• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:05
CEST 10:05
KST 17:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)13Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9167 users

Terran vs Protoss - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 29 30 31 Next All
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-04-14 03:15:22
April 14 2010 03:07 GMT
#21
On April 14 2010 10:43 BrTarolg wrote:
I saved you the trouble of some replays

Equilateral is a pretty strong (top of his division) plat player - by no means the very best but a very strong, decent mechanical player

I am a middle level plat player at best

Watch me absolutely destroy him when he FE's. Twice.

not to mention this is extremely difficult to defend even if you dont fast expand - note that i deliberately didnt make early units (in fact the chronod immortal comes in time for a mara rush) because i didnt scout any reaper rush or anything like that (though to be fair, the true build order makes 2 stalkers)

Note my poor macro and mechanics also, missing chronoboosts (and being unsure what to chronoboost a lot of the time aswell, i THINK i should be boosting warptech so i can drop gates earlier and then maybe do the first push using the pylon in the middle of the map instead) not only that, i dont even push with my first immortal + 2 stalkers leaving them lulling around not doing anything

By no means are either of us 100% perfect but you get the gist of it.

Oh, and voidray rush is lul.

http://www.sc2rc.com/index.php/replay/show/1330
http://www.sc2rc.com/index.php/replay/show/1331

edit: oh btw @ some of the eu players on this thread
I'm looking for more practise partners (a lot of mine have gone inactive) - so please pm me, hassybaby.hasybaby is me (its a shared acc but 99% of the time its me)

edit:

oh as a little kicker, remember this thread?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119468
I pm'ed day9 also.
No answer as of yet.



The purpose of a one base timing push is to punish greedy FE players no? I don't see whats wrong with that. If he had done one base play and still had no way of defending 4gate robo then that's a different problem...

also I don't believe getting stim over conc shells is the right choice (for the first game). He won't even have medevacs to heal the marauders and he could have picked off an immortal and like 2 stalkers if he had his conc shell upgrade done. Conc shells cost 50 less min/gas and finish 60 seconds faster.

For the second game instead of 1 tech lab 2 reactor rax, 2 tech lab 1 reactor (or even 2 tech lab and 2 reg rax) would be better. Building a second bunker would have helped.

Perhaps instead of holding units at his own ramp he needs to put them at your ramp to delay the reinforcing pylon?

I'll be sure to try this in my games today
Live, laugh, love
febreze
Profile Joined April 2010
167 Posts
April 14 2010 03:37 GMT
#22
Yes, I feel the same way. I've been having trouble TvP against computer.
Beauty in truth, deception with dogma, meaning through life.
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
April 14 2010 03:42 GMT
#23
On April 14 2010 10:22 DeMusliM wrote:
ah ok posted it in the wrong place, my bad.

But yeh, the last game i played i went 3 rax no expo attempt, had 7 rines 5 rauders and a ghost sat in bunkers/behind my wall - and he managed to break in and cripple me to the point i had to bring all my scvs. I was literally shocked that the fact i was using every resource on units not even teching and i couldn't stop this push - like surely something is wrong with that?

As for any possible comments about micro, i didn't lose 1 unit, not even my scouting scv i knew exactly what he was doing - but i couldn't counter it. Eventually he just got DTs with an expo up and i was out of the running. It feels as if there is literally no viable strategy to go right now, and it's just go a weird strat and hope the protoss makes mistakes - i'm just not enjoying this matchup at all - i really hope the next patch comes soon, as i know there is no miracle cure to this without one.

- By the way, does anyone else feel that after 8 patches, we're kinda circling round obvious problems and leaving them be, rather than fixing the the main bulk of things?


Hey man!

I was thinking, since Marauders didn't get the damage nerf (only removed concussion, but still that can be researched at tech lab), you can go heavier marauder? Like 8 marauders 2 marines instead of 7 marines 3 marauders. I still think heavy damage is the Terran doctrine, and if you add ghost, medivac, and vikings for late game you should be able to win, no?
I'm the King Of Nerds
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 14 2010 03:47 GMT
#24
Can we just like, merge this thread with mine =P

Seriously if it warrants 2 threads, it's probably a problem.
Half man, half bear, half pig.
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2010-04-14 04:12:17
April 14 2010 03:50 GMT
#25
Why does stalker have a 42 second build time and the immortal have a 40 second build time? I always thought that this was a bit lopsided. Seems like 45 or 50 seconds would even things out a bit. In retrospect, colossus is a 75 second build time and siege tank is a 45 second build time. Comparatively, 50 seconds for the immortal seems a little more reasonable.
Feefee
Profile Joined November 2009
Canada556 Posts
April 14 2010 03:55 GMT
#26
stalker has a faster build time after warpgate, no? And if siege tanks are 45 then 40 immortal isn't really that unreasonable. Not that 50 would be horrible either
Sakarabu
Profile Blog Joined April 2010
United Kingdom132 Posts
April 14 2010 04:30 GMT
#27
I'm by no means a great player (or even that good if i'm being honest) I recently got promoted to platinum and i'm ranked 6 in a pretty non-competitive division, so I don't think that means much. However I know when a build feels strong, right now (i'm in the EU) I find Zerg pretty easy to beat and i'm having ALOT of problems against T's using this build or something similar.

Replay: http://www.mediafire.com/?dymf2qmkewo

In this game I do screw up the initial push pretty badly as he snipes my obs before I arrive, however I don't see what difference it really would have made.

From my point of view what I could have done differently:

Instead of going collosus tech I guess I should have gone twilight council -> zealot speed/HT's to counteract his maurauders. However I can't see how I could have got HT's with storm out in time for his counter push and his ground army just destroys mine, even though we have the same upgrades and I have more food.

Even if I managed to get the storms ready he probably would have just spammed EMP and got lucky with them. I don't see how anyone can say storm is OP when Terran basically get an instant 100 AoE damage vs any toss army, which also shows cloaked units and drains energy..

Feel free to criticise my replay, like I said I don't think i'm good, just trying to throw out some suggestions of what is beating me at the moment (this and fake maurauders into well hidden mass banshees).
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
April 14 2010 04:51 GMT
#28
DeMusliM I feel the exact same way. TvP just feels like an huge uphill battle every game. I've tried a few different builds but nothing seems to be very reliable or solid with much consistency.

The last three sc2 tournaments I've been in I have been knocked out by TvP every time. I almost want to start learning PvP or ZvP but I figure they MUST patch it. But then they'd probably mess up PvZ balance so I don't know what they'll do.
Tippany
Profile Blog Joined March 2010
United States765 Posts
April 14 2010 05:03 GMT
#29
This really puzzles me. I'm not professing to be a top player, but I have moved into top 30ish platinum league after a few weeks with next to no Brood War experience. As a Protoss player, the one thing I have learned to fear the most is EMP. Thus far it has been the deciding factor every time I play against Terran. When it's used properly (which doesn't seem difficult considering it's not that far of a tech and getting feedback off first is very hard) it effectively halves the life of the majority of my army.
Real action, my dream.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
April 14 2010 05:34 GMT
#30
On April 14 2010 10:22 DeMusliM wrote:
But yeh, the last game i played i went 3 rax no expo attempt, had 7 rines 5 rauders and a ghost sat in bunkers/behind my wall - and he managed to break in and cripple me to the point i had to bring all my scvs. I was literally shocked that the fact i was using every resource on units not even teching and i couldn't stop this push - like surely something is wrong with that?

Can you please post this replay and/or the game mentioned in the OP? I would very much like to see that.
ModeratorI know Teamliquid is known as a massive building
sikatrix
Profile Joined March 2010
Canada172 Posts
April 14 2010 05:49 GMT
#31
tvp is a joke and it's hilarious 99% of toss deny it. Can't wait for next patch.
ploy
Profile Joined January 2006
United States416 Posts
April 14 2010 06:05 GMT
#32
It is definitely a joke. So many people were bitching about marauders, which were probably slightly imbalanced at best (and only in TvP). After the concussive shell nerf terran have to pull off something miraculous to beat good protoss.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 14 2010 06:18 GMT
#33
On April 14 2010 14:34 zatic wrote:
Show nested quote +
On April 14 2010 10:22 DeMusliM wrote:
But yeh, the last game i played i went 3 rax no expo attempt, had 7 rines 5 rauders and a ghost sat in bunkers/behind my wall - and he managed to break in and cripple me to the point i had to bring all my scvs. I was literally shocked that the fact i was using every resource on units not even teching and i couldn't stop this push - like surely something is wrong with that?

Can you please post this replay and/or the game mentioned in the OP? I would very much like to see that.


Definitely want to see this replay.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Hans-Titan
Profile Blog Joined March 2005
Denmark1711 Posts
April 14 2010 06:25 GMT
#34
TvP right now is laughable and this is coming from a protoss player (though only 1350+ Gold (rank 2 in league)). It just seems I can screw up badly, lose 5 probes to early reaper harass, forget pylons, screw up attacks, fail drops and still win. (not in the same game obviously) Terran just isn't a threat early game as he used to be, meaning that I can tech uber fast and put some serious pressure on my opponent while still expanding safely.

4 gate warp rush wins the game right on the spot if he did ANY sort of FE and can really pressure him if he sits behind a wall as well. Meanwhile I can safely expand, tech up and whore probes like a madman. Fair? No. Challenging? Not by any fraction of the imagination.

I've stopped using the immortal rush in PvT 'cause it is boring. Again, if T FE's the game just ends, unless you pull off an amazing EMP. On one base I will happily camp your nat preventing you from expanding, while I do so myself. GL with those 3-4 immortals, 'cause they aint going down easily.

Terran needs something, since the only thing I see as being viable right now is some sort of cheese: everything you can throw at us in a standard game is fairly easy to shrug off. I still say mech needs to be more viable: tanks should cost 2 supply and their cost lowered. Marauders should perhaps get their slow back, but in energy form (IE the slow cost 5 energy per shot and the marauder starts with 50 or so) just so T can retain some sort of map control in the early game.

Also Immortals need to be nerfed. Not into the ground, but right now the only counter to this unit is air, meaning I control the map if you decide to stick to ground. I go stalker/zeal/sentry/immortal and I would like to see you break that without sick sick EMPs. I say tone their damage down abit vs armoured (50 lol) and make hardened shield a 200/200 upgrade somewhere. They are sick enough as it is.

GL with TvP - you need it, and lots of it.
Trying is the first step towards failure, and hope is the first step towards disappointment!
Vexx
Profile Blog Joined March 2010
United States462 Posts
Last Edited: 2010-04-14 06:47:52
April 14 2010 06:40 GMT
#35
Could someone explain to me why this match-up is any harder this patch than last? Because we need to research concussive shells now?

I haven't noticed a difference. Ghosts still clean house. Banshee rushes can be very successful. Tanks are amazing and with ghosts knocking off immortal shields, it works even better.

Don't write off tanks so quickly just because they need more micro. Thors can do work vs immortals if you bring SCVs to repair and use their special ability on the immortals.
I am not nice.
duckhunt
Profile Joined June 2009
Canada311 Posts
April 14 2010 06:41 GMT
#36
banshees really are good vs p, the problem after the patch is that you will die before you get banshees vs a solid toss that goes 3-4 warp gates T_T
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 14 2010 06:42 GMT
#37
This isn't helping much, but I found 1 basing and building an insane amount of rax (starting with 4 and finishing up with something like 7) and just doing a timed push just as he gets his first immortal is the best way to go.

I only say that it doesn't help much because im a ~1250 player in silver. I found that if you try to through in marauders you don't have quite the same firepower, and the sole immortal tends to go down pretty quickly against a stack of units. Just rally outside his base and keep pumping out marines and it should be gg.

It's a crappy way to win, though.
my hair is a wookie, your argument is invalid
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 14 2010 06:43 GMT
#38
On April 14 2010 15:40 Vexx wrote:
Could someone explain to me why this match-up is any harder this patch than last? Because we need to research concussive shells now?

I haven't noticed a difference. Ghosts still clean house. Banshee rushes can be very successful. Tanks are amazing and with ghosts knocking off immortal shields, it works even better.

I think it's because pre-patch 8, Terran players could early push Protoss and attempt to cause some damage or win the game outright.
Now, the 80 seconds make it so that Terran usually can't reach Protoss until after the first Immortal is out.

Personally, though, I don't think it's such a big change. I think Terran just need to get ghosts out earlier and cut back on the amount of marauders.
Tiamat
Profile Joined February 2003
United States498 Posts
April 14 2010 06:48 GMT
#39
I can explain how TvP became so broken. It all boils down with the marine nerf Marines take way to long to build. We didnt see it before because rokkits "covered up" the issue but once they were patched out, terran cannot mass marines in time to stop protoss. I believe if they reverse the reactor nerf and the marine build time nerf things would be better
ChinShurHuangDi
Profile Joined April 2010
China2 Posts
April 14 2010 06:54 GMT
#40
I also do not like these matchup, but am concerned about balance too.

I usually just lurk here, but this post is a concern to me. I played random until mid patch 7 and went terran. Last patch terran felt very strong all game vs. protoss and I felt bad for using so many marauders. This patch I still use many marauders but do not get the same control until I have upgraded them and have enough to overpower immortals.

I think that our marauders and their immortals both need more nerfs so that terran against protoss is more about mech, but I do not think that we need map control that we had in patch 7. Not being able to fast expand against an all-in is not our problem. Nobody should be able to expand vs. all-in and get away with it. The problem is when we both emphasize units early game and terran loose to an equal army push.

Sorry if my english is bad. =/
There is no cow level
Prev 1 2 3 4 5 29 30 31 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft771
StarCraft: Brood War
Hyuk 813
BeSt 415
NaDa 56
sorry 54
Mini 37
ZergMaN 24
Bale 19
IntoTheRainbow 4
NotJumperer 3
Hyun 1
Dota 2
NeuroSwarm140
Fuzer 21
febbydoto17
League of Legends
JimRising 589
Other Games
summit1g4861
gofns2031
ceh9606
Happy322
crisheroes255
XaKoH 186
Trikslyr13
Organizations
Other Games
gamesdonequick2082
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH305
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2100
League of Legends
• Stunt799
Upcoming Events
Replay Cast
55m
CrankTV Team League
2h 55m
WardiTV Qualifier
3h 55m
Epic.LAN
4h 55m
Big Brain Bouts
7h 55m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
15h 55m
RSL Revival
1d
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 1h
Epic.LAN
1d 4h
IPSL
1d 7h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.