• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:21
CET 20:21
KST 04:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)8Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores BW General Discussion Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1423 users

[H] Holding off Super Fast Reaper? - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 29 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 06 2010 16:59 GMT
#101
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.
Sup
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 06 2010 17:14 GMT
#102
On April 05 2010 19:44 goszar wrote:
Strangely no one is proposing simple solution: lower the build time of Cybernetics core by about 15 seconds. This will help with both Reaper and Marauder issue.


I love this. It's so simple, gdamn. Everyone's talking about "build zealot first" "no go cannon" "no those don't work." If the cyber core build time reduces by that amount, it still gives a terran ~15s to do his harass (making this strategy still somewhat possible) and lets the protoss get his counter unit in earlier. wow. I feel so bad for not having considered this earlier.
Sup.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 06 2010 19:01 GMT
#103
Lowering the Cybernetics Core build time by 15 seconds is not a simple fix as the effects on any game that doesn't involve reaper rushing would have to be considered as well.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 06 2010 23:25 GMT
#104
Lowering cybern. core would be a awful solution, it would entirely speed teching by 15 secs in every matchup, ie 15 secs faster immortal, 15 secs faster void rays etc. It would take out a teching requirement so intrinsic to protoss, way too big a change in my opinion.
If this build is problematic at all, which I doubt it is, the reaper would just have to be adjusted imo. It's just a ugly design at the moment.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 06 2010 23:49 GMT
#105
On April 07 2010 01:59 avilo wrote:
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.


You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way

and 2: like the reaper won't just snipe these probes as he's running.

I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 06 2010 23:57 GMT
#106
On April 07 2010 08:49 -orb- wrote:
Show nested quote +
On April 07 2010 01:59 avilo wrote:
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.


You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way

and 2: like the reaper won't just snipe these probes as he's running.

I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks.


Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.
Half man, half bear, half pig.
ImBa_JaCkAsS
Profile Joined September 2009
Canada200 Posts
April 06 2010 23:59 GMT
#107
I ain't toss player but I think getting one zealot to get off some hits and stalker is better
than no zealot rushing for stalker
5 Pool for late games
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 00:23 GMT
#108
On April 07 2010 08:59 ImBa_JaCkAsS wrote:
I ain't toss player but I think getting one zealot to get off some hits and stalker is better
than no zealot rushing for stalker


I think you're wrong.
Half man, half bear, half pig.
Naib
Profile Blog Joined November 2004
Hungary4844 Posts
April 07 2010 00:40 GMT
#109
Orb, the only thing that you've mathematically proven is that US terrans apparently are magically better than the EU ones, as EU Terrans somehow can't pull this build off properly - because it never damaged me / put me behind yet - at all. Or maybe my standard build simply counters this with some micro.

Take your pick!

Proxy rax marauder is another thing, I'll give you that (but we aren't talking about marauders here, are we?).
Complete the cycle!
DreamShake
Profile Joined June 2008
Peru120 Posts
April 07 2010 01:26 GMT
#110
On April 07 2010 08:49 -orb- wrote:
Show nested quote +
On April 07 2010 01:59 avilo wrote:
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.


You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way

and 2: like the reaper won't just snipe these probes as he's running.

I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks.


Lol @ mathematically proven its impossible

Oh god I love SC2 beta!!!
Money!!!
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
April 07 2010 01:30 GMT
#111
stall with the zealot til u get a stalker
skyhighftw on iccup
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 01:39 GMT
#112
On April 07 2010 10:30 FlameSworD wrote:
stall with the zealot til u get a stalker


Don't open with a zealot.
Half man, half bear, half pig.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
April 07 2010 02:41 GMT
#113
On April 07 2010 08:57 Floophead_III wrote:

Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.


Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other?
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 07 2010 03:11 GMT
#114
On April 07 2010 09:40 Naib wrote:
Orb, the only thing that you've mathematically proven is that US terrans apparently are magically better than the EU ones, as EU Terrans somehow can't pull this build off properly - because it never damaged me / put me behind yet - at all. Or maybe my standard build simply counters this with some micro.

Take your pick!

Proxy rax marauder is another thing, I'll give you that (but we aren't talking about marauders here, are we?).

So what is "your build" then? If it's opening zeal first, I'm pretty sure its been said that it might work to stall for stalker, but you still will probably lose probes if terran can micro AND you're in big trouble vs aggressive marauder openings.
GANDHISAUCE
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 03:42 GMT
#115
On April 07 2010 11:41 Hold-Lurker wrote:
Show nested quote +
On April 07 2010 08:57 Floophead_III wrote:

Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.


Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other?


There's this nifty unit called the probe. You send it out to see what the other player is doing. If he's doing a rax first build he won't make a marine to kill your probe off, so you can happily park it and wait for whatever comes out. If he does make a marine, you can make whatever you want cause he's already 25 seconds late.
Half man, half bear, half pig.
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
April 07 2010 03:43 GMT
#116
i think you have to scout on 8, gate on 12 and make a zealot first as your standard build when you see a fast reactor. chrono both the zealot and the stalker in full. and you force the reaper to try and micro the zealot (which will be lost) but you should have your stalker out by about the time the zealot is ready to die with at most 1 or 2 probe losses. losing a zealot and 2 probes (and i guess another probe due to not chrono'ing your nexus) is probably about a break even proposition considering what he had to sacrifice in scvs/mule to get a reaper this fast
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
April 07 2010 04:04 GMT
#117
On April 07 2010 12:42 Floophead_III wrote:
Show nested quote +
On April 07 2010 11:41 Hold-Lurker wrote:
On April 07 2010 08:57 Floophead_III wrote:

Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.


Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other?


There's this nifty unit called the probe. You send it out to see what the other player is doing. If he's doing a rax first build he won't make a marine to kill your probe off, so you can happily park it and wait for whatever comes out. If he does make a marine, you can make whatever you want cause he's already 25 seconds late.


and if he proxied it then how will you know? There is a good chance you won't find the proxy every time. More often than not you won't find it.
Hwaseung Oz fan for life. Swing out, always swing out.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 04:53 GMT
#118
If he's proxying you'll know he's either going reaper or mara because he'll have gas and honestly it comes down to scouting and guesswork. Proxying is pretty allin cheese. I don't think Orb is talking about vs proxying players anyways.

There are always going to be cheeses that are difficult to stop 100% of the time. However, more often than not you should be fine stalker first. Remember, before stim, stalkers are even to marauders, and with probes involved, will beat marauders easily.
Half man, half bear, half pig.
theon.vbn
Profile Joined March 2010
United States5 Posts
April 07 2010 06:23 GMT
#119
this might be a side note, but i find it funny how by "micro" everyone just meant selecting the 1 zealot and 3 probes and right click on that reaper while you chrono that stalker...
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 07 2010 06:59 GMT
#120
lol at "I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks." ROFL orb.

On April 07 2010 12:43 BigBalls wrote:
i think you have to scout on 8, gate on 12 and make a zealot first as your standard build when you see a fast reactor. chrono both the zealot and the stalker in full. and you force the reaper to try and micro the zealot (which will be lost) but you should have your stalker out by about the time the zealot is ready to die with at most 1 or 2 probe losses. losing a zealot and 2 probes (and i guess another probe due to not chrono'ing your nexus) is probably about a break even proposition considering what he had to sacrifice in scvs/mule to get a reaper this fast


yep
Sup
Prev 1 4 5 6 7 8 29 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
18:45
Patch Clash Showdown #3
RotterdaM296
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 320
RotterdaM 296
ForJumy 233
BRAT_OK 112
LamboSC2 84
EmSc Tv 36
StarCraft: Brood War
Britney 16654
Calm 3090
Horang2 221
Hyun 120
Shuttle 40
sSak 39
Rock 23
Shine 23
Dota 2
qojqva2868
Dendi929
Fuzer 367
Counter-Strike
fl0m5344
Super Smash Bros
hungrybox1427
Heroes of the Storm
Khaldor734
Liquid`Hasu479
MindelVK12
Other Games
Grubby3577
FrodaN2749
Liquid`RaSZi1555
B2W.Neo685
Mlord669
ToD224
mouzStarbuck122
Hui .94
Mew2King56
Chillindude20
Organizations
Other Games
EGCTV1641
gamesdonequick1584
BasetradeTV90
StarCraft 2
EmSc Tv 36
EmSc2Tv 36
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 164
• HeavenSC 21
• Adnapsc2 12
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 5
• HerbMon 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3241
• imaqtpie2240
• Shiphtur472
Upcoming Events
OSC
4h 39m
Replay Cast
13h 39m
Wardi Open
16h 39m
Monday Night Weeklies
21h 39m
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 14h
LiuLi Cup
1d 15h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
4 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
5 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.