• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:08
CET 17:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1230 users

TvP Missile Turret to defend against Colossus?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Odds
Profile Joined May 2008
Canada1188 Posts
March 25 2010 07:39 GMT
#1
Has anybody good tried this?

The Terran missile turret appears to do similar damage to vikings (while attacking *much* faster) against air units and colossi, for only 100 minerals. Its range is 7, outranging the Colossus by 1 pre-upgrade (IIRC).

So, it appears to me that these could be useful defense weapons in very specific locations- placing missile turrets atop cliffs may prevent colossi from waltzing over/around them relatively cheaply- possibly allowing a Terran to put up a relatively comprehensive defense in the midgame with only siege tanks, ghosts (if P built immortals in particular), and turrets. The turrets, of course, also prevent Observers from flying overhead, so it should be very difficult for the Protoss to gain vision of the turrets.

Possible locations:

-On top of natural expansion cliffs on LT
-On top of main cliff overlooking small choke on Desert Oasis
-On top of the many, many cliffs on Kulas Ravine
-Probably other places

This is only theorycraft at this point as it's 1:36AM and I need to wake up in about 4 hours to head to class- but I need to write this down before I forget.

So, is this a realistic possibility in an actual game, allowing a Terran to temporarily save on Vikings, or am I just completely cracked out/sleep deprived?
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 25 2010 07:42 GMT
#2
you mentioned that collusus out-range them with the upgrade, so i dont see what purpose they would really server to counter them except to maybe slow them down a little bit... but for 100 minerals i'd say its not really worth it :\
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Odds
Profile Joined May 2008
Canada1188 Posts
March 25 2010 07:45 GMT
#3
Indeed, it wouldn't *stop* the colossi for very long when range is taken into consideration, I'm simply thinking of their incredible damage combined with sight range abuse to stop the P from walking colossi through specific choke points. He can't shoot at what he can't see. Tomorrow, I intend to try to find out whether there are any builds/maps or timing windows where this may be useful.

It would still be quicker/more productive, however, if a better player than I could come forward with something relatively definitive one way or the other.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
P00RKID
Profile Joined December 2009
United States424 Posts
March 25 2010 08:32 GMT
#4
It is somewhat useful, even considering the range. If you are making a push with T, you can throw up a few towers as you go, as it will add detection (saving scans vs DT and Obs) and it is a good place to fight the P at. If he is killing the towers at max range, then his Collosi are in front. And if he has units in front, you can kill those units from cover of the turrets (he has to move collosi forward, then back, ending up getting hit by turrets.) I guess what I'm saying is, if the Colossi are engaging the towers, they aren't targeting your units. Plus if you have vikings near a tower nest, it can keep the Collossi off.

It adds more micro that the P has to do, if he doesn't want the towers to do damage. If you have emp, or any tanks, putting up towers will help. But I wouldn't over do it.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-25 09:03:22
March 25 2010 09:02 GMT
#5
He will be seeing just fine, since colossus can see up cliffs.. Still, it's probably a good idea to get missile turrets to get rid of the observer / help defend against colossus somewhat.
It is not enough to conquer; one must learn to seduce.
lololol
Profile Joined February 2006
5198 Posts
March 25 2010 09:26 GMT
#6
Colossus outrange turrets and have aerial vision, so the turrets will only slow them down a bit, no prevention at all. You can use them to defend your tanks from colossus, but tanks are good vs colossus anyway.
I'll call Nada.
aquanda
Profile Joined January 2003
United States477 Posts
March 25 2010 09:44 GMT
#7
What about if you get the range upgrade for turrets?
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-25 09:54:34
March 25 2010 09:53 GMT
#8
range upgrade adds 1, so colossus will still outrange the turrets by 1. it's a good idea to get the armor upgrade if you're getting infantry, so engineering bay isnt a waste.
It is not enough to conquer; one must learn to seduce.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
March 25 2010 09:58 GMT
#9
Tanks are better vs colossuses than turrets are, and so are vikings
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 25 2010 10:11 GMT
#10
Nah - Tanks aren't very good against Collossi, cuz' they're slow and positioning isn't really that good, especially against Collossi, who can just walk over cliffs n' stuff. Definitely go for Vikings, Shield-Upgrade and don't stim too much. ^^'

I'd just go for a nice balanced mix of Marauders and Marines with Shield-Upgrade, 1-2 Ghost and lots of Vikings. Of you have enough vikings, go for Stim and Medivacs and more Upgrades from E-Bay. Later maybe a Raven and tech towards HSM, but I would'n go for Tanks at all.

@Topic: Turrets aren't as good as Vikings against Collossi, but if you know the opponent has observer and goes for Collossi and you're on 2 base and need a bit of static defense, few turrets can't hurt. They also protect you from Void-Rays, DT's n' stuff, but they're completely useless if the P goes for Immortals and controls his observer well...
https://soundcloud.com/thesamplethief
Odds
Profile Joined May 2008
Canada1188 Posts
March 25 2010 13:50 GMT
#11
Colossus can see up cliffs?

That's what I get for not playing P then, my apologies.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
TurboDreams
Profile Joined April 2009
United States427 Posts
March 25 2010 13:58 GMT
#12
The one time i remember using Turrets vs Collosi was when i was doing an early timing push. I didnt have a Starport so i made turrets as i pushed to fend off Colossi.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
March 25 2010 14:16 GMT
#13
Is it standard that the protoss upgrades Collossi range?

Even if that's the case I think It could be a good idea since u force the toss to either upgrade it and delay his harrass and most important. U'll be notified that your turret is being attacked and have time to save your scvs and send units.( That is if it's as in bw, you don't get notified if your workers die.
Either way it can be worth it)

I'm not in the beta though, so I have no Idea of what I'm talking about. Just applying my sc mind to it

Not my chair. Not my problem. That's what I say
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
March 25 2010 22:56 GMT
#14
On March 25 2010 23:16 SirGlinG wrote:
Is it standard that the protoss upgrades Collossi range?

Even if that's the case I think It could be a good idea since u force the toss to either upgrade it and delay his harrass and most important. U'll be notified that your turret is being attacked and have time to save your scvs and send units.( That is if it's as in bw, you don't get notified if your workers die.
Either way it can be worth it)

I'm not in the beta though, so I have no Idea of what I'm talking about. Just applying my sc mind to it


Colossi range is pretty much the closest this game comes to imba right now IMO

This will, at best, slow down the collosi for about 2 seconds. I don't think it's worth it unless you desperately need to defend for whatever reason.
Peaked at C- on ICCUP and proud of it! @Sunyveil
The6357
Profile Blog Joined August 2005
United States1268 Posts
Last Edited: 2010-03-25 23:10:03
March 25 2010 23:06 GMT
#15
so..turret can attack ground...? lol i didn't know that xD
and why does protoss needs obs against terran?
sorry i'm a newb
2010 worldcup!! corea fighting!!!
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2010-03-25 23:12:37
March 25 2010 23:10 GMT
#16
On March 26 2010 08:06 The6357 wrote:
so..turret can attack ground...? lol i didn't know that xD


No? Colossus head is in the air.

As for the OP. I usually only mkake turrets vs colossus if they are rushing for support bay. Esp on Metalopolis when they are close poss they can walk in and out of your main and that can become really dangerous early on.

FYI I wouldn't exactly call myself good but I'm rank 19 Platinum div 14 atm and have had some experience vs this and played random for about 250 games on the 1v1 ladder.
The6357
Profile Blog Joined August 2005
United States1268 Posts
March 25 2010 23:15 GMT
#17
wtf collossus's head is in the air? i don't know why but this makes me giggle abit..so every unit in sc2 can attack collosus xD...
2010 worldcup!! corea fighting!!!
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
Last Edited: 2010-03-26 00:11:06
March 26 2010 00:10 GMT
#18
Well... the main problem I see here is that even with the turret range researched colossi out-range turrets (getting colossi range is like getting goon range in sc1, mandatory almost). I guess it'd stall them from harassing though.

I guess it's not a terrible idea if harassment is an issue since turrets and mineral only and there tends to be a surplus of those.
Karas
Profile Joined March 2010
United States230 Posts
March 26 2010 00:39 GMT
#19
The key to using turrets against collossus is to work with your army. If the collossus pushes in on the amy, then the turret gets some strong attacks in. If it waits to kill the turret, its a few shots your army didn't have to take.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 26 2010 00:42 GMT
#20
range not worth the 100 mineral stall
1 2 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#18
LiquipediaDiscussion
WardiTV 2025
11:00
Playoffs
Solar vs herOLIVE!
Classic vs TBD
TBD vs Clem
WardiTV2073
ComeBackTV 1395
TaKeTV 566
IndyStarCraft 295
Rex161
CosmosSc2 97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko508
IndyStarCraft 295
Hui .257
Rex 161
CosmosSc2 97
ProTech49
MindelVK 22
BRAT_OK 14
DivinesiaTV 9
StarCraft: Brood War
EffOrt 1543
Bisu 975
Stork 674
firebathero 286
Shuttle 275
Leta 226
ggaemo 186
Last 163
Hyuk 123
Larva 111
[ Show more ]
Bonyth 81
Yoon 81
ajuk12(nOOB) 49
Mong 33
ToSsGirL 27
Shinee 24
yabsab 17
Terrorterran 17
SilentControl 9
Stormgate
BeoMulf123
Dota 2
Gorgc6119
singsing4187
qojqva2255
syndereN242
XcaliburYe172
BananaSlamJamma141
LuMiX1
League of Legends
rGuardiaN91
Heroes of the Storm
Khaldor538
Liquid`Hasu327
Trikslyr38
Other Games
B2W.Neo807
crisheroes254
Beastyqt253
Liquid`VortiX137
XaKoH 125
mouzHeroMarine97
KnowMe78
QueenE67
chrisJcsgo12
Organizations
Other Games
PGL1033
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• C_a_k_e 2023
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV512
League of Legends
• Nemesis2774
• Jankos1952
Upcoming Events
PSISTORM Gaming Misc
47m
Ladder Legends
2h 52m
BSL 21
3h 52m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
17h 52m
Ladder Legends
1d
BSL 21
1d 3h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 16h
Wardi Open
1d 19h
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.