and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.
[H] Holding off Super Fast Reaper? - Page 6
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avilo
United States4100 Posts
and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine. | ||
dudeman001
United States2412 Posts
On April 05 2010 19:44 goszar wrote: Strangely no one is proposing simple solution: lower the build time of Cybernetics core by about 15 seconds. This will help with both Reaper and Marauder issue. I love this. It's so simple, gdamn. Everyone's talking about "build zealot first" "no go cannon" "no those don't work." If the cyber core build time reduces by that amount, it still gives a terran ~15s to do his harass (making this strategy still somewhat possible) and lets the protoss get his counter unit in earlier. wow. I feel so bad for not having considered this earlier. | ||
Osmoses
Sweden5302 Posts
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Markwerf
Netherlands3728 Posts
If this build is problematic at all, which I doubt it is, the reaper would just have to be adjusted imo. It's just a ugly design at the moment. | ||
-orb-
United States5770 Posts
On April 07 2010 01:59 avilo wrote: Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao. and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine. You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way and 2: like the reaper won't just snipe these probes as he's running. I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks. | ||
Floophead_III
United States1832 Posts
On April 07 2010 08:49 -orb- wrote: You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way and 2: like the reaper won't just snipe these probes as he's running. I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks. Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not. Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker. If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe. If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine. If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine. If you really don't believe me I'll show you in person. I'm on right now. | ||
ImBa_JaCkAsS
Canada200 Posts
than no zealot rushing for stalker | ||
Floophead_III
United States1832 Posts
On April 07 2010 08:59 ImBa_JaCkAsS wrote: I ain't toss player but I think getting one zealot to get off some hits and stalker is better than no zealot rushing for stalker I think you're wrong. | ||
Naib
Hungary4843 Posts
Take your pick! Proxy rax marauder is another thing, I'll give you that (but we aren't talking about marauders here, are we?). | ||
DreamShake
Peru120 Posts
On April 07 2010 08:49 -orb- wrote: You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way and 2: like the reaper won't just snipe these probes as he's running. I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks. Lol @ mathematically proven its impossible Oh god I love SC2 beta!!! | ||
FlameSworD
United States414 Posts
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Floophead_III
United States1832 Posts
On April 07 2010 10:30 FlameSworD wrote: stall with the zealot til u get a stalker Don't open with a zealot. | ||
Hold-Lurker
United States403 Posts
On April 07 2010 08:57 Floophead_III wrote: Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not. Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker. If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe. If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine. If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine. If you really don't believe me I'll show you in person. I'm on right now. Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other? | ||
De4ngus
United States6533 Posts
On April 07 2010 09:40 Naib wrote: Orb, the only thing that you've mathematically proven is that US terrans apparently are magically better than the EU ones, as EU Terrans somehow can't pull this build off properly - because it never damaged me / put me behind yet - at all. Or maybe my standard build simply counters this with some micro. Take your pick! Proxy rax marauder is another thing, I'll give you that (but we aren't talking about marauders here, are we?). So what is "your build" then? If it's opening zeal first, I'm pretty sure its been said that it might work to stall for stalker, but you still will probably lose probes if terran can micro AND you're in big trouble vs aggressive marauder openings. | ||
Floophead_III
United States1832 Posts
On April 07 2010 11:41 Hold-Lurker wrote: Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other? There's this nifty unit called the probe. You send it out to see what the other player is doing. If he's doing a rax first build he won't make a marine to kill your probe off, so you can happily park it and wait for whatever comes out. If he does make a marine, you can make whatever you want cause he's already 25 seconds late. | ||
BigBalls
United States5354 Posts
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StorrZerg
United States13910 Posts
On April 07 2010 12:42 Floophead_III wrote: There's this nifty unit called the probe. You send it out to see what the other player is doing. If he's doing a rax first build he won't make a marine to kill your probe off, so you can happily park it and wait for whatever comes out. If he does make a marine, you can make whatever you want cause he's already 25 seconds late. and if he proxied it then how will you know? There is a good chance you won't find the proxy every time. More often than not you won't find it. | ||
Floophead_III
United States1832 Posts
There are always going to be cheeses that are difficult to stop 100% of the time. However, more often than not you should be fine stalker first. Remember, before stim, stalkers are even to marauders, and with probes involved, will beat marauders easily. | ||
theon.vbn
United States5 Posts
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avilo
United States4100 Posts
On April 07 2010 12:43 BigBalls wrote: i think you have to scout on 8, gate on 12 and make a zealot first as your standard build when you see a fast reactor. chrono both the zealot and the stalker in full. and you force the reaper to try and micro the zealot (which will be lost) but you should have your stalker out by about the time the zealot is ready to die with at most 1 or 2 probe losses. losing a zealot and 2 probes (and i guess another probe due to not chrono'ing your nexus) is probably about a break even proposition considering what he had to sacrifice in scvs/mule to get a reaper this fast yep | ||
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