Good luck with that.
Void Ray Charging: How Does it Work? - Page 2
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link0
United States1071 Posts
Good luck with that. | ||
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iEchoic
United States1776 Posts
On May 20 2010 05:57 Galleon.frigate wrote: somewhat disapointed to see the nerfed... not sure I play zerg, and frankly, I like to see powerful units as long as there are counters... The more ways for someone to lose a match the better The problem is that Terran doesn't have an effective counter to charged voids (and getting charged voids is very easy when you can simply attack your own units, your own buildings, destructible rocks, come in from any angle and hit a refinery, etc). Vikings get MOLESTED by charged voids. You need 3:1 vikings to kill charged voids, and even then it's close. This is more expensive than voids and as a result is not a counter. The only counter is stimmed marines. Even then, charged voids will kill marines with -10hp so fast it's not even funny. It's like a hot knife through butter. | ||
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kme
Serbia176 Posts
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Bibdy
United States3481 Posts
0.00 5 damage dealt 0.60 10 damage dealt 1.20 15 damage dealt 1.80 20 damage dealt 2.40 25 damage dealt 3.00 30 damage dealt - hits Charge 2 3.60 35 damage dealt - marine dies Next marine: 4.20 5 damage dealt 4.80 10 damage dealt 5.40 15 damage dealt 6.00 20 damage dealt 6.60 25 damage dealt 7.20 30 damage dealt - hits Charge 3 7.80 40 damage dealt (5 overkill) - Marine dies | ||
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Curiosity
United States23 Posts
For those who don't understand how to micro air units against ground units with cliffs, what you do is attack the ground units with your air and pull back past the cliff where the ground units can't reach the air units. This sort of micro is most commonly seen with carriers on maps like Katrina in SC1. With the same micro, void rays just tear marines apart. | ||
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igotmyown
United States4291 Posts
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nttea
Sweden4353 Posts
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Luddite
United States2315 Posts
On May 20 2010 06:42 iEchoic wrote: The problem is that Terran doesn't have an effective counter to charged voids (and getting charged voids is very easy when you can simply attack your own units, your own buildings, destructible rocks, come in from any angle and hit a refinery, etc). Vikings get MOLESTED by charged voids. You need 3:1 vikings to kill charged voids, and even then it's close. This is more expensive than voids and as a result is not a counter. The only counter is stimmed marines. Even then, charged voids will kill marines with -10hp so fast it's not even funny. It's like a hot knife through butter. ironically, the battle cruiser is actually a decent counter to charged voids, because the yamato can kill a void ray in one shot. So even though the void rays cost half as much, the BCs can kill half of them before the battle starts, and in a fight of even numbers the battle cruisers win, even if the void rays start charged. | ||
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0mgVitaminE
United States1278 Posts
Looks like you passed this test | ||
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