• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:01
CEST 00:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming! [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4891 users

[H] Holding off Super Fast Reaper? - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 29 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 06 2010 16:59 GMT
#101
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.
Sup
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 06 2010 17:14 GMT
#102
On April 05 2010 19:44 goszar wrote:
Strangely no one is proposing simple solution: lower the build time of Cybernetics core by about 15 seconds. This will help with both Reaper and Marauder issue.


I love this. It's so simple, gdamn. Everyone's talking about "build zealot first" "no go cannon" "no those don't work." If the cyber core build time reduces by that amount, it still gives a terran ~15s to do his harass (making this strategy still somewhat possible) and lets the protoss get his counter unit in earlier. wow. I feel so bad for not having considered this earlier.
Sup.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 06 2010 19:01 GMT
#103
Lowering the Cybernetics Core build time by 15 seconds is not a simple fix as the effects on any game that doesn't involve reaper rushing would have to be considered as well.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 06 2010 23:25 GMT
#104
Lowering cybern. core would be a awful solution, it would entirely speed teching by 15 secs in every matchup, ie 15 secs faster immortal, 15 secs faster void rays etc. It would take out a teching requirement so intrinsic to protoss, way too big a change in my opinion.
If this build is problematic at all, which I doubt it is, the reaper would just have to be adjusted imo. It's just a ugly design at the moment.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 06 2010 23:49 GMT
#105
On April 07 2010 01:59 avilo wrote:
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.


You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way

and 2: like the reaper won't just snipe these probes as he's running.

I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 06 2010 23:57 GMT
#106
On April 07 2010 08:49 -orb- wrote:
Show nested quote +
On April 07 2010 01:59 avilo wrote:
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.


You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way

and 2: like the reaper won't just snipe these probes as he's running.

I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks.


Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.
Half man, half bear, half pig.
ImBa_JaCkAsS
Profile Joined September 2009
Canada200 Posts
April 06 2010 23:59 GMT
#107
I ain't toss player but I think getting one zealot to get off some hits and stalker is better
than no zealot rushing for stalker
5 Pool for late games
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 00:23 GMT
#108
On April 07 2010 08:59 ImBa_JaCkAsS wrote:
I ain't toss player but I think getting one zealot to get off some hits and stalker is better
than no zealot rushing for stalker


I think you're wrong.
Half man, half bear, half pig.
Naib
Profile Blog Joined November 2004
Hungary4904 Posts
April 07 2010 00:40 GMT
#109
Orb, the only thing that you've mathematically proven is that US terrans apparently are magically better than the EU ones, as EU Terrans somehow can't pull this build off properly - because it never damaged me / put me behind yet - at all. Or maybe my standard build simply counters this with some micro.

Take your pick!

Proxy rax marauder is another thing, I'll give you that (but we aren't talking about marauders here, are we?).
Complete the cycle!
DreamShake
Profile Joined June 2008
Peru120 Posts
April 07 2010 01:26 GMT
#110
On April 07 2010 08:49 -orb- wrote:
Show nested quote +
On April 07 2010 01:59 avilo wrote:
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.


You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way

and 2: like the reaper won't just snipe these probes as he's running.

I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks.


Lol @ mathematically proven its impossible

Oh god I love SC2 beta!!!
Money!!!
FlameSworD
Profile Blog Joined December 2009
United States414 Posts
April 07 2010 01:30 GMT
#111
stall with the zealot til u get a stalker
skyhighftw on iccup
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 01:39 GMT
#112
On April 07 2010 10:30 FlameSworD wrote:
stall with the zealot til u get a stalker


Don't open with a zealot.
Half man, half bear, half pig.
Hold-Lurker
Profile Joined October 2007
United States403 Posts
April 07 2010 02:41 GMT
#113
On April 07 2010 08:57 Floophead_III wrote:

Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.


Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other?
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 07 2010 03:11 GMT
#114
On April 07 2010 09:40 Naib wrote:
Orb, the only thing that you've mathematically proven is that US terrans apparently are magically better than the EU ones, as EU Terrans somehow can't pull this build off properly - because it never damaged me / put me behind yet - at all. Or maybe my standard build simply counters this with some micro.

Take your pick!

Proxy rax marauder is another thing, I'll give you that (but we aren't talking about marauders here, are we?).

So what is "your build" then? If it's opening zeal first, I'm pretty sure its been said that it might work to stall for stalker, but you still will probably lose probes if terran can micro AND you're in big trouble vs aggressive marauder openings.
GANDHISAUCE
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 03:42 GMT
#115
On April 07 2010 11:41 Hold-Lurker wrote:
Show nested quote +
On April 07 2010 08:57 Floophead_III wrote:

Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.


Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other?


There's this nifty unit called the probe. You send it out to see what the other player is doing. If he's doing a rax first build he won't make a marine to kill your probe off, so you can happily park it and wait for whatever comes out. If he does make a marine, you can make whatever you want cause he's already 25 seconds late.
Half man, half bear, half pig.
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
April 07 2010 03:43 GMT
#116
i think you have to scout on 8, gate on 12 and make a zealot first as your standard build when you see a fast reactor. chrono both the zealot and the stalker in full. and you force the reaper to try and micro the zealot (which will be lost) but you should have your stalker out by about the time the zealot is ready to die with at most 1 or 2 probe losses. losing a zealot and 2 probes (and i guess another probe due to not chrono'ing your nexus) is probably about a break even proposition considering what he had to sacrifice in scvs/mule to get a reaper this fast
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
April 07 2010 04:04 GMT
#117
On April 07 2010 12:42 Floophead_III wrote:
Show nested quote +
On April 07 2010 11:41 Hold-Lurker wrote:
On April 07 2010 08:57 Floophead_III wrote:

Orb. Hate to say it, but it's fine. I just checked it myself just to see if I was mistaken, and I'm not.

Always open 10 pylon (9 chrono)/11 gate/13 gas/16 core/17 pylon and save a chrono for your stalker.

If he opens 10/10/11 reaper rush your core finishes as his reaper finishes. On LT on adjacent positions my stalker finished as his reaper entered my base. I lost I think 1 probe.

If he opens a true cheese, 8 rax 8 ref your stalker is going to be about 10 seconds late. Just threaten his reaper with probes if he goes for your pylon, and then once your stalker is out you're fine.

If he's opening with a marauder you can just make a zealot and follow up with a sentry and you're fine.

If you really don't believe me I'll show you in person. I'm on right now.


Uhhh.. this doesn't make sense to me. How would you know if he's going reaper vs. marauder and therefore be able to get stalker or zealot/sentry before seeing the unit pop up? By the time you see it, you must have already committed to one or the other?


There's this nifty unit called the probe. You send it out to see what the other player is doing. If he's doing a rax first build he won't make a marine to kill your probe off, so you can happily park it and wait for whatever comes out. If he does make a marine, you can make whatever you want cause he's already 25 seconds late.


and if he proxied it then how will you know? There is a good chance you won't find the proxy every time. More often than not you won't find it.
Hwaseung Oz fan for life. Swing out, always swing out.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 07 2010 04:53 GMT
#118
If he's proxying you'll know he's either going reaper or mara because he'll have gas and honestly it comes down to scouting and guesswork. Proxying is pretty allin cheese. I don't think Orb is talking about vs proxying players anyways.

There are always going to be cheeses that are difficult to stop 100% of the time. However, more often than not you should be fine stalker first. Remember, before stim, stalkers are even to marauders, and with probes involved, will beat marauders easily.
Half man, half bear, half pig.
theon.vbn
Profile Joined March 2010
United States5 Posts
April 07 2010 06:23 GMT
#119
this might be a side note, but i find it funny how by "micro" everyone just meant selecting the 1 zealot and 3 probes and right click on that reaper while you chrono that stalker...
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 07 2010 06:59 GMT
#120
lol at "I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks." ROFL orb.

On April 07 2010 12:43 BigBalls wrote:
i think you have to scout on 8, gate on 12 and make a zealot first as your standard build when you see a fast reactor. chrono both the zealot and the stalker in full. and you force the reaper to try and micro the zealot (which will be lost) but you should have your stalker out by about the time the zealot is ready to die with at most 1 or 2 probe losses. losing a zealot and 2 probes (and i guess another probe due to not chrono'ing your nexus) is probably about a break even proposition considering what he had to sacrifice in scvs/mule to get a reaper this fast


yep
Sup
Prev 1 4 5 6 7 8 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 79
ProTech58
Dota 2
420jenkins608
LuMiX1
Counter-Strike
summit1g6595
minikerr29
Heroes of the Storm
Grubby3267
Other Games
tarik_tv3708
RotterdaM339
ToD177
UpATreeSC67
Dewaltoss61
Organizations
Other Games
gamesdonequick37318
BasetradeTV210
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 72
• musti20045 62
• RyuSc2 28
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 24
• FirePhoenix8
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1193
• Shiphtur267
Upcoming Events
RSL Revival
10h 59m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
11h 59m
IPSL
17h 59m
Bonyth vs Hawk
GSL
1d 12h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.