About
Thanks to DimFish and everyone else who contributed to the original map analyzer project. Find the original discussion thread here.
Features
- Openness
Quantifies the choke points of the map.
- Height
Shows a grid tinted to cliff height.
- Pathing
Distance and travel time between each base, main and natural.
- Siege and Blink maps
Highlights areas that can be sieged over unpathable terrain at 13 units (8 for blink).
- Photon Overcharge
Bases show the range of nexus cannons.
- Vespene geyser impalance
As per [G] ~8% faster gas mining
Ladder Maps Season 1, 2016
+ Show Spoiler [old post] +
Previous Ladder Maps
Frost LE by Semmo
+ Show Spoiler [Frost LE] +
Polar Night LE by EastWindy
+ Show Spoiler [Polar Night LE] +
Yeonsu LE by eTcetRa
+ Show Spoiler [Yeonsu LE] +
Ladder Maps Season 2013.4
+ Show Spoiler [Maps] +
Akilon
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
Bel'Shir
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
DW
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
Korhal
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
Neo Planet S
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
Newkirk
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
Red City
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
Star Station
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
Whirlwind
+ Show Spoiler [openness] +
+ Show Spoiler [blink] +
+ Show Spoiler [siege] +
+ Show Spoiler [photon overcharge] +
+ Show Spoiler +
Experimental Future Features
- resources
Resource layer is to analyse the efficiency of resource placement for each base. If you check here you can see some info on vespene placement and mining speed ~8% faster gas mining. So we can highlight the vespene geysers that are a further distance away.
+ Show Spoiler [Resource analyser showing gas imbalanc…] +