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[H] Holding off Super Fast Reaper? - Page 8

Forum Index > StarCraft 2 Strategy
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Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 10 2010 20:00 GMT
#141
Yea I think the timing on the reapers is too fast. But on the other hand, protoss micro COULD improve to fend of the first reaper. Your stalker HAS to pop out by the time the second reaper comes.
fatduck
Profile Joined April 2010
United States148 Posts
April 12 2010 01:06 GMT
#142
This is all the rage in 2v2 right now (though I'm only in gold) - two reapers in your base this early is completely brutal. I wish I had a good answer for you, but I've just stopped playing Protoss for now :/
good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 12 2010 04:28 GMT
#143
I've tested this and if you go 10pylon 11gate you will get a stalker out in time against a 10rax.

But if the Terran goes 8rax or 8rax proxy, the reaper will have at LEAST 10 seconds worth of free shots at your probes. That means they can kill at LEAST 2 probes (if they have horrible micro or are just dumb), which pretty much pays for the reaper. To make things worse, they won't even be behind if you fend it off because they can just float their rax back to their base. Sure, they lose a 50/25 tech lab, but it's really not all that much loss. Especially since Protoss was forced to go for a less-than-optimal build in the first place.
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
April 12 2010 04:58 GMT
#144
u dont have to cut probes besides making your gateway on 10.

save chrono for ur 2 units obv - make a zealot first to stall the reaper for 20 seconds and then u will have ur stalker and will be way ahead econ wise ez game
sc2sea.com - The SEA / ANZ community
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 12 2010 07:21 GMT
#145
Well, QXC did a proxy 8 rax reaper on Huk, killed 8 probes or something, and still lost. Clearly it can't be that bad =P
Half man, half bear, half pig.
SevenAteNine
Profile Joined February 2010
126 Posts
April 12 2010 11:54 GMT
#146
vs terran build a zealot as your core is warping and try building your pylon/tech in a way to try and deny movement
omnomnomnom
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 12 2010 13:30 GMT
#147
4 reapers can kill a stalker without losing any of the 4 if they are microed properly. 4 stalkers can kill a stalker with only 1 loss if they are not microed. Same goes for a queen. So even if the protoss player built 1 stalker, the reapers would kill it and go back to work on the mineral line while the protoss player has to wait for their second stalker to warp in . That is, of course, assuming that the reapers haven't knocked out your pylon and powered down your gateway. Reaper rush can be a very dangerous thing, and speaking as a terran main that loves to use this strategy, I know.
Skaff
Profile Joined February 2010
United States240 Posts
April 12 2010 13:40 GMT
#148
On April 03 2010 02:54 AltCtrlDel wrote:
The Zealots should have a burst sprint ability (With cool down timer, not lasting too long) from the beginning to balance it out in this rush scenario or any .. just enough to track down a Reaper and at least combat it .. (Then if you wanted to after then "research" the ability that it currently has in the game) Reaper could micro skillfully to try and battle 2 or 3 Zeal's off which would be fair. <-- My 2 cents.. =X


What?
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 12 2010 13:40 GMT
#149
Seriously, if the Terran goes 8 rax he's behind so he'd BETTER get some probe kills with this strat.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 12 2010 13:56 GMT
#150
On April 12 2010 16:21 Floophead_III wrote:
Well, QXC did a proxy 8 rax reaper on Huk, killed 8 probes or something, and still lost. Clearly it can't be that bad =P


He killed EIGHT probes and then threw away the game.

The fact that he killed 8 probes should be enough evidence
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 12 2010 14:23 GMT
#151
On April 12 2010 22:56 -orb- wrote:
Show nested quote +
On April 12 2010 16:21 Floophead_III wrote:
Well, QXC did a proxy 8 rax reaper on Huk, killed 8 probes or something, and still lost. Clearly it can't be that bad =P


He killed EIGHT probes and then threw away the game.

The fact that he killed 8 probes should be enough evidence


In PvT...

1) 9 pylon, scout with probe
2) standard 12 gate - do you see a rax missing? lack of scv's with a fast gas? slow depot? get gas at 12 + core at 13, cutting probes as you see fit (that's how I do it).
3) Chrono a zealot, and build a pylon. Move your zealot to the most obvious/common reaper spot (even if the rax is proxied). If the reaver does absolutely no damage, you're ahead. It will take at least 1-2 hits if you do this properly and he jumps up into the zealot, and he'll have to kite it while your stalker comes out chronoboosted.
4) You are now ahead, and you can take the game.

I 9 pylon scout in all my PvT's, and haven't had had a problem with this rush since I started reacitng this way.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 12 2010 15:16 GMT
#152
On April 12 2010 22:56 -orb- wrote:
Show nested quote +
On April 12 2010 16:21 Floophead_III wrote:
Well, QXC did a proxy 8 rax reaper on Huk, killed 8 probes or something, and still lost. Clearly it can't be that bad =P


He killed EIGHT probes and then threw away the game.

The fact that he killed 8 probes should be enough evidence


I don't even know why I bother... you're possibly the most stubborn player on all of TL. I don't even think you need to go zealot before stalker unless it's proxied. The stalker will pop out basically as that reaper enters your base WITHOUT probe cutting. I just do 10/11 pylon/gate every game and it works out great. I don't understand why you can't deal with something this simple.
Half man, half bear, half pig.
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
Last Edited: 2010-04-12 17:06:25
April 12 2010 17:04 GMT
#153
On April 13 2010 00:16 Floophead_III wrote:
Show nested quote +
On April 12 2010 22:56 -orb- wrote:
On April 12 2010 16:21 Floophead_III wrote:
Well, QXC did a proxy 8 rax reaper on Huk, killed 8 probes or something, and still lost. Clearly it can't be that bad =P


He killed EIGHT probes and then threw away the game.

The fact that he killed 8 probes should be enough evidence


I don't even know why I bother... you're possibly the most stubborn player on all of TL. I don't even think you need to go zealot before stalker unless it's proxied. The stalker will pop out basically as that reaper enters your base WITHOUT probe cutting. I just do 10/11 pylon/gate every game and it works out great. I don't understand why you can't deal with something this simple.

-orb- explained how this doesn't work in the OP, which actually had content in it, about exactly why the reaper arrives well before the stalker, involving both build time analysis and several dedicated testing matches. Your response: "I 10/11 every game and it works great."

I suspect the real reason you don't understand -orb- because you didn't read any of his posts.
But why?
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 12 2010 17:28 GMT
#154
then stop going fucking 9/13 or build a zealot to take hits while your stalker is building.
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
Last Edited: 2010-04-12 17:40:45
April 12 2010 17:40 GMT
#155
I've gotten a stalker out in time when a terran player 6 barracks-refinery-Reaper'd me. The reaper had maybe 10ish seconds of free time in my base but I did have a zealot and 6 probes chasing him so he had no time to stop and attack. (and if he did the attacks went to the zealot) Meanwhile my chronoboosted stalker popped out and I was Reaper free. If I can get a stalker out (8 pylon > gate > refinery > core > Zealot >stalker right when core is done) when Terran tries to get a reaper the fastest possible against me, then I can't understand how 10 barracks would make it harder.

edit: I lost no probes to the Reaper either.
Taengoo ♥
Chill
Profile Blog Joined January 2005
Calgary25989 Posts
April 12 2010 18:03 GMT
#156
On April 05 2010 17:11 Lz wrote:
Show nested quote +
On April 04 2010 05:04 sikatrix wrote:
build a zealot and micro probes while you chrono your stalker. You seriously whining about this? good god

my thoughts.
this is how people stop this when i do it.

lol same, just buy time with a few probes and a zealot tanking while you chrono a stalker.
Moderator
AncienTs
Profile Joined March 2010
Japan227 Posts
April 12 2010 18:13 GMT
#157
It's map imbalance mostly, I think. e.g. Metalopolis...
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
earky
Profile Joined March 2010
United States87 Posts
April 12 2010 19:06 GMT
#158
If you scout and see this, he obviously would not have sealed due to the delayed supply depot. Keep a probe in his base, maybe steal a vespene or throw up a pylon, cancel if the reaper doesn't take it as bait, loiter where the tech lab would be, trying to keep him from doing this cheese as quickly as possible, and chrono the stalker. Place the Stalker at the obvious reaper entry point.

Just trying to think outside the the box.
I'm a graphic designer, PM me and I'll gladly help you out!
NightOne
Profile Joined March 2010
Canada215 Posts
April 12 2010 19:16 GMT
#159
don't go 13-14 gate and u won't have this problem...
NightOne
Profile Joined March 2010
Canada215 Posts
April 12 2010 19:18 GMT
#160
On April 07 2010 08:49 -orb- wrote:
Show nested quote +
On April 07 2010 01:59 avilo wrote:
Are you guys kidding? Reaper is not a problem at all. Massive whine thread, when every good protoss gets their stalker out and stops it with 1 probe loss, if not two, and they're still sort of ahead of T half the time lmao.

and for gods sake, when you make the zealot don't simply chase the reaper with it, use 1-3 probes with the zealot to try to trap it and kill it, then ur stalker comes out chrono boosted and you're fine.


You act like 1: Getting a full surround on a reaper does anything because they won't just push the probes out of the way

and 2: like the reaper won't just snipe these probes as he's running.

I've mathematically proven it's impossible to hold off, so please go troll elsewhere, thanks.



you've mathematically proven that you can't see any variables outside your own equation... as already stated on this thread, it is possible to hold off and just because you can't do it doesn't mean its mathematically impossible, please stop your own trolling
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