![[image loading]](http://i.imgur.com/turr8mJ.png)
Published names:
EU: TF CustomCraft
NA: CustomCraft
KR: CustomCraft
CustomCraft is an Extension Mod for Starcraft 2 that allows players to customize their race's unit loadout, macro mechanic, and defensive abilities. Players can in essence, customize the tech tree as they desire. Currently the mod features 8 custom unit choices, 2 new alternative macro abilities per race, and 2 new alternative defensive abilities per race.
With CustomCraft there are hundreds of possible combinations of units and abilities. This mod is created with the aim of creating exponentially more diverse games than standard melee play.
At the start of a match, players are given the option to customize their unit loadout, as well as pick from some different macro mechanics and defensive abilites. For example, a Zerg player might choose to give her Queens the Chrono Boost ability instead of Inject Larva, and choose to be able to train Lurkers at the expense of being unable to build Swarmhosts.
The mod features mostly units from Brood War with a few from the campaigns. The mod could easily be expanded to include further units but in the meantime it needs balance testing.
You can currently play against the A.I. however they will currently not change their unit picks from the default. I may add the option the option to pick the A.I.'s loadout or randomize it at a later time.
![[image loading]](http://i.imgur.com/HoHRfCh.png)
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CustomCraft is an Extension Mod and can be accessed through the Custom Games section of B.net.
![[image loading]](http://i.imgur.com/hhbYh3n.jpg)
Click on Browse Maps on the left side of the screen. Choose any melee map to play on. Once you have selected your desired map, click on Create with Mod.
![[image loading]](http://i.imgur.com/JBhbhad.jpg)
In the upper right, search for CustomCraft. ** Note that on EU the mod name is "TF CustomCraft"Double click on the mod to enter the lobby. You can also right click to view the Extension Mod Info.
![[image loading]](http://i.imgur.com/NSuN3Ma.jpg)
![[image loading]](http://i.imgur.com/hhbYh3n.jpg)
Click on Browse Maps on the left side of the screen. Choose any melee map to play on. Once you have selected your desired map, click on Create with Mod.
![[image loading]](http://i.imgur.com/JBhbhad.jpg)
In the upper right, search for CustomCraft. ** Note that on EU the mod name is "TF CustomCraft"Double click on the mod to enter the lobby. You can also right click to view the Extension Mod Info.
![[image loading]](http://i.imgur.com/NSuN3Ma.jpg)
![[image loading]](http://i.imgur.com/JNF3ZvM.png)
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Default units / Optional Custom Unit
Choosing the optional custom unit renders the default unit unavailable. Likewise, choosing the Default unit renders the optional custom unit unavailable.
Terran
![[image loading]](http://i.imgur.com/F5rMPtb.jpg)
Marine / UED Marine - Same as Marine but learns U-238 Shells instead of Combat Shields.
Marauder / Firebat
Hellion / Vulture - w/ Spider mines
Thor / Goliath
Medivac / Medic (Choosing the Medic enables the Dropship as well)
Banshee / Wraith
Ghost / Spectre - Has the AoE stun from the campaign.
Raven / Science Vessel - Same as SC1 science vessel
Zerg
![[image loading]](http://i.imgur.com/87o6LQ8.jpg)
Zergling / Raptor Strain Zergling - Comes 1 per Egg but is stronger. Cliff jumping is a hive tech upgrade that replaces Adrenal Glands.
Roach / Aberration
Hydralisk / Lurker Strain Hydralisk Costs only 1 food and 75/25, but has reduced hp, range, and damage.
Swarm Host / Lurker - w/ Available rang upgrade
Corrupter / Devourer w/ Acid Spores
Brood Lord / Guardian
Infestor / Defiler - Same as SC1
Viper / Queen - Same as flying SC1 caster
Protoss
![[image loading]](http://i.imgur.com/AzuFeNs.jpg)
Zealot / Fanatic Zealot - Learns Leg Enhancements instead of Charge.
Stalker / Dragoon w/ Singularity charge at the Cyber core
Colossus / Reaver - Same as SC1
Sentry / Stone Guardian - Caster that can do light AoE damage, Restore friendly shields, and cast Hallucination.
Phoenix / Corsair - Same as SC1
Void Ray / Scout
Oracle / Arbiter - Same as SC1
High Templar / Dark Archon Maelstrom, Mind Control, Feedback
![[image loading]](http://i.imgur.com/44QMNWD.png)
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Terran Macro
Automated Refineries
From the campaign, but operate at 50% unless an orbital command casts a spell to speed them up.
Chrono Boost
Speeds production.
M.U.L.E.
Automatically mines minerals.
Terran Defensive
Perdition Turrets
Strong turret that can protect an orbital command.
Moebius Vessel
Can recall, cast Lockdown, and summon Predators. Not a detector.
Scan
Reveals part of the map. Detector.
Zerg Macro
Chrono Boost
Speeds production.
Calldown Broodmin
Automatically mines minerals.
Inject Larvae
Spawns 4 Larvae at targeted Hatchery
Zerg Defensive
Broodmother
Can recall, summon Drakeflies, and automatically tranfuses allies.
Cerebrate
Can cast Psionic Scan and Assume Direct Control.
Creep Tumor
Grants vision and a bonus to Zerg ground units speed.
Protoss Macro
Psionic Flux
Automatically mines minerals.
Quantum Reactor
Allows production of two units at once for a short time.
Chrono boost
Speeds production.
Protoss Defensive
Dark Pylon
Pylons can spawn smaller cloaked pylons that provide no supply but can be spread over time at no cost.
Shield Battery
Restores shields of friendlies in an area.
Mothership Core
Can cast recall, time warp, and Nexus cannon.
Automated Refineries
From the campaign, but operate at 50% unless an orbital command casts a spell to speed them up.
Chrono Boost
Speeds production.
M.U.L.E.
Automatically mines minerals.
Terran Defensive
Perdition Turrets
Strong turret that can protect an orbital command.
Moebius Vessel
Can recall, cast Lockdown, and summon Predators. Not a detector.
Scan
Reveals part of the map. Detector.
Zerg Macro
Chrono Boost
Speeds production.
Calldown Broodmin
Automatically mines minerals.
Inject Larvae
Spawns 4 Larvae at targeted Hatchery
Zerg Defensive
Broodmother
Can recall, summon Drakeflies, and automatically tranfuses allies.
Cerebrate
Can cast Psionic Scan and Assume Direct Control.
Creep Tumor
Grants vision and a bonus to Zerg ground units speed.
Protoss Macro
Psionic Flux
Automatically mines minerals.
Quantum Reactor
Allows production of two units at once for a short time.
Chrono boost
Speeds production.
Protoss Defensive
Dark Pylon
Pylons can spawn smaller cloaked pylons that provide no supply but can be spread over time at no cost.
Shield Battery
Restores shields of friendlies in an area.
Mothership Core
Can cast recall, time warp, and Nexus cannon.
![[image loading]](http://i.imgur.com/LndIB0G.png)
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Acknowledgements
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Starcraft models are from SC2BW by MavercK, GnaReffotsirk, SoulFilcher, Thrikodias, Ghostnova. Dragoon by buhhy.
Known Bugs
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- Hotkeys default to campaign settings and profiles must sometimes be reset manually.
- Flux placement sometimes interferes with probe mining and placement of other Fluxes.
- Flux placement sometimes interferes with probe mining and placement of other Fluxes.
Version History
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3/3/15 NA0.80 - Added a health upgrade for the Aberration: "Hyper Constitution"
NA0.79 - Fixed a bug where buttons would sometimes not show up.
- Fixed a bug where Lurkers wouldn't reach their maximum attack range.
- Increased Scarab build time from 5 to 7 seconds (more in line with sc1)
3/2/15 EU0.01 - Released on EU server as "TF CustomCraft"
3/1/15 NA0.78 - Released on NA and KR servers.