I was merely juxtaposing the fact EMP is not that overpowered. SC1 EMP was pretty powerful too. Read the reply and understand it before you reply. Please.
PvT- EMP Round humiliation - Page 3
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ooni
Australia1498 Posts
I was merely juxtaposing the fact EMP is not that overpowered. SC1 EMP was pretty powerful too. Read the reply and understand it before you reply. Please. | ||
StarBrift
Sweden1761 Posts
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s2pid_loser
United States699 Posts
so ht's are good against marines/reapers/marauders/sieges? but suck against ghost? | ||
Sasajoe
Bulgaria46 Posts
wehn i play terran both races have extremely limited chance of survival when u use those spells so i think they should both be nerfed | ||
jabberwokie
Canada142 Posts
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IdrA
United States11541 Posts
you just have to have the right unit mixture depending on their ghosts/vikings and keep your units spread out on mixed hotkeys. | ||
Konni
Germany3044 Posts
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SturmAddict
Malaysia176 Posts
well i play all 3 races (mainly zerg) but tvp EMP is godly Overppowered simply because it drains energy & shields instantly & is unavoidable as is the hunter-seeker missle for the zerg when the terran masses ravens anyways wehn i play terran both races have extremely limited chance of survival when u use those spells so i think they should both be nerfed there is no such thing as "emp overpowered". only bad players ; ) abuse obs and feedback, since its so lategame anyways so you should have the tech. Protoss always have more storms then he has EMP, so keep ur units spread. | ||
threehundred
Canada911 Posts
i've been playing protoss this week and i'm enjoying my mid-game mix of pure immortals/zealots/dts/sentries. | ||
Feefee
Canada556 Posts
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GHOSTCLAW
United States17042 Posts
Also, get two robos if you need to. Stalker/immortal/collossus vs ht/dt/zeal. EMP doesn't melt collssus, and so if you get like 6 with thermal lance (easy with two robos), you still destroy bio without shields. | ||
Lunat!c
122 Posts
On March 16 2010 21:43 IdrA wrote: emp is not overpowered, t would have no chance at all vs immortal/ht if it were weaker. you just have to have the right unit mixture depending on their ghosts/vikings and keep your units spread out on mixed hotkeys. Well, I think we are not all as good as u... But of course that would help but against 3 emp's no chance to avoid it. | ||
Teejing
Germany1360 Posts
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MorroW
Sweden3522 Posts
On March 16 2010 23:00 Lunat!c wrote: Well, I think we are not all as good as u... But of course that would help but against 3 emp's no chance to avoid it. the only proper way to avoid emp is to feedback or kill the ghost its like saying us hould spread out against defiler plauge, i mean u can try but its impossible, u need to kill the defiler before he reaches ur army, same thing with hts when playing bio or for a toss army against ghosts | ||
IdrA
United States11541 Posts
protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp. | ||
MorroW
Sweden3522 Posts
On March 16 2010 23:24 IdrA wrote: its not about entirely avoiding, thats not gonna happen, its about minimizing damage protoss army is much, much stronger than the terran army and killing every ghost is impractical vs a good terran. obviously it can happen if they make a mistake or you catch them off guard but really it shouldnt. theyre supposed to be able to emp you, and you can take emps on portions of your army and still win easily. even after an emp a handful of collosus' will decimate a bio army, as will 1 temp that manages to avoid an emp. well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc | ||
iounas
409 Posts
On March 16 2010 23:41 MorroW wrote: well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc Why do terrans go bio vs P and not mech+ghost? It would be insane in sc1 vs reaver and ht.. | ||
MorroW
Sweden3522 Posts
On March 17 2010 00:01 iounas wrote: Why do terrans go bio vs P and not mech+ghost? It would be insane in sc1 vs reaver and ht.. because u dont even have gas for it and even if u did have gas for it it would still suck hard | ||
Velr
Switzerland10778 Posts
On March 17 2010 00:01 iounas wrote: Why do terrans go bio vs P and not mech+ghost? It would be insane in sc1 vs reaver and ht.. No mines. Just imagine SC1... But you don't have mines and Zealots would charge and (weaker) Dragoons Blink right next to your Tanks :p. And the Gas thing. | ||
IdrA
United States11541 Posts
On March 16 2010 23:41 MorroW wrote: well its totally imba right now, the only way i mange to win tosses is by having a 2-2 army vs his 0-0. but good tosses who upgrade also and make many colosus and hts is auto gg they can consume all map with pure dt to stop any push and if u get a raven they can feedback it. and when they get 4 base they can just get this massive army thats impossible to stop i think its quite ridiculous mu atm, all tosses just like sc1 too stupid to realize how to abuse their own race to max ofc indeed only thing terran has going for them is the really early barrack unit allins | ||
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