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PvT- EMP Round humiliation - Page 5

Forum Index > StarCraft 2 Strategy
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Louder
Profile Blog Joined September 2002
United States2276 Posts
March 16 2010 21:29 GMT
#81
I do fast EMP builds all the time, and I still get stomped routinely vs P, and I'm #1 in my division at about 2040 points. Ghosts are not cheap, and they slow other tech and production of other barracks units with their high cost and long build time.

Players who go 2 gate robo / expand, then dt while taking a high yield, into mass charge-lot + mass temp beat me pretty often. They can make so many goddamned probes and make me waste EMPs to spot DTs while they just add more and more gates and more and more probes, steadily making units a few at a time... by the time I can actually mount an attack i get proper fucked by a milion speed zeals + immortals and templars.
Stormscion
Profile Joined March 2010
Serbia27 Posts
March 16 2010 22:17 GMT
#82
- Templar tech is good counter. Psy storm and Feedback works great.
- You can do it with stalker zealot sentry imortal combo as well
- And if you are on bigger map you can have colosus with range in time.

Most important thing is stay on your choke / high ground and spread your units in concave and it is actually very easy to kill emp is not OP atm i think.
Shambler
Profile Joined March 2010
United States40 Posts
Last Edited: 2010-03-16 22:23:03
March 16 2010 22:21 GMT
#83
I don't play as P, but DT's fuck terran up. You can use them to snipe ghosts, and when you mix them in an army it is hard to tell that your army is partially composed of DT's until you have already lost.

Also terran's stealth detection is pretty bad until late game, so P gets map control for quite awhile.


This matchup is kind of broken though. As T you have to get ghosts. It is not optional at all. So T is kind of forced to do a bionic build against P right now
jamvng
Profile Joined October 2008
Canada244 Posts
March 16 2010 22:37 GMT
#84
On March 17 2010 07:21 Shambler wrote:
I don't play as P, but DT's fuck terran up. You can use them to snipe ghosts, and when you mix them in an army it is hard to tell that your army is partially composed of DT's until you have already lost.

Also terran's stealth detection is pretty bad until late game, so P gets map control for quite awhile.


This matchup is kind of broken though. As T you have to get ghosts. It is not optional at all. So T is kind of forced to do a bionic build against P right now


Getting ghosts doesn't mean you have to go bio...In fact it complements mech really well. The counter for mech (siege tanks) for protoss is the Immortal. With EMP, you can take out all of the Immortals shields (they have 100 Shields). Tanks can then shred Immortals if they don't have their shields. It's actually pretty strong. Zealots get owned by hellions.
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 16 2010 23:17 GMT
#85
I think he means that you can't safely expand vs toss to get enough gas for mech + ghosts. This is of course a matter of learning how to safely expand, but it's really not that hard to do, even on crap maps like desert oasis. The fact of the matter is, you don't need ghosts ASAP. You might not even need them at all unless they go super heavy immortals.
Half man, half bear, half pig.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-03-16 23:36:51
March 16 2010 23:22 GMT
#86
idea for toss is to get Colo first then make the T go heavy into vikings after that switching into HT then back into colo later on in game again.

Colo Deal insane dmg to the T army till the vikings come. Problem is most Toss keep spaming them ... Vikings switch to HT and 1 shot all the rines : P

Toss better early game
Terran better mid
Toss better later

/shrug way it seems right now
Loving the beta !! Weeeeeeee
borg286
Profile Joined March 2010
United States8 Posts
March 17 2010 01:21 GMT
#87
I apologize if this video has been posted, but I saw that you were wanting a video of EMP.
This is CowGoMoo, a developer at blizzard, as he uses EMP to turn the tides. Afterwards there is a most intriguing conversation about his feelings of its overpoweredness and that it needs a nerf.
Carpe-Diem
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
March 17 2010 01:36 GMT
#88
I would love to see a Terran that can get enough vikings that can kill the phoneix's and get to the collossus before their whole army melts.

So far the only success I've had vs any toss is going banshees...


this a joke? You say you have success with banshees but your vikings would be melted? I smell copper.

If your opponent is making both colossus AND pheonix, they aren't going to be able to keep up with your gas on equal bases. If he's not making immortals then I don't even really need a ghost, but I can still afford the academy because the colo upgrade is 200 gas so i'm still pretty much on point if i chose to get emp and vikings. I'm confused as to how you think the pheonix' would melt anything when you're going to have 2 extra vikings for every 1 colo they made.
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
March 17 2010 02:16 GMT
#89
emp is not gonna get nerfed but i wish this would be harder to get or cost more energy. I really struggle vs some timing pushes and whats horrible is its just as strong late game as it is early game.
https://twitter.com/quanticfograw
xnub
Profile Joined August 2009
Canada610 Posts
March 17 2010 03:31 GMT
#90
On March 17 2010 10:21 borg286 wrote:
I apologize if this video has been posted, but I saw that you were wanting a video of EMP.
This is CowGoMoo, a developer at blizzard, as he uses EMP to turn the tides. Afterwards there is a most intriguing conversation about his feelings of its overpoweredness and that it needs a nerf.
http://www.youtube.com/watch?v=ZltCnantkcE&feature=PlayList&p=5C66D4A2A6E9ABB8&playnext=1&playnext_from=PL&index=36



All he says is its easyer to use does not say emp is overpowered or not and this was really early patch
Loving the beta !! Weeeeeeee
borg286
Profile Joined March 2010
United States8 Posts
March 17 2010 05:29 GMT
#91
On March 17 2010 12:31 xnub wrote:
Show nested quote +
On March 17 2010 10:21 borg286 wrote:
I apologize if this video has been posted, but I saw that you were wanting a video of EMP.
This is CowGoMoo, a developer at blizzard, as he uses EMP to turn the tides. Afterwards there is a most intriguing conversation about his feelings of its overpoweredness and that it needs a nerf.
http://www.youtube.com/watch?v=ZltCnantkcE&feature=PlayList&p=5C66D4A2A6E9ABB8&playnext=1&playnext_from=PL&index=36



All he says is its easyer to use does not say emp is overpowered or not and this was really early patch

My bad. I guess I'm more behind in what's current and what's not. Thank you for the clarification, and confirmation that EMP will probably continue to be as powerful as it currently is.
Carpe-Diem
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 17 2010 05:39 GMT
#92
On March 17 2010 02:31 arb wrote:
Show nested quote +
On March 17 2010 02:00 TossFloss wrote:
On March 17 2010 01:22 MaD.pYrO wrote:
On March 07 2010 09:26 Mohdoo wrote:
On March 07 2010 09:19 Khadgars wrote:
One thing you are all forgetting to mention is the fact that EMP is completely worthless against Zerg, while Psi storm is extremely effective against all races. The HT is a much more versatile unit, balancing out EMP


This is totally irrelevant. Its not like Terran should be balanced around the idea that one skill is useless against one race but INSANELY good against another.


How useful was Irradiate against Protoss in BW? I don't get your point..



IMO that point reveals a major flaw in BW.

i disagree, the science vessel gave you the option of getting irrdiate or emp, considering irrdiate was better against zerg than emp, you werent forced to get emp. but against protoss emp is miles better so you should get it.

basically the only way i see this as a "flaw" is if you just want to like combine the two effects together or something. i mean no one was forcing you to go EMP agaisnt zerg and be at a disadvantage


No it's just bad game design. Blizzard could balance matchups by giving each race two sets of units for each opposing race. That's unimaginative and stupid.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
splcer
Profile Joined October 2009
United States166 Posts
March 17 2010 06:35 GMT
#93
On March 03 2010 16:52 asdfTT123 wrote:
Just wait till EMPs get nerfed. In the meantime, just go 4 gate proxy warp. Works everytime.

these people make me lmao
just cheese and wait till something that is necassary get nerfed omg i hope ur kidding i really do
That which grows fast, whithers as rapidly. That which grows slowly, endures
GG.MaRs
Profile Joined March 2010
Singapore6 Posts
March 17 2010 07:05 GMT
#94
EMPs can take down shields but the whole army will melt by 2-4 col in 5 seconds.
Viking is good against colosus but the bio army dies much faster. Plus stalkers can kill vikings fast too.
fearus
Profile Blog Joined December 2003
China2164 Posts
March 17 2010 07:30 GMT
#95
What does adding feedback do.. people really believe they can feedback 3 ghosts before 1 ghost gets off 1 emp? What if they pop a ghost in a medivac?
bisu fanboy
jamvng
Profile Joined October 2008
Canada244 Posts
March 17 2010 07:35 GMT
#96
EMP is a little overpowered...

But is Colossus not overpowered? Immortal? Psi Storm?

I thought that BW had plenty of overpowered units, but overpowered units were balanced by other overpowered units. Irridiate was strong, but so was Dark Swarm... Can't the same be true for Starcraft 2? Isn't the overpoweredness of some spells and units what made the game fun to watch?
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
March 17 2010 07:36 GMT
#97
You lost 150 food to an early push!?
lFrost
Profile Blog Joined July 2009
United States295 Posts
March 17 2010 07:44 GMT
#98
you can literally wipe out the ghost/rine/mara push with 1 ranged upgraded colo as long as you micro and abuse cliffs
Radison
Profile Joined January 2010
Poland44 Posts
Last Edited: 2010-03-17 08:01:12
March 17 2010 07:59 GMT
#99
I don't play SC2 simply beause I don't have a beta key, but I am pretty up - to - date with SC1 scene and somehow don't see sniping ghosts with HT's feedback a possible solution...

I mean - protoss had their feedback in SC1. And yeah, it was used from time to time, mainly for sniping defilers, but...

1) Dark Archons were faster then HT's are now, I think.
2) DA had much more total hit points (with shields) than HT's so they could be in front of an army or strictly in combat
3) Defilers were EASY to distinguish from all other zerg units not as ghosts in Terran SC2 army (btw: don't you think that marines, marauders, ghosts looks to similar to each other? Just from the viewer point of view even)
4) Defilers were bigger than ghosts (now and in SC1)

What's more: ghosts are mixed in terran army, consisting of other infantry. Now try to imagine there is a battle just starting, protoss and terran units are getting closer to each other and lets say your HT's are in good position for once (not lagging behind as it was in SC1, because otherwise they will be late to feedback ghosts after the latter have already casted their EMP). So you have them into position, you have an energy and you do... Feedback?

Would you really take this risk? It's enough if you leave one ghost alive to get at least half of your army get EMPed (and without storms). And you never know how many of them are there. I would say in these situations feedback would not be really used just because it would be better to use your apm and time to cast a storm when you have the opportunity (that means: BEFORE EMP).

The only option for me is to snipe these ghosts with HT's before the battle. But, as Idra pointed out a good Terran player wouldn't leave his ghosts aside the rest of his army. That's why getting close with HT's would be extremely challenging if not impossible. Look how hard was to irradiate defilers with FLYING science vessels.
Floophead_III
Profile Joined September 2009
United States1832 Posts
March 17 2010 08:09 GMT
#100
On March 17 2010 16:05 GG.MaRs wrote:
EMPs can take down shields but the whole army will melt by 2-4 col in 5 seconds.
Viking is good against colosus but the bio army dies much faster. Plus stalkers can kill vikings fast too.


This. Once you have 3-4 colossi out it's impossible to win with bio. I don't care about how godly your micro is, you can't do it.
Half man, half bear, half pig.
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