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[G] ZvP Sheth's Guide - Page 11

Forum Index > StarCraft 2 Strategy
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Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
Last Edited: 2010-08-04 16:08:26
August 04 2010 16:08 GMT
#201
Heyo again everyone,

I had planned to make a seperate thread for my ZvT guide, but somehow got stopped along the way! Anyway I'll answer w/e questions that have been posted here so far!

Blasius - Yes I love banelings. They are great vs. a LT Thor drop build, they are great against any sort of bio ball, and they can be used against an FE toss. There are plenty of situations like baneling drops that I havn't even mentioned!

ayadew - Its only successful as a surprise tactic. I don't think he'll continue to do it.

Matiz_pl - This collosus build is very very hard to deal with. Anytime a P has a huge army with collosus in a small choke it leads to trouble. In end game I would recomend getting ultralisks with your army. However if its an early attack the best way to deal with this is Corrupters. You just have to have a proper mix of other units with your corrupters. Its very hard to deal with as a zerg, but keep trying to find a perfect mix! (Need 3 bases vs. a protoss 2 base!)

Chobocop - Just practice on ladder! (Really helps zvt to learn tvz)

Burn2Memory
- Thanks

InTheMood - Cool! Let me know how it goes down. Infestor drops are so fun

Jimmy
- Thanks bud!

NoThx
- I'll try!

No_El - Ok I'll work on putting up some replays! There should be a few replays I'm putting up for www.root-gaming.com shortly. So if you want just random replays of my ZvT / ZvP you can check there!

Thanks for letting this thread hit 30,000 reads! Loovveeee Tl.net
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
BGrizzMayne
Profile Joined August 2010
United States2 Posts
August 04 2010 16:41 GMT
#202
Thanks so much! I am a low gold level player but I still have trouble fending off early zealot rushes. I can never get enough lings out...the best strategy I have tried is a 2nd hatchery in my main and then expanding, but I think it should be possible to defend my expo. Could be compensation for my bad micro abilities, but it's frustrating. I am even struggling with 1v1 ZvP against the computer on hard.
PeerlesS
Profile Joined August 2010
United States7 Posts
August 04 2010 17:55 GMT
#203
Hello, I'm a low gold level player as well. It feels like all too often, I scout my opponent teching/macroing up and so I end up pumping drones only to be caught off guard by a surprise push that I usually can't fend off with my small standing army (microing has done very little considering it's a literal steamroll). Is there any advice you could provide on when to build army units and when to work on your economy?

Also, my friend in the platinum league has some weird build orders that incorporates a forge and cannons in his base. If he goes phoenixes or 4 gates, I have trouble dealing with it since hydras/speedlings/roaches seem to melt away instantly with heavy cannon fire. So, even assuming I scout it right and have queens to deal with the phoenixes until hydras/ spores arrive it feels like all I can do is fend off the phoenix harass because attacking his base would be suicide. Should I simply wait it out and try and deny any possible expansion until he runs out of resources?
Life's like a box of anthrax, you- wait no it's not.
Vaporized
Profile Joined July 2010
United States1471 Posts
August 04 2010 18:37 GMT
#204
i leave a zergling at the opponents natural and the xel naga watchtowers so i can see when he moves out. if you know when hes coming and with what you can build adequate units to defend. a couple spines doesnt hurt.

i dont know when you're putting down your second hatch. delaying it til about 20-25 supply sometimes isnt a bad idea.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 04 2010 18:42 GMT
#205
Ok. Here's my big question for you:

I've started doing ignitor hellion expand into multirax/2-3 fact/port rine/tank/hellion/medivac play in midgame. Even if I do no or minimal damage with my initial hellions, the followup attack usually just outright wins, or at least denies a 3rd and puts me in a winning position.

How do you deal with someone who has good control (aka doesn't lose all their rines to banelings) and does that kind of play? I haven't been able to come up with a consistent solution yet.
Half man, half bear, half pig.
Ordained
Profile Joined June 2010
United States779 Posts
August 04 2010 19:06 GMT
#206
Thanks Sheth, you are the man.
"You are not trying to win, you are trying to be awesome" -Day[9]
cyprin
Profile Joined July 2010
United States1105 Posts
August 05 2010 00:48 GMT
#207
Awesome guide Sheth

One thing I noticed in the protoss guide:
"if the protoss doesn’t completely wall of the area into his base it is possible for u to run those zerglings by the cannons and into his main base."

Every other use of the word you is spelled out, that I saw at least..
D:
Bair
Profile Joined May 2010
United States698 Posts
August 05 2010 01:52 GMT
#208
A quick question about infestors that I was wondering about. Does fungal growth on workers cause a "your workers are under attack" message? If not, infestor drops could be that much more fun.
In Roaches I Rust.
mathemagician1986
Profile Joined February 2010
Germany549 Posts
August 05 2010 17:32 GMT
#209
thanks for you very detailed guide! Very helpful for a total SC newbie!

I have another zerg question though:

how do you macro? Do you have all hatcheries in 1 control group or each in a seperate one?Your queens in another or the same one as the hatchery? How do you larva inject quickly? I heard something about backspacing?! What's that about? Do you hotkey your creep tumors to spread them more quickly?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
Last Edited: 2010-08-05 17:40:11
August 05 2010 17:39 GMT
#210
I believe backspace cycles through all your hatcheries. If you have all your queens on the same hotkey, and as long as there is a queen next to each hatchery, if you select all your queens using the hotkey and press backspace, you can cycle through all your hatcheries and smartcast inject larvae. That way you can put all of your hatcheries on a single hotkey as well.

Question about backspace because I never use it: does it just centre the camera on the hatch or does it select it as well
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
.Soul
Profile Joined April 2010
Canada81 Posts
August 05 2010 17:47 GMT
#211
Only half way through, and I play T myself, but I hope this will give some of those Z's out there a fighting chance!
ibgeekn4me
Profile Joined April 2010
United States75 Posts
August 05 2010 20:57 GMT
#212
@ ahswtini you can modify the mpq so that any key you like is cycle hatches (i made f1 do it for me). For reference, search the forums for the keybind configuration guide i think.
Also, thank you Sheth for this guide, vs Terran, what do we do when they try to tank/bunker contain us on our 2base and then push in?
Nairul
Profile Blog Joined February 2010
United States262 Posts
August 06 2010 04:12 GMT
#213
Sheth,

I read/memorized your ZvT Guide at work today.

When I got home and hopped on SC2, I committed myself to 14 Pool 15 Hatch for Steppes + Kulas, and 14 Hatch 13 Pool on every other map. It really worked. I started finally beating Terran and my confidence has grown after tonight. Thank you.

Here is my ZvT replay that I am most proud of on Steppes of War using your 14 Pool 15 Hatch guide.

http://www.mediafire.com/?7y7b4dh66nx7a9q

Feel free to watch and give feedback if you have free time.

-nairul
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
Last Edited: 2010-08-13 21:49:12
August 07 2010 02:13 GMT
#214
Power Overwhelming
No_eL
Profile Joined July 2007
Chile1438 Posts
August 07 2010 02:23 GMT
#215
thx men.. i'll check ur reps!
Beat after beat i will become stronger.
Malminos
Profile Joined July 2010
United States321 Posts
August 07 2010 10:12 GMT
#216
this is awesome! thanks!
"To dream of because become happiness "
hex00000
Profile Joined August 2010
Canada1 Post
August 07 2010 18:22 GMT
#217
thanks for writing this, really helps noobs like me

Question: I've been having huge problems scouting terrans early game, overlords can't really make it in to their base and the ramp is blocked so I find myself having to guess what to expect, which doesn't work out well, how do you get around this?? should I be rushing overlord movement? will that come in time before there are siege tanks in my base?
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
August 08 2010 01:26 GMT
#218
On August 08 2010 03:22 hex00000 wrote:
thanks for writing this, really helps noobs like me

Question: I've been having huge problems scouting terrans early game, overlords can't really make it in to their base and the ramp is blocked so I find myself having to guess what to expect, which doesn't work out well, how do you get around this?? should I be rushing overlord movement? will that come in time before there are siege tanks in my base?


I am definitely not an expert, but what I do (as well as most others) is sacrifice an overlord into the opponents base and get a good scout. I do this every time I feel I need to.
There are also different places to strategically put your overlords around their base, so you can quickly do this, or even get sight of tech without a sacrifice.
Power Overwhelming
Kelberot
Profile Joined July 2010
Brazil364 Posts
August 09 2010 00:45 GMT
#219
Laughed at the "watch a random dimaga replay" bit. Great read, really helping me since I'm pretty terrible at pumping out drones, it's obviously a big deal though.

Waiting on more ZvP stuff. Thanks for the guide!
Taniard
Profile Joined June 2010
United States114 Posts
August 09 2010 01:22 GMT
#220
Sheth I really like the styles of play that you use in here! This style is pretty similar to the style of play that I like to use

The guide looks really solid so far, thanks! Keep it up man!
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
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