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Hello, i usally lurk around in these forums but i think i can contribute a small detail here =)
Apperantly, some people think EMP doesnt uncloack anymore/just uncloacks DT's/whatever - that's not true! Just make sure to target properly!
SAME HEIGHT LEVEL / TARGETING UP CLIFF
![[image loading]](http://666kb.com/i/bkwak4vq626fvhcz9.jpg)
TARGETING DOWN CLIFF
![[image loading]](http://www.abload.de/img/how_to_emp_obs_oncliff31z5.jpg)
EMP target is ground-based, so clicking exactly on observers/banshees will MISS - i hope the image gives you an idea how to offset your target to be successful.
edit: bleh, typo in topic title... i feel bad. i'd like to see a mod straighten that out =)
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Thanks for contributing x) Good info for some terran players
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I have lost to T's who EMP my DT before 
It's a very useful trick.
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does this distance change if there's a cliff or something?
thanks either way
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On July 16 2010 02:01 tathecat563 wrote:I have lost to T's who EMP my DT before  It's a very useful trick. EMPing DT A very useful talent toi have ^^ as the OP mentioned, the 3D graphics make flying units harder to EMP
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On July 16 2010 02:02 vicariouscheese wrote:does this distance change if there's a cliff or something? thanks either way 
good call, i'll make a screenshot of that too and complete my OP.
edit: done. seems like a lil more offset is needed targeting down the cliff.
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EMP already gives Terran a 50% HP lead on their entire army over the Protoss army if their EMPs are well placed. I really think revealing cloaked units as well is too much (especially since T has plenty of detection), it de-cloaking in BW was fine as it did not do nearly as much shield damage as it does now. Also in BW there was a clearly visible projectile from the Sci-Vessel when it fired the EMP, in SC2 the EMP is instantaneous with no projectile - making it basically impossible to dodge (unless you get lucky).
User was warned for this post
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The anti-EMP trolls come out of their caves like clockwork.
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On July 16 2010 02:31 SichuanPanda wrote: EMP already gives Terran a 50% HP lead on their entire army over the Protoss army if their EMPs are well placed. I really think revealing cloaked units as well is too much (especially since T has plenty of detection), it de-cloaking in BW was fine as it did not do nearly as much shield damage as it does now. Also in BW there was a clearly visible projectile from the Sci-Vessel when it fired the EMP, in SC2 the EMP is instantaneous with no projectile - making it basically impossible to dodge (unless you get lucky).
that is not what this thread is about you jack ass go to a balance thread. this is about using it to detect observers, which with 3d graphics can be tricky
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On July 16 2010 02:48 link0 wrote: The EMP trolls come out of their caves like clockwork.
I had good intentions with that oO
Believe it or not, i'm actually a Protoss player! :D
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On July 16 2010 02:31 SichuanPanda wrote: EMP already gives Terran a 50% HP lead on their entire army over the Protoss army if their EMPs are well placed. I really think revealing cloaked units as well is too much (especially since T has plenty of detection), it de-cloaking in BW was fine as it did not do nearly as much shield damage as it does now. Also in BW there was a clearly visible projectile from the Sci-Vessel when it fired the EMP, in SC2 the EMP is instantaneous with no projectile - making it basically impossible to dodge (unless you get lucky).
shields regenerate mad fast, just retreat for a bit. remember plague back in BW? sending HP down to 1? thats a bit more than a 50% HP lead, and also not something you could dodge, as far as i know (aside from obviously avoiding/sniping the defiler).
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On July 16 2010 02:54 biomech wrote:Show nested quote +On July 16 2010 02:48 link0 wrote: The EMP trolls come out of their caves like clockwork. I had good intentions with that oO Believe it or not, i'm actually a Protoss player! :D Not you, see the post above yours explaining the troll.
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On July 16 2010 02:31 SichuanPanda wrote: EMP already gives Terran a 50% HP lead on their entire army over the Protoss army if their EMPs are well placed. I really think revealing cloaked units as well is too much (especially since T has plenty of detection), it de-cloaking in BW was fine as it did not do nearly as much shield damage as it does now. Also in BW there was a clearly visible projectile from the Sci-Vessel when it fired the EMP, in SC2 the EMP is instantaneous with no projectile - making it basically impossible to dodge (unless you get lucky). i dont get this.. decloaking wasnt in Bw with emp..
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On July 16 2010 02:55 dogmeatstew wrote:Show nested quote +On July 16 2010 02:54 biomech wrote:On July 16 2010 02:48 link0 wrote: The EMP trolls come out of their caves like clockwork. I had good intentions with that oO Believe it or not, i'm actually a Protoss player! :D Not you, see the post above yours explaining the troll.
Yeah, i'm just saying... i didnt want to start a balance debate here. Just what my OP sais, a HOW-TO not a WHY DISCUSSION.
If people have a problem with EMP actually decloacking stuff, the Blizzard forums are the place to go! =)
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Aren't... DT's like "one with the void" and thats why they're invisible?
How does an electromagnetic pulse stop you from being "one with the void" ?
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On July 16 2010 02:31 SichuanPanda wrote: EMP already gives Terran a 50% HP lead on their entire army over the Protoss army if their EMPs are well placed. I really think revealing cloaked units as well is too much (especially since T has plenty of detection), it de-cloaking in BW was fine as it did not do nearly as much shield damage as it does now. Also in BW there was a clearly visible projectile from the Sci-Vessel when it fired the EMP, in SC2 the EMP is instantaneous with no projectile - making it basically impossible to dodge (unless you get lucky). EMP in bw drained 100% shields, in sc2 it deals a maximum of 100 damage to shields.
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I have a question about this, how long does EMP reveal cloacked units? I assume it's not permanent?
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On July 16 2010 03:11 FTemplar wrote: I have a question about this, how long does EMP reveal cloacked units? I assume it's not permanent?
since this is a non-whining question, i'll return for this one xD
didnt measure the exact timing, but an observer will get cloaked again after approx. 5-7 seconds. enough time to kill it!
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On July 16 2010 01:55 biomech wrote: Apperantly, some people think EMP doesnt uncloack anymore/just uncloacks DT's/whatever - that's not true! Just make sure to target properly!
I guess I'm a little confused. Since when did people not believe that EMP de-cloaks.... It's always been this way as far as I know.
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You have exactly the same problem storming mutalisks. Just something you have to get used to now we're in 3d mode.
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On July 16 2010 03:15 iCCup.Diamond wrote:Show nested quote +On July 16 2010 01:55 biomech wrote: Apperantly, some people think EMP doesnt uncloack anymore/just uncloacks DT's/whatever - that's not true! Just make sure to target properly! I guess I'm a little confused. Since when did people not believe that EMP de-cloaks.... It's always been this way as far as I know.
because of sc2s 3d graphics compared to sc1's graphics, the aiming has changed drastically, where u can no longer aim directly on top of the observers to decloak it, this led many (myself at first, few months ago) to think that emp did not reveal cloaked units
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Does EMP review burrowed units?
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On July 16 2010 03:15 iCCup.Diamond wrote:Show nested quote +On July 16 2010 01:55 biomech wrote: Apperantly, some people think EMP doesnt uncloack anymore/just uncloacks DT's/whatever - that's not true! Just make sure to target properly! I guess I'm a little confused. Since when did people not believe that EMP de-cloaks.... It's always been this way as far as I know.
I guess you're one of the smart people, and you're absolutely right! I just happened to know that many people weren't capable of doing this (probably exactly clicking on obs), even claiming it's not even possible. That's why i posted this "how-to".
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On July 16 2010 03:18 ultratorr wrote: Does EMP review burrowed units?
Most probably an electro-magnetic-pulse doesnt affect biological organisms. Not in the real world, and not in Starcraft II.
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On July 16 2010 03:11 FTemplar wrote: I have a question about this, how long does EMP reveal cloacked units? I assume it's not permanent? About the same duration as the comast, unless its been changed.
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I remember the first time I stormed a pack of mutalisks and sent my stalkers over and I was like OH YEAH pwned. Then I realized my storm didnt hit! I have had similair results with emp. Life did get more interesting with a more true 3D enviroment.
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On July 16 2010 03:20 biomech wrote:Show nested quote +On July 16 2010 03:15 iCCup.Diamond wrote:On July 16 2010 01:55 biomech wrote: Apperantly, some people think EMP doesnt uncloack anymore/just uncloacks DT's/whatever - that's not true! Just make sure to target properly! I guess I'm a little confused. Since when did people not believe that EMP de-cloaks.... It's always been this way as far as I know. I guess you're one of the smart people, and you're absolutely right! I just happened to know that many people weren't capable of doing this (probably exactly clicking on obs), even claiming it's not even possible. That's why i posted this "how-to". 
Oh ok. I am a Protoss player so I never have had to aim the EMP's myself. Sorry about that I thought maybe I just missed something...
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Zerg players should also take note that the infestor's fungal growth also decloaks units (for 8 seconds).
EDIT: Fungal growth works on burrowed units but EMP does not.
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On July 16 2010 02:53 superman. wrote:Show nested quote +On July 16 2010 02:31 SichuanPanda wrote: EMP already gives Terran a 50% HP lead on their entire army over the Protoss army if their EMPs are well placed. I really think revealing cloaked units as well is too much (especially since T has plenty of detection), it de-cloaking in BW was fine as it did not do nearly as much shield damage as it does now. Also in BW there was a clearly visible projectile from the Sci-Vessel when it fired the EMP, in SC2 the EMP is instantaneous with no projectile - making it basically impossible to dodge (unless you get lucky). that is not what this thread is about you jack ass go to a balance thread. this is about using it to detect observers, which with 3d graphics can be tricky
There is no reason whatsoever why balance discussion regarding EMP has to be 'moved to another topic' this thread is specifically about EMPing observers (and moreover cloaked units). My post pertains to exactly that. On topic.
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