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[H/D] HTs vs Colossi - Page 5

Forum Index > StarCraft 2 Strategy
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WrathOfAiur
Profile Joined May 2010
Germany243 Posts
Last Edited: 2010-07-25 21:42:23
July 07 2010 08:19 GMT
#81
At the end of the beta my PvT looked like the following:

I do a standard opening and get a stalker out vs reaper harass. after my second gate, I build a twilight council and research charge. I think charged zealots are the best way to deal with any marauder aggression. My army now consists of about two stalkers, a sentry and the rest zealots. after twilight council, I add a robotics for observer, then third gate. If I see a push coming, I chronoboost out an immortal, if the terran is playing passive, I go for templar archives and try to get my expo up.

HTs are essential in PvT. I use the observer to spot the terrans army so that I can feedback ghosts. And feedback medivacs, banshees and thors as soon as they have enough energy of course. How fast I tech to storm is dependant of what the terran has.

After I have my expo up, I build a stargate and add void rays and immortals. the void rays are just really good in finishing medivacs and banshees. and of course it punishes a terran who builds too many marauders.

I haven't lost with this strategy (last week of phase 1), but I don't know how good it really is. maybe it's vulnerable to fast banshee tech.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
July 07 2010 08:26 GMT
#82
vs a meching terran I prefer Collosi because of the range while HT massacres M&M balls (just beware of the ghosts)

the zerg is very fast and mobile with the new patching and the HT shines when you defend chokes, but overall I think collosi is better (the problem is that when you get collosi you damn sure need to try and win fast because when the zerg finaly completes his broodlords your in trouble.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
TriniMasta
Profile Joined December 2009
United States1323 Posts
July 07 2010 09:06 GMT
#83
back then High Templars weren't common cause of the lowered radius and visual shown damage compared to StarCraft 1, however I've seen HTs used a lot more in RECENT games over colossus.
Personally I use colossus, as do more non progamers, but I admit both is a viable option.
정명훈 FIGHTING!!! Play both T and P.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 07 2010 10:17 GMT
#84
I like storms more but that's more just because I'm used to use them in bw. Also my life long dream in sc2 is to make archons viable so that's a plus too.

But seriously I think that colossus is too used, everyone knows how to counter it perfectly and storm is still a little newer to most of players. My one wish would be that dts and hts both could be made from templar archives.
st3roids
Profile Joined June 2010
Greece538 Posts
July 07 2010 13:19 GMT
#85
High templar + archons first then colossus vs terran imo.

Archons shield is great vs emp and can soak up a lot of splash dmg from tanks , also they do ridiculus dmg vs biotic units + storm .


immortals + collosus first vs zerg imo .
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