• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:43
CET 22:43
KST 06:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1850 users

Terran vs Protoss - Page 29

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 27 28 29 30 31 Next All
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-17 20:47:19
April 17 2010 20:43 GMT
#561
On April 18 2010 05:02 MorroW wrote:
viking is 2*(10+4vsarmored) and phonix is 2*(5+4vslight)

both of them r light

so viking do 20 dmg and phonix 18

phonix 180 life and viking 125, both 0 armor

the phonix attacks about 50% faster. sorry but the phonix owns the viking hard. its alot faster so once u catch the banshee and viking he cant escape

the tooltip even says Strong Against viking :d

dont talk unless ur sure of what ur talking about

erm. no. practically all of that is wrong.
viking is 10 + 4 v. armored and hits twice.
phoenix is 5+5 v. light and also hits twice

both of them are not light. viking is armored, while phoenix is light. neither gets their bonus against each other.

so viking does 20 damage and phoenix does 10. phoenix does attack about 50% faster and is faster in terms of movespeed, but viking has superior range and damage. Phoenix takes 13 hits to kill a viking while a viking takes 9 hits to kill a phoenix. So in a straight up 1v1 Phoenix v. Viking fight the phoenix will win, but it won't "own the viking hard." In addition, Phoenix are more expensive, build slower and Vikings can be reactor pumped.

don't talk unless ur sure of what ur talking about


@mrlie3: So you're saying Toss can have a nice unit combination of air units and ground units but Terran can only go pure air? nice logic there. Throw in some marauders in the mix (and there will always be marauders) and Terran will "win both battles."
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 17 2010 20:45 GMT
#562
On April 18 2010 05:02 MorroW wrote:

dont talk unless ur sure of what ur talking about


Probably wanna take your own advice there, the viking is definitly armored.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
April 17 2010 20:55 GMT
#563
Oh god, this should be a serious discussion and people here are posting wrong armor types, etc.. This thread is so derailed, gonna stop read right here probably.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-17 21:21:08
April 17 2010 21:04 GMT
#564
On April 18 2010 05:45 WorkersOfTheWorld wrote:
Show nested quote +
On April 18 2010 05:02 MorroW wrote:

dont talk unless ur sure of what ur talking about


Probably wanna take your own advice there, the viking is definitly armored.

oh ye man u guys r right. im definitely gonna double check up on things next time, i feel like such an idiot now :/ im such a hypocrite, sorry about that. removed my post there ^^
i havent actually played mass air vs toss in a few weeks but back when i used to do it tosses seemed to respond with phonix anyway
stalker along with sentry is pretty good vs banshee once u get this guardian shield going cause it removes 4 dmg from the banshee. but i dunno, stalker doesnt actually do extra dmg vs banshee so i wouldnt really call them a counter at all. its quite a hard question to say how u counter mass air.
storm miss, sentry die fast and can be kited by banshee range, phonix (just in) do soso vs viking and stalker r bad vs banshee if u compare their costs. i guess their only weak point is that its gas intense but vikings got changed in recent patch to cost more mineral and less gas and also vs mass air terran toss must build AA, which all of them costs gas. except cannon if u wanna count that xd

all and all i just feel like banshees r stronger than they should be. i mean air units should be weaker in battle because they have so good mobility but units like banshee can just straight up battle the toss army

i guess the weak moment of a terran who mass air is when hes actually teching up to it, ill bet timing attacks could stop it before he actually has enough of them, banshee take 60 sec to build which is quite alot

so i think the reason why were not seeing mass air in tvp is beacuse u cant really 1base air, thats cheese afaik. and u cant really go expansion then bunker up and get air, cause ull get run over by some 1base toss.
what u probably could do is if ur going fe and toss is going fe, THEN go mass air, that should probably be good. ill see if i can try play this some but im afraid i must add raxes before im able to scout if toss is going expo or not (its quite hard for t to scout when going expo thats why its hard to adapt in this way)

On April 18 2010 05:55 Everlong wrote:
Oh god, this should be a serious discussion and people here are posting wrong armor types, etc.. This thread is so derailed, gonna stop read right here probably.

no please dont stop read just cause of 1 screwup post lol
1 time is no time right? xd
Progamerpls no copy pasterino
L
Profile Blog Joined January 2008
Canada4732 Posts
April 17 2010 21:35 GMT
#565
On April 18 2010 06:04 MorroW wrote:
Show nested quote +
On April 18 2010 05:45 WorkersOfTheWorld wrote:
On April 18 2010 05:02 MorroW wrote:

dont talk unless ur sure of what ur talking about


Probably wanna take your own advice there, the viking is definitly armored.

oh ye man u guys r right. im definitely gonna double check up on things next time, i feel like such an idiot now :/ im such a hypocrite, sorry about that. removed my post there ^^
i havent actually played mass air vs toss in a few weeks but back when i used to do it tosses seemed to respond with phonix anyway
stalker along with sentry is pretty good vs banshee once u get this guardian shield going cause it removes 4 dmg from the banshee. but i dunno, stalker doesnt actually do extra dmg vs banshee so i wouldnt really call them a counter at all. its quite a hard question to say how u counter mass air.
storm miss, sentry die fast and can be kited by banshee range, phonix (just in) do soso vs viking and stalker r bad vs banshee if u compare their costs. i guess their only weak point is that its gas intense but vikings got changed in recent patch to cost more mineral and less gas and also vs mass air terran toss must build AA, which all of them costs gas. except cannon if u wanna count that xd

all and all i just feel like banshees r stronger than they should be. i mean air units should be weaker in battle because they have so good mobility but units like banshee can just straight up battle the toss army

i guess the weak moment of a terran who mass air is when hes actually teching up to it, ill bet timing attacks could stop it before he actually has enough of them, banshee take 60 sec to build which is quite alot

so i think the reason why were not seeing mass air in tvp is beacuse u cant really 1base air, thats cheese afaik. and u cant really go expansion then bunker up and get air, cause ull get run over by some 1base toss.
what u probably could do is if ur going fe and toss is going fe, THEN go mass air, that should probably be good. ill see if i can try play this some but im afraid i must add raxes before im able to scout if toss is going expo or not (its quite hard for t to scout when going expo thats why its hard to adapt in this way)

Show nested quote +
On April 18 2010 05:55 Everlong wrote:
Oh god, this should be a serious discussion and people here are posting wrong armor types, etc.. This thread is so derailed, gonna stop read right here probably.

no please dont stop read just cause of 1 screwup post lol
1 time is no time right? xd

The phoenix response to 2 port T play is so strong because it lets you kill off T's first two banshees, which gives you an easy expo. T can bunker expo as well given that you won't have immortals or collosi to punish a rine heavy force, but he won't be able to harrass properly for a while which definetely puts you ahead.

Timing attacks can work, but they're very map and micro dependent on both sides, so I'm not 100% certain that certain pushes work or don't.

Phoenixes aren't good vs viking heavy T-air, though.
The number you have dialed is out of porkchops.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 17 2010 21:52 GMT
#566
Early pressure by protoss will force you to use your first banshee to defend. If toss goes robo you'll have to kill off the immortals, which will buy time for toss. Most toss will already have an obs out, but worst case they are starting one. 4 warpgate can pump out so many stalkers that I don't see how you can hold their attack. Even if you could, you'd never be able to get enough banshees to kill stalkers.

Protoss allins right now are too strong. Defending vs one often puts you at risk for the other, so if you misscout you'll lose. Additionally if you turtle too hard they can outeco you anyways.

It's a byproduct of chronoboost. Protoss gets their economy running much faster, and gets more units out faster, giving them a timing window where they're much stronger than terran. Protoss units additionally are strong out of the box, especially sentries. Guardian shield makes marines absolutely worthless.

They need to tone down some stuff for protoss to give terran a chance of breaking early pressure. You'll notice that when protoss doesn't go ultra aggressive allin terran doesn't look so weak. It's just these super aggressive allins that are the issue.
Half man, half bear, half pig.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 17 2010 22:23 GMT
#567
On April 18 2010 06:52 Floophead_III wrote:
Early pressure by protoss will force you to use your first banshee to defend. If toss goes robo you'll have to kill off the immortals, which will buy time for toss. Most toss will already have an obs out, but worst case they are starting one. 4 warpgate can pump out so many stalkers that I don't see how you can hold their attack. Even if you could, you'd never be able to get enough banshees to kill stalkers.

Protoss allins right now are too strong. Defending vs one often puts you at risk for the other, so if you misscout you'll lose. Additionally if you turtle too hard they can outeco you anyways.

It's a byproduct of chronoboost. Protoss gets their economy running much faster, and gets more units out faster, giving them a timing window where they're much stronger than terran. Protoss units additionally are strong out of the box, especially sentries. Guardian shield makes marines absolutely worthless.

They need to tone down some stuff for protoss to give terran a chance of breaking early pressure. You'll notice that when protoss doesn't go ultra aggressive allin terran doesn't look so weak. It's just these super aggressive allins that are the issue.

Agreed. If the game is allowed to get to mid-late game then Terran has plenty of options to crush Protoss and the game gets pretty even and balanced. The early game definitely needs to be fixed.

I personally think that the fix should come in the form of buffing Terran (at least for the most part) rather than nerfing Protoss because many of the things that make Protoss so strong against Terran is absolutely needed for Protoss to survive against Zerg.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-04-17 22:25:54
April 17 2010 22:25 GMT
#568
On April 18 2010 06:52 Floophead_III wrote:
They need to tone down some stuff for protoss to give terran a chance of breaking early pressure. You'll notice that when protoss doesn't go ultra aggressive allin terran doesn't look so weak. It's just these super aggressive allins that are the issue.


Didn't really see much of that today(all-in), though some terran were taken down by toss in the Liquid vs EG series, I think a lot of it had to do with T being very passive in the transition from their expo to actually creating pressure and establishing another expo.

It looks like once these players get more comfortable making the transition and responding to P, there won't be as much of a threat from anything but the all-in pushes (which these opens are designed to beat..). We've seen a pretty even give and take from TvP over the last week since this thread was started in terms of tourney games. I don't think we can write it all off just yet. There have been strong and sloppy matches on both sides of the table. But, it will be interesting to see what blizzard has rolled into the next patch.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 17 2010 23:00 GMT
#569
Here's my thinking:

In BW there was only one way to get useful fighting units onto the battlefield early, and that was with more gateways. There was the possibility of DTs or reaver or shuttle bulldog style play, but you could defend vs all of them with the same basic set of units. Marines/tanks/turrets/vulture+ mines. Some combo of those allowed you to defend vs any type of protoss opening.

In SC2 you have the 4 warpgate push, immortal 3 warpgate push, immortal drop, and even other things that people don't use often like coli drop and dt. Right now terran does not have an answer to all these different builds with 1 build. Even if protoss can't kill you, if you went the wrong build you'll be stuck waiting for the right tech to move out, or even contained indefinitely. Protoss doesn't need to expand immediately if he can keep you in your base forever.

On a side note: Huk vs Drewbie should prove how garbage T mass air is. Stalkers + blink + obs isn't even fair.
Half man, half bear, half pig.
roemy
Profile Joined April 2010
Germany432 Posts
April 17 2010 23:26 GMT
#570
quick derail:
how viable would an open choke be, but camped by a bunker with 2+ reapers (5.5 range, 2x 9dmg vs light each), basically "inviting" a zealot/sentry push in? maybe a bunker before the ramp, then transferring the reapers to another bunker within the main with the help of their jetpack - once they have passed the first one?
rock is fine.. paper could need a buff, but scissors have to be nerfed
duckhunt
Profile Joined June 2009
Canada311 Posts
April 17 2010 23:38 GMT
#571
going pheonix is good vs terran mass air because they RAPE banshees and also, it forces the T to make mass vikings which are pretty much useless, if the t has to make 10 vikings after his first 4 banshees, well p wont be scared of 4 banshees and can just mass expo
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 17 2010 23:39 GMT
#572
I havnt actually lost to a terran doing FE build ever since i learned to do proper 4gate pushes

immortal is still useful vs a marine heavy FE terran cause of bunkers (ofc if you try and react with FE yourself prepare to die to mass marauders) but i guess most of the TVP i have seen (where the T doesnt just die in 1base vs 1base) is basically defend the FE and win, or fail and gg

I'm pretty sure colossi rush is too slow (and too crappy vs bunkers) to be any good at breaking a terran who FE's though i will have to try it out a few more times.
Twinweapon
Profile Joined April 2010
United States90 Posts
April 18 2010 00:36 GMT
#573
Yeah in TvP it is required now to harass or you will fall behind quickly. Same with zerg in my opinion. I personally like TvP because I 9 supply 11 barracks/gas reaper to damage eco and while I'm mircoing transition my harass to banshee or medivac hellion drop. I constantly harass while making a 2 tanks for protection and building a mmm(stim+ concussive shell) army w/ a transition to bc depending on if toss goes colli. With how it is now it is vital to constantly harass and make sure toss does not have enough minerals and gas when they want to push thus smaller army when they push. Basicly how it is right now terran has to use it harass units to the best of their ability and do as much damage to eco. as possible or lose.

This whole time I one base which is not good, but I wait until after they push or sneak an expo when I expand against toss. I have also made forced myself to make turrets by my supply/2 command/2 ramp so DT don't destroy me.
DEVIANT
Profile Joined April 2010
New Zealand30 Posts
April 18 2010 22:50 GMT
#574
I'm only in copper league and a real noob to RTS online gaming.

However, I see a lot of "Protoss imba" threads and little to back this up, other than complaints about immortals or warp-gates from non-Protoss players.

Could someone (or many people) please post pics of their higher level ladder rankings? Eg, Platinum & Gold top 25 or so.

If Protoss are indeed imbalanced, we should see a lot of Protoss people at the top of the ladders.

In my own copper league, as you get higher it's mostly Terrans and Zerg, with a couple of Protoss in the top 8 ranks. I've gone from always winning only against Protoss, to losing to Protoss and killing several Zerg and Terran players in a row now that I've got a lot of practice against them.
[i]Ready to BURRRRNN![/i]
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 19 2010 03:10 GMT
#575
Theres no reason to expo before toss...why so greedy? Have any of you looked at the handy income menu? With terran mules, you're ahead of P in terms of minerals until they get two full bases.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 19 2010 03:12 GMT
#576
On April 18 2010 08:38 duckhunt wrote:
going pheonix is good vs terran mass air because they RAPE banshees and also, it forces the T to make mass vikings which are pretty much useless, if the t has to make 10 vikings after his first 4 banshees, well p wont be scared of 4 banshees and can just mass expo

It doesn't force Terran to make mass vikings. Phoenix can't attack ground so they're not really all that useful and simple Marines with stim absolutely rape Phoenix easily. Also, Phoenix are light so Thors get their bonus damage against them as well. I'm not saying people should use Thors as a counter to Phoenix, they could, but I'm just merely pointing out that Toss going Phoenix doesn't mean Terran needs to get Vikings.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 19 2010 03:17 GMT
#577
stalker along with sentry is pretty good vs banshee once u get this guardian shield going cause it removes 4 dmg from the banshee. but i dunno, stalker doesnt actually do extra dmg vs banshee so i wouldnt really call them a counter at all. its quite a hard question to say how u counter mass air.
storm miss, sentry die fast and can be kited by banshee range, phonix (just in) do soso vs viking and stalker r bad vs banshee if u compare their costs. i guess their only weak point is that its gas intense but vikings got changed in recent patch to cost more mineral and less gas and also vs mass air terran toss must build AA, which all of them costs gas. except cannon if u wanna count that xd


Pretty sure feedback is brutal vs banshees =_=;;;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 19 2010 03:34 GMT
#578
On April 19 2010 12:17 FrozenArbiter wrote:
Show nested quote +
stalker along with sentry is pretty good vs banshee once u get this guardian shield going cause it removes 4 dmg from the banshee. but i dunno, stalker doesnt actually do extra dmg vs banshee so i wouldnt really call them a counter at all. its quite a hard question to say how u counter mass air.
storm miss, sentry die fast and can be kited by banshee range, phonix (just in) do soso vs viking and stalker r bad vs banshee if u compare their costs. i guess their only weak point is that its gas intense but vikings got changed in recent patch to cost more mineral and less gas and also vs mass air terran toss must build AA, which all of them costs gas. except cannon if u wanna count that xd


Pretty sure feedback is brutal vs banshees =_=;;;


Also pretty sure you shouldn't even need HT vs banshees because it's basically impossible for T to expo without catching you massively off guard with them. They provide a very small timing window of map control but once P regains control he'll just go and rape your expos at will because you don't have a real army. =/

But yes, feedback rapes banshees.
Half man, half bear, half pig.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 19 2010 05:19 GMT
#579
WhiteRa vs Strelok

WhiteRa vs Strelok 2

WhiteRa vs Strelok 3

WhiteRa vs Strelok 4

WhiteRa vs Strelok 5

Stelok wins the majority (4 of 5 iirc, but i watched them before work, so correct me if i'm wrong) of these matches handily. So was WhiteRa really off his game or what?

Looks like T is quite strong from this set of replays.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
jamvng
Profile Joined October 2008
Canada244 Posts
Last Edited: 2010-04-19 05:32:44
April 19 2010 05:30 GMT
#580
I'm curious to hear opinions on the Jinro vs Inka games (Team EG vs TL).
Game 1: http://www.ustream.tv/recorded/6255169
Game 2: http://www.ustream.tv/recorded/6255848

Jinro went a 1Rax FE, then added 2 Rax to transition into 2 Fac both games. Basically going mass marines and tanks with ghosts.

He ended up losing both games due to not being able to secure a third expo.

What do you guys think Jinro did wrong? His positioning was pretty good, but both times he was overrun by the Protoss ball.

Would getting Hellions instead of Marines as a mineral dump be better? and then harassing more with those Hellions (runbys, drops, etc)? Were his EMPs not effective (he missed a few) and maybe better control of his ghosts would have won him the game?

Or was Jinro simply outplayed by Inka?

It seems like there is so much more to do as a Terran if he goes mech.
Prev 1 27 28 29 30 31 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 319
JuggernautJason189
ProTech112
StarCraft: Brood War
Calm 2716
Shuttle 615
Dota 2
Dendi1231
Counter-Strike
pashabiceps1028
Foxcn173
Heroes of the Storm
Liquid`Hasu472
Other Games
summit1g7748
Grubby4970
Beastyqt720
fl0m489
shahzam321
Skadoodle174
C9.Mang070
Maynarde19
fpsfer 0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 13
• Hupsaiya 8
• Dystopia_ 5
• Adnapsc2 3
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2840
• TFBlade1091
Other Games
• WagamamaTV490
• Shiphtur258
Upcoming Events
Replay Cast
1h 17m
Replay Cast
11h 17m
OSC
13h 47m
Kung Fu Cup
14h 17m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 1h
The PondCast
1d 12h
RSL Revival
1d 12h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 14h
WardiTV Korean Royale
1d 14h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.