build some voidrays
or b)
build speedlots with sentries and some imortals.
If you check my replay, you can see that I try to do alternative b
Could someone please give me some advice on what I do wrong?
Forum Index > StarCraft 2 Strategy |
folke123
Sweden133 Posts
build some voidrays or b) build speedlots with sentries and some imortals. If you check my replay, you can see that I try to do alternative b Could someone please give me some advice on what I do wrong? | ||
Opti
United States155 Posts
I also want to note that your opponent has very good marauder control. Stim, shoot, move, shoot, move, shoot, this makes immortals damn near ineffective against them when used correctly. Better FF usage and more zealots would have helped (and you had the minerals for more zealots). Something else, zeals really need charge to be effective at all against marauders, and rather than getting your citadel when you had 3 gate + robo and continuing to pump units + getting charge, you add another robo and 2 more gates. That's a huge money investment that you should not have had to make had you kept up on your unit production. If you notice, the terran keeps his unit production very steady and keeps adding rax until he gets to 4 rax and just keeps the pressure on, eventually expanding. Zealots in enough numbers with charge will easily take down marauders. They are tougher and do more dmg vs marauders than they take since they are light. Colossus may have been a wise move as well (rather than going 2nd robo, get a robo bay for it to get colossus + range upgrade) while continuing zeal production and getting charge, and also continuing immo production. 11 Marauders is the critical mass iirc, which means that they will take down your immos shield in 1 or 2 volleys, then kill it in a volley, while they only lose maybe 1 marauder. Around the 15 min mark you push him back (surprise, once charge finishes!) but because he has such good macro and is on 2 base, with a 3rd gold expo coming up, at this point he is simply out producing you because you were contained and your min fields are running out. At this point its basically already good game. *had you spent less on going nuts with 5 gateways and 2 robos (which you only utilize them about half the time, namely when you are being pushed hard, rather than continuing production on them) and more on getting charge upgrade early on, you may have stood a chance. *had you had better force field micro and continued to produce sentries later on (i notice you going nuts with zealots later on after they get hte charge, but if you had just gotten a few sentries and gotten a few FF off at your ramp behind his units, it may have made a big difference) you might have stood a better chance as well. I notice at this point when you are trying to mass zealots that you have lots and lots of extra gas and cooldowns on your warpgates that you arent able to use due to mineral shortage. Making sentries at this point is not a bad thing, they will reduce the damage that your zealots take considerably with guardian shield and force the marauders to stand and fight with force field (although this can become difficult with someone who has good micro). *Research and use hallucination. If you hallucinate a few immortals or even colossi, it makes your army much more intimidating than it really is, and it will lead to him trying to focus fire your hallucinated immortals down every time. Even if he realizes they are hallucinated, it might deter him from attacking your real immortals b/c it is a waste of his time to kill the hallucinated ones. If he uses a scan to check which are which, you have deprived him of a mule and therefore he loses ~270 minerals. Any way you look at it here, the hallucinations are a victory for you. Best of luck in your future matches! Hope this critique helps. Im definitely not a mater of this game myself, so take everything i am saying with a grain of salt. | ||
Opti
United States155 Posts
| ||
BanelingXD
130 Posts
P is inherently disadvantaged vs mass marauder by their tech tree. I'm not sure there's an easy solution. *The widely advocated speedlots always get raped by missiles for me :/ | ||
Chronopolis
Canada1484 Posts
| ||
folke123
Sweden133 Posts
![]() | ||
Chairman Ray
United States11903 Posts
~6 zealots As many stalkers as I can get 2-3 sentries As many immortals as one robo can pump It works every time vs pure marauders, or any marauder heavy army. | ||
Opti
United States155 Posts
This is my army vs pure marauders ~6 zealots As many stalkers as I can get 2-3 sentries As many immortals as one robo can pump It works every time vs pure marauders, or any marauder heavy army. Yeah stalkers aren't as bad as people think but they require very good micro to use. you'll need to have your zealots up front and then a good amount of space between your stalkers+ sentries and your front line of zealots, this prevents him from just kiting your zealots while owning your stalkers. Marauders with very good macro will have an advantage if they have stim though. | ||
folke123
Sweden133 Posts
| ||
Louder
United States2276 Posts
![]() | ||
Louder
United States2276 Posts
On May 03 2010 07:57 folke123 wrote: Isn't it better to just get the zealots, sentries, and immortals? instead of getting the stalkers I mean? what are the benefits of them? Stalkers aren't the best choice but with immortals you could make just about anything and it would rape marauders. | ||
folke123
Sweden133 Posts
On May 03 2010 07:59 Louder wrote: Anything? Void rays... Immortals... mass sentry + zeals... literally anything you'd like to do? ![]() I tried to go mass sentry + zeals+ some imortals and fails, but then I am not very good. I am just in the silver leauge atm | ||
xDaunt
United States17988 Posts
On May 03 2010 09:29 folke123 wrote: Show nested quote + On May 03 2010 07:59 Louder wrote: Anything? Void rays... Immortals... mass sentry + zeals... literally anything you'd like to do? ![]() I tried to go mass sentry + zeals+ some imortals and fails, but then I am not very good. I am just in the silver leauge atm Half of fighting the marauder ball as toss is pre-engagement positioning. You don't want to send everything head on at the marauders from one direction. You need to split your forces up. I usually bait with my ranged units in one group and then come in from a different angle with my zealots. Once the zealots in engage, I pin the marauders with forcefields. | ||
DamageInq
United States283 Posts
-Build Cannons at your exp. -Turtle up and tech up to Collosi. -Get Charge, Thermal Lance and Hallucinate. -Upgrade -Build a couple of Void Rays to harrass. -After (or during) your harrass, push foward with a group of Collosi lead by a decent sized, sentry -heavy ground army. -Charge Lots to absorb damage. They're the best meat shields as they cost 0 gas. -Stalkers for extra DPS and to focus down any vikings. -Sentries for the Force Fields and Hallucinations. -Use your Force Fields to keep the Marauders out of range of the collosi. -Use Hallucinate to make a few Collosi Illusions. Mixing in Immortals never hurts. | ||
Feefee
Canada556 Posts
One thing that was only briefly touched upon was your lack of/bad forcefield usage. There was at least one instance during the first attack where, if you had used your two forcefields, you could've trapped his entire marauder force in between a wall, a pylon, and your zealots. Zealot/sentry/immortal definitely does great against marauders, but when you're immortal light you do need to use good forcefields so the zealots don't just get kited to death like they were. The very first engagement (right before your first immortal pops) went all wrong for you too. Half your army chased after the marauders and basically it put most of your zealots at half health without having done anything. Definitely wasn't a fault of the unit combo that you lost, just a fault of unit control | ||
SoleSteeler
Canada5420 Posts
Still, that was one game. Going to keep trying it though to see how well it works. But I definitely need to work on my FF usage. I always forget about it... Somehow? | ||
Sandstorm9
41 Posts
And you want sentries on top of that? How about a mothership too? | ||
Kinch
United States258 Posts
| ||
Piledriver
United States1697 Posts
And chargelots + sentry is fairly easy to get, provided that you have completely ruled out any banshee play from the terran. Just get your second geyser before 25 and you should be golden. | ||
AyameStarcraft
United Kingdom192 Posts
Please check the date before posting next time. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Larva Dota 2![]() Mini ![]() firebathero ![]() Hyuk ![]() Hyun ![]() Aegong ![]() Terrorterran ![]() GoRush ![]() SilentControl ![]() Counter-Strike Heroes of the Storm Other Games Organizations
StarCraft 2 • Adnapsc2 StarCraft: Brood War![]() • LUISG ![]() • Legendk ![]() ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends |
CSO Contender
Sparkling Tuna Cup
Online Event
Esports World Cup
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
Esports World Cup
Esports World Cup
CranKy Ducklings
BSL20 Non-Korean Champi…
|
|