How to counter pure Marauders as protoss - Page 6
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Kaasflipje
Netherlands198 Posts
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Sandstorm9
41 Posts
User was warned for this post | ||
Silmakuoppaanikinko
799 Posts
On January 16 2011 06:58 Sandstorm9 wrote: Might want to read the forum rules. Mods are pretty anal here from time to time.Why, did it hurt that i bumped it? Relax toots. Bumping threads unless you have something really cool to add is generally not appreciated. | ||
ESL.Templar
Germany3 Posts
very early game (that push with 1 Marine 2 Marauders or smth) -> Zealots to tank dmg, Stalkers to deal. early game - Zealots to tank, Stalker + Immortal to deal mid game - Void Rays OR Speed Zealots + stalkers + Sentries late Game - Speed Zealots + sentries + storm, maybe Colossi. the most important part really is to have good forcefields against marauders, of course Void Rays counter those, but once it's more than 1 Base for the Terran, he'll have Vikings or a lot of marines to accomplish his Marauders and then Forcefields really are the way to go. Greetz, Templar | ||
Murdaa
United States32 Posts
(feels like a warrior trying to beat a frostmage ina duel in world of warcraft its possible but not easy by any means) if you dont have voids my best advice is to try to forcefield behind them in a semi circle to where they gotta run towards you to go around the edge to get away if its pure marauder though they cant shoot air should be pretty easy to think of what to do next...if you see a buncha techlab barracks make a stargate cronoboost some voids out and catch em off gaurd... somebody said to me last night something about archons and i said that archons suck so i must be in bronze well heres my two cents on archons archons are supposed to be a hard counter to them but they will never be until they make em massive...but it wouldnt work anyways cuz the tech path takes forever and nobody wants to change ht's into archons before blowing their stormload it wouldnt be cost effective in anyway and you cannot mass them...you can have a huge group of marauders charging your base before you can get that far in tech so that throws that out the window archons can take more shots from a marauder then pretty much anything but they cant get close enough to attack and you never have more then like three so they are pretty much useless making an archon massive might help alot though since alot of protoss like to go storm against terren anyways because it tears up so many other units they have or maybe even a snare effect to counter act their snare and dam is that upgrade cheap...grooved spines for hydra's is 150/150 but moves so awesome like stim and concussive shells combined together is the same amount somethings not right here Edit:damn sorry i started rambling side effect of drinking...just make some dam voidrays lol | ||
Terminator(471)
United States243 Posts
If you don't like voids or you can't get them then, get sentry, immortal, zealot. You have the right comp. In mind but the sentries will help so much. FF the marauders and don't let them move. Even if you have less immortals, the zealots are worthless if they end up just getting slowed and picked off. You can either have less immortals lose or 2000 mins on 20 zealots. | ||
Yoshi Kirishima
United States10332 Posts
Also, this thread is pretty general, so there's not really a point in starting a new thread about this. It'll make things easier for people in the future to look up how to counter marauders PvT etc. @OP's problem, he says chargelots / immortals don't work. Well either he simply has a much bigger army, or he needs to get rid of the Immortals. They do great but are slow and all. Mass chargelots should beat mass marauders (correct me if I'm wrong... there's probably a certain number where the rauders have the advantage due to being a big ball) | ||
cilinder007
Slovenia7251 Posts
On April 30 2010 23:28 Dr_Strange wrote: HT are not very good vs marauders. They have too much hp. Also, your lots will be in the storms. makes me smile looking at this now ![]() | ||
althaz
Australia1001 Posts
*With no micro Archons from DTs and Chargelots win in a cost for cost scenario in medium numbers, as does pure Colossi with Chargelots. | ||
SoMuchBetter
Australia10606 Posts
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