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PvT- EMP Round humiliation

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 6 7 Next All
kasumimi
Profile Blog Joined October 2007
Greece460 Posts
March 03 2010 07:17 GMT
#1
I have a 100% losses on early push with marine/marauder and 2-3 ghosts. No matter what units I have they die in about 5-6 seconds. And dozens of losses in late game aswell for the exact same reason. 150 food vanishes like unupgraded zerglings attacking 3/3 archons in SC1.

Am I missing something as a protoss player on this? Besides spreading :p
3 ghosts can do roughly 4-5 emps and it's like trying to avoid a storm that 1 shots your army, so it's simply can't be dodged.

I feel humiliated and abused any tips or help are appreciated.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 03 2010 07:37 GMT
#2
You're in the same boat as most protoss players. EMP is definitely a bit too good vs Protoss. When your opponent gets ghosts, your army should consist mostly of zealots since their shield is only 60. EMPed zealots with charge vs MM is more or less a close fight. Tech to storms as storms 1 hit marines if the opponent doesn't move them in time. Make sure your HTs are separate from your main force or else they'll get EMPed.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-03-03 07:39:31
March 03 2010 07:39 GMT
#3
hmm, whats the range on EMP compared to feedback. Since you can put obs over his army you should be able to get the first shot

you can also try putting your HTs in a shuttle so they dont get their energy raped by EMP (not sure if this works in SC2)


also 150 food really isn't early game...
Live, laugh, love
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 03 2010 07:52 GMT
#4
Just wait till EMPs get nerfed. In the meantime, just go 4 gate proxy warp. Works everytime.
n.Die_Jaedong <3
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 03 2010 07:53 GMT
#5
On March 03 2010 16:39 caution.slip wrote:
hmm, whats the range on EMP compared to feedback. Since you can put obs over his army you should be able to get the first shot

you can also try putting your HTs in a shuttle so they dont get their energy raped by EMP (not sure if this works in SC2)


also 150 food really isn't early game...


he said dozens of losses late game for the 150 food remark
Hwaseung Oz fan for life. Swing out, always swing out.
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
March 03 2010 08:12 GMT
#6
Carry your templars around in the shuttle of sc2? Can't remember what it is called, erh, Warp prism I think.
I don't know but maybe use them like a reaver in starcraft 2? Unload, storm, reload.
In the woods, there lurks..
Khac
Profile Joined February 2010
United States4 Posts
March 03 2010 09:11 GMT
#7
Protoss aren't using enough Psi storm against Terran nowadays.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 03 2010 09:24 GMT
#8
I'm curious as to what your army composition is. If you have 2-3 colossus + abuse terrain with them, I can't imagine it being too hard.

Having an obs over their army should help tons since it allows you to setup beforehand and storm before they can react fast enough to EMP.
Odds
Profile Joined May 2008
Canada1188 Posts
March 03 2010 09:50 GMT
#9
Well placed psi storms appear to wreck Terran bio players. If you can feedback his Ghosts, it's nearly a guaranteed win.
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 03 2010 09:52 GMT
#10
As others suggested, templars in a shuttle would be my first idea to counter this, how fast is the emp missle? As quick as sc1 or much slower?
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 03 2010 09:57 GMT
#11
I think a replay would be very useful in this situation.
Administrator~ Spirit will set you free ~
zazen
Profile Blog Joined April 2009
Brazil695 Posts
March 03 2010 13:58 GMT
#12
I'd really love to see a replay of P convincingly beating T who does a good execution of MM + Ghost push...
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2010-03-03 14:19:00
March 03 2010 14:04 GMT
#13
The thing is PSI storm comes way to late takes ages to tech by then your dead if not twice. So we are forced to tech colossus but those get raped by flying vikings so then we need some anti air that we don't have. Except for the phoenix but if you want to get a phoenix on time you cant get a colossus. Vikings rape phoenix also btw not sure about this.

Edit: Don't have much problems late game as i dont even get there :D
Starcraft 2 - Beta
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 03 2010 14:30 GMT
#14
emp is not overpowered, if t didnt have emp tvp would be literally impossible.
chances are you're not abusing the early game hard enough and so you're playing the mid game from behind, which makes everything seem more powerful than it actually is.

http://www.splitreason.com/product/1152 release the gracken tshirt now available
Hobbes.uhz
Profile Joined February 2010
United States33 Posts
March 03 2010 14:32 GMT
#15
By the time he has 3 ghosts, you can have 3 collosus. Then you win head to head vs a bio army, even with EMP.
Buff Rock, Nerf Scissors, Papers ok
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
March 03 2010 14:52 GMT
#16
On March 03 2010 23:30 IdrA wrote:
emp is not overpowered, if t didnt have emp tvp would be literally impossible.
chances are you're not abusing the early game hard enough and so you're playing the mid game from behind, which makes everything seem more powerful than it actually is.



The first half of sc2 I tried to power through tvp without ghosts. Needless to say I got raped. I agree with IdrA, EMP is powerful, but without it the whole matchup would be imbalanced.
Opportunities multiply as they are seized.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
March 03 2010 15:15 GMT
#17
On March 03 2010 23:32 Hobbes.uhz wrote:
By the time he has 3 ghosts, you can have 3 collosus. Then you win head to head vs a bio army, even with EMP.


This. If you see a ghost academy and just barracks production units I don't see why you would skip the colossus tech...
"We have unfinished business, I and he."
Derby
Profile Joined April 2009
Sweden31 Posts
March 03 2010 15:30 GMT
#18
Splitting up in several groups and flanking the terran army is good as well. As much as i hate the ghost as a Protoss I can't really avoid to love it because that single unit forces you to actually do more than just "1a, G, T click, T click"
The problem is that to me it seems so easy to build up your army and get the Ghost pretty fast while it feels like it takes a longer time for a Protoss to get a decent army with Colossus, charge and storm. I've lost a couple of times to Terrans getting Ghosts asap,
Volshok
Profile Joined August 2008
United States349 Posts
Last Edited: 2010-03-03 16:09:35
March 03 2010 15:35 GMT
#19
On March 03 2010 23:32 Hobbes.uhz wrote:
By the time he has 3 ghosts, you can have 3 collosus. Then you win head to head vs a bio army, even with EMP.


Most Terrans who go for a Psio timing push either go too early for you to reach critical mass for Colossus, or will bring vikings.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
Last Edited: 2010-03-03 15:46:20
March 03 2010 15:40 GMT
#20
On March 04 2010 00:35 Volshok wrote:
Show nested quote +
On March 03 2010 23:32 Hobbes.uhz wrote:
By the time he has 3 ghosts, you can have 3 collosus. Then you win head to head vs a bio army, even with EMP.


Most Terrans who go for a Pyso timing push either go too early for you to reach critical mass for Colossus, or will bring vikings.


I would love to see a Terran that can get enough vikings that can kill the phoneix's and get to the collossus before their whole army melts.
So far the only success I've had vs any toss is going banshees, but usually it's because the toss is doing some kind of silly void ray/templar tech and they dont have collossus anyways (so I would've probably won if I went standard EMP push)
Keep the Dream Alive twitch.tv/monokerros
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