• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:53
CEST 15:53
KST 22:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1948 users

Void Ray Charging: How Does it Work?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Curiosity
Profile Joined May 2010
United States23 Posts
May 19 2010 03:03 GMT
#1
This may sound like a really nooby question, but how does the void ray charging attack work? I know that it deals more damage as it takes more time attacking it and that it won't lose its charge when it switches from target to target, but is there a way to micro a unit away from the void ray to reset its charge? Also, what are the graphics of a fully charged void ray?
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-05-19 03:09:34
May 19 2010 03:07 GMT
#2
The fully charged ray has a huge beam instead of a thin beam for attack, this is when the damage changes as well.

The only Void Ray micro I know of is letting their charge die off by retreating during battle, but this doesn't always work too hot because they can attack while moving to an extent and have big range as well. The other technique that actually does work is using blink micro on stalkers to stop Void Rays from charging and to stop them from finishing off injured Stalkers.

The other situations may be pulling weak Corrupters back and shoot-moving with Vikings (But Vikings are kind of slow so idk).
What does it matter how I loose it?
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 19 2010 03:09 GMT
#3
Graphically, when the void ray gets to a full charge, the void ray will shoot a thick bright laser stream. Also, when the void ray is not attacking but charged, you'll see a arc of energy connecting the firing crystal and the void ray. To micro a unit away, just move the attacked unit away as the laser is charging, slowing your opponents efforts to charge the laser.
Curiosity
Profile Joined May 2010
United States23 Posts
May 19 2010 03:15 GMT
#4
How long does it take for a passive void ray to lose its charge? I play Terran so viking micro is really difficult because of their slow speed. However, their long range can really hurt void rays with high APM, which, unfortunately, I have yet to gain. I've also tried marines, but when the opponent gets may even just 5 void rays, no amount of marines can kill them off without all the marines dying.

Call it wishful thinking, but does anyone think the void ray will get nerfed upon the release of SC2?
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 19 2010 03:18 GMT
#5
i believe it takes 13 attacks for a voidray to fully charge (reading from liquipedia)

stage 1 the beam shooter thing is closed and has a skinny beam
stage 2 they have the crystal connected by beams but still skinny
stage 3 they are connected but beam is huge
Artillery spawned from the forges of Hell
Percutio
Profile Blog Joined April 2010
United States1672 Posts
May 19 2010 03:21 GMT
#6
Well Void Rays with speed really don't get kited by Vikings. Without, maybe with some serious spotting you get 1-2 free volleys.

Also, marines beat Void Rays for cost, but it is hard to have that much population in marines.
What does it matter how I loose it?
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-05-19 03:23:18
May 19 2010 03:22 GMT
#7
Theres talk it may get nerfed next path but theres no need. You shouldnt be letting your opponent get 5 voids if this somehow happens you should have 8+ vikings because you scouted it, use that scanner even with no micro at all if you scout voids your fine.

Attack move micro isn't to hard if for some reason you dont scout it and need to micro you should be able to pick it up if you practice it a bit doesnt take overlly high apm just use right click to move and a left click to attack.

Practice Practice Practice, ask someone to do a void build against you in some customs add me vthokies.james I would be glad to help you out with it
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Mnijykmirl
Profile Joined February 2010
United States299 Posts
Last Edited: 2010-05-19 03:30:36
May 19 2010 03:24 GMT
#8
On May 19 2010 12:09 Chronopolis wrote:
Graphically, when the void ray gets to a full charge, the void ray will shoot a thick bright laser stream. Also, when the void ray is not attacking but charged, you'll see a arc of energy connecting the firing crystal and the void ray. To micro a unit away, just move the attacked unit away as the laser is charging, slowing your opponents efforts to charge the laser.


Actually, on for micro when fighting Void Ray, I've been thinking about this a lot.

1. Void ray can accelerate while attacking and continue to attack
2. Void ray have 7 range
3. Void ray will not lose their target until the target exceeds 9 range
4. Void ray move as fast as standard units, so very few units can actually gain distance on it, and even less can gain distance on it before dieing
5. Running away from a void ray essentially accelerates the void ray FOR Protoss, meaning he can begin retreating or move to a second target at full speed instantly

So I'm thinking, just don't try to micro most units that are being attacked by a void ray. Just let them shoot. Maybe, if anything, you want to keep the unit being targeted stationary, and move your units- say marines or hydralisk as that is the most sensible, directly under the firing void ray. The void ray will have to start accelerating from rest before it reaches full speed to escape, and the marines will have more time to continue firing upon the void ray. If this risks killing the void ray outright, then the protoss player would need to start moving the void ray away and breaking target on the stationary unit, which is exactly what doesn't happen when you move the unit the void ray is firing on.

EDIT: with vikings it should be without micro. Viking are faster but not by much or with the most incredible acceleration, so by the time they can escape the beam they're likely dead and even if not that whole while the void ray has been doing damage(and charging) and will likely have another viking in range to switch to. Mutalisk probably supports retreat micro however, even with the drastically shorter range they're drastically faster and accelerate faster, so if done perfectly you might be able to keep the void ray switching targets often enough to prevent charge-up.
Curiosity
Profile Joined May 2010
United States23 Posts
May 19 2010 03:25 GMT
#9
Thanks for the offer jamesr12. I'll add you the next time I log on, my ID is Kwan.naturally.

I'm not too sure if 8 vikings can take on 5 void rays...I've been in similar situations before, and that did NOT end well. I know for sure I have never even tried to take on void rays if I didn't outnumber them with vikings...I think by the time the opponent has 8+ void rays not scouted or scouted late, it's GG.
Curiosity
Profile Joined May 2010
United States23 Posts
May 19 2010 03:26 GMT
#10
On May 19 2010 12:24 Mnijykmirl wrote:
Show nested quote +
On May 19 2010 12:09 Chronopolis wrote:
Graphically, when the void ray gets to a full charge, the void ray will shoot a thick bright laser stream. Also, when the void ray is not attacking but charged, you'll see a arc of energy connecting the firing crystal and the void ray. To micro a unit away, just move the attacked unit away as the laser is charging, slowing your opponents efforts to charge the laser.


Actually, on for micro when fighting Void Ray, I've been thinking about this a lot.

1. Void ray can accelerate while attacking and continue to attack
2. Void ray have 7 range
3. Void ray will not lose their target until the target exceeds 9 range
4. Void ray move as fast as standard units, so very few units can actually gain distance on it, and even less can gain distance on it before dieing
5. Running away from a void ray essentially accelerates the void ray FOR Protoss, meaning he can begin retreating or move to a second target at full speed instantly

So I'm thinking, just don't try to micro most units that are being attacked by a void ray. Just let them shoot. Maybe, if anything, you want to keep the unit being targeted stationary, and move your units- say marines or hydralisk as that is the most sensible, directly under the firing void ray. The void ray will have to start accelerating from rest before it reaches full speed to escape, and the marines will have more time to continue firing upon the void ray. If this risks killing the void ray outright, then the protoss player would need to start moving the void ray away and breaking target on the stationary unit, which is exactly what doesn't happen when you move the unit the void ray is firing on.


You can definitely do some target firing to maximize damage, but that's about all I can think of.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 19 2010 03:29 GMT
#11
On May 19 2010 12:24 Mnijykmirl wrote:
Show nested quote +
On May 19 2010 12:09 Chronopolis wrote:
Graphically, when the void ray gets to a full charge, the void ray will shoot a thick bright laser stream. Also, when the void ray is not attacking but charged, you'll see a arc of energy connecting the firing crystal and the void ray. To micro a unit away, just move the attacked unit away as the laser is charging, slowing your opponents efforts to charge the laser.


Actually, on for micro when fighting Void Ray, I've been thinking about this a lot.

1. Void ray can accelerate while attacking and continue to attack
2. Void ray have 7 range
3. Void ray will not lose their target until the target exceeds 9 range
4. Void ray move as fast as standard units, so very few units can actually gain distance on it, and even less can gain distance on it before dieing
5. Running away from a void ray essentially accelerates the void ray FOR Protoss, meaning he can begin retreating or move to a second target at full speed instantly

So I'm thinking, just don't try to micro most units that are being attacked by a void ray. Just let them shoot. Maybe, if anything, you want to keep the unit being targeted stationary, and move your units- say marines or hydralisk as that is the most sensible, directly under the firing void ray. The void ray will have to start accelerating from rest before it reaches full speed to escape, and the marines will have more time to continue firing upon the void ray. If this risks killing the void ray outright, then the protoss player would need to start moving the void ray away and breaking target on the stationary unit, which is exactly what doesn't happen when you move the unit the void ray is firing on.



I think your sort of right it is possible to micro a viking so voids never even hit them by using thier range, but once they are in range there is no getting out so if your micro slips you dont want to try and get away. However you do want to target fire. The other thing is stimmed marines just destroy voids, they can run in and out of range easily and just take them down so fast. So don't discount all mico againist voids
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
derooq
Profile Joined March 2010
United States7 Posts
May 19 2010 03:33 GMT
#12
how much damage do voidrays do per second before and after charge?
Kakisho
Profile Joined January 2010
United States240 Posts
May 19 2010 03:38 GMT
#13
On May 19 2010 12:15 Curiosity wrote:
How long does it take for a passive void ray to lose its charge? I play Terran so viking micro is really difficult because of their slow speed. However, their long range can really hurt void rays with high APM, which, unfortunately, I have yet to gain. I've also tried marines, but when the opponent gets may even just 5 void rays, no amount of marines can kill them off without all the marines dying.

Call it wishful thinking, but does anyone think the void ray will get nerfed upon the release of SC2?



Actually, you're in luck:

http://forums.battle.net/thread.html?topicId=24915102994&postId=249128811159&sid=5010#4

Patch 13 will have some changes.
Cold wind, chilling.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
May 19 2010 04:08 GMT
#14
a) point at something
b) wait two seconds
c) kill everything
vileEchoic -- clanvile.com
roemy
Profile Joined April 2010
Germany432 Posts
May 19 2010 04:13 GMT
#15
On May 19 2010 12:33 derooq wrote:
how much damage do voidrays do per second before and after charge?

http://wiki.teamliquid.net/starcraft2/User:Roemy/Unit_Statistics_(dps_only)
rock is fine.. paper could need a buff, but scissors have to be nerfed
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
May 19 2010 04:28 GMT
#16
remember that the void rays can charge up no matter what they're firing at. There are plenty of maps where you can charge the rays on some rocks and then go in with pre-charged rays, the natural on blistering sands is a good candidate for this.

Also, keep in mind you only need to deal one single tick of damage in order to preserve your charge, so you can have your VRs shoot one of themselves for a brief second to keep charge.

You can also charge the void rays on your own buildings for defensive purposes, i.e, gateways have a 1000 hp, might as well use it for something.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
May 19 2010 10:18 GMT
#17
A void ray has 3 charge levels of attack, unsurprisingly, level 1, level 2 and level 3

level 1: thin beam attack animation, 5 damage

level 2: slightly thicker beam attack animation, 5 damage

level 3: very thick beam attack animation, (25?) damage

Evidently levels 2 and 1 are the same here so whats the difference?

When a void ray charges, it goes up a level when it has been on a target for a certain amount of time. Upon leaving the target, the void ray will reset to the beggining of its CURRENT CHARGE LEVEL for a short while, and if no new target is acquired it will reset completely.

What this means is you don't have to stay on a single target all the way to level 3 (as many units purely do not have enough hit points) If you kill a unit and it takes you to level 2, you will attack the next target starting from level 2, still doing 5 damage but with less time left to charge to full capacity. However if your target can escape for long enough the void ray resets completely, also if you are able to break the beam just before level 3 is reached repeatedly the void ray has to reset to the beggining of level 2 each time he engages and can continually be stuck at the 5 damage level.

Thus the correct way to micro this is most generally just to start moving out when the opposing player is approaching level 3 (this just requires practice to get a feel for) and staying out of range & out of combat until the void rays charge dissipates, rinse and repeat.
Roblin
Profile Joined April 2010
Sweden948 Posts
May 19 2010 10:41 GMT
#18
the difference between level 1 and 2 is a graphical one, also, pre patch 11 (I think, it might have been another one) there was a damage difference between level 1 and 2, that difference is removed since whatever patch it was
I'm better today than I was yesterday!
lololol
Profile Joined February 2006
5198 Posts
May 19 2010 15:04 GMT
#19
The most obvious visual difference between charge levels is the amount of beams that reach the crystal. Void Rays have 3 "arcs" pointing to the crystal they have in front, and launch a beam from one of them initially, then 2, and then from all 3.

It takes 6 hits for each level, but the first hit is not counted, so it effectively takes 13 hits from no charge to full charge. There's no damage difference between level 1 and level 2, but it makes a difference in the mechanics:

If the void ray stops attacking the same target, the amount of hits towards the next charge level is reset, but the current charge level remains. In order to lose the current charge level the void ray must stop attacking for several seconds.

So if you want the enemy void rays to lose their charge you have to retreat for several seconds. If you have vision you will see how the 3 beams pointing to the crystal power down. Obviously if they are in your base retreating is pointless, since they can keep their charge on your buildings.
I'll call Nada.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-05-19 21:06:40
May 19 2010 20:57 GMT
#20
somewhat disapointed to see the nerfed... not sure

I play zerg, and frankly, I like to see powerful units as long as there are counters... The more ways for someone to lose a match the better
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs
WardiTV758
ComeBackTV 444
IndyStarCraft 141
Rex116
3DClanTV 49
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko301
IndyStarCraft 141
Rex 116
Codebar 60
StarCraft: Brood War
Britney 46149
Mini 1130
Soma 646
Stork 628
EffOrt 628
Soulkey 177
ggaemo 174
Snow 174
Rush 157
hero 153
[ Show more ]
Zeus 139
Hyuk 120
sSak 101
Shinee 95
Shuttle 76
Pusan 73
Sea.KH 68
Sharp 66
Hyun 66
[sc1f]eonzerg 62
Barracks 55
ToSsGirL 44
Movie 39
Hm[arnc] 35
Free 33
Nal_rA 29
scan(afreeca) 28
sorry 28
Sexy 18
yabsab 18
soO 17
GoRush 16
Sacsri 14
Terrorterran 12
ajuk12(nOOB) 10
Icarus 4
Dota 2
qojqva498
420jenkins316
Counter-Strike
edward202
Other Games
Gorgc3710
singsing2286
B2W.Neo1042
hiko755
Mlord471
RotterdaM427
crisheroes363
DeMusliM322
ArmadaUGS121
djWHEAT109
XaKoH 99
QueenE77
Mew2King47
Organizations
Counter-Strike
PGL6747
StarCraft: Brood War
UltimateBattle 1527
Other Games
BasetradeTV611
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota242
League of Legends
• Jankos2257
• Nemesis2002
• TFBlade1036
Upcoming Events
CranKy Ducklings
20h 7m
WardiTV Team League
21h 7m
uThermal 2v2 Circuit
1d 1h
IPSL
1d 2h
Hawk vs TBD
StRyKeR vs TBD
BSL
1d 5h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 20h
WardiTV Team League
1d 21h
OSC
1d 23h
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2 days
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.