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Thanks so much! I am a low gold level player but I still have trouble fending off early zealot rushes. I can never get enough lings out...the best strategy I have tried is a 2nd hatchery in my main and then expanding, but I think it should be possible to defend my expo. Could be compensation for my bad micro abilities, but it's frustrating. I am even struggling with 1v1 ZvP against the computer on hard.
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Hello, I'm a low gold level player as well. It feels like all too often, I scout my opponent teching/macroing up and so I end up pumping drones only to be caught off guard by a surprise push that I usually can't fend off with my small standing army (microing has done very little considering it's a literal steamroll). Is there any advice you could provide on when to build army units and when to work on your economy?
Also, my friend in the platinum league has some weird build orders that incorporates a forge and cannons in his base. If he goes phoenixes or 4 gates, I have trouble dealing with it since hydras/speedlings/roaches seem to melt away instantly with heavy cannon fire. So, even assuming I scout it right and have queens to deal with the phoenixes until hydras/ spores arrive it feels like all I can do is fend off the phoenix harass because attacking his base would be suicide. Should I simply wait it out and try and deny any possible expansion until he runs out of resources?
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i leave a zergling at the opponents natural and the xel naga watchtowers so i can see when he moves out. if you know when hes coming and with what you can build adequate units to defend. a couple spines doesnt hurt.
i dont know when you're putting down your second hatch. delaying it til about 20-25 supply sometimes isnt a bad idea.
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Ok. Here's my big question for you:
I've started doing ignitor hellion expand into multirax/2-3 fact/port rine/tank/hellion/medivac play in midgame. Even if I do no or minimal damage with my initial hellions, the followup attack usually just outright wins, or at least denies a 3rd and puts me in a winning position.
How do you deal with someone who has good control (aka doesn't lose all their rines to banelings) and does that kind of play? I haven't been able to come up with a consistent solution yet.
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Thanks Sheth, you are the man.
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Awesome guide Sheth
One thing I noticed in the protoss guide: "if the protoss doesn’t completely wall of the area into his base it is possible for u to run those zerglings by the cannons and into his main base."
Every other use of the word you is spelled out, that I saw at least.. D:
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A quick question about infestors that I was wondering about. Does fungal growth on workers cause a "your workers are under attack" message? If not, infestor drops could be that much more fun.
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thanks for you very detailed guide! Very helpful for a total SC newbie!
I have another zerg question though:
how do you macro? Do you have all hatcheries in 1 control group or each in a seperate one?Your queens in another or the same one as the hatchery? How do you larva inject quickly? I heard something about backspacing?! What's that about? Do you hotkey your creep tumors to spread them more quickly?
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Northern Ireland22201 Posts
I believe backspace cycles through all your hatcheries. If you have all your queens on the same hotkey, and as long as there is a queen next to each hatchery, if you select all your queens using the hotkey and press backspace, you can cycle through all your hatcheries and smartcast inject larvae. That way you can put all of your hatcheries on a single hotkey as well.
Question about backspace because I never use it: does it just centre the camera on the hatch or does it select it as well
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Only half way through, and I play T myself, but I hope this will give some of those Z's out there a fighting chance!
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@ ahswtini you can modify the mpq so that any key you like is cycle hatches (i made f1 do it for me). For reference, search the forums for the keybind configuration guide i think. Also, thank you Sheth for this guide, vs Terran, what do we do when they try to tank/bunker contain us on our 2base and then push in?
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Sheth,
I read/memorized your ZvT Guide at work today.
When I got home and hopped on SC2, I committed myself to 14 Pool 15 Hatch for Steppes + Kulas, and 14 Hatch 13 Pool on every other map. It really worked. I started finally beating Terran and my confidence has grown after tonight. Thank you.
Here is my ZvT replay that I am most proud of on Steppes of War using your 14 Pool 15 Hatch guide.
http://www.mediafire.com/?7y7b4dh66nx7a9q
Feel free to watch and give feedback if you have free time.
-nairul
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thx men.. i'll check ur reps!
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thanks for writing this, really helps noobs like me
Question: I've been having huge problems scouting terrans early game, overlords can't really make it in to their base and the ramp is blocked so I find myself having to guess what to expect, which doesn't work out well, how do you get around this?? should I be rushing overlord movement? will that come in time before there are siege tanks in my base?
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On August 08 2010 03:22 hex00000 wrote: thanks for writing this, really helps noobs like me
Question: I've been having huge problems scouting terrans early game, overlords can't really make it in to their base and the ramp is blocked so I find myself having to guess what to expect, which doesn't work out well, how do you get around this?? should I be rushing overlord movement? will that come in time before there are siege tanks in my base?
I am definitely not an expert, but what I do (as well as most others) is sacrifice an overlord into the opponents base and get a good scout. I do this every time I feel I need to. There are also different places to strategically put your overlords around their base, so you can quickly do this, or even get sight of tech without a sacrifice.
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Laughed at the "watch a random dimaga replay" bit. Great read, really helping me since I'm pretty terrible at pumping out drones, it's obviously a big deal though.
Waiting on more ZvP stuff. Thanks for the guide!
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Sheth I really like the styles of play that you use in here! This style is pretty similar to the style of play that I like to use
The guide looks really solid so far, thanks! Keep it up man!
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