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![[image loading]](http://i.imgur.com/0YnSh.png)
Playable: 154x154
Concept
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Twelve base 4p rotational maps are notoriously difficult to pull off correctly. This is because it is difficult to keep the thirds within a reasonable distance while keeping the nat to nat distance reasonable in close positions. I took the approach of having natural back doors that make the nat-nat rush distances longer, but when opened up, make the distance to the thirds shorter.
Where the thirds themselves are quite far compared to many maps seen on ladder, they are very easy to defend from ground attacks. In close positions, assuming you expand away from opponent, the path your opponent must take to directly attack your third is incredibly long and makes them very vulnerable to counter attacks or flanks. Any push into the area between your nat and third is hindered by several choke points for the defender to utilize.
This map should play more similar to a 2p map than a large 4p map such as Whirlwind due to the 12 base count and the distances between the bases. At the same time, this map is still able to deliver the random spawns that is offered from other 4p maps. This in itself makes the map stand out from other maps out there.
Where the thirds themselves are quite far compared to many maps seen on ladder, they are very easy to defend from ground attacks. In close positions, assuming you expand away from opponent, the path your opponent must take to directly attack your third is incredibly long and makes them very vulnerable to counter attacks or flanks. Any push into the area between your nat and third is hindered by several choke points for the defender to utilize.
This map should play more similar to a 2p map than a large 4p map such as Whirlwind due to the 12 base count and the distances between the bases. At the same time, this map is still able to deliver the random spawns that is offered from other 4p maps. This in itself makes the map stand out from other maps out there.
Tileset
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Shakuras Sand
Shakuras Dirt Cracked
Shakuras Rock Cracked
Aiur Grass
Monlyth Bricks
Typhon Stone Tiles
Aesthetic Shots
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Change Log
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None yet.
As always, feedback is more than welcome
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![[image loading]](http://i.imgur.com/0YnSh.png)