• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:13
CEST 10:13
KST 17:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Terran AddOns placement SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8695 users

[D] PvZ Muta/Ling - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Ouga
Profile Joined March 2008
Finland645 Posts
July 18 2010 07:50 GMT
#21
I have hard time seeing why mutaling was somehow hard to counter. Pure gatespam beats it, while puregate doesn't beat roach mass. It's just playing straight to opponent's hands who skip robo imo.

FF hard counters lings so harshly. Blink stalkers own air and lings in small amounts (<50). Also roach+corruptor(+hydra) definately handles the ultimate stalker/colo army better than muta+ling.

It might be I just play roaches more effectively than avg - I've heard from many tosses that they rarely see mass burrow roaches, and it shows in how rarely anyone actually makes a single immo. If I was to play pvz, I'd definately try to find out what his massed unit is before mindlessly going for something else than immos. I've tried masslings to ultras/broods and it's not even funny how bad lings are raped by FF. Also he's not punished for making lots of zlots with minerals if you do lings.

From original pointlist I can't agree on anything Mutas feel damn vulnerable to anything, sentry/stalker definately being enough, and I don't see why few phoenixes wouldn't do good also if you just use them near your stalkers/cannons. And HTs don't "waste 75 energy" if it ticks even once on some mutas, it's worth it. Because "some" translates to half of the bunch, muta swarm can't just run from storm to another.

Broods are nice in lategame, but I don't think muta upgrades are playing big part there. It's cheaper switch also to go for broods from already made corruptors, that you used as anti-colo.

I also don't see how you could switch TO lingmuta. Lings require upgrades to have any efficiency mid/late, and if they don't have even +1melee they're just cannon fodder. I could however see starting off with fakemutas, killing bunch of probes, making opponent go more stalker/sentry heavy army, then eat him with roach(/ling). But imo that makes you less likely to defend 3rd properly.
Luvz
Profile Blog Joined June 2008
Norway356 Posts
Last Edited: 2010-07-18 08:14:43
July 18 2010 08:12 GMT
#22
Iv struggled hard against Mutas and im trying to find a decent build to counter some kind of muta build. what iv started to do is once i get my FE up i make a Stargate + Phoenix to scout with, if theres no sign of a muta build i put down robo and gates and if i do see somethings lurking around the corner i keep pumping phoenixes + Stalkers. the thing is i get pinned to my base so badly when i get harassed by the mutas so its impossible for me to expand becouse of the constant ling harass. Late/midd game i just simply get out expod and at some point he just crushes me with eather MASS MUTA or X900000 Hydras from the transition, and theres liturally nothing i can do with it. ofc the Harass from mutas wont be that Effective, but i cant move out eather so he just takes 2-3 expos and finishes me off.

If anyone does have something to "counter" this then Please do share, becouse its a really annoying place to be in fortunally i havent seen alot of players go this yet. just a couple here and there.

Very very strong

Zerg players should try going muta builds more so we can actully test this to see its full potential.
Norway ~ Home of the brave <3
Tozar
Profile Blog Joined March 2007
United States245 Posts
July 18 2010 08:18 GMT
#23
The only reliable way to deal with Mutalisks is making enough Pheonixes. Blink Stalkers will allow you to defend yourself if you keep them at your base, but not without economy damage. I try to keep pressure on my opponent to keep him from getting Mutalisks because they are simply too difficult to deal with if you are playing defensively.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
July 18 2010 08:46 GMT
#24
Day9 recently did an episode on HuK's phoenix play. He simply shut down the zerg econ and forced hydras. I think that's a pretty good way to beat mutas, considering your phoenixes will be out before he has any mutas whatsoever. It's hard to explain, you should watch the cast!
sacrificetheory
Profile Joined September 2004
United States98 Posts
July 18 2010 08:47 GMT
#25
Phoenix is the ultimate. I thought ZvP was easy. But ive beeen getting trounced by anyone who opens Phoenix. Try it. Theres nothing i could do. Ive tried roaches. 3 of them die to phoenix on their way to the toss base for the early attack. theres usually only 3 zlots and a cannon tho. speedling/ bling bust gets anhilated by the cannons.....
Ecael
Profile Joined February 2008
United States6703 Posts
July 18 2010 08:56 GMT
#26
...roaches against phoenix?

Game 3 actually is an example of why muta switches wouldn't work, imo, see how Saracen had to pump hydras first to respond to the phoenix, and then to the mass gateway units? Should Hwani had transitioned into colossus sooner, he would've been able to force Z to react again by trying to hive for ultra or going corruptors. It is simply too hard to try to switch to mutes without the opponent being already at a disadvantage. Like Blasius said, if a Z can have a 1k gas surplus while matching P production, the P is in trouble even without mutes.

Also game 4 rep doesn't work for me =/
ChickenLips
Profile Blog Joined May 2010
2912 Posts
July 18 2010 09:36 GMT
#27
On July 18 2010 14:54 MooiSh wrote:
Hey. I have been using Muta-ling as my strategy almost exclusively in ZvP for the last 3 months abusing it's power to the full extent. Unfortunately this composition is not broken in any way as proven by my Protoss practice partner who manages to succsessfully beat with ease any muta ling based play within the first 15 minutes of the game. The 'usual' builds protoss use are simply not the correct direction in my belief to approach a zerg who can potentially Muta-ling, although are not neccessarily completely helpless. I'm not sure my Practice partner will want me sharing a Rep Pack of him vs me, i'll have to ask him first. But believe me, once protoss' start approaching this MU correctly you will see it's far from broken.

One thing i can add however, is that from all my experience in the last 3 months, Archons are the way to stop muta ling. No questions asked. If your examples of Archons failing against muta ling come from any situation in which the Zerg has managed to produce over 20 Mutalisks against low archon counts, it is illogical to expect the archon to be at all effective. Archons are the viable solution to this build, but it simply comes down to not letting the Zerg Mass those Mutalisks.


Im sure he wont mind if you upload a recent, representative replay to back your statements.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2010-07-18 09:43:06
July 18 2010 09:42 GMT
#28
My Experience with Muta/Ling so far has been that it only works if i either get quite far ahead at the beginning, or if my opponent is inferior to me. Against a standard 10 pylon 10 gate into forge FE opening you do little damage and just die to the 8 gate push.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Zidane
Profile Blog Joined July 2008
United States1692 Posts
Last Edited: 2010-07-18 10:44:49
July 18 2010 10:44 GMT
#29
I think the most realistic way to fight this is with gateway units. You'll need blink stalkers, guardian shield, and zealots with +1 or +2 (whatever you need to 2 shot lings). While using blink and forcefields to stave off the zergling surrounds on your stalkers, use the zealots as a meatshield and focus fire the mutas. Best chance, a stargate switch most likely won't work.

I've played HwaNi before, he is a very good toss.
Noocta
Profile Joined June 2010
France12578 Posts
July 18 2010 12:59 GMT
#30
The archon splash is the same. TI just try in the unit tester and if u pack mutas together, archons kill them all instantly.
The only thing that make archon not be the anwser to muta anymore is the fact that u don't stack muta.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Izzachar
Profile Joined February 2010
Sweden285 Posts
July 18 2010 13:09 GMT
#31
Why are your replays saying version 21? I can't watch them
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
July 18 2010 13:31 GMT
#32
are archons worth the 100 minerals and 300 gas? plus storm juice
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
schiznak
Profile Joined October 2009
Australia258 Posts
July 18 2010 13:35 GMT
#33
As a zerg player, i used to go exclusively muta-ling in the midgame, the only reason I don't is if the protoss gets two stargates up before you get your spire up there is no way in hell you are going to be able retain air control, ive lost to protoss players scouting my spire, then in response throwing down two stargates and pumping phoenixes, if they are microed well enough you do not need more than 1 phoenix per 3 muta.
"That's very e-sports of you to have the camera focused on the people instead of the game" -ultradavid
Tookie22
Profile Joined May 2010
United States187 Posts
July 18 2010 13:50 GMT
#34
i find collosus stalker to be good
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
Sixes
Profile Joined July 2010
Canada1123 Posts
July 18 2010 14:58 GMT
#35
I find muta ling to be a great opener because it forces the protoss to not go colossus (if they do you should have enough mutas to kill the stalkers and then eat the colossi at your leisure).

If they go stargate just do a tech switch to hydra (which is a pretty easy switch I find) and keep your mutas back a little. Remember also that phoenixes have to be somewhat microed vs muta unless he has lots of them (in which case that becomes a ton of resources wasted with the hydra switch).

What it comes down to is that mutas are better against most things than phoenixes are against anything but mutas and the switch from stargate to colossus is much harder than the switch from muta to hydra. Zerg are adaptable, so adapt, if ever the phoenixes are taken down (because of over committing them or losing them while harassing) make sure to have a few mutas harass to force more of them out.

The other option is to just make 3 corruptors and run them with the 6ish mutas. They are the death of phoenixes and there is no tech cost for you.

Yet another thing to bear in mind is that if you force colossi out you already have the spire to make corruptors meaning that there is no tech cost there either.
done
Profile Joined January 2009
Germany70 Posts
July 18 2010 15:44 GMT
#36
I dont see your point at all. In my experience nearly EVERY damn thing beats muta/ling.. even some decently microed stalkers with few zeals and storm do fine.. I've come to the conclusion, that mutas are dead in my zvp matchup, if I cant surprise my opponnent.

They are way too weak to do anything to a decently formed protoss army plus phoenix rape them hard (mutas dont even hit them, if you micro half decent) so imo your problem is selfmade and should be solved by just playing better
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2010-07-18 18:17:49
July 18 2010 15:56 GMT
#37
I can just watch the 4th game which is imho not very significant.
Btw an idea against these Spine Plants may be an observer with VR to snipe the tumors.

Although I can understand the problem and responses here, I wonder why so much ppl persist on their Stalker/Colossi/Sentry Ball of Death.

Currently PvZ is my absolute favority matchup, with the following build:

10 Gate Zealot Pressure into FE wall in at the 4:00 Min Mark followed by Double Gas.
Stargate with the first 150 Gas and CB a Phoenix to scout your opponents Transition (pops around 7:00). Generally get more Phoenixes and Transition to Speedzealot+HT asap.
Upgrade Ground Weapons, Air Weapons and SHIELDS every time you can afford it. The Reason for it is that Armor is virtually useless to your Archons while all your Units benefit from Shields and in addition it bolsters the durability of your wall.

If he goes mass roaches (all in'ish), build stalker to repel them at your wall, CB a VR after some phoenix, rush his base with your Air-Units, lift up his queens and kick his Hatch/Lair -> gg
If he goes fast Hydras repel them with your initial Phoenixes and Groundunits, finish your HT Transition and win due superior upgrades, storm and a crapload of Units.
If he goes Muta/Ling just continue Zealot/Phoenix/HT production and you might be fine.
If he goes Hydra/Roach switch to Stalker/HT and win again due superior upgrades, storm and a crapload of Units.
In any circumstances if he is going for Broodlords it opens you an excellent timing window to punish him, because corruptors cant catch phoenixes and have no colossi to kill, so they are pretty useless until their morph is finished.
If he is going for Ultralisks, just continue Zealots and HT(Archons). Ultralisk are not the flavor of the month against this composition.
Infestors should not be a huge problem aswell, just lift them up while engaging, or feedbeck em.
And also important is, to make use of your phoenixes. Harass his Drones/Queens, kill overlords, deny XelNaga Scouts, scout for enemy expansions etc
Also spread Pylons around the map, to warp in small zealot harassments and let them join your army afterwards if possible.

The responding transitions of this build are such so smooth and efficient, its so flexible, mobile and strong, I cant even understand why Colossi/Stalker/Sentry is so favored.

I did not play SC1, but I heard a lot about the PvZ Evolution and i think there is a reason, the FE into fast Corsair Play became Standard and therefore cant understand why so few ppl give it a try at this game.
At least I am _possessed_ by this idea and therefore I am glad that I found a way to make it work, at least in Plat League right know and hopefully with some refinement and improvement, soon in Diamond League (65% Winrate & Rank4 but no Promotion yet ).
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
owenowens33
Profile Joined April 2010
United States94 Posts
July 18 2010 16:18 GMT
#38
First off, I'd like to say that most of you that are saying that Muta/Ling is incredibly easy to deal with have not actually faced a zerg who executes it well or are confusing it with some early muta/ling push. Plexa is talking about mid to late game mass speedlings with 20+ mutalisks. Mutalisks in SC2 are much more resilient than in SC1, and can take down stalkers and archons with relative ease in such large numbers. MUCH MORE IMPORTANTLY, they allow the zerg complete map control, containing the protoss and allowing them to mass expand. Trying to keep up with zerg production on fewer bases will result in the P not being able to get enough stalkers/pheonix/archons to deal with the mutalisks.

Therefore, I completely agree with Plexa in that P is basically at the mercy of Muta/ling should the Zerg reach critical mass with his mutas. However, I believe I have a solution.

The gist of the build goes like this: Forge Fast Expand (2 Cannons -> Nexus -> Gate), then quick Cybercore, then Stargate and robo. Pump CB Pheonixes out. The zerg, unless going some crazy 1 hatch muta build, will not have enough mutas to deal with the pheonixes. Scout with your pheonixes and do a little harassment, but it is IMPERATIVE that you do not let your initial Pheonixes die. Remember, there are no scourge in SC2, so a little time and management will allow you to keep most of your Pheonixes alive. Remember, however, that you need to use the Pheonixes as a scout primarily and a harassment unit secondarily. Scout for tech switches and EXPANSIONS.

Zerg usually responds in the following way.

1. Zerg correctly switches to hydras in order to counter the Pheonix threat.

What I like to do when I see the Hydralisk Den going is to start getting Collossi with Stalkers. The stalkers are there just incase the zerg also makes corruptors. Build a Twilight council and begin researching charge, adding zealots to your army as well. When the zerg finally tries to push and gain a third base, you should have an ideal unit composition to crush the zerg army, or at least win by the skin of your teeth. Use this powerful midgame army to expand yourself, for your pheonix should still allow you to have MAP CONTROL.

2. Zerg decides to continue to get mutas and turtles.

Take the map while continuing to produe hydras. The protoss now has map control, for the zerg cannot simply send mutas out to destroy expansions, as the high pheonix count will render that impossible for a very long time, until the protoss economy becomes too strong.

Basically this strat revolves around quick scouting in order to get the ideal composition to gain a substantial lead in the early-mid game. Use this lead and the mobility of the pheonixes to secure an economic edge as well that will carry on into the late game.
Success is never final; failure is rarely fatal.
Booshack
Profile Joined May 2010
Denmark15 Posts
July 18 2010 16:43 GMT
#39
Xanatoss that sounds very interesting, and i would love to get back to phoenix centric play. Do you have any replays of this strategy?
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2010-07-18 17:41:07
July 18 2010 17:17 GMT
#40
I do, but I doubt my Games are a reference due to the fact that neither me (yet ) , nor most of my opponents are Diamond League.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
15:00
Finals
Rush vs SoulkeyLIVE!
Afreeca ASL 18475
StarCastTV_EN550
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 14411
Rain 8209
Bisu 4991
Jaedong 2778
BeSt 1066
FanTaSy 918
EffOrt 637
Hyuk 538
ZerO 418
Stork 290
[ Show more ]
Hyun 283
actioN 256
Zeus 237
firebathero 225
Barracks 151
Mind 121
JYJ 82
Sharp 70
ToSsGirL 56
Larva 51
Sexy 44
Terrorterran 37
ZergMaN 31
Noble 20
SilentControl 17
Sacsri 17
sorry 16
scan(afreeca) 10
Dota 2
ODPixel136
League of Legends
Reynor123
Other Games
gofns31911
WinterStarcraft649
Happy440
Livibee208
Dewaltoss188
Organizations
Other Games
gamesdonequick561
StarCraft: Brood War
UltimateBattle 240
lovetv 11
[ Show 10 non-featured ]
StarCraft 2
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki50
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
CranKy Ducklings
1h 47m
WardiTV Invitational
2h 47m
AI Arena Tournament
7h 47m
BSL Open Qualifier
10h 47m
Sparkling Tuna Cup
1d 1h
OSC
1d 4h
IPSL
1d 7h
BSL Open Qualifier
1d 10h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.