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PvT- EMP Round humiliation - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
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ooni
Profile Blog Joined March 2010
Australia1498 Posts
March 07 2010 01:22 GMT
#41
On March 07 2010 09:33 Mohdoo wrote:
Show nested quote +
On March 07 2010 09:29 ooni wrote:
So ppl would like SC1 EMP back? have slight chance to dodge the projectile but removes all shields and energy?
There is ways to counter EMPs now; it's called feedback.

Not only that feedback is very useful against zerg casters too.


Read the thread before you reply.


I was merely juxtaposing the fact EMP is not that overpowered. SC1 EMP was pretty powerful too. Read the reply and understand it before you reply. Please.
Hi!
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 07 2010 01:26 GMT
#42
A single ghost costs 200 gas to produce so no, EMP is not too over powered for the price. Get colossus in time then mass stalkers for the viking switch. NO terran player will have ghosts AND 4+ vikings timed for your first colossus unless yiour build is simply behind.
s2pid_loser
Profile Joined March 2010
United States699 Posts
March 07 2010 01:28 GMT
#43
yea im having trouble against terran also as protoss

so ht's are good against marines/reapers/marauders/sieges?

but suck against ghost?
Et Ducit Mundum Per Luce
Sasajoe
Profile Joined March 2010
Bulgaria46 Posts
March 16 2010 12:23 GMT
#44
well i play all 3 races (mainly zerg) but tvp EMP is godly Overppowered simply because it drains energy & shields instantly & is unavoidable as is the hunter-seeker missle for the zerg when the terran masses ravens anyways

wehn i play terran both races have extremely limited chance of survival when u use those spells so i think they should both be nerfed
jabberwokie
Profile Joined September 2009
Canada142 Posts
March 16 2010 12:32 GMT
#45
If you keep your temps in a warp prism until after you have seen an emp or two and only unload to storm you can retain your energy and shield on some essential units. /agree that emp is redic against protoss. I have seen a few games recenttly where toss relied too heavy on temps thoupgh; you need robo bay units as well imho and sometimes stargate tech or units.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 16 2010 12:43 GMT
#46
emp is not overpowered, t would have no chance at all vs immortal/ht if it were weaker.
you just have to have the right unit mixture depending on their ghosts/vikings and keep your units spread out on mixed hotkeys.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Konni
Profile Blog Joined February 2003
Germany3044 Posts
March 16 2010 12:45 GMT
#47
Temp with feedback should have longer range than EMP. There was a thread about this from a guy using this strategy to win alot of games PvT.
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
March 16 2010 12:49 GMT
#48
well i play all 3 races (mainly zerg) but tvp EMP is godly Overppowered simply because it drains energy & shields instantly & is unavoidable as is the hunter-seeker missle for the zerg when the terran masses ravens anyways

wehn i play terran both races have extremely limited chance of survival when u use those spells so i think they should both be nerfed


there is no such thing as "emp overpowered". only bad players ; )
abuse obs and feedback, since its so lategame anyways so you should have the tech.
Protoss always have more storms then he has EMP, so keep ur units spread.
threehundred
Profile Joined July 2009
Canada911 Posts
March 16 2010 13:12 GMT
#49
after expo'ing i think speed (charging) zealots and dark templar are good alternatives to massing high templars. most of the time as a terran player i wouldn't have enough energy to scan more then twice off of 2 bases because of how much i enjoy mule'ing.

i've been playing protoss this week and i'm enjoying my mid-game mix of pure immortals/zealots/dts/sentries.
KimTaeyeon MEDIC MU fighting! ^^;;
Feefee
Profile Joined November 2009
Canada556 Posts
March 16 2010 13:31 GMT
#50
Easiest solution is colossus, at least if you're playing against me =P. EMP is great I agree, but terran needs EMP and stim before his army can move out, which means about 600 gas (400 if you only want one ghost). That means you won't have gas for a factory+starport+vikings for a long time, and without vikings colossi burnnn.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 16 2010 13:38 GMT
#51
You need need need to have the right mixture to counter emp. Spread your units out, flank, and if they actually have more than 2-3-4 ghosts, use obs/feedback, which you're going to need to prevent nukes going off in your base anyway (maybe).

Also, get two robos if you need to. Stalker/immortal/collossus vs ht/dt/zeal. EMP doesn't melt collssus, and so if you get like 6 with thermal lance (easy with two robos), you still destroy bio without shields.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Lunat!c
Profile Joined March 2010
122 Posts
Last Edited: 2010-03-16 14:01:09
March 16 2010 14:00 GMT
#52
On March 16 2010 21:43 IdrA wrote:
emp is not overpowered, t would have no chance at all vs immortal/ht if it were weaker.
you just have to have the right unit mixture depending on their ghosts/vikings and keep your units spread out on mixed hotkeys.


Well, I think we are not all as good as u... But of course that would help but against 3 emp's no chance to avoid it.
Teejing
Profile Joined January 2009
Germany1360 Posts
March 16 2010 14:13 GMT
#53
i rush ht and feedback the shit out of ghosts and medivacs
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 16 2010 14:16 GMT
#54
On March 16 2010 23:00 Lunat!c wrote:
Show nested quote +
On March 16 2010 21:43 IdrA wrote:
emp is not overpowered, t would have no chance at all vs immortal/ht if it were weaker.
you just have to have the right unit mixture depending on their ghosts/vikings and keep your units spread out on mixed hotkeys.


Well, I think we are not all as good as u... But of course that would help but against 3 emp's no chance to avoid it.

the only proper way to avoid emp is to feedback or kill the ghost

its like saying us hould spread out against defiler plauge, i mean u can try but its impossible, u need to kill the defiler before he reaches ur army, same thing with hts when playing bio or for a toss army against ghosts
Progamerpls no copy pasterino
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 16 2010 14:24 GMT
#55
its not about entirely avoiding, thats not gonna happen, its about minimizing damage
protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp.

http://www.splitreason.com/product/1152 release the gracken tshirt now available
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 16 2010 14:41 GMT
#56
On March 16 2010 23:24 IdrA wrote:
its not about entirely avoiding, thats not gonna happen, its about minimizing damage
protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp.


well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg

they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop

i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc
Progamerpls no copy pasterino
iounas
Profile Joined July 2008
409 Posts
March 16 2010 15:01 GMT
#57
On March 16 2010 23:41 MorroW wrote:
Show nested quote +
On March 16 2010 23:24 IdrA wrote:
its not about entirely avoiding, thats not gonna happen, its about minimizing damage
protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp.


well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg

they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop

i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc

Why do terrans go bio vs P and not mech+ghost? It would be insane in sc1 vs reaver and ht..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 16 2010 15:05 GMT
#58
On March 17 2010 00:01 iounas wrote:
Show nested quote +
On March 16 2010 23:41 MorroW wrote:
On March 16 2010 23:24 IdrA wrote:
its not about entirely avoiding, thats not gonna happen, its about minimizing damage
protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp.


well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg

they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop

i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc

Why do terrans go bio vs P and not mech+ghost? It would be insane in sc1 vs reaver and ht..

because u dont even have gas for it and even if u did have gas for it it would still suck hard
Progamerpls no copy pasterino
Velr
Profile Blog Joined July 2008
Switzerland10778 Posts
Last Edited: 2010-03-16 15:10:56
March 16 2010 15:09 GMT
#59
On March 17 2010 00:01 iounas wrote:
Show nested quote +
On March 16 2010 23:41 MorroW wrote:
On March 16 2010 23:24 IdrA wrote:
its not about entirely avoiding, thats not gonna happen, its about minimizing damage
protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp.


well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg

they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop

i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc

Why do terrans go bio vs P and not mech+ghost? It would be insane in sc1 vs reaver and ht..



No mines.

Just imagine SC1... But you don't have mines and Zealots would charge and (weaker) Dragoons Blink right next to your Tanks :p.


And the Gas thing.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 16 2010 15:12 GMT
#60
On March 16 2010 23:41 MorroW wrote:
Show nested quote +
On March 16 2010 23:24 IdrA wrote:
its not about entirely avoiding, thats not gonna happen, its about minimizing damage
protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp.


well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg

they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop

i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc

indeed
only thing terran has going for them is the really early barrack unit allins
http://www.splitreason.com/product/1152 release the gracken tshirt now available
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