 ghosts shuts it down | ||
Disastorm
United States922 Posts
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Zerokaiser
Canada885 Posts
On August 25 2010 07:57 Disastorm wrote: what is the exact reaper build? 7 Barracks all with Tech Labs, mass reapers and then into marauders. I don't know the exact build x.x | ||
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