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[G] ZvP Sheth's Guide - Page 9

Forum Index > StarCraft 2 Strategy
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CrudeClown
Profile Joined May 2010
Germany8 Posts
July 11 2010 10:09 GMT
#161
Very nice guide Sheth!
Thanks.

On July 11 2010 17:39 icezar wrote:
I find that with the new patch, slings are not so good anymore.
P just kills me so fast with FF. I think there is something wrong with FF.


And here I thought Zealots were the ones being nerved. Longer built time, slower attack-rate.
What else has changed with the patch to make you come to this conclusion?
icezar
Profile Joined June 2010
Germany240 Posts
July 11 2010 10:21 GMT
#162
On July 11 2010 19:09 CrudeClown wrote:
Very nice guide Sheth!
Thanks.

Show nested quote +
On July 11 2010 17:39 icezar wrote:
I find that with the new patch, slings are not so good anymore.
P just kills me so fast with FF. I think there is something wrong with FF.


And here I thought Zealots were the ones being nerved. Longer built time, slower attack-rate.
What else has changed with the patch to make you come to this conclusion?


I just told you, FF! now they are bigger and they trap the lings inside
If he does a push with 6Z and 3S no amount of lings will be able to hold it if he knows how to use those FF.
Since phase2 is back i have played 36games with 8 losses all against Protos.
CrudeClown
Profile Joined May 2010
Germany8 Posts
Last Edited: 2010-07-11 12:17:36
July 11 2010 12:15 GMT
#163
Mmm, I dont know.
Have a look at PsyStarcrafts latest video at around 8:40.
It all comes down to positioning.

Granted, this has nothing to to with Sheth's Build/Guide, and he is using roaches.

Should be even easier with speed lings which you should have a ton of if he is pressuring (using Sheth's Guide) and you see those coming.
ZergSecs
Profile Joined June 2010
Sweden10 Posts
July 12 2010 19:29 GMT
#164
Sorry for "hijacking" your thread, Sheth. But since it's about ZvP i might aswell post it here. I have a major problem against P when they do a 4-gate timing attack. Is there any way to beat it? I've lost to it three times (yes I scouted them all).

He gets a nice amount of Stalkers, Zealots and Immortals which deals nicely against Muta, ling, roach combo and honestly that's the only thing I can think of.

And to do an early aggression is kind of hard, cause they tend to turtle pretty hard with cannons... So, what the heck should I to do to beat it or make it harder for them? They pretty much walks in and destroy everything.

Yes, I suck. Low/Mid Silver. Anyone got any ideas? :-)
Luperts
Profile Joined July 2010
Sweden28 Posts
July 12 2010 20:17 GMT
#165
Some good ideas and tips

Looking forward to reading your guides on ZvT or ZvZ if you plan to make them. Would also be intresting to read some more late- and mid-game tips.
You can only get better by playing the better oponent.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
July 13 2010 14:14 GMT
#166
sheth time for a replay pack!
sc2sea.com - The SEA / ANZ community
Chex
Profile Joined May 2010
United States87 Posts
July 13 2010 15:28 GMT
#167
Great guide. I love seeing this stuff as I'm still working hard to get better at Zerg.

In general this is the tactic I use versus Protoss. My mid game I transition to a few Hydras (no more than about 6 to 7) and roaches and then finally into Ultras after taking a third and getting upgrades.

In response to some of the comments about Roach builds I'll just post some of my observations. I've been experimenting with Roaches versus speedlings versus Toss and I'm much more comfortable with early speedlings for a few reasons. First, I'm not crazy about roaches without the speed upgrade. Sure they shut down zealots, but with 1 stalker things change very quickly off of creep. Second I find that getting roaches early precludes you getting an FE. I would much rather invest in Spine Crawlers over roaches and use my lings to just barely defend and then surge forward.

I've been modeling my playstyle off of Artosis' ZvP in one of Day9's recent dailies and I've found that ZvP has become one of my most solid match ups.

Finally, on my reasoning for getting Ultras vs Brood Lords: I just don't have a good enough APM to effectively micro air - especially mutalisks. I also think Ultras transition much better upgrade wise and generally wreck typical Protoss armies (think heavy gateway collossi). This is especially true if I'm showing Hydra's in the mid game. If he goes immortals its a pretty simple thing to just pump more hydras.

Anyway a really great guide, that takes into account a lot of the considerations of Zerg openers.
bbulzibar
Profile Joined June 2010
United States80 Posts
July 13 2010 16:30 GMT
#168
Great guide! After reading it the first time, I was skeptical that it would work for me, but I tried it out yesterday and it felt more stable and effective than 14 pool 16 hatch. I had much more map control and was less turtley.
Escape
Profile Joined April 2010
Canada306 Posts
July 13 2010 17:09 GMT
#169
thanks sheth! I really enjoyed it. Can't wait for the ZvT and ZvZ guide.

I need all the help I can get to move out of bronze! sigh....
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 15 2010 00:23 GMT
#170
Wow Sheth, this is so so helpful thank you. Just read the interview as well, you seem like a cool guy. Like the lack of BM and general coolness Root seems to have, definitely going to be supporting you guys from now on.

Just a quick question: I know you said you may be working on a ZvT or ZvZ guide in the future, but do you mind just posting your basic build order for these matchups?

Just wondering what you very generally like to do versus the other races

Thanks again!
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
July 15 2010 00:28 GMT
#171
Please have my babies sheth.
RawrAnOcean
Profile Joined February 2006
United States359 Posts
July 19 2010 13:54 GMT
#172
Great guide, really puts an emphasis on keeping that drone count high while staying safe. ZvP sometimes I fret and don't make enough drones for it to catch me off guard later on.

Looking forward to more guides.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 21 2010 21:45 GMT
#173
HOW DO GUIDES LIKE THIS FALL OFF OF THE FIRST PAGE?!?!?

I've already posted in this thread, but thanks again Sheth for all of your hard work. You da man
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
July 23 2010 02:45 GMT
#174
New ZvT Guide placed in the OP!!! Please take a look at it, it includes Opening, Middle Game and some End Game. I hope it will help! If you post any more questions I will try and answer them as rapidly as possible!

Ok time to answer all the questions I've missed so far!

CrudeClown: Glad you liked my guide, right now zealots havn't gotten nerfed :D

Icezar: Yea FF's are quiet tough to deal with now.. however getting speedlings and spinecrawlers you can eventually surround if they attack you!

ZergSecs: Against that combination you can do plenty of things! The one I recomend in my ZvP guide is simply to make MANY MANY zerglings with spinecrawlers in your natural! Try it out while teching to hydras. Let me know how it works ^^

Luperts: Thanks :D

Nirvana: Ok I'll puit one in the OP whenever I can!

Chex: Thanks for reading the guide, and ultralisk roach is a very strong combinatoin. Never get too sucked into always doing one build order tho!

bbulzibar: Awesome! Glad you tried it out and liked it. Its by no means a guide saying only do that, but thats a very solid build that I don't see that many zerg's using.

Escape: ZvT guide up! Go check it out :D

Subversion: Thanks for reading my interview. I try and keep a GM attitude, sometimes it falls threw when we don't have beta! Either way I posted my ZvT basic build orders up. My ZvZ changes rapidly... 14 hatch 13 pool, 13 pool 13 gas.. or other build orders for that one.

Antimage: Sure dood!

Galneryus: Thanks, yea making enough drones is tricky, but its definetly very solid and gives you plenty of chances to rebound.

FC.Strike: Ah thanks. I appreciate it! Time to bump it nback to the first page ! ^^

Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 23 2010 04:15 GMT
#175
Just read the ZvT guide. A lot of good stuff in there, though you seem to be pretty adamantly opposed to mutalisk use. Do you ever find a good use for them vs biomech or pure mech?

I'm also not sure why you say to make hydralisks vs biomech. In my experience people who make hydralisks are worse off then people who make pure roach. Have you done extensive testing on this (keep in mind good players will target your hydras with tanks once the banelings are dead.)

Also, how do you upgrade your units vs biomech or mech to prepare for lategame. What upgrades take precedent?
Half man, half bear, half pig.
bontez
Profile Joined March 2010
United States165 Posts
July 23 2010 04:48 GMT
#176
Thanks again Sheth. I'm definitely going to give the new ZvT guide a thorough read.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 23 2010 16:17 GMT
#177
Thanks for the update. However, I would recommend making a new thread for ZvT, since most people won't realize you've updated your thread just by looking at the title in the sidebar.

Its very important to continue scouting here. Send those 2-4 drones to go run up your opponents ramp and to run back.

I think you meant "lings."
raybasto
Profile Joined April 2010
United States151 Posts
July 23 2010 16:39 GMT
#178
What is the best time to get gas against both Terran and Protoss? I usually get my gas at around 20 and my second gas when my lair is about half way done. Is there a better time to get gas? I try to get my Speedling upgrade before any Hellion harass but if they go Reaper, my Speedling upgrade doesn't finish in time.

What to you do against Terran BioMech (Rine/Rauder/Tank/Medivac)? I've been trying to go Ling/Baneling/Muta or Ling/Baneling/Roach but I feel like I cant get my Banelings close enough to kill the Rines. Adding to this, what unit mix do you get late game? I've been trying to do Artosis' Corruptor/Broodlord but the Broodlords get tore up by Vikings and my Corruptors get killed by Marines/Thor.

Thanks in advance
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-07-23 19:18:10
July 23 2010 19:16 GMT
#179
Thanks for the ZvT guide sheth. Lots of great ideas, you cover many situations and you give reasoning for why to use certain units in certain situations.

I have two questions for ZvT mid-game. You covered what to do against factory w/reactor, factory w/tech lab, factory w/starport (no addon), and starport w/techlab. But there's 2 situations you didn't cover that I'm interested in:

1. Terran FE. Some terran will respond to zerg FE with FE of their own. What is your mid-game response and goals against terran FE?

2. 2+ barracks. So you scout your opponent's wallin, and you see a 2nd barracks building, or possibly you scout a bit late and you see 2 barracks, with a 3rd barracks building. Now what?

Also, some terrans will wallin and make 2 marines, and then hide their tech somewhere in their base that you can't see from the top of the ramp. They could be going mass hellions, igniter hellions, banshees, vikings, thordrop, marine/tank, mech, mass marauders, mass marines, anything. Do you have a catch-all safe build that you use when you are unable to scout? Or do you always sac an overlord if your zerglings don't scout anything useful at the ramp?
next week on Everybody Loves HypnoToad:
shutdown_exploded
Profile Joined June 2010
United States133 Posts
July 23 2010 19:41 GMT
#180
I don't want to speak for sheth but no build is safe against everything. Three anti-cheese side-tracks are throwing up spire, hydralisk den or overlord drop in addition to your preferred style, but I would say you always always sac an overlord unless you're preparing some tight all-in of your own.
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