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It's a simple question. I was playing my first placement match (I played some FFA just to see how zerg mechanics work) and I got matched up with a terran.
I had an economic lead of 2 bases vs one and we were about even in terms of army.
I had a scout in the beginning but some marines shot at my overlord so I flew it away as I didn't want to get held back in supply (should I have kept it?).
Then I hear the words nuclear launch detection followed by my drones dying since my hydras and roaches were in the middle of the map.
Should I leave an overseer and a hydra at every base? Is that enough? Where do I check when I first hear nuke?
Also I am sorry I didn't leave a replay I forgot to save it and I can't figure out how to access replays in SC2
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Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts.
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On April 03 2010 00:41 Volshok wrote: Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts.
Spacebar really centers on the nuke? Can someone confirm this?
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On April 03 2010 00:44 TSL-Lore wrote:Show nested quote +On April 03 2010 00:41 Volshok wrote: Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts. Spacebar really centers on the nuke? Can someone confirm this?
Barring this being some kind of sarcastic comment, spacebar will center on the last alert, being "Nuclear Launch Detect" or some kind of "Unit/Building Complete". If there are no recent alerts it centers on your starting base I believe.
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On April 03 2010 00:51 mianmian wrote:Show nested quote +On April 03 2010 00:44 TSL-Lore wrote:On April 03 2010 00:41 Volshok wrote: Hit Spacebar. It centers the casting nuke. You really shouldn't need overseers at every gas, simply find which one is getting attacked and retreat your drones. Unless hes dropping dual nukes you won't lose the hatch. Do keep an overseer in/near your base, both for banshees and for ghosts. Spacebar really centers on the nuke? Can someone confirm this? Barring this being some kind of sarcastic comment, spacebar will center on the last alert, being "Nuclear Launch Detect" or some kind of "Unit/Building Complete". If there are no recent alerts it centers on your starting base I believe.
It's not sarcasm, because I don't believe SCBW had this feature. The nuclear launch detected should be coming from a cloaked ghost in most cases, so how does it know where to center? Does the game just center you on the red dot? That seems to make nukes a lot less viable (as a lot of the power from a nuke comes from not knowing where it will drop).
Maybe i've just been fighitng nukes wrong this whole time, haha
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just when you hear nuclear lunch detected, press ''spacebar' and you will see where is the nuke
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Yup, just hit spacebar and move your units.
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wow thanks =D that seems like a flaw in the way nukes work but I'm all for it
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On April 03 2010 02:02 jakel wrote: wow thanks =D that seems like a flaw in the way nukes work but I'm all for it
You still lose the mining time, so the nuke pays for itself even if it kills no drones.
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Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.
I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list.
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Can someone really confirm this, preferably by testing first. I'm skeptical too, because it wouldn't be hard for blizzard to just remove the notification thing for nukes. And as BlasiuS said, it defeats the whole purpose. Hehe, nothing makes you more paranoid then nukes .
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On April 03 2010 05:37 kme wrote:Can someone really confirm this, preferably by testing first. I'm skeptical too, because it wouldn't be hard for blizzard to just remove the notification thing for nukes. And as BlasiuS said, it defeats the whole purpose. Hehe, nothing makes you more paranoid then nukes .
This has already been confirmed, just look at this thread, starting with the last post on page 1.
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On April 03 2010 02:10 BlasiuS wrote: Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.
I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list.
I'm assuming it's a bug as well, no idea why they would want to limit nukes more then they already have. Once it's gone you'll just have to search for it like SC BW, which isn't a big deal imo. In the majority of matches there are only a handfull of locations that are plausible for nuke placement, so it isn't a huge deal. Check Army -> Mineral Lines -> Tech. Although I could see someone dropping a nuke on some random corner of the map while engaging, just to try and split the other player's attention between micro/nuke searching.
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On April 03 2010 05:47 Volshok wrote:Show nested quote +On April 03 2010 02:10 BlasiuS wrote: Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.
I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list. I'm assuming it's a bug as well, no idea why they would want to limit nukes more then they already have. Once it's gone you'll just have to search for it like SC BW, which isn't a big deal imo. In the majority of matches there are only a handfull of locations that are plausible for nuke placement, so it isn't a huge deal. Check Army -> Mineral Lines -> Tech. Although I could see someone dropping a nuke on some random corner of the map while engaging, just to try and split the other player's attention between micro/nuke searching. "Limit nukes more than they already have"
Really? Please tell me you dont' believe that. You no longer have to sacrifice a command center to grab a nuke. Getting a nuke is easier to hide as there's no tell-tale nuclear silo any more. Ghost are harder to kill. Nukes build 20 seconds faster. Against Zerg, it's harder to get detection to even find the Ghost.
How is it limited??? If anything nukes are more viable than ever before.
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Good terrans drop two nukes at a time, making it hard to make them move all their units, kills a hatch, and if in different locations, they cant use spacebar...
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Nuking gets far more effective if you do it while distracting your opponent, maybe do some pushing or other harass at the same time. Give your enemy as many possibilities as possible to make a major mistake
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On April 03 2010 05:52 Ryuu314 wrote:Show nested quote +On April 03 2010 05:47 Volshok wrote:On April 03 2010 02:10 BlasiuS wrote: Well the whole point making the nuke a small red dot is so that it is difficult to spot and so you might not find it in time.
I'm pretty sure putting the nuke location in the 'recent events' list is a bug. It had better be. The nuke location should NOT be in the recent events list. I'm assuming it's a bug as well, no idea why they would want to limit nukes more then they already have. Once it's gone you'll just have to search for it like SC BW, which isn't a big deal imo. In the majority of matches there are only a handfull of locations that are plausible for nuke placement, so it isn't a huge deal. Check Army -> Mineral Lines -> Tech. Although I could see someone dropping a nuke on some random corner of the map while engaging, just to try and split the other player's attention between micro/nuke searching. "Limit nukes more than they already have" Really? Please tell me you dont' believe that. You no longer have to sacrifice a command center to grab a nuke. Getting a nuke is easier to hide as there's no tell-tale nuclear silo any more. Ghost are harder to kill. Nukes build 20 seconds faster. Against Zerg, it's harder to get detection to even find the Ghost. How is it limited??? If anything nukes are more viable than ever before.
I think he means limited in its ability to do damage. Noones arguing that they're hard to get
If you can always use spacebar, then as long as you aren't deaf you can just listen for the 'nuclear launch detected' warning, press spacebar, and you know exactly where the nuke will land. Space, drag-select, click somewhere.
Unless you're terribad at multitasking you should never lose a single unit to nukes.
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wow, even for nydus canals then?
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well you can just see a red dot on your mini map for those they arent really a big deal since blizz increased their build time
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On April 03 2010 05:43 BlasiuS wrote:Show nested quote +On April 03 2010 05:37 kme wrote:Can someone really confirm this, preferably by testing first. I'm skeptical too, because it wouldn't be hard for blizzard to just remove the notification thing for nukes. And as BlasiuS said, it defeats the whole purpose. Hehe, nothing makes you more paranoid then nukes . This has already been confirmed, just look at this thread, starting with the last post on page 1. I checked that thread and while people seem to agree that it is true, no one actually tested it so I'm not sure. Someone also said that that was possible in BW too, and that is not the case (I tested it). I also checked that battle.net thread and one guy among the last posters asked how to do it since he and his friends couldn't. So it may just be not true and people kept assuming.
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