• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:56
CEST 01:56
KST 08:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30297 users

ZvT how to counter nukes?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
jakel
Profile Joined January 2010
36 Posts
April 02 2010 15:35 GMT
#1
It's a simple question. I was playing my first placement match (I played some FFA just to see how zerg mechanics work) and I got matched up with a terran.

I had an economic lead of 2 bases vs one and we were about even in terms of army.

I had a scout in the beginning but some marines shot at my overlord so I flew it away as I didn't want to get held back in supply (should I have kept it?).

Then I hear the words nuclear launch detection followed by my drones dying since my hydras and roaches were in the middle of the map.

Should I leave an overseer and a hydra at every base? Is that enough? Where do I check when I first hear nuke?

Also I am sorry I didn't leave a replay I forgot to save it and I can't figure out how to access replays in SC2
asdd
Volshok
Profile Joined August 2008
United States349 Posts
April 02 2010 15:41 GMT
#2
Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
TSL-Lore
Profile Joined January 2009
United States412 Posts
April 02 2010 15:44 GMT
#3
On April 03 2010 00:41 Volshok wrote:
Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts.


Spacebar really centers on the nuke? Can someone confirm this?
I want to become stronger. -Shindou Hikaru
mianmian
Profile Joined March 2010
Canada11 Posts
April 02 2010 15:51 GMT
#4
On April 03 2010 00:44 TSL-Lore wrote:
Show nested quote +
On April 03 2010 00:41 Volshok wrote:
Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts.


Spacebar really centers on the nuke? Can someone confirm this?


Barring this being some kind of sarcastic comment, spacebar will center on the last alert, being "Nuclear Launch Detect" or some kind of "Unit/Building Complete". If there are no recent alerts it centers on your starting base I believe.
TSL-Lore
Profile Joined January 2009
United States412 Posts
Last Edited: 2010-04-02 15:59:13
April 02 2010 15:58 GMT
#5
On April 03 2010 00:51 mianmian wrote:
Show nested quote +
On April 03 2010 00:44 TSL-Lore wrote:
On April 03 2010 00:41 Volshok wrote:
Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts.


Spacebar really centers on the nuke? Can someone confirm this?


Barring this being some kind of sarcastic comment, spacebar will center on the last alert, being "Nuclear Launch Detect" or some kind of "Unit/Building Complete". If there are no recent alerts it centers on your starting base I believe.


It's not sarcasm, because I don't believe SCBW had this feature. The nuclear launch detected should be coming from a cloaked ghost in most cases, so how does it know where to center? Does the game just center you on the red dot? That seems to make nukes a lot less viable (as a lot of the power from a nuke comes from not knowing where it will drop).

Maybe i've just been fighitng nukes wrong this whole time, haha
I want to become stronger. -Shindou Hikaru
Toads
Profile Blog Joined February 2009
Canada1795 Posts
Last Edited: 2010-04-02 16:12:38
April 02 2010 16:12 GMT
#6
just when you hear nuclear lunch detected, press ''spacebar' and you will see where is the nuke
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
April 02 2010 16:53 GMT
#7
Yup, just hit spacebar and move your units.
www.youtube.com/gryffes - Random Gaming Videos.
jakel
Profile Joined January 2010
36 Posts
April 02 2010 17:02 GMT
#8
wow thanks =D that seems like a flaw in the way nukes work but I'm all for it
asdd
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
April 02 2010 17:06 GMT
#9
On April 03 2010 02:02 jakel wrote:
wow thanks =D that seems like a flaw in the way nukes work but I'm all for it


You still lose the mining time, so the nuke pays for itself even if it kills no drones.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 02 2010 17:10 GMT
#10
Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.

I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list.
next week on Everybody Loves HypnoToad:
kme
Profile Joined March 2010
Serbia176 Posts
April 02 2010 20:37 GMT
#11
Can someone really confirm this, preferably by testing first. I'm skeptical too, because it wouldn't be hard for blizzard to just remove the notification thing for nukes. And as BlasiuS said, it defeats the whole purpose. Hehe, nothing makes you more paranoid then nukes .
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 02 2010 20:43 GMT
#12
On April 03 2010 05:37 kme wrote:
Can someone really confirm this, preferably by testing first. I'm skeptical too, because it wouldn't be hard for blizzard to just remove the notification thing for nukes. And as BlasiuS said, it defeats the whole purpose. Hehe, nothing makes you more paranoid then nukes .


This has already been confirmed, just look at this thread, starting with the last post on page 1.
next week on Everybody Loves HypnoToad:
Volshok
Profile Joined August 2008
United States349 Posts
Last Edited: 2010-04-02 20:48:23
April 02 2010 20:47 GMT
#13
On April 03 2010 02:10 BlasiuS wrote:
Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.

I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list.


I'm assuming it's a bug as well, no idea why they would want to limit nukes more then they already have. Once it's gone you'll just have to search for it like SC BW, which isn't a big deal imo. In the majority of matches there are only a handfull of locations that are plausible for nuke placement, so it isn't a huge deal. Check Army -> Mineral Lines -> Tech. Although I could see someone dropping a nuke on some random corner of the map while engaging, just to try and split the other player's attention between micro/nuke searching.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 02 2010 20:52 GMT
#14
On April 03 2010 05:47 Volshok wrote:
Show nested quote +
On April 03 2010 02:10 BlasiuS wrote:
Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.

I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list.


I'm assuming it's a bug as well, no idea why they would want to limit nukes more then they already have. Once it's gone you'll just have to search for it like SC BW, which isn't a big deal imo. In the majority of matches there are only a handfull of locations that are plausible for nuke placement, so it isn't a huge deal. Check Army -> Mineral Lines -> Tech. Although I could see someone dropping a nuke on some random corner of the map while engaging, just to try and split the other player's attention between micro/nuke searching.

"Limit nukes more than they already have"

Really? Please tell me you dont' believe that. You no longer have to sacrifice a command center to grab a nuke. Getting a nuke is easier to hide as there's no tell-tale nuclear silo any more. Ghost are harder to kill. Nukes build 20 seconds faster. Against Zerg, it's harder to get detection to even find the Ghost.

How is it limited??? If anything nukes are more viable than ever before.
Sinbu
Profile Joined July 2009
United States39 Posts
April 02 2010 21:00 GMT
#15
Good terrans drop two nukes at a time, making it hard to make them move all their units, kills a hatch, and if in different locations, they cant use spacebar...
Bozali
Profile Joined January 2008
Sweden155 Posts
Last Edited: 2010-04-02 21:41:01
April 02 2010 21:40 GMT
#16
Nuking gets far more effective if you do it while distracting your opponent, maybe do some pushing or other harass at the same time. Give your enemy as many possibilities as possible to make a major mistake
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-04-03 00:12:53
April 03 2010 00:12 GMT
#17
On April 03 2010 05:52 Ryuu314 wrote:
Show nested quote +
On April 03 2010 05:47 Volshok wrote:
On April 03 2010 02:10 BlasiuS wrote:
Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.

I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list.


I'm assuming it's a bug as well, no idea why they would want to limit nukes more then they already have. Once it's gone you'll just have to search for it like SC BW, which isn't a big deal imo. In the majority of matches there are only a handfull of locations that are plausible for nuke placement, so it isn't a huge deal. Check Army -> Mineral Lines -> Tech. Although I could see someone dropping a nuke on some random corner of the map while engaging, just to try and split the other player's attention between micro/nuke searching.

"Limit nukes more than they already have"

Really? Please tell me you dont' believe that. You no longer have to sacrifice a command center to grab a nuke. Getting a nuke is easier to hide as there's no tell-tale nuclear silo any more. Ghost are harder to kill. Nukes build 20 seconds faster. Against Zerg, it's harder to get detection to even find the Ghost.

How is it limited??? If anything nukes are more viable than ever before.


I think he means limited in its ability to do damage. Noones arguing that they're hard to get

If you can always use spacebar, then as long as you aren't deaf you can just listen for the 'nuclear launch detected' warning, press spacebar, and you know exactly where the nuke will land. Space, drag-select, click somewhere.

Unless you're terribad at multitasking you should never lose a single unit to nukes.
next week on Everybody Loves HypnoToad:
threehundred
Profile Joined July 2009
Canada911 Posts
April 03 2010 00:16 GMT
#18
wow, even for nydus canals then?
KimTaeyeon MEDIC MU fighting! ^^;;
lol.Froste
Profile Joined January 2010
United States112 Posts
April 03 2010 09:36 GMT
#19
well you can just see a red dot on your mini map for those they arent really a big deal since blizz increased their build time
kme
Profile Joined March 2010
Serbia176 Posts
April 03 2010 18:14 GMT
#20
On April 03 2010 05:43 BlasiuS wrote:
Show nested quote +
On April 03 2010 05:37 kme wrote:
Can someone really confirm this, preferably by testing first. I'm skeptical too, because it wouldn't be hard for blizzard to just remove the notification thing for nukes. And as BlasiuS said, it defeats the whole purpose. Hehe, nothing makes you more paranoid then nukes .


This has already been confirmed, just look at this thread, starting with the last post on page 1.

I checked that thread and while people seem to agree that it is true, no one actually tested it so I'm not sure. Someone also said that that was possible in BW too, and that is not the case (I tested it). I also checked that battle.net thread and one guy among the last posters asked how to do it since he and his friends couldn't. So it may just be not true and people kept assuming.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:30
OSC Elite Rising Star #19
davetesta25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 188
ProTech96
StarCraft: Brood War
Rain 3214
GuemChi 2164
Sea 1383
Artosis 605
League of Legends
Doublelift5634
JimRising 534
Super Smash Bros
PPMD52
Other Games
summit1g9464
shahzam864
Day[9].tv788
C9.Mang0497
Maynarde76
Chillindude34
Mew2King27
ViBE21
Temp011
Organizations
Other Games
BasetradeTV200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 71
• RyuSc2 38
• CranKy Ducklings SOOP1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21080
Other Games
• Day9tv788
Upcoming Events
Replay Cast
4m
OSC
13h 4m
Maestros of the Game
14h 4m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
1d
CranKy Ducklings
1d 10h
uThermal 2v2 Circuit
1d 15h
BSL22 NKC (BSL vs China)
1d 19h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
[ Show More ]
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.